X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/b0359af918570a33f2b1bffcf3b1e2ae5220b0ad..a1c84d21a7bdd1c3312c19e1de201cb346afbb60:/gameserv/extern.h diff --git a/gameserv/extern.h b/gameserv/extern.h index 30c23a2..4684531 100644 --- a/gameserv/extern.h +++ b/gameserv/extern.h @@ -4,13 +4,14 @@ #define E extern #define LEVELS 12 // Levels in the game -#define REALLEVELS 9 // Levels to load from monsters.dat +#define REALLEVELS 12 // Levels to load from monsters.dat #define MONSTERS 12 // Monsters per level #include #include "player.h" #include "list.h" #include "config.h" +#include "myString.h" #include "options.h" #if TIME_WITH_SYS_TIME @@ -24,6 +25,12 @@ # endif #endif +// Hash.cpp stuff start +#define U_TABLE_SIZE 1999 +E unsigned long sHASH(const unsigned char *name); +E unsigned long iHASH(const unsigned char *name); +// hash.cpp stuff end + E int day; E void save_day(); @@ -58,19 +65,28 @@ E char *adminpass; E char *VERSION; E char *PACKAGE; E char *welcomemsg; +E char *ignoreserverslist; +E long configflags; +E bool shuttingdown; E int welcomedelay; E int updateperiod; E int forestfights; E int maxafightdistance; E int maxbfightdistance; +E int maxidletime; +E int idlecheckperiod; /* config.cpp end */ -E List clients; -E List players; +E List players[U_TABLE_SIZE]; +E List clients[U_TABLE_SIZE]; +E List todaysnews; E Monster boss; +/** tcpclient.cpp **/ +E void check_idles(); + /** List search functions **/ E aClient *find(char *nick); E aClient *find(const char *nick); @@ -83,10 +99,16 @@ E aClient *findIRCplayer(const char *nick); E aClient *findbyrealnick(char *realnick); #endif +/** tcpclient.cpp **/ + /** Sock writing functions **/ E void notice(const char *source, const char *dest, const char *fmt, ...); E void raw(const char *fmt, ...); +/** news.cpp **/ +E void addNews(List &news, const char *fmt, ...); +E void showNews(char *nick, List &news); + /** gameserv.cpp **/ E void gameserv(char *source, char *buf); E Monster *monsters[LEVELS][MONSTERS]; @@ -130,6 +152,9 @@ E Monster *getNewMonster(Monster *m); E void deleteMonster(Monster *m); E void refresh(Player *p); E void refreshall(); +E void updateTS(Player *p); +E bool timedOut(Player *p); +E void timeOutEvent(Player *p); E void reset(Player *p); E void resetall();