X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/ab4f4ec0b2268c2e0c31350062f6a6010fb05d9c..fb37ecc77caa85e78ea60e0ed9aa37ccaa3c2c5c:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index 7b71282..1faf5e3 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -1,11 +1,25 @@ -#include "sockhelp.h" #include "aClient.h" -#include "list.h" +#include "config.h" #include "extern.h" +#include "flags.h" +#include "list.h" +#include "sockhelp.h" + #include -#include +#include + +using std::ifstream; +using std::ofstream; + +#if defined(HAVE_CRYPT_H) + #include +#elif defined(HAVE_UNISTD_H) + +#include + +#endif List players; Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS @@ -17,8 +31,10 @@ int save_gs_dbase(); int load_gs_dbase(); // String functions -#undef strtok +#ifndef HAVE_STRTOK char *strtok(char *str, const char *delim); +#endif + int stricmp(const char *s1, const char *s2); int strnicmp(const char *s1, const char *s2, size_t len); // String Functions @@ -36,48 +52,64 @@ bool check_password(char *name, char *plaintext); // Finds a password for the gi /********** GameServ Booleans **********/ bool is_playing(char *u); // True if the given nickname in the clients list is playing. -bool has_started(char *u); // True if the given nickname in the clients list has started playing. +bool is_playing(aClient *user); + bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. -bool isnt_fighting(char *u); // True if the given nick isn't fighting. Same as !is_fighting(u). +bool is_fighting(aClient *user); + bool player_fight(char *u); // True if the player is fighting another player. +bool player_fight(aClient *user); + bool master_fight(char *u); // True if the player is fighting their master. +bool master_fight(aClient *user); /********** GameServ Booleans **********/ - +void display_help(char *u, char *file = NULL); void display_monster(char *u); void display_players(char *u); +void display_players(aClient *user); long int chartoint(char ch); int isstringnum(char *num); long int pow (int x, int y); long int stringtoint(char *number); char *spaces(int len, char *seperator); -void refresh(aClient *ni); +void refresh(Player *p); void refreshall(); -void reset(aClient *ni); +void reset(Player *p); void init_masters(); void init_monsters(); +bool load_monsters(); void delete_monsters(); void delete_masters(); -void do_list(char *u); -void do_register(char *u); +void do_admin(char *u); +void do_attack(char *u); +void do_bank(char *u); +void do_fight(char *u); +void do_heal(char *u); +void do_help(char *u); void do_identify(char *u); +void do_inventory(char *u); +void do_refresh(char *u); +void do_register(char *u); +void do_list(char *u); +void do_master(char *u); void do_play(char *u); void do_quitg(char *u); void do_reset(char *u); -void do_fight(char *u); -void do_store(char *u); -void do_heal(char *u); -void do_bank(char *u); -void do_attack(char *u); void do_run(char *u); -void do_master(char *u); -void see_master(char *u); void do_stats(char *u); +void do_store(char *u); +void do_tavern(char *u); +void do_use(char *u); +void see_master(char *u); void showstats(const char *u, const char *nick); +void showinventory(aClient *from, aClient *to); +void showBankBalance(const char *u); +void end_turn(aClient *user); #define WNA 16 char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", @@ -88,7 +120,7 @@ char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Swor char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", - "Hades' Cloak", "Dragon Scales", "Mystical Armor"}; + "Hades' Cloak", "Dragon Scales", "Adamantium"}; int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; @@ -99,23 +131,34 @@ int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; - void gameserv(char *source, char *buf) { - char *cmd, input[1024]; + char *cmd; cmd = strtok(buf, " "); source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text cmd++; // Get rid of that : at the beginning of the :text (command) - cout << "Source: " << source << "\ncmd: " << cmd << endl; - if (strnicmp(cmd, ":\1PING", 6) == 0) + #ifdef DEBUGMODE + log("Source: %s Command: %s", source, cmd); + #endif + + long int mn = midnight() - 12 * 3600; // 12 noon ;) + + if (mn > timestamp) { - char *timestamp; - timestamp = strtok(NULL, "\1"); - notice(s_GameServ, source, "\1PING %s\1", timestamp); - } else if (stricmp(cmd, ":\1VERSION\1") == 0) { - notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1"); + refreshall(); + timestamp = mn; + save_timestamp(); + } + + if (strnicmp(cmd, "\1PING", 6) == 0) + { + char *ts; + ts = strtok(NULL, "\1"); + notice(s_GameServ, source, "\1PING %s\1", ts); + } else if (stricmp(cmd, "\1VERSION\1") == 0) { + notice(s_GameServ, source, "\1VERSION %s %s +devel\1", PACKAGE, VERSION); } else if (stricmp(cmd, "SEARCH") == 0) { cmd = strtok(NULL, " "); @@ -123,25 +166,33 @@ void gameserv(char *source, char *buf) notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); else do_forest(source); + } else if (stricmp(cmd, "FIGHT") == 0) { do_fight(source); } else if (stricmp(cmd, "ATTACK") == 0) { do_attack(source); } else if (stricmp(cmd, "RUN") == 0) { do_run(source); + } else if (stricmp(cmd, "USE") == 0) { + do_use(source); } else if (stricmp(cmd, "HEAL") == 0) { do_heal(source); + } else if (stricmp(cmd, "INVENTORY") == 0) { + do_inventory(source); } else if (stricmp(cmd, "MASTER") == 0) { do_master(source); } else if (stricmp(cmd, "STORE") == 0) { do_store(source); } else if (stricmp(cmd, "BANK") == 0) { do_bank(source); - } else if (stricmp(cmd, "PRINT") == 0) { - cout << "Printing Clients List: " << endl; - clients.print(); - cout << "\nPrinting Player List: " << endl; - players.print(); + } else if (stricmp(cmd, "ADMIN") == 0) { + do_admin(source); + } else if (stricmp(cmd, "REFRESH") == 0) { + do_refresh(source); + } else if (stricmp(cmd, "RESET") == 0) { + do_reset(source); + } else if (stricmp(cmd, "TAVERN") == 0) { + do_tavern(source); } else if (stricmp(cmd, "LIST") == 0) { do_list(source); } else if (stricmp(cmd, "REGISTER") == 0) { @@ -149,21 +200,100 @@ void gameserv(char *source, char *buf) } else if (stricmp(cmd, "IDENTIFY") == 0) { do_identify(source); } else if (stricmp(cmd, "HELP") == 0) { + do_help(source); } else if (stricmp(cmd, "STATS") == 0) { do_stats(source); } else if (stricmp(cmd, "SHUTDOWN") == 0) { - save_gs_dbase(); - raw("SQUIT %s :leaving", servername); + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + #ifdef DEBUGMODE + log("Error: aClient not found: %s", source); + #endif + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + save_gs_dbase(); + raw("SQUIT %s :leaving", servername); + } } else if (stricmp(cmd, "SAVE") == 0) { - save_gs_dbase(); + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + #ifdef DEBUGMODE + log("Error: aClient not found: %s", source); + #endif + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + save_gs_dbase(); + } } else if (stricmp(cmd, "LOAD") == 0) { - load_gs_dbase(); + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + #ifdef DEBUGMODE + log("Error: aClient not found: %s", source); + #endif + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + char *cmd2 = strtok(NULL, " "); + if (!cmd2) + { + notice(s_GameServ, source, "Loading player data from %s", playerdata); + load_gs_dbase(); + } + else if (stricmp(cmd2, "MONSTERS") == 0) + { + notice(s_GameServ, source, "Loading monster data from %s", monsterdata); + load_monsters(); + } + else + display_help(source, cmd); + } } else if (stricmp(cmd, "RAW") == 0) { - char *rest = strtok(NULL, ""); - raw(rest); - } + aClient *user; + + if (!(user = find(source))) + { + notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); + #ifdef DEBUGMODE + log("Error: aClient not found: %s", source); + #endif + } + else if (!isAdmin(user)) + { + notice(s_GameServ, source, "You must be a %S admin to use this command!"); + } + else + { + char *rest = strtok(NULL, ""); + raw("%s", rest); + } + } else { + notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); + } - source--; // Bring the : back so we don't leak memory + source--; // Bring the ':' back so we don't leak memory cmd--; // Same thing :) } @@ -190,14 +320,12 @@ void showstats(const char *u, const char *nick) char *space; - cout << "\n\nu: " << u << "\nnick: " << nick << endl; - if (!(ni = findbynick(nick))) + if (!(ni = findplayer(nick))) { notice(s_GameServ, u, "%s not found", nick); } else if (ni->stats) { - notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); sprintf(buf, "Experience: %ld", ni->stats->exp); @@ -211,7 +339,7 @@ void showstats(const char *u, const char *nick) notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); delete [] space; - notice(s_GameServ, sender->getNick(), "Health Points: %d of %d", ni->stats->hp, + notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, ni->stats->maxhp); sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); @@ -231,17 +359,20 @@ void showstats(const char *u, const char *nick) notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); delete [] space; } + else + { + notice(s_GameServ, u, "%s is not playing!", ni->stats->name); + } delete [] buf; - } char *spaces(int len, char *seperator) { char *final; - final = new char[40]; + final = new char[30]; int y; strcpy(final, seperator); - for (y = 0; y < 40 - len; y++) + for (y = 0; y < 30 - len; y++) strcat(final, seperator); return final; } @@ -273,8 +404,11 @@ void raw(const char *fmt, ...) } } + #ifdef DEBUGMODE + log("Input: %s", input); + #endif + sprintf(input, "%s%s", input, "\r\n"); - cout << "input: " << input << flush; sock_puts(sock, input); delete [] input; va_end(args); @@ -283,6 +417,9 @@ void raw(const char *fmt, ...) void notice(const char *source, const char *dest, const char *fmt, ...) { + if (fmt[0] == '\0') + return; + va_list args; char *input; const char *t = fmt; @@ -316,8 +453,10 @@ void notice(const char *source, const char *dest, const char *fmt, ...) } } + #ifdef DEBUGMODE + log("Input: %s", input); + #endif sprintf(input, "%s%s", input, "\r\n"); - cout << "input: " << input << flush; sock_puts(sock, input); delete [] input; va_end(args); @@ -341,6 +480,7 @@ int strnicmp(const char *s1, const char *s2, size_t len) return 1; } +#ifndef HAVE_STRTOK char *strtok(char *str, const char *delim) { static char *current = NULL; @@ -359,6 +499,7 @@ char *strtok(char *str, const char *delim) *current++ = 0; return ret; } +#endif void do_list(char *u) { @@ -377,10 +518,11 @@ void do_list(char *u) else notice(s_GameServ, u, "No one is playing"); } + void do_register(char *u) { char *password; - aClient *user; + aClient *user, *p; password = strtok(NULL, " "); static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; @@ -388,21 +530,23 @@ void do_register(char *u) salt[0] = saltChars[rand() % strlen(saltChars)]; salt[1] = saltChars[rand() % strlen(saltChars)]; - salt[3] = '\0'; + salt[2] = '\0'; if (!password) { notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD"); } - else if (user = find(u)) + else if ((user = find(u))) { - if (!user->stats) + p = findplayer(u); + if (!user->stats && !p) { user->stats = new Player(user); - user->stats->started = 1; user->stats->user = user; // Set the backwards pointer strcpy(user->stats->password, crypt(password, salt)); players.insertAtBack(user); + notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); + notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); } else { @@ -417,19 +561,26 @@ void do_identify(char *u) aClient *user, *p; name = strtok(NULL, " "); password = strtok(NULL, " "); - + user = find(u); if (!password || !name) { notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); } + else if (!user) + notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); else if (!(p = findplayer(name)) || !p->stats) notice(s_GameServ, u, "Player %s not found", name); - else if (!check_password(name, password)) + else if (!check_password(name, password) && !isAdmin(user)) { notice(s_GameServ, u, "Password incorrect"); } - else if (user = find(u)) + else { + if (p->stats->user && !isAdmin(user)) + { + notice(s_GameServ, u, "That player has already identified."); + return; + } if (!user->stats) { ListNode *temp; @@ -441,9 +592,14 @@ void do_identify(char *u) return; } user->stats = new Player(p->stats->name); - cout << "Setting data for identified" << endl; + #ifdef DEBUGMODE + log("Setting data for identified"); + #endif user->stats->setData(p->stats); - cout << "Player Identified" << endl << flush; + + #ifdef DEBUGMODE + log("Player Identified"); + #endif temp->setPtr(user); @@ -460,13 +616,25 @@ void do_identify(char *u) void do_stats(char *u) { char *nick; - aClient *source; + aClient *user; nick = strtok(NULL, " "); - source = find(u); if (!nick) - showstats(u, source->getNick()); + { + if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal Error in do_stats(). Contact a %S admin for help!"); + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You're not playing, so you have no stats!"); + return; + } + else + showstats(u, user->stats->name); + } else showstats(u, nick); } @@ -479,17 +647,20 @@ void init_masters() strcpy(masters[0]->name, "Old Bones"); strcpy(masters[0]->weapon, "Dull Sword Cane"); - masters[0]->strength = 30; + masters[0]->strength = 15; masters[0]->gold = 0; masters[0]->exp = 0; masters[0]->maxhp = 30; + masters[0]->hp = 30; strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); + strcpy(masters[1]->name, "Master Chang"); strcpy(masters[1]->weapon, "Nanchaku"); - masters[1]->strength = 57; + masters[1]->strength = 30; masters[1]->gold = 0; masters[1]->exp = 0; masters[1]->maxhp = 40; + masters[1]->hp = 40; strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); strcpy(masters[2]->name, "Chuck Norris"); @@ -498,73 +669,82 @@ void init_masters() masters[2]->gold = 0; masters[2]->exp = 0; masters[2]->maxhp = 70; + masters[2]->hp = 70; strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); strcpy(masters[3]->name, "Mr. Miagi"); strcpy(masters[3]->weapon, "Petrified Bonsai"); - masters[3]->strength = 100; + masters[3]->strength = 120; masters[3]->gold = 0; masters[3]->exp = 0; masters[3]->maxhp = 120; + masters[3]->hp = 120; strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); strcpy(masters[4]->name, "Jackie Chan"); - strcpy(masters[4]->weapon, "Drunken Boxing"); - masters[4]->strength = 125; - masters[4]->maxhp = 200; + strcpy(masters[4]->weapon, "Kung Fu Kick"); + masters[4]->strength = 135; masters[4]->gold = 0; masters[4]->exp = 0; + masters[4]->maxhp = 200; + masters[4]->hp = 200; strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); strcpy(masters[5]->name, "Jet Li"); strcpy(masters[5]->weapon, "Motorcycle"); - masters[5]->strength = 150; - masters[5]->maxhp = 400; + masters[5]->strength = 160; masters[5]->gold = 0; masters[5]->exp = 0; + masters[5]->maxhp = 400; + masters[5]->hp = 400; strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); strcpy(masters[6]->name, "Muhammad Ali"); strcpy(masters[6]->weapon, "Quick Jab"); - masters[6]->strength = 175; - masters[6]->maxhp = 600; + masters[6]->strength = 185; masters[6]->gold = 0; masters[6]->exp = 0; + masters[6]->maxhp = 600; + masters[6]->hp = 600; strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); strcpy(masters[7]->name, "Li Mu Bai"); strcpy(masters[7]->weapon, "Green Destiny"); - masters[7]->strength = 200; - masters[7]->maxhp = 800; + masters[7]->strength = 210; masters[7]->gold = 0; masters[7]->exp = 0; + masters[7]->maxhp = 800; + masters[7]->hp = 800; strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); strcpy(masters[8]->name, "Jimmy Wang Yu"); strcpy(masters[8]->weapon, "Flying Guillotine"); masters[8]->strength = 275; - masters[8]->maxhp = 1200; masters[8]->gold = 0; masters[8]->exp = 0; + masters[8]->maxhp = 1200; + masters[8]->hp = 1200; strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); strcpy(masters[9]->name, "Wong Fei Hung"); strcpy(masters[9]->weapon, "Drunken Boxing"); - masters[9]->strength = 350; - masters[9]->maxhp = 1800; + masters[9]->strength = 360; masters[9]->gold = 0; masters[9]->exp = 0; - strcpy(masters[9]->death, "Hiccup!"); + masters[9]->maxhp = 1800; + masters[9]->hp = 1800; + strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); strcpy(masters[10]->name, "Bruce Lee"); strcpy(masters[10]->weapon, "Fists of fury"); masters[10]->strength = 575; - masters[10]->maxhp = 2500; masters[10]->gold = 0; masters[10]->exp = 0; + masters[10]->maxhp = 2500; + masters[10]->hp = 2500; strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); } @@ -576,6 +756,7 @@ void init_monsters() monsters[x][y] = new Monster(); // Hard coded for now - Kain +/* strcpy(monsters[0][0]->name, "Slime"); strcpy(monsters[0][0]->weapon, "Acid Goo"); @@ -1729,6 +1910,8 @@ void init_monsters() monsters[11][11]->exp = 1; monsters[11][11]->maxhp = 1; strcpy( monsters[11][11]->death, ""); + +*/ } void delete_monsters() @@ -1775,8 +1958,22 @@ void display_players(char *u) battle->stats->hp); notice(s_GameServ, u, "Here are your commands:"); - notice(s_GameServ, u, "/msg %s attack", s_GameServ); - notice(s_GameServ, u, "/msg %s run", s_GameServ); + notice(s_GameServ, u, "/msg %S attack"); + notice(s_GameServ, u, "/msg %S run"); + notice(s_GameServ, u, "What will you do?"); + } +} +void display_players(aClient *user) +{ + char *u = user->getNick(); + if (is_playing(user) && player_fight(user)) + { + aClient *battle = user->stats->battle; + notice(s_GameServ, u, "Your Hitpoints: %d", user->stats->hp); + notice(s_GameServ, u, "%s's Hitpoints: %d", battle->getNick(), battle->stats->hp); + notice(s_GameServ, u, "Here are your commands:"); + notice(s_GameServ, u, "/msg %S attack"); + notice(s_GameServ, u, "/msg %S run"); notice(s_GameServ, u, "What will you do?"); } } @@ -1795,6 +1992,11 @@ bool is_playing(char *u) } } +bool is_playing(aClient *user) +{ + return user->stats != NULL && (stricmp(user->getNick(), "!NULL!") != 0); +} + bool is_fighting(char *u) { aClient *user; @@ -1811,6 +2013,13 @@ bool is_fighting(char *u) else return false; } +bool is_fighting(aClient *user) +{ + if (!is_playing(user)) + return false; + else + return (user->stats->fight != NULL || user->stats->battle != NULL || user->stats->master != NULL); +} bool player_fight(char *u) { @@ -1823,6 +2032,13 @@ bool player_fight(char *u) else return false; } +bool player_fight(aClient *user) +{ + if (!is_fighting(user)) + return false; + else + return user->stats->battle != NULL; +} bool master_fight(char *u) { @@ -1835,10 +2051,12 @@ bool master_fight(char *u) else return false; } - -bool isnt_fighting(char *u) +bool master_fight(aClient *user) { - return !is_fighting(u); + if (!is_playing(user)) + return false; + else + return user->stats->master != NULL; } void do_fight(char *u) @@ -1853,15 +2071,18 @@ void do_fight(char *u) } else if (!(ni = find(u))) { + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); return; } else if (!(battle = find(nick))) { notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); + return; } - else if (!is_playing(u)) + else if (!is_playing(ni)) { notice(s_GameServ, u, "You are not playing!"); + return; } /* * Offline fighting not implemented yet. @@ -1876,7 +2097,22 @@ void do_fight(char *u) * display_players(u); * } */ - else if (is_playing(u) && is_playing(nick) && stricmp(ni->stats->name, battle->stats->name) != 0) + else if (!isAlive(ni->stats)) + { + notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); + return; + } + else if (player_fight(battle)) + { + notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); + return; + } + else if (is_fighting(battle)) + { + notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); + return; + } + else if (is_playing(ni) && is_playing(battle) && stricmp(ni->stats->name, battle->stats->name) != 0) { // Set your battle pointer to the other player ni->stats->battle = battle; @@ -1885,8 +2121,8 @@ void do_fight(char *u) battle->stats->battle = ni; // The initiator gets the first move (perhaps this should be 50/50) - ni->stats->yourturn = 1; - battle->stats->yourturn = 0; + setYourTurn(ni->stats); + clearYourTurn(battle->stats); // Initiate Battle sequence! notice(s_GameServ, u, "You challenge %s to an online duel!", battle->getNick()); @@ -1896,10 +2132,99 @@ void do_fight(char *u) display_players(u); } } +void do_use(char *u) +{ + aClient *user; + Pouch *p; + + char *item = strtok(NULL, " "); + + if (!item) + { + notice(s_GameServ, u, "SYNTAX: USE ITEM"); + notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); + return; + } + else if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to use items!"); + return; + } + + p = &user->stats->inventory; + + if (stricmp(item, "HEALTH") == 0) + { + if (p->Healing() <= 0) + { + notice(s_GameServ, u, "You are out of Health Potions!"); + return; + } + int oldhealth = user->stats->hp; + notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); + notice(s_GameServ, u, "Rejuvination spreads throughout your body."); + user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; + notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth); + p->decHealing(); + } + else if (stricmp(item, "STRENGTH") == 0) + { + if (p->Strength() <= 0) + { + notice(s_GameServ, u, "You are out of Strength Potions!"); + return; + } + int oldstrength = user->stats->strength; + notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); + notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); + user->stats->strength += 1 + rand() % 2; // 1 - 2 Strength Added + notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); + p->decStrength(); + } + else if (stricmp(item, "DEFENSE") == 0) + { + if (p->Defense() <= 0) + { + notice(s_GameServ, u, "You are out of Defense Potions!"); + return; + } + int olddefense = user->stats->defense; + notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); + notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); + user->stats->defense += 1 + rand() % 2; // 1 - 2 Defense Added + notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); + p->decDefense(); + } + else if (stricmp(item, "HP") == 0) + { + if (p->HP() <= 0) + { + notice(s_GameServ, u, "You are out of HP Potions!"); + return; + } + int oldHP = user->stats->maxhp; + notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); + user->stats->maxhp += 1 + rand() % 5; // 1 - 5 Maxhp + notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); + p->decHP(); + } + else + { + notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}"); + return; + } + + end_turn(user); // If they're fighting, end their turn +} void do_run(char *u) { aClient *user; - Player *p, *p2; + Player *p, *p2 = NULL; if (!(user = find(u))) { @@ -1912,30 +2237,114 @@ void do_run(char *u) if (p->battle) p2 = p->battle->stats; - if (!is_fighting(u)) + if (!is_fighting(user)) notice(s_GameServ, u, "You run in place... try fighting next time."); - else if (!player_fight(u) && !master_fight(u)) + else if (!player_fight(user) && !master_fight(user)) { notice(s_GameServ, u, "You run away from %s like a little baby!", p->fight->name); delete p->fight; p->fight = NULL; } - else if (player_fight(u) && p->yourturn) + else if (player_fight(user) && isYourTurn(p)) { notice(s_GameServ, u, "You run away from %s like a little baby!", p2->name); notice(s_GameServ, p->battle->getNick(), "%s ran away from you like a little baby!", p->name); p2->battle = NULL; } - else if (player_fight(u) && !p->yourturn) + else if (player_fight(user) && !isYourTurn(p)) { notice(s_GameServ, u, "It is not your turn. Please wait until %s decides what to do.", p2->name); } - else if (master_fight(u)) + else if (master_fight(user)) { notice(s_GameServ, u, "You cannot run from %s! FIGHT!", p->master->name); } p->battle = NULL; } + +void end_turn(aClient *user) +{ + char *nick, *u = user->getNick(); + Monster *fight; + aClient *battle; + int mhit; + + nick = new char[strlen(user->getNick()) + 1]; + + if (!user || !is_playing(user) || !is_fighting(user)) + goto endturn; + + if (!player_fight(user) && !master_fight(user)) + fight = user->stats->fight; + else + fight = user->stats->master; + battle = user->stats->battle; + + if (!player_fight(user)) + { + // Opponent's Hit + mhit = (fight->strength / 2) + + (rand() % (fight->strength / 2) - (user->stats->defense + + arbonus[user->stats->armor])); + } + else + { + // Opponent's Hit + mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + + (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - + (user->stats->defense + arbonus[user->stats->armor])); + } + if (!player_fight(user)) + { + + if (mhit > 0) + { + notice(s_GameServ, u, "%s attacks with their %s for %d damage!", + fight->name, fight->weapon, mhit); + } + else if (mhit <= 0) + notice(s_GameServ, u, "%s completely misses you!", fight->name); + + if (mhit >= user->stats->hp) + { + if (!master_fight(user)) + { + notice(s_GameServ, u, "You have been killed by %s!", fight->name); + notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ + "of your experience!"); + user->stats->gold = 0; + user->stats->exp -= (long int)(user->stats->exp * .10); + user->stats->fight = NULL; + clearAlive(user->stats); + goto endturn; + } + else + { + notice(s_GameServ, u, "%s has bested you! You will have to wait "\ + "until tomorrow to try again", user->stats->master->name); + user->stats->fight = NULL; + user->stats->master = NULL; + goto endturn; + } + } + else + { + if (mhit > 0) + user->stats->hp -= mhit; + display_monster(u); + goto endturn; + } + } + else + { + clearYourTurn(user->stats); + setYourTurn(battle->stats); + display_players(battle); + } +endturn: + delete nick; +} + void do_attack(char *u) { int hit, mhit; @@ -1943,11 +2352,16 @@ void do_attack(char *u) Monster *fight; // The monster they may be fighting if (!(ni = find(u))) + { + notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); + return; + } + else if (!is_playing(ni)) { notice(s_GameServ, u, "You're not playing!"); return; } - else if (!ni->stats->fight && !ni->stats->battle && !ni->stats->master) + else if (!is_fighting(ni)) { notice(s_GameServ, u, "You're not in battle!"); return; @@ -1965,7 +2379,7 @@ void do_attack(char *u) // We wouldn't be here if they were all NULL } - if (!player_fight(u)) + if (!player_fight(ni)) { // Player's Hit hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + @@ -1989,7 +2403,7 @@ void do_attack(char *u) (battle->stats->defense + arbonus[battle->stats->armor])); } - if (!player_fight(u)) + if (!player_fight(ni)) { if (hit > 0) notice(s_GameServ, u, "You attack %s for %d points!", fight->name, hit); @@ -1998,7 +2412,7 @@ void do_attack(char *u) if (hit >= fight->hp) { - if (master_fight(u)) + if (master_fight(ni)) notice(s_GameServ, u, "You have bested %s!", fight->name); else notice(s_GameServ, u, "You have killed %s!", fight->name); @@ -2013,11 +2427,12 @@ void do_attack(char *u) // Unsigned long int maybe? Leave it for now. ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : ni->stats->exp + fight->exp); + ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : ni->stats->gold + fight->gold); - if (master_fight(u)) + if (master_fight(ni)) { notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", @@ -2055,7 +2470,7 @@ void do_attack(char *u) fight->hp -= hit; if (mhit > 0) { - notice(s_GameServ, u, "%s hits you with their %s for %d damage!", + notice(s_GameServ, u, "%s attacks with their %s for %d damage!", fight->name, fight->weapon, mhit); } else if (mhit <= 0) @@ -2063,7 +2478,7 @@ void do_attack(char *u) if (mhit >= ni->stats->hp) { - if (!master_fight(u)) + if (!master_fight(ni)) { notice(s_GameServ, u, "You have been killed by %s!", fight->name); notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ @@ -2071,6 +2486,7 @@ void do_attack(char *u) ni->stats->gold = 0; ni->stats->exp -= (long int)(ni->stats->exp * .10); ni->stats->fight = NULL; + clearAlive(ni->stats); return; } else @@ -2091,7 +2507,7 @@ void do_attack(char *u) } } } - else if (player_fight(u)) + else if (player_fight(ni)) { /* Offline fighting not available yet if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) @@ -2179,7 +2595,7 @@ void do_attack(char *u) if (is_playing(battle->getNick())) { - if (ni->stats->yourturn == 0) + if (!isYourTurn(ni->stats)) { notice(s_GameServ, u, "Please wait until %s decides what to do!", battle->getNick()); @@ -2192,16 +2608,16 @@ void do_attack(char *u) notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ "%d damage!", u, weapons[ni->stats->weapon], hit); - ni->stats->yourturn = 0; - battle->stats->yourturn = 1; + clearYourTurn(ni->stats); + setYourTurn(battle->stats); display_players(battle->getNick()); } else { notice(s_GameServ, u, "You miss %s completely!", battle->getNick()); notice(s_GameServ, battle->getNick(), "%s misses you completely!", u); - ni->stats->yourturn = 0; - battle->stats->yourturn = 1; + clearYourTurn(ni->stats); + setYourTurn(battle->stats); display_players(battle->getNick()); } if (hit >= battle->stats->hp) @@ -2211,7 +2627,7 @@ void do_attack(char *u) (long int)(battle->stats->exp * .10), battle->stats->gold); notice(s_GameServ, battle->getNick(), "You have been killed by %s!", u); battle->stats->hp = 0; - battle->stats->alive = 0; + clearAlive(battle->stats); if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) { @@ -2252,9 +2668,8 @@ void do_attack(char *u) { if (hit > 0) battle->stats->hp -= hit; - //display_players(battle->getNick()); - ni->stats->yourturn = 0; - battle->stats->yourturn = 1; + clearYourTurn(ni->stats); + setYourTurn(battle->stats); notice(s_GameServ, u, "Please wait while %s decides what to do!", battle->getNick()); @@ -2273,11 +2688,22 @@ void do_heal(char *u) { notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); } - else if (!(ni = find(u)) || !ni->stats) + else if (!(ni = find(u))) { - notice(s_GameServ, u, "You aren't playing!"); + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); + return; + } + else if (!is_playing(ni)) + { + notice(s_GameServ, u, "You aren't playing!"); + return; } - else if (is_fighting(u)) + else if (!isAlive(ni->stats)) + { + notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); + return; + } + else if (is_fighting(ni)) { notice(s_GameServ, u, "You can't heal in battle!"); } @@ -2340,7 +2766,7 @@ void do_heal(char *u) int isstringnum(char *num) { - int x; + unsigned int x; for (x = 0; x < strlen(num); x++) { if ((int)num[x] < 48 || (int)num[x] > 57) @@ -2351,17 +2777,12 @@ return 1; long int stringtoint(char *number) { - cout << "stringtoint: " << number << endl; long int x, len = strlen(number), sum = 0; if (len == 1) return chartoint(number[0]); sum += chartoint(number[len - 1]); for (x = len - 2; x >= 0; x--) - { - cout << "Adding: " << chartoint(number[x]) * pow(10, abs(x - len + 1)) << - endl; sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); - } return sum; } @@ -2399,7 +2820,7 @@ int save_gs_dbase() if (!outfile) { - cerr << "Error opening " << playerdata << endl; + log("Error opening %s", playerdata); return 0; } @@ -2408,12 +2829,14 @@ int save_gs_dbase() it = ptr->getData()->stats; outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' - << it->armor << ' ' << it->weapon << ' ' << (it->alive ? "alive" : "dead") << ' ' + << it->armor << ' ' << it->weapon << ' ' << it->forest_fights << ' ' << it->player_fights << ' ' - << it->password << endl; + << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() + << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; ptr = ptr->Next(); } outfile.close(); +return 1; } int load_gs_dbase() @@ -2421,32 +2844,24 @@ int load_gs_dbase() ifstream infile; aClient *temp; Player *p; - char *alive, *tempname, *buf, *password; + char *tempname, *buf, *password; buf = new char[1023]; infile.open(playerdata); if (infile.fail()) { - cerr << "Error opening " << playerdata << endl; + log("Error opening %s", playerdata); return 0; } while (infile.getline(buf, 1024, '\n')) { - cout << "temp = new aClient;" << endl << flush; temp = new aClient; - cout << "tempname = strtok(buf, " ");" << endl << flush; tempname = strtok(buf, " "); - - cout << "temp->stats = new Player(tempname);" << endl << flush; - temp->stats = new Player(tempname); - - cout << "p = temp->stats;" << endl << flush; p = temp->stats; - //Kain 1 1 0 500 10 10 0 0 1 1 alive 100 3 p->level = stringtoint(strtok(NULL, " ")); p->exp = stringtoint(strtok(NULL, " ")); p->gold = stringtoint(strtok(NULL, " ")); @@ -2457,25 +2872,40 @@ int load_gs_dbase() p->defense = stringtoint(strtok(NULL, " ")); p->armor = stringtoint(strtok(NULL, " ")); p->weapon = stringtoint(strtok(NULL, " ")); - alive = strtok(NULL, " "); - p->alive = (stricmp(alive, "ALIVE") == 0 ? true : false); p->forest_fights = stringtoint(strtok(NULL, " ")); p->player_fights = stringtoint(strtok(NULL, " ")); + p->setFlags(stringtoint(strtok(NULL, " "))); + password = strtok(NULL, " "); strcpy(p->password, password); - temp->setNick("NULL"); + temp->setNick("!NULL!"); + + p->inventory.reset(); // Set inventory to all 0s + // Old player databases didn't have these three extra values + // If they come up null, leave them to 0 as the default. + // On the next gameserv database save, it will save the values. + tempname = strtok(NULL, " "); + if (tempname) + p->inventory.setHealing(stringtoint(tempname)); + + tempname = strtok(NULL, " "); + if (tempname) + p->inventory.setStrength(stringtoint(tempname)); + + tempname = strtok(NULL, " "); + if (tempname) + p->inventory.setDefense(stringtoint(tempname)); - printf("%s %d %ld %ld %ld %d %d %d %d %d %d %s %d %d %s\n", p->name, p->level, - p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon, - alive, p->forest_fights, p->player_fights, p->password); + tempname = strtok(NULL, " "); + if (tempname) + p->inventory.setHP(stringtoint(tempname)); - cout << "Inserting " << temp->stats->name << " at back of list" << endl; players.insertAtBack(temp); - cout << temp->stats->name << " Inserted, now deleting" << endl; delete temp; - cout << "Deleted" << endl; } delete [] buf; +infile.close(); +return 1; } bool passcmp(char *encrypted, char *plaintext) @@ -2522,14 +2952,19 @@ void do_store(char *u) aClient *user; Player *p; - if (!is_playing(u) || !(user = find(u))) - notice(s_GameServ, u, "You must be playing to use the store!"); - else if (!cmd || !item) + if (!cmd || !item) { notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); notice(s_GameServ, u, " STORE SELL {ARMOR | WEAPON}"); notice(s_GameServ, u, " STORE BUY {ARMOR | WEAPON} NUMBER"); } + else if (!(user = find(u)) || !is_playing(user)) + notice(s_GameServ, u, "You must be playing to use the store!"); + else if (!isAlive(user->stats)) + { + notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); + return; + } else if (stricmp(cmd, "LIST") == 0) { if (stricmp(item, "WEAPONS") == 0) @@ -2685,6 +3120,159 @@ void do_store(char *u) } } } +void do_inventory(char *u) +{ + aClient *user; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to check your inventory!"); + return; + } + showinventory(user, user); +} +void showinventory(aClient *from, aClient *to) +{ + char *nick = to->getNick(); + + if (!to) + to = from; + if (is_playing(from)) + { + Pouch *p = &from->stats->inventory; + notice(s_GameServ, nick, "Inventory for %s:", from->getNick()); + notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); + notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); + notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); + notice(s_GameServ, nick, " HP Potions: %d", p->HP()); + } +} +void do_tavern(char *u) +{ + char *cmd = strtok(NULL, " "); + long int price; + + aClient *user; + Player *p; + if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to go to the Tavern"); + return; + } + else if (is_fighting(user)) + { + notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); + return; + } + p = user->stats; + if (!cmd) + { + notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); + notice(s_GameServ, u, "Your commands:"); + notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); + notice(s_GameServ, u, "What'll it be?"); + } + else if (stricmp(cmd, "LIST") == 0) + { + notice(s_GameServ, u, "Here is a list of what we have to offer:"); + notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); + notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); + notice(s_GameServ, u, "By something will ya!"); + } + else if (stricmp(cmd, "BUY") == 0) + { + char *chnum = strtok(NULL, " "); + int num = stringtoint(chnum); + + if (!chnum) + { + notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); + notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); + return; + } + if (num < 1 || num > 4) + { + notice(s_GameServ, u, "Invalid Choice!"); + notice(s_GameServ, u, "Here is a list of what we have to offer:"); + notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); + notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); + return; + } + switch(num) + { + case 1: + price = (1000 * p->level) + (p->exp / 10); + if (p->gold >= price) + { + notice(s_GameServ, u, "One healing potion coming right up!"); + p->inventory.incHealing(); + p->gold -= price; + } + else + notice(s_GameServ, u, "You don't have enough gold!"); + break; + case 2: + price = (2050 * p->level) + (p->exp / 10); + if (p->gold >= price) + { + notice(s_GameServ, u, "One strength boost coming right up!"); + p->inventory.incStrength(); + p->gold -= price; + } + else + notice(s_GameServ, u, "You don't have enough gold!"); + break; + case 3: + price = (2000 * p->level) + (p->exp / 10); + if (p->gold >= price) + { + notice(s_GameServ, u, "One defense boost coming right up!"); + p->inventory.incDefense(); + p->gold -= price; + } + else + notice(s_GameServ, u, "You don't have enough gold!"); + break; + case 4: + price = (2300 * p->level) + (p->exp / 10); + if (p->gold >= price) + { + notice(s_GameServ, u, "One HP Potion coming right up!"); + p->inventory.incHP(); + p->gold -= price; + } + else + notice(s_GameServ, u, "You don't have enough gold!"); + break; + default: + notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); + break; + } + } + else + { + notice(s_GameServ, u, "Improper Syntax."); + notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); + } +} void do_bank(char *u) { @@ -2695,16 +3283,24 @@ void do_bank(char *u) aClient *user; Player *p; - if (!cmd || !amount || (stricmp(cmd, "TRANSFER") == 0 && !nick)) + if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) { notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); + notice (s_GameServ, u, "BANK BALANCE"); return; } - else if (!is_playing(u) || !(user = find(u))) + + user = find(u); + if (!is_playing(user)) { notice(s_GameServ, u, "You must be playing to use the bank!"); return; } + else if (!isAlive(user->stats)) + { + notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); + return; + } else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) { notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); @@ -2713,7 +3309,11 @@ void do_bank(char *u) p = user->stats; - if (stricmp(cmd, "DEPOSIT") == 0) + if (stricmp(cmd, "BALANCE") == 0) + { + showBankBalance(u); + } + else if (stricmp(cmd, "DEPOSIT") == 0) { if (p->bank == 2000000000) { @@ -2728,17 +3328,20 @@ void do_bank(char *u) notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); p->gold -= (2000000000 - p->bank); p->bank = 2000000000; + showBankBalance(u); } else { notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); p->bank += p->gold; p->gold = 0; + showBankBalance(u); } } else if (stringtoint(amount) > p->gold) { notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); + showBankBalance(u); return; } else @@ -2749,12 +3352,14 @@ void do_bank(char *u) notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); p->gold -= (2000000000 - p->bank); p->bank = 2000000000; + showBankBalance(u); } else { notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); p->bank += stringtoint(amount); p->gold -= stringtoint(amount); + showBankBalance(u); } } } @@ -2763,6 +3368,7 @@ void do_bank(char *u) if (p->gold == 2000000000) { notice(s_GameServ, u, "You cannot carry any more gold, sire!"); + showBankBalance(u); return; } else if (stricmp(amount, "ALL") == 0) @@ -2773,17 +3379,20 @@ void do_bank(char *u) notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); p->bank -= (2000000000 - p->gold); p->gold = 2000000000; + showBankBalance(u); } else { notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); p->gold += p->bank; p->bank = 0; + showBankBalance(u); } } else if (stringtoint(amount) > p->bank) { notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); + showBankBalance(u); return; } else @@ -2795,12 +3404,14 @@ void do_bank(char *u) (2000000000 - p->gold)); p->bank -= (2000000000 - p->gold); p->gold = 2000000000; + showBankBalance(u); } else { notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); p->gold += stringtoint(amount); p->bank -= stringtoint(amount); + showBankBalance(u); } } } @@ -2810,26 +3421,41 @@ void do_bank(char *u) void do_master(char *u) { aClient *user; - if (!(user = find(u))) + user = find(u); + + if (!user) { notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); return; } - - if (is_fighting(u)) + else if (is_fighting(user)) { notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); return; } - else if (!is_playing(u)) + else if (!isAlive(user->stats)) + { + notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); + return; + } + else if (!is_playing(user)) { notice(s_GameServ, u, "You must be playing to see your master!"); return; } - else + + char *cmd = strtok(NULL, " "); + Player *p = user->stats; + long int need = 0; + + if (seenMaster(p)) + { + notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); + return; + } + + if (cmd != NULL) { - Player *p = user->stats; - long int need = 0; switch(p->level) { case 1: @@ -2872,24 +3498,51 @@ void do_master(char *u) default: need = p->exp + 1; // Unknown level... don't let them fight a fake master! break; - } + } + } + else + { + notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); + return; + } + + if (stricmp(cmd, "FIGHT") == 0) + { if (p->exp >= need) + { + setMaster(p); see_master(u); + } else notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); + return; + } + else if (stricmp(cmd, "QUESTION") == 0) + { + if (p->exp >= need) + notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); + else + notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); + + return; + } + else + { + notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); } } void see_master(char *u) { aClient *user; + if (!(user = find(u))) { notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); return; } - if (!is_fighting(u) && is_playing(u)) + if (!is_fighting(user) && is_playing(user)) { Player *p = user->stats; p->master = new Monster(masters[p->level - 1]); @@ -2897,3 +3550,305 @@ void see_master(char *u) display_monster(u); // Since master is the same structure, use this function } } + +void showBankBalance(const char *u) +{ + aClient *user; + Player *p; + + if (!(user = find(u))) + return; + + p = user->stats; + + if (!p) + return; + + notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); + +} + +void refreshall() +{ + ListNode *it; + Player *p; + + it = players.First(); + + while (it) + { + p = it->getData()->stats; + refresh(p); + it = it->Next(); + } +} + +void refresh(Player *p) +{ + if (!p) + return; + + if (p->hp < p->maxhp) + p->hp = p->maxhp; + p->forest_fights = forestfights; + p->player_fights = 3; + setAlive(p); + clearMaster(p); +} + +void do_refresh(char *u) +{ + char *nick = strtok(NULL, " "); + aClient *user; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); + #ifdef DEBUGMODE + log("Error: aClient not found: %s", u); + #endif + return; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, u, "You must be a %S admin to use this command!"); + return; + } + if (!nick) + { + notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); + return; + } + else if (stricmp(nick, "ALL") == 0) + { + notice(s_GameServ, u, "Refreshing everyone's stats!"); + refreshall(); + } + else if ((user = find(nick))) + { + if (is_playing(user)) + { + notice(s_GameServ, u, "Refreshing %s.", user->getNick()); + refresh(user->stats); + } + else + { + notice(s_GameServ, u, "%s is not playing.", user->getNick()); + } + } + else + { + notice(s_GameServ, u, "Nick %s not found.", nick); + return; + } +} + + +void resetall() +{ + ListNode *it; + Player *p; + + it = players.First(); + + while (it) + { + p = it->getData()->stats; + reset(p); + it = it->Next(); + } +} + +void reset(Player *p) +{ + if (!p) + return; + + p->reset(); +} + +void do_reset(char *u) +{ + char *nick = strtok(NULL, " "); + aClient *user; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); + #ifdef DEBUGMODE + log("Error: aClient not found: %s", u); + #endif + return; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, u, "You must be a %S admin to use this command!"); + return; + } + if (!nick) + { + notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); + return; + } + else if (stricmp(nick, "ALL") == 0) + { + notice(s_GameServ, u, "Resetting everyone's stats!"); + resetall(); + } + else if ((user = find(nick))) + { + if (is_playing(user)) + { + notice(s_GameServ, u, "Resetting %s.", user->getNick()); + reset(user->stats); + } + else + { + notice(s_GameServ, u, "%s is not playing.", user->getNick()); + } + } + else + { + notice(s_GameServ, u, "Nick %s not found.", nick); + return; + } +} + +void do_help(char *u) +{ + char *cmd = strtok(NULL, " "); + + display_help(u, cmd); +} + +void display_help(char *u, char *file) +{ + ifstream infile; + char *buf; + + if (!file) + { + infile.open("helpfiles/help"); + if (infile.fail()) + { + log("Error opening helpfiles/help"); + notice(s_GameServ, u, "Error opening helpfiles/help"); + return; + } + buf = new char[1024]; + while(infile.getline(buf, 1024)) + { + // Written this way, it will process %S in the helpfiles + // Instead of notice(s_GameServ, u, "%s", buf); + notice(s_GameServ, u, buf); + } + + // Minor recursion + aClient *user = find(u); + if (user && isAdmin(user)) + display_help(u, "admin_commands"); + } + else + { + char *filename; + filename = new char[strlen(file) + 11]; + strcpy(filename, "helpfiles/"); + strcat(filename, file); + + for (unsigned int x = 10; x < strlen(filename); x++) + filename[x] = tolower(filename[x]); + + infile.open(filename); + delete [] filename; + if (infile.fail()) + { + notice(s_GameServ, u, "No help for %s", file); + return; + } + buf = new char[1024]; + while(infile.getline(buf, 1024)) + { + // Written this way, it will process %S in the helpfiles + // Instead of notice(s_GameServ, u, "%s", buf); + notice(s_GameServ, u, buf); + } + } + infile.close(); + delete [] buf; +} + +void do_admin(char *u) +{ + aClient *user; + char *pass = strtok(NULL, " "); + + if (!(user = find(u))) + { + #ifdef DEBUGMODE + log("Error: aClient not found: %s", u); + #endif + notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); + return; + } + if (!pass) + { + notice(s_GameServ, u, "SYNTAX: ADMIN password"); + return; + } + + if (isAdmin(user)) + { + notice(s_GameServ, u, "You already have administrator privledges."); + return; + } + else if (strcmp(pass, adminpass) == 0) + { + notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); + setAdmin(user); + } + else + { + notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); + return; + } +} + +bool load_monsters() +{ + ifstream infile; + infile.open("monsters.dat"); + + char *buf; + + if (infile.fail()) + { + log("Error opening monsters.dat"); + return false; + } + init_monsters(); + buf = new char[2048]; + + for (int l = 0; l < REALLEVELS; l++) + { + for (int m = 0; m < MONSTERS;) + { + infile.getline(buf, 2048); + if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') + continue; + else + { + strcpy(monsters[l][m]->name, strtok(buf, "~")); + strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); + monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); + monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); + monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); + monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); + monsters[l][m]->hp = monsters[l][m]->maxhp; + strcpy(monsters[l][m]->death, strtok(NULL, "")); + m++; + } + } + } + delete [] buf; +return true; +}