X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/b0359af918570a33f2b1bffcf3b1e2ae5220b0ad..5431156e15bed660986dd7ff32f18680c25dd95f:/gameserv/extern.h diff --git a/gameserv/extern.h b/gameserv/extern.h index 30c23a2..dc2dd20 100644 --- a/gameserv/extern.h +++ b/gameserv/extern.h @@ -4,11 +4,12 @@ #define E extern #define LEVELS 12 // Levels in the game -#define REALLEVELS 9 // Levels to load from monsters.dat +#define REALLEVELS 12 // Levels to load from monsters.dat #define MONSTERS 12 // Monsters per level #include #include "player.h" +#include "level.h" #include "list.h" #include "config.h" #include "options.h" @@ -24,10 +25,15 @@ # endif #endif +// Hash.cpp stuff start +#define U_TABLE_SIZE 1999 +E unsigned long sHASH(const unsigned char *name); +E unsigned long iHASH(const unsigned char *name); +// hash.cpp stuff end -E int day; -E void save_day(); -E void load_day(); +E long lastrefresh; +E void save_lastrefresh(); +E void load_lastrefresh(); // The socket E int sock; @@ -42,6 +48,9 @@ E char *c_ForestTopic; E char *gshost; E char *gsident; E char *pidfile; +E char *newsdata; +E char *nsname; +E char *nspass; #if defined(P10) E char *gsnum; @@ -53,23 +62,33 @@ E char *remoteport; E char *remotepass; E char *playerdata; E char *logfile; -E char *monsterdata; E char *adminpass; E char *VERSION; E char *PACKAGE; E char *welcomemsg; +E char *ignoreserverslist; +E long configflags; +E long refreshperiod; +E int level1expire; +E int defaultexpire; +E bool shuttingdown; E int welcomedelay; E int updateperiod; E int forestfights; E int maxafightdistance; E int maxbfightdistance; +E int maxidletime; +E int idlecheckperiod; /* config.cpp end */ -E List clients; -E List players; -E Monster boss; +E List players[U_TABLE_SIZE]; +E List clients[U_TABLE_SIZE]; +E List todaysnews; + +/** tcpclient.cpp **/ +E void check_idles(); /** List search functions **/ E aClient *find(char *nick); @@ -83,13 +102,23 @@ E aClient *findIRCplayer(const char *nick); E aClient *findbyrealnick(char *realnick); #endif +/** tcpclient.cpp **/ + /** Sock writing functions **/ E void notice(const char *source, const char *dest, const char *fmt, ...); E void raw(const char *fmt, ...); +/** news.cpp **/ +E void addNews(List &news, const char *fmt, ...); +E void do_news(char *u); +E void clearNews(List &news); +E void loadNews(char *filename, List &news); +E void saveNews(char *filename, List &news); +E void showNews(char *nick, List &news); + /** gameserv.cpp **/ E void gameserv(char *source, char *buf); -E Monster *monsters[LEVELS][MONSTERS]; +E Level levels[LEVELS]; /** forest.cpp **/ E void forest(char *source, char *buf); @@ -121,20 +150,24 @@ E long int chartoint(char ch); E int isstringnum(char *num); E long int pow (int x, int y); E long int stringtoint(char *number); -E void init_masters(); -E void init_monsters(); +E bool load_masters(); E bool load_monsters(); +E bool load_levels(); E void delete_monsters(); E void delete_masters(); E Monster *getNewMonster(Monster *m); E void deleteMonster(Monster *m); E void refresh(Player *p); E void refreshall(); +E void updateTS(Player *p); +E bool timedOut(Player *p); +E void timeOutEvent(Player *p); E void reset(Player *p); E void resetall(); E void do_attack(char *u); E void do_bank(char *u); +E void do_check(char *u); E void do_fight(char *u); E void do_forest(char *u); E void do_heal(char *u);