X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/ad7dfaa0a894de4dce5ed73deba7dd9edb85b55c..1af35752f2d368fd53598eb57dc837076e862b15:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index 546692b..6de2a5a 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -1,22 +1,37 @@ -#include "sockhelp.h" #include "aClient.h" -#include "list.h" +#include "config.h" #include "extern.h" +#include "flags.h" +#include "list.h" +#include "sockhelp.h" + #include #include + +#if defined(HAVE_CRYPT_H) + #include +#elif defined(HAVE_UNISTD_H) + +#include + +#endif + List players; -Monster monsters[5][12]; -Monster masters[12]; +Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS + +Monster *masters[LEVELS]; // A master for each level // Database functions int save_gs_dbase(); int load_gs_dbase(); // String functions -#undef strtok +#ifndef HAVE_STRTOK char *strtok(char *str, const char *delim); +#endif + int stricmp(const char *s1, const char *s2); int strnicmp(const char *s1, const char *s2, size_t len); // String Functions @@ -34,15 +49,23 @@ bool check_password(char *name, char *plaintext); // Finds a password for the gi /********** GameServ Booleans **********/ bool is_playing(char *u); // True if the given nickname in the clients list is playing. -bool has_started(char *u); // True if the given nickname in the clients list has started playing. +bool is_playing(aClient *user); + bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. -bool isnt_fighting(char *u); // True if the given nick isn't fighting. Same as !is_fighting(u). +bool is_fighting(aClient *user); + +bool is_alive(char *u); // True if the given nick is playing and is alive +bool is_alive(aClient *user); + bool player_fight(char *u); // True if the player is fighting another player. +bool player_fight(aClient *user); + bool master_fight(char *u); // True if the player is fighting their master. +bool master_fight(aClient *user); /********** GameServ Booleans **********/ - +void display_help(char *u, char *file = NULL); void display_monster(char *u); void display_players(char *u); long int chartoint(char ch); @@ -51,29 +74,35 @@ long int pow (int x, int y); long int stringtoint(char *number); char *spaces(int len, char *seperator); -void init_masters(); -void refresh(aClient *ni); +void refresh(Player *p); void refreshall(); void reset(aClient *ni); +void init_masters(); void init_monsters(); +void delete_monsters(); +void delete_masters(); -void do_list(char *u); -void do_register(char *u); +void do_admin(char *u); +void do_attack(char *u); +void do_bank(char *u); +void do_fight(char *u); +void do_heal(char *u); +void do_help(char *u); void do_identify(char *u); +void do_refresh(char *u); +void do_register(char *u); +void do_list(char *u); +void do_master(char *u); void do_play(char *u); void do_quitg(char *u); void do_reset(char *u); -void do_fight(char *u); -void do_store(char *u); -void do_heal(char *u); -void do_bank(char *u); -void do_attack(char *u); void do_run(char *u); -void do_visit(char *u); void do_stats(char *u); -void see_mystic(char *u); +void do_store(char *u); +void see_master(char *u); void showstats(const char *u, const char *nick); +void showBankBalance(const char *u); #define WNA 16 char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", @@ -95,23 +124,31 @@ int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; - void gameserv(char *source, char *buf) { - char *cmd, input[1024]; + char *cmd; cmd = strtok(buf, " "); source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text cmd++; // Get rid of that : at the beginning of the :text (command) cout << "Source: " << source << "\ncmd: " << cmd << endl; - if (strnicmp(cmd, ":\1PING", 6) == 0) + long int mn = midnight() - 12 * 3600; // 12 noon ;) + + if (mn > timestamp) + { + refreshall(); + timestamp = mn; + save_timestamp(); + } + + if (strnicmp(cmd, "\1PING", 6) == 0) { - char *timestamp; - timestamp = strtok(NULL, "\1"); - notice(s_GameServ, source, "\1PING %s\1", timestamp); - } else if (stricmp(cmd, ":\1VERSION\1") == 0) { - notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1"); + char *ts; + ts = strtok(NULL, "\1"); + notice(s_GameServ, source, "\1PING %s\1", ts); + } else if (stricmp(cmd, "\1VERSION\1") == 0) { + notice(s_GameServ, source, "\1VERSION %s %s +devel\1", PACKAGE, VERSION); } else if (stricmp(cmd, "SEARCH") == 0) { cmd = strtok(NULL, " "); @@ -119,14 +156,25 @@ void gameserv(char *source, char *buf) notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); else do_forest(source); + } else if (stricmp(cmd, "FIGHT") == 0) { do_fight(source); } else if (stricmp(cmd, "ATTACK") == 0) { do_attack(source); + } else if (stricmp(cmd, "RUN") == 0) { + do_run(source); } else if (stricmp(cmd, "HEAL") == 0) { do_heal(source); + } else if (stricmp(cmd, "MASTER") == 0) { + do_master(source); } else if (stricmp(cmd, "STORE") == 0) { do_store(source); + } else if (stricmp(cmd, "BANK") == 0) { + do_bank(source); + } else if (stricmp(cmd, "ADMIN") == 0) { + do_admin(source); + } else if (stricmp(cmd, "REFRESH") == 0) { + do_refresh(source); } else if (stricmp(cmd, "PRINT") == 0) { cout << "Printing Clients List: " << endl; clients.print(); @@ -139,21 +187,80 @@ void gameserv(char *source, char *buf) } else if (stricmp(cmd, "IDENTIFY") == 0) { do_identify(source); } else if (stricmp(cmd, "HELP") == 0) { + do_help(source); } else if (stricmp(cmd, "STATS") == 0) { do_stats(source); } else if (stricmp(cmd, "SHUTDOWN") == 0) { - save_gs_dbase(); - raw("SQUIT %s :leaving", servername); + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + cout << "Error: aClient not found: " << source << endl; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + save_gs_dbase(); + raw("SQUIT %s :leaving", servername); + } } else if (stricmp(cmd, "SAVE") == 0) { - save_gs_dbase(); + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + cout << "Error: aClient not found: " << source << endl; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + save_gs_dbase(); + } } else if (stricmp(cmd, "LOAD") == 0) { - load_gs_dbase(); + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + cout << "Error: aClient not found: " << source << endl; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + load_gs_dbase(); + } } else if (stricmp(cmd, "RAW") == 0) { - char *rest = strtok(NULL, ""); - raw(rest); - } + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + cout << "Error: aClient not found: " << source << endl; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + char *rest = strtok(NULL, ""); + raw("%s", rest); + } + } else { + notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); + } - source--; // Bring the : back so we don't leak memory + source--; // Bring the ':' back so we don't leak memory cmd--; // Same thing :) } @@ -201,7 +308,7 @@ void showstats(const char *u, const char *nick) notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); delete [] space; - notice(s_GameServ, sender->getNick(), "Health Points: %d of %d", ni->stats->hp, + notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, ni->stats->maxhp); sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); @@ -228,10 +335,10 @@ void showstats(const char *u, const char *nick) char *spaces(int len, char *seperator) { char *final; - final = new char[40]; + final = new char[30]; int y; strcpy(final, seperator); - for (y = 0; y < 40 - len; y++) + for (y = 0; y < 30 - len; y++) strcat(final, seperator); return final; } @@ -273,6 +380,9 @@ void raw(const char *fmt, ...) void notice(const char *source, const char *dest, const char *fmt, ...) { + if (fmt[0] == '\0') + return; + va_list args; char *input; const char *t = fmt; @@ -331,6 +441,7 @@ int strnicmp(const char *s1, const char *s2, size_t len) return 1; } +#ifndef HAVE_STRTOK char *strtok(char *str, const char *delim) { static char *current = NULL; @@ -349,6 +460,7 @@ char *strtok(char *str, const char *delim) *current++ = 0; return ret; } +#endif void do_list(char *u) { @@ -367,6 +479,7 @@ void do_list(char *u) else notice(s_GameServ, u, "No one is playing"); } + void do_register(char *u) { char *password; @@ -384,15 +497,16 @@ void do_register(char *u) { notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD"); } - else if (user = find(u)) + else if ((user = find(u))) { if (!user->stats) { user->stats = new Player(user); - user->stats->started = 1; user->stats->user = user; // Set the backwards pointer strcpy(user->stats->password, crypt(password, salt)); players.insertAtBack(user); + notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); + notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); } else { @@ -418,7 +532,7 @@ void do_identify(char *u) { notice(s_GameServ, u, "Password incorrect"); } - else if (user = find(u)) + else if ((user = find(u))) { if (!user->stats) { @@ -462,580 +576,1290 @@ void do_stats(char *u) } void init_masters() { - masters[0].name = "Old Bones"; - masters[0].weapon = "Dull Sword Cane"; - masters[0].strength = 30; - masters[0].gold = 0; - masters[0].exp = 0; - masters[0].maxhp = 30; - masters[0].death = "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"; - - masters[1].name = "Master Chang"; - masters[1].weapon = "Nanchaku"; - masters[1].strength = 57; - masters[1].gold = 0; - masters[1].exp = 0; - masters[1].maxhp = 40; - masters[1].death = "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."; - - masters[2].name = "Chuck Norris"; - masters[2].weapon = "Ranger Kick"; - masters[2].strength = 85; - masters[2].gold = 0; - masters[2].exp = 0; - masters[2].maxhp = 70; - masters[2].death = "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"; - - - masters[3].name = "Mr. Miagi"; - masters[3].weapon = "Petrified Bonsai"; - masters[3].strength = 100; - masters[3].gold = 0; - masters[3].exp = 0; - masters[3].maxhp = 120; - masters[3].death = "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"; - - masters[4].name = "Jackie Chan"; - masters[4].weapon = "Drunken Boxing"; - masters[4].strength = 125; - masters[4].maxhp = 200; - masters[4].gold = 0; - masters[4].exp = 0; - masters[4].death = "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"; - - masters[5].name = "Jet Li"; - masters[5].weapon = "Motorcycle"; - masters[5].strength = 150; - masters[5].maxhp = 400; - masters[5].gold = 0; - masters[5].exp = 0; - masters[5].death = "Failure is a fuel for excuses. It's the doing the do, that makes the making."; - - - masters[6].name = "Muhammad Ali"; - masters[6].weapon = "Quick Jab"; - masters[6].strength = 175; - masters[6].maxhp = 600; - masters[6].gold = 0; - masters[6].exp = 0; - masters[6].death = "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."; - - masters[7].name = "Li Mu Bai"; - masters[7].weapon = "Green Destiny"; - masters[7].strength = 200; - masters[7].maxhp = 800; - masters[7].gold = 0; - masters[7].exp = 0; - masters[7].death = "No growth without resistance. No action without reaction. No desire without restraint."; - - - masters[8].name = "Jimmy Wang Yu"; - masters[8].weapon = "Flying Guillotine"; - masters[8].strength = 275; - masters[8].maxhp = 1200; - masters[8].gold = 0; - masters[8].exp = 0; - masters[8].death = "You have beaten the one armed boxer. Proceed with caution!"; - - masters[9].name = "Wong Fei Hung"; - masters[9].weapon = "Drunken Boxing"; - masters[9].strength = 350; - masters[9].maxhp = 1800; - masters[9].gold = 0; - masters[9].exp = 0; - masters[9].death = ""; - - masters[10].name = "Bruce Lee"; - masters[10].strength = 575; - masters[10].maxhp = 2500; - masters[10].gold = 0; - masters[10].exp = 0; - masters[10].death = "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."; + delete_masters(); + + for (int x = 0; x < LEVELS; x++) + masters[x] = new Monster; + + strcpy(masters[0]->name, "Old Bones"); + strcpy(masters[0]->weapon, "Dull Sword Cane"); + masters[0]->strength = 15; + masters[0]->gold = 0; + masters[0]->exp = 0; + masters[0]->maxhp = 30; + masters[0]->hp = 30; + strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); + + strcpy(masters[1]->name, "Master Chang"); + strcpy(masters[1]->weapon, "Nanchaku"); + masters[1]->strength = 30; + masters[1]->gold = 0; + masters[1]->exp = 0; + masters[1]->maxhp = 40; + masters[1]->hp = 40; + strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); + + strcpy(masters[2]->name, "Chuck Norris"); + strcpy(masters[2]->weapon, "Ranger Kick"); + masters[2]->strength = 85; + masters[2]->gold = 0; + masters[2]->exp = 0; + masters[2]->maxhp = 70; + masters[2]->hp = 70; + strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); + + + strcpy(masters[3]->name, "Mr. Miagi"); + strcpy(masters[3]->weapon, "Petrified Bonsai"); + masters[3]->strength = 100; + masters[3]->gold = 0; + masters[3]->exp = 0; + masters[3]->maxhp = 120; + masters[3]->hp = 120; + strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); + + strcpy(masters[4]->name, "Jackie Chan"); + strcpy(masters[4]->weapon, "Kung Fu Kick"); + masters[4]->strength = 125; + masters[4]->gold = 0; + masters[4]->exp = 0; + masters[4]->maxhp = 200; + masters[4]->hp = 200; + strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); + + strcpy(masters[5]->name, "Jet Li"); + strcpy(masters[5]->weapon, "Motorcycle"); + masters[5]->strength = 150; + masters[5]->gold = 0; + masters[5]->exp = 0; + masters[5]->maxhp = 400; + masters[5]->hp = 400; + strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); + + + strcpy(masters[6]->name, "Muhammad Ali"); + strcpy(masters[6]->weapon, "Quick Jab"); + masters[6]->strength = 175; + masters[6]->gold = 0; + masters[6]->exp = 0; + masters[6]->maxhp = 600; + masters[6]->hp = 600; + strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); + + strcpy(masters[7]->name, "Li Mu Bai"); + strcpy(masters[7]->weapon, "Green Destiny"); + masters[7]->strength = 200; + masters[7]->gold = 0; + masters[7]->exp = 0; + masters[7]->maxhp = 800; + masters[7]->hp = 800; + strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); + + + strcpy(masters[8]->name, "Jimmy Wang Yu"); + strcpy(masters[8]->weapon, "Flying Guillotine"); + masters[8]->strength = 275; + masters[8]->gold = 0; + masters[8]->exp = 0; + masters[8]->maxhp = 1200; + masters[8]->hp = 1200; + strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); + + strcpy(masters[9]->name, "Wong Fei Hung"); + strcpy(masters[9]->weapon, "Drunken Boxing"); + masters[9]->strength = 350; + masters[9]->gold = 0; + masters[9]->exp = 0; + masters[9]->maxhp = 1800; + masters[9]->hp = 1800; + strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); + + strcpy(masters[10]->name, "Bruce Lee"); + strcpy(masters[10]->weapon, "Fists of fury"); + masters[10]->strength = 575; + masters[10]->gold = 0; + masters[10]->exp = 0; + masters[10]->maxhp = 2500; + masters[10]->hp = 2500; + strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); } void init_monsters() { + delete_monsters(); + for (int x = 0; x < LEVELS; x++) + for (int y = 0; y < MONSTERS; y++) + monsters[x][y] = new Monster(); + // Hard coded for now - Kain - monsters[0][0].name = "Slime"; - monsters[0][0].weapon = "Acid Goo"; - monsters[0][0].strength = 6; - monsters[0][0].gold = 50; - monsters[0][0].exp = 3; - monsters[0][0].maxhp = 9; - monsters[0][0].death = "The slime oozes into nothing... you clean the acid goo off of your weapon"; - - monsters[0][1].name = "Ghost"; - monsters[0][1].weapon = "Cold Breath"; - monsters[0][1].strength = 8; - monsters[0][1].gold = 100; - monsters[0][1].exp = 10; - monsters[0][1].maxhp = 10; - monsters[0][1].death = "You feel a chill as the spirit leaves the realm."; - - monsters[0][2].name = "Ugly Rodent"; - monsters[0][2].weapon = "Sharp Teeth"; - monsters[0][2].strength = 9; - monsters[0][2].gold = 75; - monsters[0][2].exp = 8; - monsters[0][2].maxhp = 13; - monsters[0][2].death = "You stomp on the Ugly Rodent's remains for a finishing blow."; - - monsters[0][3].name = "Whart Hog"; - monsters[0][3].weapon = "Tusks"; - monsters[0][3].strength = 10; - monsters[0][3].gold = 80; - monsters[0][3].exp = 6; - monsters[0][3].maxhp = 10; - monsters[0][3].death = "You cook and eat the hog for good measure!"; - - monsters[0][4].name = "Pesky Kid"; - monsters[0][4].weapon = "Slingshot"; - monsters[0][4].strength = 8; - monsters[0][4].gold = 30; - monsters[0][4].exp = 4; - monsters[0][4].maxhp = 6; - monsters[0][4].death = "You take his slingshot and snap the band, sending the kid crying home to mom!"; - - monsters[0][5].name = "Playground Bully"; - monsters[0][5].weapon = "Painful Noogie"; - monsters[0][5].strength = 11; - monsters[0][5].gold = 44; - monsters[0][5].exp = 6; - monsters[0][5].maxhp = 10; - monsters[0][5].death = "You give him an indian burn, and punt him across the schoolyard!"; - - monsters[0][6].name = "Small Imp"; - monsters[0][6].weapon = "Dagger"; - monsters[0][6].strength = 6; - monsters[0][6].gold = 64; - monsters[0][6].exp = 10; - monsters[0][6].maxhp = 10; - monsters[0][6].death = "You can't help but laugh as he stumbles and falls onto his own dagger!"; - - monsters[0][7].name = "Little Monkey"; - monsters[0][7].weapon = "Monkey Wrench"; - monsters[0][7].strength = 6; - monsters[0][7].gold = 53; - monsters[0][7].exp = 9; - monsters[0][7].maxhp = 9; - monsters[0][7].death = "You want to cook it, but you just can't think of eating something that looks so human!"; - - monsters[0][8].name = "Grub Worm"; - monsters[0][8].weapon = "Minor Nudge"; - monsters[0][8].strength = 2; - monsters[0][8].gold = 10; - monsters[0][8].exp = 3; - monsters[0][8].maxhp = 3; - monsters[0][8].death = "You decide to save the poor little fella for your next fishing trip."; - - monsters[0][9].name = "Drakee"; - monsters[0][9].weapon = "Tail Slap"; - monsters[0][9].strength = 5; - monsters[0][9].gold = 22; - monsters[0][9].exp = 7; - monsters[0][9].maxhp = 5; - monsters[0][9].death = "You pull the little Drakee by its tale and slam it down on a dry stump!"; - - monsters[0][10].name = "Fat Slob"; - monsters[0][10].weapon = "Smelly Breath"; - monsters[0][10].strength = 6; - monsters[0][10].gold = 40; - monsters[0][10].exp = 10; - monsters[0][10].maxhp = 7; - monsters[0][10].death = "You kick his stomach for fun, and are thrown back by the spring of it all!"; - - monsters[0][11].name = "Lost Warrior"; - monsters[0][11].weapon = "Long Sword"; - monsters[0][11].strength = 10; - monsters[0][11].gold = 250; - monsters[0][11].exp = 19; - monsters[0][11].maxhp = 15; - monsters[0][11].death = "You give him a proper burial in respect for the dead warrior."; - - monsters[1][0].name = "Lost Warrior's Cousin Larry"; - monsters[1][0].weapon = "Wood Axe"; - monsters[1][0].strength = 19; - monsters[1][0].gold = 134; - monsters[1][0].exp = 24; - monsters[1][0].maxhp = 30; - monsters[1][0].death = "He was pretty pissed you killed his cousin, but he seems to have suffered the same fate!"; - - monsters[1][1].name = "Sandman"; - monsters[1][1].weapon = "Sleeping Dust"; - monsters[1][1].strength = 25; - monsters[1][1].gold = 80; - monsters[1][1].exp = 6; - monsters[1][1].maxhp = 27; - monsters[1][1].death = "You put the sandman to his final sleep."; - - monsters[1][2].name = "Dirty Transvestite"; - monsters[1][2].weapon = "Stiletto Heel"; - monsters[1][2].strength = 21; - monsters[1][2].gold = 160; - monsters[1][2].exp = 12; - monsters[1][2].maxhp = 25; - monsters[1][2].death = "You shudder at the thought of ever mistaking this for a woman!"; - - monsters[1][3].name = "Goblin Gardener"; - monsters[1][3].weapon = "Garden Spade"; - monsters[1][3].strength = 18; - monsters[1][3].gold = 130; - monsters[1][3].exp = 8; - monsters[1][3].maxhp = 20; - monsters[1][3].death = "You trample on his garden after slaying him... that felt good!"; - - monsters[1][4].name = "Evil Elf"; - monsters[1][4].weapon = "Elvish Bow"; - monsters[1][4].strength = 23; - monsters[1][4].gold = 136; - monsters[1][4].exp = 13; - monsters[1][4].maxhp = 24; - monsters[1][4].death = "Elves are usually nice you thought... hmm."; - - monsters[1][5].name = "Viking Warrior"; - monsters[1][5].weapon = "Broad Sword"; - monsters[1][5].strength = 21; - monsters[1][5].gold = 330; - monsters[1][5].exp = 20; - monsters[1][5].maxhp = 18; - monsters[1][5].death = "You heard vikings were big, but not THAT big you thought."; - - monsters[1][6].name = "Wicked Witch"; - monsters[1][6].weapon = "Cackling Laugh"; - monsters[1][6].strength = 20; - monsters[1][6].gold = 130; - monsters[1][6].exp = 20; - monsters[1][6].maxhp = 26; - monsters[1][6].death = "Just for kicks, you splash some water on her and watch her melt."; - - monsters[1][7].name = "Vampire Bat"; - monsters[1][7].weapon = "Blood Sucking Fangs"; - monsters[1][7].strength = 18; - monsters[1][7].gold = 125; - monsters[1][7].exp = 21; - monsters[1][7].maxhp = 29; - monsters[1][7].death = "You fry up the bat and eat it... needs garlic."; - - monsters[1][8].name = "Thorn Bush"; - monsters[1][8].weapon = "101 Thorns"; - monsters[1][8].strength = 16; - monsters[1][8].gold = 94; - monsters[1][8].exp = 15; - monsters[1][8].maxhp = 25; - monsters[1][8].death = "You set the bush ablaze and roast some marshmallows."; - - monsters[1][9].name = "Barbarian"; - monsters[1][9].weapon = "Heavy Sword"; - monsters[1][9].strength = 29; - monsters[1][9].gold = 250; - monsters[1][9].exp = 25; - monsters[1][9].maxhp = 30; - monsters[1][9].death = "You listen to him moan as he falls over dead."; - - monsters[1][10].name = "Crypt Rat"; - monsters[1][10].weapon = "Stinging Bite"; - monsters[1][10].strength = 25; - monsters[1][10].gold = 119; - monsters[1][10].exp = 20; - monsters[1][10].maxhp = 26; - monsters[1][10].death = "You squash the little rodent for fear that it might not be dead."; - - monsters[1][11].name = "Small Orc"; - monsters[1][11].weapon = "blade"; - monsters[1][11].strength = 28; - monsters[1][11].gold = 300; - monsters[1][11].exp = 30; - monsters[1][11].maxhp = 36; - monsters[1][11].death = "It's an ugly one, and it would've grown up to be a terror..."; - - monsters[2][0].name = "Teferi"; - monsters[2][0].weapon = "Puzzle Box"; - monsters[2][0].strength = 29; - monsters[2][0].gold = 380; - monsters[2][0].exp = 18; - monsters[2][0].maxhp = 29; - monsters[2][0].death = "It was a puzzling experience."; - - monsters[2][1].name = "Spineless Thug"; - monsters[2][1].weapon = "Spiked Bat"; - monsters[2][1].strength = 37; - monsters[2][1].gold = 384; - monsters[2][1].exp = 27; - monsters[2][1].maxhp = 32; - monsters[2][1].death = "See you at the crossroads!"; - - monsters[2][2].name = "Pyromaniac"; - monsters[2][2].weapon = "Pyrotechnics"; - monsters[2][2].strength = 29; - monsters[2][2].gold = 563; - monsters[2][2].exp = 22; - monsters[2][2].maxhp = 45; - monsters[2][2].death = "He chants FIRE FIRE as he falls to the ground... a burning heap of flesh."; - - monsters[2][3].name = "Evil Enchantress"; - monsters[2][3].weapon = "Deadly Spell"; - monsters[2][3].strength = 50; - monsters[2][3].gold = 830; - monsters[2][3].exp = 35; - monsters[2][3].maxhp = 35; - monsters[2][3].death = "She looked just about as good as she fought."; - - monsters[2][4].name = "Killer Leprechaun"; - monsters[2][4].weapon = "Gold Rush"; - monsters[2][4].strength = 35; - monsters[2][4].gold = 1300; - monsters[2][4].exp = 30; - monsters[2][4].maxhp = 37; - monsters[2][4].death = "You steal his pot of gold... that's a lot of money!"; - - monsters[2][5].name = "Avalanche Rider"; - monsters[2][5].weapon = "Huge Snowball"; - monsters[2][5].strength = 32; - monsters[2][5].gold = 700; - monsters[2][5].exp = 32; - monsters[2][5].maxhp = 38; - monsters[2][5].death = "You take his snowboard and snap it in two!"; - - monsters[2][6].name = "Blundering Idiot"; - monsters[2][6].weapon = "Stupidity"; - monsters[2][6].strength = 14; - monsters[2][6].gold = 700; - monsters[2][6].exp = 20; - monsters[2][6].maxhp = 29; - monsters[2][6].death = "Now there's one person you don't feel sorry for killing!"; - - monsters[2][7].name = "Militant Anarchist"; - monsters[2][7].weapon = "Molotov Cocktail"; - monsters[2][7].strength = 33; - monsters[2][7].gold = 245; - monsters[2][7].exp = 45; - monsters[2][7].maxhp = 32; - monsters[2][7].death = "Order has been restored for now..."; - - monsters[2][8].name = "Scathe Zombies"; - monsters[2][8].weapon = "Death Grip"; - monsters[2][8].strength = 38; - monsters[2][8].gold = 763; - monsters[2][8].exp = 15; - monsters[2][8].maxhp = 45; - monsters[2][8].death = "That was perhaps the scariest experience of your life."; - - monsters[2][9].name = "Spitting Llama"; - monsters[2][9].weapon = "Spit Spray"; - monsters[2][9].strength = 48; - monsters[2][9].gold = 638; - monsters[2][9].exp = 28; - monsters[2][9].maxhp = 34; - monsters[2][9].death = "You wipe the spit off your face and fling it back at the Llama."; - - monsters[2][10].name = "Juggalo"; - monsters[2][10].weapon = "Clown Axe"; - monsters[2][10].strength = 60; - monsters[2][10].gold = 650; - monsters[2][10].exp = 30; - monsters[2][10].maxhp = 29; - monsters[2][10].death = "What is a Juggalo? I don't know!"; - - monsters[2][11].name = "The Boogie Man"; - monsters[2][11].weapon = "Striking Fear"; - monsters[2][11].strength = 46; - monsters[2][11].gold = 600; - monsters[2][11].exp = 35; - monsters[2][11].maxhp = 27; - monsters[2][11].death = "He's scared you for the very last time!"; - - monsters[3][0].name = "Living Fire"; - monsters[3][0].weapon = "Scorching Wind"; - monsters[3][0].strength = 55; - monsters[3][0].gold = 1100; - monsters[3][0].exp = 36; - monsters[3][0].maxhp = 55; - monsters[3][0].death = "You extinguish the Living Flame once and for all!"; - - monsters[3][1].name = "Raging Orc"; - monsters[3][1].weapon = "Orcish Artillary"; - monsters[3][1].strength = 89; - monsters[3][1].gold = 900; - monsters[3][1].exp = 25; - monsters[3][1].maxhp = 50; - monsters[3][1].death = "This orc was a bit tougher than you remembered!"; - - monsters[3][2].name = "Huge Tarantula"; - monsters[3][2].weapon = "Tangling Web"; - monsters[3][2].strength = 59; - monsters[3][2].gold = 1000; - monsters[3][2].exp = 35; - monsters[3][2].maxhp = 60; - monsters[3][2].death = "You're glad you overcame your arachniphobia so soon!"; - - monsters[3][3].name = "Rabid Wolf"; - monsters[3][3].weapon = "Cujo Bite"; - monsters[3][3].strength = 40; - monsters[3][3].gold = 1200; - monsters[3][3].exp = 47; - monsters[3][3].maxhp = 76; - monsters[3][3].death = "The mutt falls over dead as white foam drips from its deadly canines..."; - - monsters[3][4].name = "Goblin Fighter"; - monsters[3][4].weapon = "Morning Star"; - monsters[3][4].strength = 38; - monsters[3][4].gold = 700; - monsters[3][4].exp = 30; - monsters[3][4].maxhp = 75; - monsters[3][4].death = "He almost caught you with his chain mace, but you sliced off his head."; - - monsters[3][5].name = "Grizzly Bear"; - monsters[3][5].weapon = "Razor Claws"; - monsters[3][5].strength = 68; - monsters[3][5].gold = 1747; - monsters[3][5].exp = 81; - monsters[3][5].maxhp = 51; - monsters[3][5].death = "It almost got you this time... better be careful"; - - monsters[3][6].name = "Skeleton Man"; - monsters[3][6].weapon = "Leg Bone"; - monsters[3][6].strength = 70; - monsters[3][6].gold = 597; - monsters[3][6].exp = 57; - monsters[3][6].maxhp = 60; - monsters[3][6].death = "As a finisher, you wind up with the broad side of your weapon and hit his skull off for a home run!"; - - monsters[3][7].name = "Young Werewolf"; - monsters[3][7].weapon = "Howling Bites"; - monsters[3][7].strength = 75; - monsters[3][7].gold = 1742; - monsters[3][7].exp = 65; - monsters[3][7].maxhp = 42; - monsters[3][7].death = "You scatter the wolf's body parts in hopes he will stay dead!"; - - monsters[3][8].name = "Dark Infantry"; - monsters[3][8].weapon = "Flesh Reaper"; - monsters[3][8].strength = 69; - monsters[3][8].gold = 870; - monsters[3][8].exp = 43; - monsters[3][8].maxhp = 65; - monsters[3][8].death = "Light has prevailed this time... but it's only so long before you meet again."; - - monsters[3][9].name = "Erie Spirit"; - monsters[3][9].weapon = "Deadly Grin"; - monsters[3][9].strength = 63; - monsters[3][9].gold = 1300; - monsters[3][9].exp = 32; - monsters[3][9].maxhp = 50; - monsters[3][9].death = "His cousin the ghost was a little bit easier."; - - monsters[3][10].name = "Gollum"; - monsters[3][10].weapon = "Precious Treasure"; - monsters[3][10].strength = 66; - monsters[3][10].gold = 1492; - monsters[3][10].exp = 73; - monsters[3][10].maxhp = 54; - monsters[3][10].death = "Gollum screams out \"MY PRECIOUS\" as his small body falls limp from your blow."; - - monsters[3][11].name = "Rock Fighter"; - monsters[3][11].weapon = "Small Boulders"; - monsters[3][11].strength = 87; - monsters[3][11].gold = 1742; - monsters[3][11].exp = 99; - monsters[3][11].maxhp = 65; - monsters[3][11].death = "You dodge his last rock, and counter with a low blow, cutting off his legs."; - - - monsters[4][0].name = "Giant Sphinx"; - monsters[4][0].weapon = "Ancient Curse"; - monsters[4][0].strength = 120; - monsters[4][0].gold = 1000; - monsters[4][0].exp = 100; - monsters[4][0].maxhp = 80; - monsters[4][0].death = "You look in awe at the great wonder, collapsed at your feet!"; - - monsters[4][1].name = "Giant Ogre"; - monsters[4][1].weapon = "Big Log"; - monsters[4][1].strength = 130; - monsters[4][1].gold = 857; - monsters[4][1].exp = 175; - monsters[4][1].maxhp = 100; - monsters[4][1].death = "Your witz outmatched the ogres brawn... big dumb thing."; - - monsters[4][2].name = "Massive Cockroach"; - monsters[4][2].weapon = "Piercing Hiss"; - monsters[4][2].strength = 125; - monsters[4][2].gold = 700; - monsters[4][2].exp = 150; - monsters[4][2].maxhp = 112; - monsters[4][2].death = "Where's the exterminator when you need one?"; - - monsters[4][3].name = "Big Venomous Snake"; - monsters[4][3].weapon = "Poison Fangs"; - monsters[4][3].strength = 140; - monsters[4][3].gold = 900; - monsters[4][3].exp = 175; - monsters[4][3].maxhp = 126; - monsters[4][3].death = "After killing this beast you check for puncture marks... you find none, luckily."; - - monsters[4][4].name = "Lizard Man"; - monsters[4][4].weapon = "Deadly Jaws"; - monsters[4][4].strength = 145; - monsters[4][4].gold = 1250; - monsters[4][4].exp = 175; - monsters[4][4].maxhp = 150; - monsters[4][4].death = "His scales made for tough armor, and his jaws for a tougher opponent!"; - - monsters[4][5].name = "Face Dancer"; - monsters[4][5].weapon = "Illusion Scyth"; - monsters[4][5].strength = 138; - monsters[4][5].gold = 1603; - monsters[4][5].exp = 198; - monsters[4][5].maxhp = 173; - monsters[4][5].death = "His carcus takes the shape of many things before it dies. His true form is so repulsive, you know why he changed faces so much!"; - - monsters[4][6].name = "Darklord Longbow Archer"; - monsters[4][6].weapon = "Deadly Bow and Arrows"; - monsters[4][6].strength = 145; - monsters[4][6].gold = 1569; - monsters[4][6].exp = 243; - monsters[4][6].maxhp = 170; - monsters[4][6].death = "Your face turns white with horror after you realize you just met the devil's protector!"; - - monsters[4][7].name = "Hell's Paladin"; - monsters[4][7].weapon = "Sword of Hellfire"; - monsters[4][7].strength = 200; - monsters[4][7].gold = 2191; - monsters[4][7].exp = 254; - monsters[4][7].maxhp = 175; - monsters[4][7].death = "This is starting to get tough you think. Do you really want to go to level 12?"; - - monsters[4][8].name = "The Unknown Soldier"; - monsters[4][8].weapon = "Soul Torture"; - monsters[4][8].strength = 175; - monsters[4][8].gold = 1890; - monsters[4][8].exp = 200; - monsters[4][8].maxhp = 180; - monsters[4][8].death = "Who was that? Where was he from? And what was that weapon??"; - - monsters[4][9].name = "Undead Cult Leader"; - monsters[4][9].weapon = "Lance of Deceit"; - monsters[4][9].strength = 180; - monsters[4][9].gold = 1792; - monsters[4][9].exp = 195; - monsters[4][9].maxhp = 190; - monsters[4][9].death = "His words fall on deaf ears... this is one cult you will NOT be part of!"; - - monsters[4][10].name = "Water Serpent"; - monsters[4][10].weapon = "Forked Tongue"; - monsters[4][10].strength = 150; - monsters[4][10].gold = 1500; - monsters[4][10].exp = 176; - monsters[4][10].maxhp = 220; - monsters[4][10].death = "The serpent squeals as you cut off its head!"; - - monsters[4][11].name = "Silverback Gorilla"; - monsters[4][11].weapon = "Deadly Banana Peel"; - monsters[4][11].strength = 160; - monsters[4][11].gold = 1300; - monsters[4][11].exp = 150; - monsters[4][11].maxhp = 178; - monsters[4][11].death = "Was that gorilla or guerilla?"; + + strcpy(monsters[0][0]->name, "Slime"); + strcpy(monsters[0][0]->weapon, "Acid Goo"); + monsters[0][0]->strength = 6; + monsters[0][0]->gold = 50; + monsters[0][0]->exp = 3; + monsters[0][0]->maxhp = 9; + strcpy(monsters[0][0]->death, "The slime oozes into nothing... you clean the acid goo off of your weapon"); + + strcpy(monsters[0][1]->name, "Ghost"); + strcpy(monsters[0][1]->weapon, "Cold Breath"); + monsters[0][1]->strength = 8; + monsters[0][1]->gold = 100; + monsters[0][1]->exp = 10; + monsters[0][1]->maxhp = 10; + strcpy(monsters[0][1]->death, "You feel a chill as the spirit leaves the realm."); + + strcpy(monsters[0][2]->name, "Ugly Rodent"); + strcpy(monsters[0][2]->weapon, "Sharp Teeth"); + monsters[0][2]->strength = 9; + monsters[0][2]->gold = 75; + monsters[0][2]->exp = 8; + monsters[0][2]->maxhp = 13; + strcpy(monsters[0][2]->death, "You stomp on the Ugly Rodent's remains for a finishing blow."); + + strcpy(monsters[0][3]->name, "Whart Hog"); + strcpy(monsters[0][3]->weapon, "Tusks"); + monsters[0][3]->strength = 10; + monsters[0][3]->gold = 80; + monsters[0][3]->exp = 6; + monsters[0][3]->maxhp = 10; + strcpy(monsters[0][3]->death, "You cook and eat the hog for good measure!"); + + strcpy(monsters[0][4]->name, "Pesky Kid"); + strcpy(monsters[0][4]->weapon, "Slingshot"); + monsters[0][4]->strength = 8; + monsters[0][4]->gold = 30; + monsters[0][4]->exp = 4; + monsters[0][4]->maxhp = 6; + strcpy(monsters[0][4]->death, "You take his slingshot and snap the band, sending the kid crying home to mom!"); + + strcpy(monsters[0][5]->name, "Playground Bully"); + strcpy(monsters[0][5]->weapon, "Painful Noogie"); + monsters[0][5]->strength = 11; + monsters[0][5]->gold = 44; + monsters[0][5]->exp = 6; + monsters[0][5]->maxhp = 10; + strcpy(monsters[0][5]->death, "You give him an indian burn, and punt him across the schoolyard!"); + + strcpy(monsters[0][6]->name, "Small Imp"); + strcpy(monsters[0][6]->weapon, "Dagger"); + monsters[0][6]->strength = 6; + monsters[0][6]->gold = 64; + monsters[0][6]->exp = 10; + monsters[0][6]->maxhp = 10; + strcpy(monsters[0][6]->death, "You can't help but laugh as he stumbles and falls onto his own dagger!"); + + strcpy(monsters[0][7]->name, "Little Monkey"); + strcpy(monsters[0][7]->weapon, "Monkey Wrench"); + monsters[0][7]->strength = 6; + monsters[0][7]->gold = 53; + monsters[0][7]->exp = 9; + monsters[0][7]->maxhp = 9; + strcpy(monsters[0][7]->death, "You want to cook it, but you just can't think of eating something that looks so human!"); + + strcpy(monsters[0][8]->name, "Grub Worm"); + strcpy(monsters[0][8]->weapon, "Minor Nudge"); + monsters[0][8]->strength = 2; + monsters[0][8]->gold = 10; + monsters[0][8]->exp = 3; + monsters[0][8]->maxhp = 3; + strcpy(monsters[0][8]->death, "You decide to save the poor little fella for your next fishing trip."); + + strcpy(monsters[0][9]->name, "Drakee"); + strcpy(monsters[0][9]->weapon, "Tail Slap"); + monsters[0][9]->strength = 5; + monsters[0][9]->gold = 22; + monsters[0][9]->exp = 7; + monsters[0][9]->maxhp = 5; + strcpy(monsters[0][9]->death, "You pull the little Drakee by its tale and slam it down on a dry stump!"); + + strcpy(monsters[0][10]->name, "Fat Slob"); + strcpy(monsters[0][10]->weapon, "Smelly Breath"); + monsters[0][10]->strength = 6; + monsters[0][10]->gold = 40; + monsters[0][10]->exp = 10; + monsters[0][10]->maxhp = 7; + strcpy(monsters[0][10]->death, "You kick his stomach for fun, and are thrown back by the spring of it all!"); + + strcpy(monsters[0][11]->name, "Lost Warrior"); + strcpy(monsters[0][11]->weapon, "Long Sword"); + monsters[0][11]->strength = 10; + monsters[0][11]->gold = 250; + monsters[0][11]->exp = 19; + monsters[0][11]->maxhp = 15; + strcpy(monsters[0][11]->death, "You give him a proper burial in respect for the dead warrior."); + + strcpy(monsters[1][0]->name, "Lost Warrior's Cousin Larry"); + strcpy(monsters[1][0]->weapon, "Wood Axe"); + monsters[1][0]->strength = 19; + monsters[1][0]->gold = 134; + monsters[1][0]->exp = 24; + monsters[1][0]->maxhp = 30; + strcpy(monsters[1][0]->death, "He was pretty pissed you killed his cousin, but he seems to have suffered the same fate!"); + + strcpy(monsters[1][1]->name, "Sandman"); + strcpy(monsters[1][1]->weapon, "Sleeping Dust"); + monsters[1][1]->strength = 25; + monsters[1][1]->gold = 80; + monsters[1][1]->exp = 6; + monsters[1][1]->maxhp = 27; + strcpy(monsters[1][1]->death, "You put the sandman to his final sleep."); + + strcpy(monsters[1][2]->name, "Dirty Prostitute"); + strcpy(monsters[1][2]->weapon, "Stiletto Heel"); + monsters[1][2]->strength = 21; + monsters[1][2]->gold = 160; + monsters[1][2]->exp = 12; + monsters[1][2]->maxhp = 25; + strcpy(monsters[1][2]->death, "Your pimp hand is strong!"); + + strcpy(monsters[1][3]->name, "Goblin Gardener"); + strcpy(monsters[1][3]->weapon, "Garden Spade"); + monsters[1][3]->strength = 18; + monsters[1][3]->gold = 130; + monsters[1][3]->exp = 8; + monsters[1][3]->maxhp = 20; + strcpy(monsters[1][3]->death, "You trample on his garden after slaying him... that felt good!"); + + strcpy(monsters[1][4]->name, "Evil Elf"); + strcpy(monsters[1][4]->weapon, "Dark Bow"); + monsters[1][4]->strength = 23; + monsters[1][4]->gold = 136; + monsters[1][4]->exp = 13; + monsters[1][4]->maxhp = 24; + strcpy(monsters[1][4]->death, "Elves are usually nice you thought... hmm."); + + strcpy(monsters[1][5]->name, "Viking Warrior"); + strcpy(monsters[1][5]->weapon, "Broad Sword"); + monsters[1][5]->strength = 21; + monsters[1][5]->gold = 330; + monsters[1][5]->exp = 20; + monsters[1][5]->maxhp = 18; + strcpy(monsters[1][5]->death, "You heard vikings were big, but not THAT big you thought."); + + strcpy(monsters[1][6]->name, "Wicked Witch"); + strcpy(monsters[1][6]->weapon, "Cackling Laugh"); + monsters[1][6]->strength = 20; + monsters[1][6]->gold = 130; + monsters[1][6]->exp = 20; + monsters[1][6]->maxhp = 26; + strcpy(monsters[1][6]->death, "Just for kicks, you splash some water on her and watch her melt."); + + strcpy(monsters[1][7]->name, "Vampire Bat"); + strcpy(monsters[1][7]->weapon, "Blood Sucking Fangs"); + monsters[1][7]->strength = 18; + monsters[1][7]->gold = 125; + monsters[1][7]->exp = 21; + monsters[1][7]->maxhp = 29; + strcpy(monsters[1][7]->death, "You fry up the bat and eat it... needs garlic."); + + strcpy(monsters[1][8]->name, "Thorn Bush"); + strcpy(monsters[1][8]->weapon, "101 Thorns"); + monsters[1][8]->strength = 16; + monsters[1][8]->gold = 94; + monsters[1][8]->exp = 15; + monsters[1][8]->maxhp = 25; + strcpy(monsters[1][8]->death, "You set the bush ablaze and roast some marshmallows."); + + strcpy(monsters[1][9]->name, "Barbarian"); + strcpy(monsters[1][9]->weapon, "Heavy Sword"); + monsters[1][9]->strength = 29; + monsters[1][9]->gold = 250; + monsters[1][9]->exp = 25; + monsters[1][9]->maxhp = 30; + strcpy(monsters[1][9]->death, "You listen to him moan as he falls over dead."); + + strcpy(monsters[1][10]->name, "Crypt Rat"); + strcpy(monsters[1][10]->weapon, "Stinging Bite"); + monsters[1][10]->strength = 25; + monsters[1][10]->gold = 119; + monsters[1][10]->exp = 20; + monsters[1][10]->maxhp = 26; + strcpy(monsters[1][10]->death, "You squash the little rodent for fear that it might not be dead."); + + strcpy(monsters[1][11]->name, "Small Orc"); + strcpy(monsters[1][11]->weapon, "blade"); + monsters[1][11]->strength = 28; + monsters[1][11]->gold = 300; + monsters[1][11]->exp = 30; + monsters[1][11]->maxhp = 36; + strcpy(monsters[1][11]->death, "It's an ugly one, and it would've grown up to be a terror..."); + + strcpy(monsters[2][0]->name, "Teferi"); + strcpy(monsters[2][0]->weapon, "Puzzle Box"); + monsters[2][0]->strength = 29; + monsters[2][0]->gold = 380; + monsters[2][0]->exp = 18; + monsters[2][0]->maxhp = 29; + strcpy(monsters[2][0]->death, "It was a puzzling experience."); + + strcpy(monsters[2][1]->name, "Spineless Thug"); + strcpy(monsters[2][1]->weapon, "Spiked Bat"); + monsters[2][1]->strength = 37; + monsters[2][1]->gold = 384; + monsters[2][1]->exp = 27; + monsters[2][1]->maxhp = 32; + strcpy(monsters[2][1]->death, "See you at the crossroads!"); + + strcpy(monsters[2][2]->name, "Pyromaniac"); + strcpy(monsters[2][2]->weapon, "Flame Thrower"); + monsters[2][2]->strength = 29; + monsters[2][2]->gold = 563; + monsters[2][2]->exp = 22; + monsters[2][2]->maxhp = 45; + strcpy(monsters[2][2]->death, "He chants FIRE FIRE as he falls to the ground... a burning heap of flesh."); + + strcpy(monsters[2][3]->name, "Evil Enchantress"); + strcpy(monsters[2][3]->weapon, "Deadly Spell"); + monsters[2][3]->strength = 50; + monsters[2][3]->gold = 830; + monsters[2][3]->exp = 35; + monsters[2][3]->maxhp = 35; + strcpy(monsters[2][3]->death, "She looked just about as good as she fought."); + + strcpy(monsters[2][4]->name, "Killer Leprechaun"); + strcpy(monsters[2][4]->weapon, "Gold Rush"); + monsters[2][4]->strength = 35; + monsters[2][4]->gold = 1300; + monsters[2][4]->exp = 30; + monsters[2][4]->maxhp = 37; + strcpy(monsters[2][4]->death, "You steal his pot of gold... that's a lot of money!"); + + strcpy(monsters[2][5]->name, "Avalanche Rider"); + strcpy(monsters[2][5]->weapon, "Huge Snowball"); + monsters[2][5]->strength = 32; + monsters[2][5]->gold = 700; + monsters[2][5]->exp = 32; + monsters[2][5]->maxhp = 38; + strcpy(monsters[2][5]->death, "You take his snowboard and snap it in two!"); + + strcpy(monsters[2][6]->name, "Blundering Idiot"); + strcpy(monsters[2][6]->weapon, "Stupidity"); + monsters[2][6]->strength = 14; + monsters[2][6]->gold = 700; + monsters[2][6]->exp = 20; + monsters[2][6]->maxhp = 29; + strcpy(monsters[2][6]->death, "Now there's one person you don't feel sorry for killing!"); + + strcpy(monsters[2][7]->name, "Militant Anarchist"); + strcpy(monsters[2][7]->weapon, "Molotov Cocktail"); + monsters[2][7]->strength = 33; + monsters[2][7]->gold = 245; + monsters[2][7]->exp = 45; + monsters[2][7]->maxhp = 32; + strcpy(monsters[2][7]->death, "Order has been restored for now..."); + + strcpy(monsters[2][8]->name, "Scathe Zombies"); + strcpy(monsters[2][8]->weapon, "Death Grip"); + monsters[2][8]->strength = 38; + monsters[2][8]->gold = 763; + monsters[2][8]->exp = 15; + monsters[2][8]->maxhp = 45; + strcpy(monsters[2][8]->death, "That was perhaps the scariest experience of your life."); + + strcpy(monsters[2][9]->name, "Spitting Llama"); + strcpy(monsters[2][9]->weapon, "Spit Spray"); + monsters[2][9]->strength = 48; + monsters[2][9]->gold = 638; + monsters[2][9]->exp = 28; + monsters[2][9]->maxhp = 34; + strcpy(monsters[2][9]->death, "You wipe the spit off your face and fling it back at the Llama."); + + strcpy(monsters[2][10]->name, "Juggalo"); + strcpy(monsters[2][10]->weapon, "Clown Axe"); + monsters[2][10]->strength = 60; + monsters[2][10]->gold = 650; + monsters[2][10]->exp = 30; + monsters[2][10]->maxhp = 29; + strcpy(monsters[2][10]->death, "What is a Juggalo? I don't know!"); + + strcpy(monsters[2][11]->name, "The Boogie Man"); + strcpy(monsters[2][11]->weapon, "Striking Fear"); + monsters[2][11]->strength = 46; + monsters[2][11]->gold = 600; + monsters[2][11]->exp = 35; + monsters[2][11]->maxhp = 27; + strcpy(monsters[2][11]->death, "He's scared you for the very last time!"); + + strcpy(monsters[3][0]->name, "Living Fire"); + strcpy(monsters[3][0]->weapon, "Scorching Wind"); + monsters[3][0]->strength = 55; + monsters[3][0]->gold = 1100; + monsters[3][0]->exp = 36; + monsters[3][0]->maxhp = 55; + strcpy(monsters[3][0]->death, "You extinguish the Living Flame once and for all!"); + + strcpy(monsters[3][1]->name, "Raging Orc"); + strcpy(monsters[3][1]->weapon, "Orcish Artillary"); + monsters[3][1]->strength = 89; + monsters[3][1]->gold = 900; + monsters[3][1]->exp = 25; + monsters[3][1]->maxhp = 50; + strcpy(monsters[3][1]->death, "This orc was a bit tougher than you remembered!"); + + strcpy(monsters[3][2]->name, "Huge Tarantula"); + strcpy(monsters[3][2]->weapon, "Tangling Web"); + monsters[3][2]->strength = 59; + monsters[3][2]->gold = 1000; + monsters[3][2]->exp = 35; + monsters[3][2]->maxhp = 60; + strcpy(monsters[3][2]->death, "You're glad you overcame your arachniphobia so soon!"); + + strcpy(monsters[3][3]->name, "Rabid Wolf"); + strcpy(monsters[3][3]->weapon, "Cujo Bite"); + monsters[3][3]->strength = 40; + monsters[3][3]->gold = 1200; + monsters[3][3]->exp = 47; + monsters[3][3]->maxhp = 76; + strcpy(monsters[3][3]->death, "The mutt falls over dead as white foam drips from its deadly canines..."); + + strcpy(monsters[3][4]->name, "Goblin Fighter"); + strcpy(monsters[3][4]->weapon, "Morning Star"); + monsters[3][4]->strength = 38; + monsters[3][4]->gold = 700; + monsters[3][4]->exp = 30; + monsters[3][4]->maxhp = 75; + strcpy(monsters[3][4]->death, "He almost caught you with his chain mace, but you sliced off his head."); + + strcpy(monsters[3][5]->name, "Grizzly Bear"); + strcpy(monsters[3][5]->weapon, "Razor Claws"); + monsters[3][5]->strength = 68; + monsters[3][5]->gold = 1747; + monsters[3][5]->exp = 81; + monsters[3][5]->maxhp = 51; + strcpy(monsters[3][5]->death, "It almost got you this time... better be careful"); + + strcpy(monsters[3][6]->name, "Skeleton Man"); + strcpy(monsters[3][6]->weapon, "Leg Bone"); + monsters[3][6]->strength = 70; + monsters[3][6]->gold = 597; + monsters[3][6]->exp = 57; + monsters[3][6]->maxhp = 60; + strcpy(monsters[3][6]->death, "As a finisher, you wind up with the broad side of your weapon and hit his skull off for a home run!"); + + strcpy(monsters[3][7]->name, "Young Werewolf"); + strcpy(monsters[3][7]->weapon, "Howling Bites"); + monsters[3][7]->strength = 75; + monsters[3][7]->gold = 1742; + monsters[3][7]->exp = 65; + monsters[3][7]->maxhp = 42; + strcpy(monsters[3][7]->death, "You scatter the wolf's body parts in hopes he will stay dead!"); + + strcpy(monsters[3][8]->name, "Dark Infantry"); + strcpy(monsters[3][8]->weapon, "Flesh Reaper"); + monsters[3][8]->strength = 69; + monsters[3][8]->gold = 870; + monsters[3][8]->exp = 43; + monsters[3][8]->maxhp = 65; + strcpy(monsters[3][8]->death, "Light has prevailed this time... but it's only so long before you meet again."); + + strcpy(monsters[3][9]->name, "Erie Spirit"); + strcpy(monsters[3][9]->weapon, "Deadly Grin"); + monsters[3][9]->strength = 63; + monsters[3][9]->gold = 1300; + monsters[3][9]->exp = 32; + monsters[3][9]->maxhp = 50; + strcpy(monsters[3][9]->death, "His cousin the ghost was a little bit easier."); + + strcpy(monsters[3][10]->name, "Gollum"); + strcpy(monsters[3][10]->weapon, "Precious Treasure"); + monsters[3][10]->strength = 66; + monsters[3][10]->gold = 1492; + monsters[3][10]->exp = 73; + monsters[3][10]->maxhp = 54; + strcpy(monsters[3][10]->death, "Gollum screams out \"MY PRECIOUS\" as his small body falls limp from your blow."); + + strcpy(monsters[3][11]->name, "Rock Fighter"); + strcpy(monsters[3][11]->weapon, "Small Boulders"); + monsters[3][11]->strength = 87; + monsters[3][11]->gold = 1742; + monsters[3][11]->exp = 99; + monsters[3][11]->maxhp = 65; + strcpy(monsters[3][11]->death, "You dodge his last rock, and counter with a low blow, cutting off his legs."); + + + strcpy(monsters[4][0]->name, "Giant Sphinx"); + strcpy(monsters[4][0]->weapon, "Ancient Curse"); + monsters[4][0]->strength = 120; + monsters[4][0]->gold = 1000; + monsters[4][0]->exp = 100; + monsters[4][0]->maxhp = 80; + strcpy(monsters[4][0]->death, "You look in awe at the great wonder, collapsed at your feet!"); + + strcpy(monsters[4][1]->name, "Giant Ogre"); + strcpy(monsters[4][1]->weapon, "Big Log"); + monsters[4][1]->strength = 130; + monsters[4][1]->gold = 857; + monsters[4][1]->exp = 175; + monsters[4][1]->maxhp = 100; + strcpy(monsters[4][1]->death, "Your wits outmatched the ogre's brawn... big dumb thing."); + + strcpy(monsters[4][2]->name, "Massive Cockroach"); + strcpy(monsters[4][2]->weapon, "Piercing Hiss"); + monsters[4][2]->strength = 125; + monsters[4][2]->gold = 700; + monsters[4][2]->exp = 150; + monsters[4][2]->maxhp = 112; + strcpy(monsters[4][2]->death, "Where's the exterminator when you need one?"); + + strcpy(monsters[4][3]->name, "Big Venomous Snake"); + strcpy(monsters[4][3]->weapon, "Poison Fangs"); + monsters[4][3]->strength = 140; + monsters[4][3]->gold = 900; + monsters[4][3]->exp = 175; + monsters[4][3]->maxhp = 126; + strcpy(monsters[4][3]->death, "After killing this beast you check for puncture marks... you find none, luckily."); + + strcpy(monsters[4][4]->name, "Lizard Man"); + strcpy(monsters[4][4]->weapon, "Deadly Jaws"); + monsters[4][4]->strength = 145; + monsters[4][4]->gold = 1250; + monsters[4][4]->exp = 175; + monsters[4][4]->maxhp = 150; + strcpy(monsters[4][4]->death, "His scales made for tough armor, and his jaws for a tougher opponent!"); + + strcpy(monsters[4][5]->name, "Face Dancer"); + strcpy(monsters[4][5]->weapon, "Illusion Scyth"); + monsters[4][5]->strength = 138; + monsters[4][5]->gold = 1603; + monsters[4][5]->exp = 198; + monsters[4][5]->maxhp = 173; + strcpy(monsters[4][5]->death, "His carcus takes the shape of many things before it dies. His true form is so repulsive, you know why he changed faces so much!"); + + strcpy(monsters[4][6]->name, "Darklord Longbow Archer"); + strcpy(monsters[4][6]->weapon, "Deadly Bow and Arrows"); + monsters[4][6]->strength = 145; + monsters[4][6]->gold = 1569; + monsters[4][6]->exp = 243; + monsters[4][6]->maxhp = 170; + strcpy(monsters[4][6]->death, "Your face turns white with horror after you realize you just met the devil's protector!"); + + strcpy(monsters[4][7]->name, "Hell's Paladin"); + strcpy(monsters[4][7]->weapon, "Sword of Hellfire"); + monsters[4][7]->strength = 200; + monsters[4][7]->gold = 2191; + monsters[4][7]->exp = 254; + monsters[4][7]->maxhp = 175; + strcpy(monsters[4][7]->death, "This is starting to get tough you think. Do you really want to go to level 6?"); + + strcpy(monsters[4][8]->name, "The Unknown Soldier"); + strcpy(monsters[4][8]->weapon, "Soul Torture"); + monsters[4][8]->strength = 175; + monsters[4][8]->gold = 1890; + monsters[4][8]->exp = 200; + monsters[4][8]->maxhp = 180; + strcpy(monsters[4][8]->death, "Who was that? Where was he from? And what was that weapon??"); + + strcpy(monsters[4][9]->name, "Undead Cult Leader"); + strcpy(monsters[4][9]->weapon, "Lance of Deceit"); + monsters[4][9]->strength = 180; + monsters[4][9]->gold = 1792; + monsters[4][9]->exp = 195; + monsters[4][9]->maxhp = 190; + strcpy(monsters[4][9]->death, "His words fall on deaf ears... this is one cult you will NOT be part of!"); + + strcpy(monsters[4][10]->name, "Water Serpent"); + strcpy(monsters[4][10]->weapon, "Forked Tongue"); + monsters[4][10]->strength = 150; + monsters[4][10]->gold = 1500; + monsters[4][10]->exp = 176; + monsters[4][10]->maxhp = 220; + strcpy(monsters[4][10]->death, "The serpent squeals as you cut off its head!"); + + strcpy(monsters[4][11]->name, "Silverback Gorilla"); + strcpy(monsters[4][11]->weapon, "Deadly Banana Peel"); + monsters[4][11]->strength = 160; + monsters[4][11]->gold = 1300; + monsters[4][11]->exp = 150; + monsters[4][11]->maxhp = 178; + strcpy(monsters[4][11]->death, "Was that gorilla or guerilla?"); + + strcpy( monsters[5][0]->name, ""); + strcpy( monsters[5][0]->weapon, ""); + monsters[5][0]->strength = 200; + monsters[5][0]->gold = 2500; + monsters[5][0]->exp = 200; + monsters[5][0]->maxhp = 200; + strcpy( monsters[5][0]->death, ""); + + strcpy( monsters[5][1]->name, ""); + strcpy( monsters[5][1]->weapon, ""); + monsters[5][1]->strength = 230; + monsters[5][1]->gold = 3215; + monsters[5][1]->exp = 230; + monsters[5][1]->maxhp = 210; + strcpy( monsters[5][1]->death, ""); + + strcpy( monsters[5][2]->name, ""); + strcpy( monsters[5][2]->weapon, ""); + monsters[5][2]->strength = 215; + monsters[5][2]->gold = 2750; + monsters[5][2]->exp = 245; + monsters[5][2]->maxhp = 214; + strcpy( monsters[5][2]->death, ""); + + strcpy( monsters[5][3]->name, "Cheap Bastard"); + strcpy( monsters[5][3]->weapon, "Sack of Pennies"); + monsters[5][3]->strength = 245; + monsters[5][3]->gold = 1000; + monsters[5][3]->exp = 195; + monsters[5][3]->maxhp = 200; + strcpy( monsters[5][3]->death, "You hear him scream, \"MY COINS!!\" as you run off with his sack."); + + strcpy( monsters[5][4]->name, ""); + strcpy( monsters[5][4]->weapon, ""); + monsters[5][4]->strength = 300; + monsters[5][4]->gold = 4500; + monsters[5][4]->exp = 375; + monsters[5][4]->maxhp = 221; + strcpy( monsters[5][4]->death, ""); + + strcpy( monsters[5][5]->name, ""); + strcpy( monsters[5][5]->weapon, ""); + monsters[5][5]->strength = 1; + monsters[5][5]->gold = 1; + monsters[5][5]->exp = 1; + monsters[5][5]->maxhp = 1; + strcpy( monsters[5][5]->death, ""); + + strcpy( monsters[5][6]->name, ""); + strcpy( monsters[5][6]->weapon, ""); + monsters[5][6]->strength = 1; + monsters[5][6]->gold = 1; + monsters[5][6]->exp = 1; + monsters[5][6]->maxhp = 1; + strcpy( monsters[5][6]->death, ""); + + strcpy( monsters[5][7]->name, ""); + strcpy( monsters[5][7]->weapon, ""); + monsters[5][7]->strength = 1; + monsters[5][7]->gold = 1; + monsters[5][7]->exp = 1; + monsters[5][7]->maxhp = 1; + strcpy( monsters[5][7]->death, ""); + + strcpy( monsters[5][8]->name, ""); + strcpy( monsters[5][8]->weapon, ""); + monsters[5][8]->strength = 1; + monsters[5][8]->gold = 1; + monsters[5][8]->exp = 1; + monsters[5][8]->maxhp = 1; + strcpy( monsters[5][8]->death, ""); + + strcpy( monsters[5][9]->name, ""); + strcpy( monsters[5][9]->weapon, ""); + monsters[5][9]->strength = 1; + monsters[5][9]->gold = 1; + monsters[5][9]->exp = 1; + monsters[5][9]->maxhp = 1; + strcpy( monsters[5][9]->death, ""); + + strcpy( monsters[5][10]->name, ""); + strcpy( monsters[5][10]->weapon, ""); + monsters[5][10]->strength = 1; + monsters[5][10]->gold = 1; + monsters[5][10]->exp = 1; + monsters[5][10]->maxhp = 1; + strcpy( monsters[5][10]->death, ""); + + strcpy( monsters[5][11]->name, ""); + strcpy( monsters[5][11]->weapon, ""); + monsters[5][11]->strength = 1; + monsters[5][11]->gold = 1; + monsters[5][11]->exp = 1; + monsters[5][11]->maxhp = 1; + strcpy( monsters[5][11]->death, ""); + + strcpy( monsters[6][0]->name, ""); + strcpy( monsters[6][0]->weapon, ""); + monsters[6][0]->strength = 1; + monsters[6][0]->gold = 1; + monsters[6][0]->exp = 1; + monsters[6][0]->maxhp = 1; + strcpy( monsters[6][0]->death, ""); + + strcpy( monsters[6][1]->name, ""); + strcpy( monsters[6][1]->weapon, ""); + monsters[6][1]->strength = 1; + monsters[6][1]->gold = 1; + monsters[6][1]->exp = 1; + monsters[6][1]->maxhp = 1; + strcpy( monsters[6][1]->death, ""); + + strcpy( monsters[6][2]->name, ""); + strcpy( monsters[6][2]->weapon, ""); + monsters[6][2]->strength = 1; + monsters[6][2]->gold = 1; + monsters[6][2]->exp = 1; + monsters[6][2]->maxhp = 1; + strcpy( monsters[6][2]->death, ""); + + strcpy( monsters[6][3]->name, ""); + strcpy( monsters[6][3]->weapon, ""); + monsters[6][3]->strength = 1; + monsters[6][3]->gold = 1; + monsters[6][3]->exp = 1; + monsters[6][3]->maxhp = 1; + strcpy( monsters[6][3]->death, ""); + + strcpy( monsters[6][4]->name, ""); + strcpy( monsters[6][4]->weapon, ""); + monsters[6][4]->strength = 1; + monsters[6][4]->gold = 1; + monsters[6][4]->exp = 1; + monsters[6][4]->maxhp = 1; + strcpy( monsters[6][4]->death, ""); + + strcpy( monsters[6][5]->name, ""); + strcpy( monsters[6][5]->weapon, ""); + monsters[6][5]->strength = 1; + monsters[6][5]->gold = 1; + monsters[6][5]->exp = 1; + monsters[6][5]->maxhp = 1; + strcpy( monsters[6][5]->death, ""); + + strcpy( monsters[6][6]->name, ""); + strcpy( monsters[6][6]->weapon, ""); + monsters[6][6]->strength = 1; + monsters[6][6]->gold = 1; + monsters[6][6]->exp = 1; + monsters[6][6]->maxhp = 1; + strcpy( monsters[6][6]->death, ""); + + strcpy( monsters[6][7]->name, ""); + strcpy( monsters[6][7]->weapon, ""); + monsters[6][7]->strength = 1; + monsters[6][7]->gold = 1; + monsters[6][7]->exp = 1; + monsters[6][7]->maxhp = 1; + strcpy( monsters[6][7]->death, ""); + + strcpy( monsters[6][8]->name, ""); + strcpy( monsters[6][8]->weapon, ""); + monsters[6][8]->strength = 1; + monsters[6][8]->gold = 1; + monsters[6][8]->exp = 1; + monsters[6][8]->maxhp = 1; + strcpy( monsters[6][8]->death, ""); + + strcpy( monsters[6][9]->name, ""); + strcpy( monsters[6][9]->weapon, ""); + monsters[6][9]->strength = 1; + monsters[6][9]->gold = 1; + monsters[6][9]->exp = 1; + monsters[6][9]->maxhp = 1; + strcpy( monsters[6][9]->death, ""); + + strcpy( monsters[6][10]->name, ""); + strcpy( monsters[6][10]->weapon, ""); + monsters[6][10]->strength = 1; + monsters[6][10]->gold = 1; + monsters[6][10]->exp = 1; + monsters[6][10]->maxhp = 1; + strcpy( monsters[6][10]->death, ""); + + strcpy( monsters[6][11]->name, ""); + strcpy( monsters[6][11]->weapon, ""); + monsters[6][11]->strength = 1; + monsters[6][11]->gold = 1; + monsters[6][11]->exp = 1; + monsters[6][11]->maxhp = 1; + strcpy( monsters[6][11]->death, ""); + + strcpy( monsters[7][0]->name, ""); + strcpy( monsters[7][0]->weapon, ""); + monsters[7][0]->strength = 1; + monsters[7][0]->gold = 1; + monsters[7][0]->exp = 1; + monsters[7][0]->maxhp = 1; + strcpy( monsters[7][0]->death, ""); + + strcpy( monsters[7][1]->name, ""); + strcpy( monsters[7][1]->weapon, ""); + monsters[7][1]->strength = 1; + monsters[7][1]->gold = 1; + monsters[7][1]->exp = 1; + monsters[7][1]->maxhp = 1; + strcpy( monsters[7][1]->death, ""); + + strcpy( monsters[7][2]->name, ""); + strcpy( monsters[7][2]->weapon, ""); + monsters[7][2]->strength = 1; + monsters[7][2]->gold = 1; + monsters[7][2]->exp = 1; + monsters[7][2]->maxhp = 1; + strcpy( monsters[7][2]->death, ""); + + strcpy( monsters[7][3]->name, ""); + strcpy( monsters[7][3]->weapon, ""); + monsters[7][3]->strength = 1; + monsters[7][3]->gold = 1; + monsters[7][3]->exp = 1; + monsters[7][3]->maxhp = 1; + strcpy( monsters[7][3]->death, ""); + + strcpy( monsters[7][4]->name, ""); + strcpy( monsters[7][4]->weapon, ""); + monsters[7][4]->strength = 1; + monsters[7][4]->gold = 1; + monsters[7][4]->exp = 1; + monsters[7][4]->maxhp = 1; + strcpy( monsters[7][4]->death, ""); + + strcpy( monsters[7][5]->name, ""); + strcpy( monsters[7][5]->weapon, ""); + monsters[7][5]->strength = 1; + monsters[7][5]->gold = 1; + monsters[7][5]->exp = 1; + monsters[7][5]->maxhp = 1; + strcpy( monsters[7][5]->death, ""); + + strcpy( monsters[7][6]->name, ""); + strcpy( monsters[7][6]->weapon, ""); + monsters[7][6]->strength = 1; + monsters[7][6]->gold = 1; + monsters[7][6]->exp = 1; + monsters[7][6]->maxhp = 1; + strcpy( monsters[7][6]->death, ""); + + strcpy( monsters[7][7]->name, ""); + strcpy( monsters[7][7]->weapon, ""); + monsters[7][7]->strength = 1; + monsters[7][7]->gold = 1; + monsters[7][7]->exp = 1; + monsters[7][7]->maxhp = 1; + strcpy( monsters[7][7]->death, ""); + + strcpy( monsters[7][8]->name, ""); + strcpy( monsters[7][8]->weapon, ""); + monsters[7][8]->strength = 1; + monsters[7][8]->gold = 1; + monsters[7][8]->exp = 1; + monsters[7][8]->maxhp = 1; + strcpy( monsters[7][8]->death, ""); + + strcpy( monsters[7][9]->name, ""); + strcpy( monsters[7][9]->weapon, ""); + monsters[7][9]->strength = 1; + monsters[7][9]->gold = 1; + monsters[7][9]->exp = 1; + monsters[7][9]->maxhp = 1; + strcpy( monsters[7][9]->death, ""); + + strcpy( monsters[7][10]->name, ""); + strcpy( monsters[7][10]->weapon, ""); + monsters[7][10]->strength = 1; + monsters[7][10]->gold = 1; + monsters[7][10]->exp = 1; + monsters[7][10]->maxhp = 1; + strcpy( monsters[7][10]->death, ""); + + strcpy( monsters[7][11]->name, ""); + strcpy( monsters[7][11]->weapon, ""); + monsters[7][11]->strength = 1; + monsters[7][11]->gold = 1; + monsters[7][11]->exp = 1; + monsters[7][11]->maxhp = 1; + strcpy( monsters[7][11]->death, ""); + + strcpy( monsters[8][0]->name, ""); + strcpy( monsters[8][0]->weapon, ""); + monsters[8][0]->strength = 1; + monsters[8][0]->gold = 1; + monsters[8][0]->exp = 1; + monsters[8][0]->maxhp = 1; + strcpy( monsters[8][0]->death, ""); + + strcpy( monsters[8][1]->name, ""); + strcpy( monsters[8][1]->weapon, ""); + monsters[8][1]->strength = 1; + monsters[8][1]->gold = 1; + monsters[8][1]->exp = 1; + monsters[8][1]->maxhp = 1; + strcpy( monsters[8][1]->death, ""); + + strcpy( monsters[8][2]->name, ""); + strcpy( monsters[8][2]->weapon, ""); + monsters[8][2]->strength = 1; + monsters[8][2]->gold = 1; + monsters[8][2]->exp = 1; + monsters[8][2]->maxhp = 1; + strcpy( monsters[8][2]->death, ""); + + strcpy( monsters[8][3]->name, ""); + strcpy( monsters[8][3]->weapon, ""); + monsters[8][3]->strength = 1; + monsters[8][3]->gold = 1; + monsters[8][3]->exp = 1; + monsters[8][3]->maxhp = 1; + strcpy( monsters[8][3]->death, ""); + + strcpy( monsters[8][4]->name, ""); + strcpy( monsters[8][4]->weapon, ""); + monsters[8][4]->strength = 1; + monsters[8][4]->gold = 1; + monsters[8][4]->exp = 1; + monsters[8][4]->maxhp = 1; + strcpy( monsters[8][4]->death, ""); + + strcpy( monsters[8][5]->name, ""); + strcpy( monsters[8][5]->weapon, ""); + monsters[8][5]->strength = 1; + monsters[8][5]->gold = 1; + monsters[8][5]->exp = 1; + monsters[8][5]->maxhp = 1; + strcpy( monsters[8][5]->death, ""); + + strcpy( monsters[8][6]->name, ""); + strcpy( monsters[8][6]->weapon, ""); + monsters[8][6]->strength = 1; + monsters[8][6]->gold = 1; + monsters[8][6]->exp = 1; + monsters[8][6]->maxhp = 1; + strcpy( monsters[8][6]->death, ""); + + strcpy( monsters[8][7]->name, ""); + strcpy( monsters[8][7]->weapon, ""); + monsters[8][7]->strength = 1; + monsters[8][7]->gold = 1; + monsters[8][7]->exp = 1; + monsters[8][7]->maxhp = 1; + strcpy( monsters[8][7]->death, ""); + + strcpy( monsters[8][8]->name, ""); + strcpy( monsters[8][8]->weapon, ""); + monsters[8][8]->strength = 1; + monsters[8][8]->gold = 1; + monsters[8][8]->exp = 1; + monsters[8][8]->maxhp = 1; + strcpy( monsters[8][8]->death, ""); + + strcpy( monsters[8][9]->name, ""); + strcpy( monsters[8][9]->weapon, ""); + monsters[8][9]->strength = 1; + monsters[8][9]->gold = 1; + monsters[8][9]->exp = 1; + monsters[8][9]->maxhp = 1; + strcpy( monsters[8][9]->death, ""); + + strcpy( monsters[8][10]->name, ""); + strcpy( monsters[8][10]->weapon, ""); + monsters[8][10]->strength = 1; + monsters[8][10]->gold = 1; + monsters[8][10]->exp = 1; + monsters[8][10]->maxhp = 1; + strcpy( monsters[8][10]->death, ""); + + strcpy( monsters[8][11]->name, ""); + strcpy( monsters[8][11]->weapon, ""); + monsters[8][11]->strength = 1; + monsters[8][11]->gold = 1; + monsters[8][11]->exp = 1; + monsters[8][11]->maxhp = 1; + strcpy( monsters[8][11]->death, ""); + + strcpy( monsters[9][0]->name, ""); + strcpy( monsters[9][0]->weapon, ""); + monsters[9][0]->strength = 1; + monsters[9][0]->gold = 1; + monsters[9][0]->exp = 1; + monsters[9][0]->maxhp = 1; + strcpy( monsters[9][0]->death, ""); + + strcpy( monsters[9][1]->name, ""); + strcpy( monsters[9][1]->weapon, ""); + monsters[9][1]->strength = 1; + monsters[9][1]->gold = 1; + monsters[9][1]->exp = 1; + monsters[9][1]->maxhp = 1; + strcpy( monsters[9][1]->death, ""); + + strcpy( monsters[9][2]->name, ""); + strcpy( monsters[9][2]->weapon, ""); + monsters[9][2]->strength = 1; + monsters[9][2]->gold = 1; + monsters[9][2]->exp = 1; + monsters[9][2]->maxhp = 1; + strcpy( monsters[9][2]->death, ""); + + strcpy( monsters[9][3]->name, ""); + strcpy( monsters[9][3]->weapon, ""); + monsters[9][3]->strength = 1; + monsters[9][3]->gold = 1; + monsters[9][3]->exp = 1; + monsters[9][3]->maxhp = 1; + strcpy( monsters[9][3]->death, ""); + + strcpy( monsters[9][4]->name, ""); + strcpy( monsters[9][4]->weapon, ""); + monsters[9][4]->strength = 1; + monsters[9][4]->gold = 1; + monsters[9][4]->exp = 1; + monsters[9][4]->maxhp = 1; + strcpy( monsters[9][4]->death, ""); + + strcpy( monsters[9][5]->name, ""); + strcpy( monsters[9][5]->weapon, ""); + monsters[9][5]->strength = 1; + monsters[9][5]->gold = 1; + monsters[9][5]->exp = 1; + monsters[9][5]->maxhp = 1; + strcpy( monsters[9][5]->death, ""); + + strcpy( monsters[9][6]->name, ""); + strcpy( monsters[9][6]->weapon, ""); + monsters[9][6]->strength = 1; + monsters[9][6]->gold = 1; + monsters[9][6]->exp = 1; + monsters[9][6]->maxhp = 1; + strcpy( monsters[9][6]->death, ""); + + strcpy( monsters[9][7]->name, ""); + strcpy( monsters[9][7]->weapon, ""); + monsters[9][7]->strength = 1; + monsters[9][7]->gold = 1; + monsters[9][7]->exp = 1; + monsters[9][7]->maxhp = 1; + strcpy( monsters[9][7]->death, ""); + + strcpy( monsters[9][8]->name, ""); + strcpy( monsters[9][8]->weapon, ""); + monsters[9][8]->strength = 1; + monsters[9][8]->gold = 1; + monsters[9][8]->exp = 1; + monsters[9][8]->maxhp = 1; + strcpy( monsters[9][8]->death, ""); + + strcpy( monsters[9][9]->name, ""); + strcpy( monsters[9][9]->weapon, ""); + monsters[9][9]->strength = 1; + monsters[9][9]->gold = 1; + monsters[9][9]->exp = 1; + monsters[9][9]->maxhp = 1; + strcpy( monsters[9][9]->death, ""); + + strcpy( monsters[9][10]->name, ""); + strcpy( monsters[9][10]->weapon, ""); + monsters[9][10]->strength = 1; + monsters[9][10]->gold = 1; + monsters[9][10]->exp = 1; + monsters[9][10]->maxhp = 1; + strcpy( monsters[9][10]->death, ""); + + strcpy( monsters[9][11]->name, ""); + strcpy( monsters[9][11]->weapon, ""); + monsters[9][11]->strength = 1; + monsters[9][11]->gold = 1; + monsters[9][11]->exp = 1; + monsters[9][11]->maxhp = 1; + strcpy( monsters[9][11]->death, ""); + + strcpy( monsters[10][0]->name, ""); + strcpy( monsters[10][0]->weapon, ""); + monsters[10][0]->strength = 1; + monsters[10][0]->gold = 1; + monsters[10][0]->exp = 1; + monsters[10][0]->maxhp = 1; + strcpy( monsters[10][0]->death, ""); + + strcpy( monsters[10][1]->name, ""); + strcpy( monsters[10][1]->weapon, ""); + monsters[10][1]->strength = 1; + monsters[10][1]->gold = 1; + monsters[10][1]->exp = 1; + monsters[10][1]->maxhp = 1; + strcpy( monsters[10][1]->death, ""); + + strcpy( monsters[10][2]->name, ""); + strcpy( monsters[10][2]->weapon, ""); + monsters[10][2]->strength = 1; + monsters[10][2]->gold = 1; + monsters[10][2]->exp = 1; + monsters[10][2]->maxhp = 1; + strcpy( monsters[10][2]->death, ""); + + strcpy( monsters[10][3]->name, ""); + strcpy( monsters[10][3]->weapon, ""); + monsters[10][3]->strength = 1; + monsters[10][3]->gold = 1; + monsters[10][3]->exp = 1; + monsters[10][3]->maxhp = 1; + strcpy( monsters[10][3]->death, ""); + + strcpy( monsters[10][4]->name, ""); + strcpy( monsters[10][4]->weapon, ""); + monsters[10][4]->strength = 1; + monsters[10][4]->gold = 1; + monsters[10][4]->exp = 1; + monsters[10][4]->maxhp = 1; + strcpy( monsters[10][4]->death, ""); + + strcpy( monsters[10][5]->name, ""); + strcpy( monsters[10][5]->weapon, ""); + monsters[10][5]->strength = 1; + monsters[10][5]->gold = 1; + monsters[10][5]->exp = 1; + monsters[10][5]->maxhp = 1; + strcpy( monsters[10][5]->death, ""); + + strcpy( monsters[10][6]->name, ""); + strcpy( monsters[10][6]->weapon, ""); + monsters[10][6]->strength = 1; + monsters[10][6]->gold = 1; + monsters[10][6]->exp = 1; + monsters[10][6]->maxhp = 1; + strcpy( monsters[10][6]->death, ""); + + strcpy( monsters[10][7]->name, ""); + strcpy( monsters[10][7]->weapon, ""); + monsters[10][7]->strength = 1; + monsters[10][7]->gold = 1; + monsters[10][7]->exp = 1; + monsters[10][7]->maxhp = 1; + strcpy( monsters[10][7]->death, ""); + + strcpy( monsters[10][8]->name, ""); + strcpy( monsters[10][8]->weapon, ""); + monsters[10][8]->strength = 1; + monsters[10][8]->gold = 1; + monsters[10][8]->exp = 1; + monsters[10][8]->maxhp = 1; + strcpy( monsters[10][8]->death, ""); + + strcpy( monsters[10][9]->name, ""); + strcpy( monsters[10][9]->weapon, ""); + monsters[10][9]->strength = 1; + monsters[10][9]->gold = 1; + monsters[10][9]->exp = 1; + monsters[10][9]->maxhp = 1; + strcpy( monsters[10][9]->death, ""); + + strcpy( monsters[10][10]->name, ""); + strcpy( monsters[10][10]->weapon, ""); + monsters[10][10]->strength = 1; + monsters[10][10]->gold = 1; + monsters[10][10]->exp = 1; + monsters[10][10]->maxhp = 1; + strcpy( monsters[10][10]->death, ""); + + strcpy( monsters[10][11]->name, ""); + strcpy( monsters[10][11]->weapon, ""); + monsters[10][11]->strength = 1; + monsters[10][11]->gold = 1; + monsters[10][11]->exp = 1; + monsters[10][11]->maxhp = 1; + strcpy( monsters[10][11]->death, ""); + + strcpy( monsters[11][0]->name, ""); + strcpy( monsters[11][0]->weapon, ""); + monsters[11][0]->strength = 1; + monsters[11][0]->gold = 1; + monsters[11][0]->exp = 1; + monsters[11][0]->maxhp = 1; + strcpy( monsters[11][0]->death, ""); + + strcpy( monsters[11][1]->name, ""); + strcpy( monsters[11][1]->weapon, ""); + monsters[11][1]->strength = 1; + monsters[11][1]->gold = 1; + monsters[11][1]->exp = 1; + monsters[11][1]->maxhp = 1; + strcpy( monsters[11][1]->death, ""); + + strcpy( monsters[11][2]->name, ""); + strcpy( monsters[11][2]->weapon, ""); + monsters[11][2]->strength = 1; + monsters[11][2]->gold = 1; + monsters[11][2]->exp = 1; + monsters[11][2]->maxhp = 1; + strcpy( monsters[11][2]->death, ""); + + strcpy( monsters[11][3]->name, ""); + strcpy( monsters[11][3]->weapon, ""); + monsters[11][3]->strength = 1; + monsters[11][3]->gold = 1; + monsters[11][3]->exp = 1; + monsters[11][3]->maxhp = 1; + strcpy( monsters[11][3]->death, ""); + + strcpy( monsters[11][4]->name, ""); + strcpy( monsters[11][4]->weapon, ""); + monsters[11][4]->strength = 1; + monsters[11][4]->gold = 1; + monsters[11][4]->exp = 1; + monsters[11][4]->maxhp = 1; + strcpy( monsters[11][4]->death, ""); + + strcpy( monsters[11][5]->name, ""); + strcpy( monsters[11][5]->weapon, ""); + monsters[11][5]->strength = 1; + monsters[11][5]->gold = 1; + monsters[11][5]->exp = 1; + monsters[11][5]->maxhp = 1; + strcpy( monsters[11][5]->death, ""); + + strcpy( monsters[11][6]->name, ""); + strcpy( monsters[11][6]->weapon, ""); + monsters[11][6]->strength = 1; + monsters[11][6]->gold = 1; + monsters[11][6]->exp = 1; + monsters[11][6]->maxhp = 1; + strcpy( monsters[11][6]->death, ""); + + strcpy( monsters[11][7]->name, ""); + strcpy( monsters[11][7]->weapon, ""); + monsters[11][7]->strength = 1; + monsters[11][7]->gold = 1; + monsters[11][7]->exp = 1; + monsters[11][7]->maxhp = 1; + strcpy( monsters[11][7]->death, ""); + + strcpy( monsters[11][8]->name, ""); + strcpy( monsters[11][8]->weapon, ""); + monsters[11][8]->strength = 1; + monsters[11][8]->gold = 1; + monsters[11][8]->exp = 1; + monsters[11][8]->maxhp = 1; + strcpy( monsters[11][8]->death, ""); + + strcpy( monsters[11][9]->name, ""); + strcpy( monsters[11][9]->weapon, ""); + monsters[11][9]->strength = 1; + monsters[11][9]->gold = 1; + monsters[11][9]->exp = 1; + monsters[11][9]->maxhp = 1; + strcpy( monsters[11][9]->death, ""); + + strcpy( monsters[11][10]->name, ""); + strcpy( monsters[11][10]->weapon, ""); + monsters[11][10]->strength = 1; + monsters[11][10]->gold = 1; + monsters[11][10]->exp = 1; + monsters[11][10]->maxhp = 1; + strcpy( monsters[11][10]->death, ""); + + strcpy( monsters[11][11]->name, ""); + strcpy( monsters[11][11]->weapon, ""); + monsters[11][11]->strength = 1; + monsters[11][11]->gold = 1; + monsters[11][11]->exp = 1; + monsters[11][11]->maxhp = 1; + strcpy( monsters[11][11]->death, ""); +} + +void delete_monsters() +{ + for (int x = 0; x < LEVELS; x++) + for (int y = 0; y < MONSTERS; y++) + if (monsters[x][y]) + delete monsters[x][y]; +} + +void delete_masters() +{ + for (int x = 0; x < LEVELS; x++) + if (masters[x]) + delete masters[x]; } void display_monster(char *u) @@ -1087,6 +1911,30 @@ bool is_playing(char *u) } } +bool is_playing(aClient *user) +{ + return user->stats != NULL; +} + +bool is_alive(char *u) +{ + aClient *user; + if (!(user = find(u))) + return false; + else if (user->stats == NULL) + return false; + else + return user->stats->alive; +} + +bool is_alive(aClient *user) +{ + if (user->stats == NULL) + return false; + else + return user->stats->alive; +} + bool is_fighting(char *u) { aClient *user; @@ -1103,6 +1951,13 @@ bool is_fighting(char *u) else return false; } +bool is_fighting(aClient *user) +{ + if (!is_playing(user)) + return false; + else + return (user->stats->fight != NULL || user->stats->battle != NULL || user->stats->master != NULL); +} bool player_fight(char *u) { @@ -1115,6 +1970,13 @@ bool player_fight(char *u) else return false; } +bool player_fight(aClient *user) +{ + if (!is_fighting(user)) + return false; + else + return user->stats->battle != NULL; +} bool master_fight(char *u) { @@ -1127,10 +1989,12 @@ bool master_fight(char *u) else return false; } - -bool isnt_fighting(char *u) +bool master_fight(aClient *user) { - return !is_fighting(u); + if (!is_playing(user)) + return false; + else + return user->stats->master != NULL; } void do_fight(char *u) @@ -1145,13 +2009,14 @@ void do_fight(char *u) } else if (!(ni = find(u))) { + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); return; } else if (!(battle = find(nick))) { notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); } - else if (!is_playing(u)) + else if (!is_playing(ni)) { notice(s_GameServ, u, "You are not playing!"); } @@ -1168,7 +2033,12 @@ void do_fight(char *u) * display_players(u); * } */ - else if (is_playing(u) && is_playing(nick)) + else if (!is_alive(ni)) + { + notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); + return; + } + else if (is_playing(ni) && is_playing(battle) && stricmp(ni->stats->name, battle->stats->name) != 0) { // Set your battle pointer to the other player ni->stats->battle = battle; @@ -1188,7 +2058,46 @@ void do_fight(char *u) display_players(u); } } +void do_run(char *u) +{ + aClient *user; + Player *p, *p2 = NULL; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); + return; + } + p = user->stats; + + if (p->battle) + p2 = p->battle->stats; + + if (!is_fighting(user)) + notice(s_GameServ, u, "You run in place... try fighting next time."); + else if (!player_fight(user) && !master_fight(user)) + { + notice(s_GameServ, u, "You run away from %s like a little baby!", p->fight->name); + delete p->fight; + p->fight = NULL; + } + else if (player_fight(user) && p->yourturn) + { + notice(s_GameServ, u, "You run away from %s like a little baby!", p2->name); + notice(s_GameServ, p->battle->getNick(), "%s ran away from you like a little baby!", p->name); + p2->battle = NULL; + } + else if (player_fight(user) && !p->yourturn) + { + notice(s_GameServ, u, "It is not your turn. Please wait until %s decides what to do.", p2->name); + } + else if (master_fight(user)) + { + notice(s_GameServ, u, "You cannot run from %s! FIGHT!", p->master->name); + } + p->battle = NULL; +} void do_attack(char *u) { int hit, mhit; @@ -1218,7 +2127,7 @@ void do_attack(char *u) // We wouldn't be here if they were all NULL } - if (!player_fight(u)) + if (!player_fight(ni)) { // Player's Hit hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + @@ -1242,7 +2151,7 @@ void do_attack(char *u) (battle->stats->defense + arbonus[battle->stats->armor])); } - if (!player_fight(u)) + if (!player_fight(ni)) { if (hit > 0) notice(s_GameServ, u, "You attack %s for %d points!", fight->name, hit); @@ -1251,7 +2160,7 @@ void do_attack(char *u) if (hit >= fight->hp) { - if (master_fight(u)) + if (master_fight(ni)) notice(s_GameServ, u, "You have bested %s!", fight->name); else notice(s_GameServ, u, "You have killed %s!", fight->name); @@ -1268,9 +2177,9 @@ void do_attack(char *u) ni->stats->exp + fight->exp); ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : ni->stats->gold + fight->gold); - ni->stats->fight = NULL; // They're dead so remove the pointer - if (master_fight(u)) + + if (master_fight(ni)) { notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", @@ -1294,6 +2203,12 @@ void do_attack(char *u) // Clear the pointer for your master ni->stats->master = NULL; } + + // They're dead so remove the pointer + delete ni->stats->fight; + ni->stats->fight = NULL; + ni->stats->master = NULL; + return; } else @@ -1302,7 +2217,7 @@ void do_attack(char *u) fight->hp -= hit; if (mhit > 0) { - notice(s_GameServ, u, "%s hits you with their %s for %d damage!", + notice(s_GameServ, u, "%s attacks with their %s for %d damage!", fight->name, fight->weapon, mhit); } else if (mhit <= 0) @@ -1310,7 +2225,7 @@ void do_attack(char *u) if (mhit >= ni->stats->hp) { - if (!master_fight(u)) + if (!master_fight(ni)) { notice(s_GameServ, u, "You have been killed by %s!", fight->name); notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ @@ -1318,6 +2233,7 @@ void do_attack(char *u) ni->stats->gold = 0; ni->stats->exp -= (long int)(ni->stats->exp * .10); ni->stats->fight = NULL; + ni->stats->alive = false; return; } else @@ -1338,7 +2254,7 @@ void do_attack(char *u) } } } - else if (player_fight(u)) + else if (player_fight(ni)) { /* Offline fighting not available yet if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) @@ -1458,7 +2374,7 @@ void do_attack(char *u) (long int)(battle->stats->exp * .10), battle->stats->gold); notice(s_GameServ, battle->getNick(), "You have been killed by %s!", u); battle->stats->hp = 0; - battle->stats->alive = 0; + battle->stats->alive = false; if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) { @@ -1520,11 +2436,22 @@ void do_heal(char *u) { notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); } - else if (!(ni = find(u)) || !ni->stats) + else if (!(ni = find(u))) + { + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); + return; + } + else if (!is_playing(ni)) { notice(s_GameServ, u, "You aren't playing!"); + return; } - else if (is_fighting(u)) + else if (!is_alive(ni)) + { + notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); + return; + } + else if (is_fighting(ni)) { notice(s_GameServ, u, "You can't heal in battle!"); } @@ -1587,7 +2514,7 @@ void do_heal(char *u) int isstringnum(char *num) { - int x; + unsigned int x; for (x = 0; x < strlen(num); x++) { if ((int)num[x] < 48 || (int)num[x] > 57) @@ -1603,9 +2530,7 @@ long int stringtoint(char *number) return chartoint(number[0]); sum += chartoint(number[len - 1]); for (x = len - 2; x >= 0; x--) - { sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); - } return sum; } @@ -1627,35 +2552,10 @@ return value; long int chartoint(char ch) { - switch(ch) - { - case '0': - return 0; - break; - case '1': - return 1; - case '2': - return 2; - case '3': - return 3; - case '4': - return 4; - case '5': - return 5; - case '6': - return 6; - case '7': - return 7; - case '8': - return 8; - case '9': - return 9; - case '\n': - break; - default: - return -1; - } -return -1; + if (int(ch) >= 48 && int(ch) <= 57) + return int(ch) - 48; + else + return 0; } int save_gs_dbase() @@ -1668,7 +2568,7 @@ int save_gs_dbase() if (!outfile) { - cerr << "Error opening " << playerdata << endl; + cout << "Error opening " << playerdata << endl; return 0; } @@ -1679,10 +2579,11 @@ int save_gs_dbase() << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' << it->armor << ' ' << it->weapon << ' ' << (it->alive ? "alive" : "dead") << ' ' << it->forest_fights << ' ' << it->player_fights << ' ' - << it->password << endl; + << it->getFlags() << ' ' << it->password << endl; ptr = ptr->Next(); } outfile.close(); +return 1; } int load_gs_dbase() @@ -1697,25 +2598,17 @@ int load_gs_dbase() if (infile.fail()) { - cerr << "Error opening " << playerdata << endl; + cout << "Error opening " << playerdata << endl; return 0; } while (infile.getline(buf, 1024, '\n')) { - cout << "temp = new aClient;" << endl << flush; temp = new aClient; - cout << "tempname = strtok(buf, " ");" << endl << flush; tempname = strtok(buf, " "); - - cout << "temp->stats = new Player(tempname);" << endl << flush; - temp->stats = new Player(tempname); - - cout << "p = temp->stats;" << endl << flush; p = temp->stats; - //Kain 1 1 0 500 10 10 0 0 1 1 alive 100 3 p->level = stringtoint(strtok(NULL, " ")); p->exp = stringtoint(strtok(NULL, " ")); p->gold = stringtoint(strtok(NULL, " ")); @@ -1730,6 +2623,7 @@ int load_gs_dbase() p->alive = (stricmp(alive, "ALIVE") == 0 ? true : false); p->forest_fights = stringtoint(strtok(NULL, " ")); p->player_fights = stringtoint(strtok(NULL, " ")); + p->setFlags(stringtoint(strtok(NULL, " "))); password = strtok(NULL, " "); strcpy(p->password, password); temp->setNick("NULL"); @@ -1738,13 +2632,12 @@ int load_gs_dbase() p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon, alive, p->forest_fights, p->player_fights, p->password); - cout << "Inserting " << temp->stats->name << " at back of list" << endl; players.insertAtBack(temp); - cout << temp->stats->name << " Inserted, now deleting" << endl; delete temp; - cout << "Deleted" << endl; } delete [] buf; +infile.close(); +return 1; } bool passcmp(char *encrypted, char *plaintext) @@ -1787,6 +2680,9 @@ void do_store(char *u) char *item = strtok(NULL, " "); char *num = strtok(NULL, " "); char *space; + int wep; + aClient *user; + Player *p; if (!cmd || !item) { @@ -1794,6 +2690,13 @@ void do_store(char *u) notice(s_GameServ, u, " STORE SELL {ARMOR | WEAPON}"); notice(s_GameServ, u, " STORE BUY {ARMOR | WEAPON} NUMBER"); } + else if (!(user = find(u)) || !is_playing(user)) + notice(s_GameServ, u, "You must be playing to use the store!"); + else if (!is_alive(user)) + { + notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); + return; + } else if (stricmp(cmd, "LIST") == 0) { if (stricmp(item, "WEAPONS") == 0) @@ -1826,5 +2729,588 @@ void do_store(char *u) } } else if (stricmp(cmd, "BUY") == 0) { + if (!num) + { + notice(s_GameServ, u, "SYNTAX: STORE BUY {ARMOR | WEAPON} NUMBER"); + return; + } + else if (!isstringnum(num)) + { + notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); + return; + } + if (stricmp(item, "WEAPON") == 0) + { + wep = stringtoint(num); + if (wep >= WNA || wep < 1) + { + notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); + return; + } + + p = user->stats; + + if (p->weapon != 0) + notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); + else if (p->gold < prices[wep - 1]) + notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); + else + { + notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); + p->weapon = wep; + p->gold -= prices[wep - 1]; + } + } + else if (stricmp(item, "ARMOR") == 0) + { + wep = stringtoint(num); + if (wep >= WNA || wep < 1) + { + notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); + return; + } + + p = user->stats; + + if (p->armor != 0) + notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); + else if (p->gold < prices[wep - 1]) + notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); + else + { + notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); + p->armor = wep; + p->gold -= prices[wep - 1]; + } + } + } + else if (stricmp(cmd, "SELL" ) == 0) + { + p = user->stats; + + if (stricmp(item, "WEAPON") == 0) + { + if (p->weapon == 0) + { + notice(s_GameServ, u, "You want me to chop off your hands?"); + return; + } + else if (p->gold == 2000000000) + { + notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); + p->weapon = 0; + } + else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) + { + notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); + notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); + p->gold = 2000000000; + p->weapon = 0; + } + else + { + notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); + p->gold += (prices[p->weapon - 1] / 2); + p->weapon = 0; + } + } + else if (stricmp(item, "ARMOR") == 0) + { + p = user->stats; + + if (p->armor == 0) + { + notice(s_GameServ, u, "I don't think you can be any more naked..."); + return; + } + if (p->gold == 2000000000) + { + notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); + p->armor = 0; + } + else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) + { + notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); + notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); + p->gold = 2000000000; + p->armor = 0; + } + else + { + notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", + (prices[p->armor - 1] / 2)); + + p->gold += (prices[p->armor - 1] / 2); + p->armor = 0; + } + } + else + { + notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); + notice(s_GameServ, u, " STORE SELL {ARMOR | WEAPON}"); + notice(s_GameServ, u, " STORE BUY {ARMOR | WEAPON} NUMBER"); + } + } +} + +void do_bank(char *u) +{ + char *cmd = strtok(NULL, " "); + char *amount = strtok(NULL, " "); + char *nick = strtok(NULL, " "); + + aClient *user; + Player *p; + + if (!cmd || !amount || (stricmp(cmd, "TRANSFER") == 0 && !nick)) + { + notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); + notice (s_GameServ, u, "BANK BALANCE"); + return; + } + + user = find(u); + if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to use the bank!"); + return; + } + else if (!is_alive(user)) + { + notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); + return; + } + else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) + { + notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); + return; + } + + p = user->stats; + + if (stricmp(cmd, "BALANCE") == 0) + { + showBankBalance(u); + } + else if (stricmp(cmd, "DEPOSIT") == 0) + { + if (p->bank == 2000000000) + { + notice(s_GameServ, u, "Your bank account is full, sire!"); + return; + } + else if (stricmp(amount, "ALL") == 0) + { + if (2000000000 - p->bank < p->gold) + { + notice(s_GameServ, u, "You don't have enough room for all of your gold."); + notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); + p->gold -= (2000000000 - p->bank); + p->bank = 2000000000; + showBankBalance(u); + } + else + { + notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); + p->bank += p->gold; + p->gold = 0; + showBankBalance(u); + } + } + else if (stringtoint(amount) > p->gold) + { + notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); + showBankBalance(u); + return; + } + else + { + if (2000000000 - p->bank < stringtoint(amount)) + { + notice(s_GameServ, u, "You don't have room in your account for that much."); + notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); + p->gold -= (2000000000 - p->bank); + p->bank = 2000000000; + showBankBalance(u); + } + else + { + notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); + p->bank += stringtoint(amount); + p->gold -= stringtoint(amount); + showBankBalance(u); + } + } + } + else if (stricmp(cmd, "WITHDRAW") == 0) + { + if (p->gold == 2000000000) + { + notice(s_GameServ, u, "You cannot carry any more gold, sire!"); + showBankBalance(u); + return; + } + else if (stricmp(amount, "ALL") == 0) + { + if (2000000000 - p->gold < p->bank) + { + notice(s_GameServ, u, "You don't have enough room to carry all that gold."); + notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); + p->bank -= (2000000000 - p->gold); + p->gold = 2000000000; + showBankBalance(u); + } + else + { + notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); + p->gold += p->bank; + p->bank = 0; + showBankBalance(u); + } + } + else if (stringtoint(amount) > p->bank) + { + notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); + showBankBalance(u); + return; + } + else + { + if (2000000000 - p->gold < stringtoint(amount)) + { + notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); + notice(s_GameServ, u, "You fill your pockets with %ld gold!", + (2000000000 - p->gold)); + p->bank -= (2000000000 - p->gold); + p->gold = 2000000000; + showBankBalance(u); + } + else + { + notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); + p->gold += stringtoint(amount); + p->bank -= stringtoint(amount); + showBankBalance(u); + } + } } + } + +void do_master(char *u) +{ + aClient *user; + user = find(u); + + if (!user) + { + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); + return; + } + else if (is_fighting(user)) + { + notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); + return; + } + else if (!is_alive(user)) + { + notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to see your master!"); + return; + } + + char *cmd = strtok(NULL, " "); + Player *p = user->stats; + long int need = 0; + + if (seenMaster(p)) + { + notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); + return; + } + + if (cmd != NULL) + { + switch(p->level) + { + case 1: + need = 100; + break; + case 2: + need = 400; + break; + case 3: + need = 1000; + break; + case 4: + need = 4000; + break; + case 5: + need = 10000; + break; + case 6: + need = 40000; + break; + case 7: + need = 100000; + break; + case 8: + need = 400000; + break; + case 9: + need = 1000000; + break; + case 10: + need = 4000000; + break; + case 11: + need = 10000000; + break; + case 12: + need = p->exp + 1; + notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!"); + break; + default: + need = p->exp + 1; // Unknown level... don't let them fight a fake master! + break; + } + } + else + { + notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); + return; + } + + if (stricmp(cmd, "FIGHT") == 0) + { + if (p->exp >= need) + { + setMaster(p); + see_master(u); + } + else + notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); + return; + } + else if (stricmp(cmd, "QUESTION") == 0) + { + if (p->exp >= need) + notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); + else + notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); + + return; + } + else + { + notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); + } +} + +void see_master(char *u) +{ + aClient *user; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); + return; + } + + if (!is_fighting(user) && is_playing(user)) + { + Player *p = user->stats; + p->master = new Monster(masters[p->level - 1]); + p->fight = p->master; + display_monster(u); // Since master is the same structure, use this function + } +} + +void showBankBalance(const char *u) +{ + aClient *user; + Player *p; + + if (!(user = find(u))) + return; + + p = user->stats; + + if (!p) + return; + + notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); + +} + +void refreshall() +{ + ListNode *it; + Player *p; + + it = players.First(); + + while (it) + { + p = it->getData()->stats; + refresh(p); + it = it->Next(); + } +} + +void refresh(Player *p) +{ + if (!p) + return; + + p->hp = p->maxhp; + p->forest_fights = 100; + p->player_fights = 3; + p->alive = true; + clearMaster(p); +} + +void do_refresh(char *u) +{ + char *nick = strtok(NULL, " "); + aClient *user; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); + cout << "Error: aClient not found: " << u << endl; + return; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, u, "You must be a %S admin to use this command!"); + return; + } + if (!nick) + { + notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); + return; + } + else if (stricmp(nick, "ALL") == 0) + { + notice(s_GameServ, u, "Refreshing everyone's stats!"); + refreshall(); + } + else if ((user = find(nick))) + { + if (is_playing(user)) + { + notice(s_GameServ, u, "Refreshing %s.", user->getNick()); + refresh(user->stats); + } + else + { + notice(s_GameServ, u, "%s is not playing.", user->getNick()); + } + } + else + { + notice(s_GameServ, u, "Nick %s not found.", nick); + return; + } +} + +void do_help(char *u) +{ + char *cmd = strtok(NULL, " "); + + if (cmd) + for (unsigned int x = 0; x < strlen(cmd); x++) + cmd[x] = tolower(cmd[x]); + display_help(u, cmd); +} + +void display_help(char *u, char *file) +{ + ifstream infile; + char *buf; + + if (!file) + { + infile.open("helpfiles/help"); + if (infile.fail()) + { + cout << "Error opening helpfiles/help" << endl; + notice(s_GameServ, u, "Error opening helpfiles/help"); + return; + } + buf = new char[1024]; + while(infile.getline(buf, 1024)) + { + // Written this way, it will process %S in the helpfiles + // Instead of notice(s_GameServ, u, "%s", buf); + notice(s_GameServ, u, buf); + } + + // Minor recursion + aClient *user = find(u); + if (user && isAdmin(user)) + display_help(u, "admin_commands"); + } + else + { + char *filename; + filename = new char[strlen(file) + 12]; + sprintf(filename, "helpfiles/%s", file); + infile.open(filename); + delete [] filename; + if (infile.fail()) + { + notice(s_GameServ, u, "No help for %s", file); + return; + } + buf = new char[1024]; + while(infile.getline(buf, 1024)) + { + // Written this way, it will process %S in the helpfiles + // Instead of notice(s_GameServ, u, "%s", buf); + notice(s_GameServ, u, buf); + } + } + infile.close(); + delete [] buf; +} + +void do_admin(char *u) +{ + aClient *user; + char *pass = strtok(NULL, " "); + + if (!(user = find(u))) + { + cout << "Error: aClient not found: " << u << endl; + notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); + return; + } + if (!pass) + { + notice(s_GameServ, u, "SYNTAX: ADMIN password"); + return; + } + + if (isAdmin(user)) + { + notice(s_GameServ, u, "You already have administrator privledges."); + return; + } + else if (strcmp(pass, adminpass) == 0) + { + notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); + setAdmin(user); + } + else + { + notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); + return; + } +} +