X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/a5316c52125396d84910652402c16e39d7c3a7e2..03a4bdbb49d2cda4cae43ffecfb0db488bbc4e4d:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 7b11411..6a0d37a 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,29 @@ +Version 1.2.1 +* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1 + was messing things up - kain +* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain +* Added a timeout mechanism with two new config file options - kain + - If players are fighting, and the one who's turn it is times out, + they lose their turn. If they both timeout after that, + they are logged out. + - If players are not fighting (player fights), they are simply + logged out. +* Fixed a major bug causing a crash when players fought - kain +* The gameserv server now attempts 3 reconnects if disconnected - kain + Version 1.2.0 +* Took +devel out of the version reply in gameserv.cpp - kain +* Implemented a hashing algorithm for extremely fast searches through + the players and clients linked lists - kain & wcampbel +* Fixed some of the fight code - kain +* Added a logout command so you don't have to quit the IRC Network to + stop playing - kain +* Fixed a bug that was causing players not to be voiced on the forest + channel on P10 servers - kain +* Added a missing code segment to decrement the player fights per + day when you fight another player (reported by MaCbLiNd) - kain +* Fixed a bug that allowed the same player name to be registered any + number of times - kain * Fixed a problem in when players quit on a P10 server, the /msg gameserv list shows the irc nick as not NULL because it was only setting the regular nick and not the realnick - kain @@ -8,6 +33,7 @@ Version 1.2.0 Before it was held in limbo - kain * Fixed a bug in the fight command requiring you to use an irc nickname to fight (BugID 927789) - kain + Version 1.1.9 * Added 2 new config file directives (maxafightdistance and maxbfightdistance) These allow you to set limits on the distance (in levels) two players @@ -22,6 +48,7 @@ Version 1.1.9 by wassup). - wcampbel * Fixed a core in RUN if a client wasn't playing. - wcampbel * Added an option to specify the PID file in the config file. - kain + Version 1.1.8 * Missing directives now are identified for config files upon startup - kain * Added a --help option to the gameserv binary - kain @@ -40,6 +67,7 @@ Version 1.1.8 * Fixed a bug that caused the identify function to segfault. - kain * Fixed some P10 Functionality - kain * Merged in the Hybrid patch - wcampbel + Version 1.1.7 * Added P10 Functionality (ircu-2.10.11.x) * Created Monsters for level 8