X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/a51121e0324375475cd6d98a6a2b6088263a3b56..586cf4658294da7f3c274bf098ec94156abbd60d:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index 5ed0720..ae81092 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -3,6 +3,7 @@ #include "extern.h" #include "flags.h" #include "list.h" +#include "level.h" #include "sockhelp.h" #include @@ -22,17 +23,11 @@ using std::ios; #endif -// this will be hash.cpp start -// thank you wcampbel -unsigned long sHASH(const unsigned char *name); -unsigned long iHASH(const unsigned char *name); -List players[U_TABLE_SIZE]; -// this will be hash.cpp end - -Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS +List monsters[LEVELS]; // The new way to store monsters... Monster boss; // The boss monster + Monster *masters[LEVELS]; // A master for each level // Database functions @@ -61,7 +56,7 @@ bool check_password(char *name, char *plaintext); // Finds a password for the gi bool shuttingdown; bool timedOut(Player *p); -void updateTS(Player *p); +void updateTS(Player *p); void timeOutEvent(Player *p); bool is_playing(char *u); // True if the given nickname in the clients list is playing. @@ -93,7 +88,6 @@ void refreshall(); void updateTS(Player *p); void reset(Player *p); void init_masters(); -void init_monsters(); bool load_monsters(); void delete_monsters(); void delete_masters(); @@ -101,6 +95,7 @@ void delete_masters(); void do_admin(char *u); void do_attack(char *u); void do_bank(char *u); +void do_check(char *u); void do_fight(char *u); void do_heal(char *u); void do_help(char *u); @@ -111,6 +106,7 @@ void do_register(char *u); void do_list(char *u); void do_logout(char *u); void do_master(char *u); +void do_dragon(char *u); void do_play(char *u); void do_quitg(char *u); void do_reset(char *u); @@ -164,20 +160,6 @@ void gameserv(char *source, char *buf) log("Source: %s Command: %s", source, cmd); #endif - struct tm *tm; - time_t ti; - time(&ti); - tm = localtime(&ti); - - int curday = tm->tm_mday; - - if (curday != day) - { - refreshall(); - day = curday; - save_day(); // here i come to save the day! - } - if (strnicmp(cmd, "\1PING", 6) == 0) { char *ts; @@ -197,6 +179,8 @@ void gameserv(char *source, char *buf) do_fight(source); } else if (stricmp(cmd, "ATTACK") == 0) { do_attack(source); + } else if (stricmp(cmd, "CHECK") == 0) { + do_check(source); } else if (stricmp(cmd, "RUN") == 0) { do_run(source); } else if (stricmp(cmd, "USE") == 0) { @@ -207,6 +191,8 @@ void gameserv(char *source, char *buf) do_inventory(source); } else if (stricmp(cmd, "MASTER") == 0) { do_master(source); + } else if (stricmp(cmd, "DRAGON") == 0) { + do_dragon(source); } else if (stricmp(cmd, "STORE") == 0) { do_store(source); } else if (stricmp(cmd, "BANK") == 0) { @@ -223,6 +209,8 @@ void gameserv(char *source, char *buf) do_list(source); } else if (stricmp(cmd, "LOGOUT") == 0) { do_logout(source); + } else if (stricmp(cmd, "NEWS") == 0) { + do_news(source); } else if (stricmp(cmd, "REGISTER") == 0) { do_register(source); } else if (stricmp(cmd, "IDENTIFY") == 0) { @@ -315,6 +303,9 @@ void gameserv(char *source, char *buf) char *rest = strtok(NULL, ""); raw("%s", rest); } + } else if (stricmp(cmd, "PRINT") == 0) { + for (int x = 0; x < LEVELS; x++) + monsters[x].print(); #endif } else { aClient *user; @@ -401,6 +392,20 @@ void showstats(const char *u, const char *nick) space = spaces(strlen(buf), " "); notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); delete [] space; + Pouch *inv = &ni->stats->inventory; + + notice(s_GameServ, u, "Potions"); + sprintf(buf, "Healing: %d", inv->Healing()); + space = spaces(strlen(buf), " "); + notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf, + space, inv->HP()); + delete [] space; + + sprintf(buf, "Strength: %d", inv->Strength()); + space = spaces(strlen(buf), " "); + notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf, + space, inv->Defense()); + delete [] space; } else { @@ -573,9 +578,25 @@ char *strtok(char *str, const char *delim) } #endif +void do_check(char *u) +{ + int days, hours, minutes, seconds; + long complete; + complete = (lastrefresh + refreshperiod) - time(NULL); + days = complete / 86400; + hours = (complete % 86400) / 3600; + minutes = (complete % 86400) % 3600 / 60; + seconds = (complete % 86400) % 3600 % 60; + + notice(s_GameServ, u, "Time left to next refresh: %dd %dh %dm %ds", + days, hours, minutes, seconds); +} + void do_list(char *u) { aClient *user; + char *cmd = strtok(NULL, " "); + if (!(user = find(u))) { log("Fatal Error: Couldn't find %s in the client list", u); @@ -591,25 +612,29 @@ void do_list(char *u) ListNode *temp; bool header = false; + for (unsigned long x = 0; x < U_TABLE_SIZE; x++) { temp = players[x].First(); if (!players[x].isEmpty()) { - if (!header) - { - notice(s_GameServ, u, "People Playing:"); - header = true; - } while(temp) { - #ifdef P10 - notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), - temp->getData()->stats->name); - #else - notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), - temp->getData()->stats->name); - #endif + if (cmd || is_playing(temp->getData())) + { + if (!header) + { + notice(s_GameServ, u, "Players:"); + header = true; + } + #ifdef P10 + notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), + temp->getData()->stats->name); + #else + notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), + temp->getData()->stats->name); + #endif + } temp = temp->Next(); } @@ -783,6 +808,9 @@ void do_register(char *u) temp = players[hv].insertAtBack_RLN(user); temp->setPtr(user); // This is an extra step, but necessary for now + // Update the last login time + user->stats->lastlogin = time(NULL); + notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); log("Nickname %s registered player %s.", u, user->stats->name); @@ -858,7 +886,12 @@ void do_identify(char *u) setPlaying(user); // set the playing flag temp->setPtr(user); - notice(s_GameServ, u, "Password Accepted. Identified."); + + // Update the last login time + user->stats->lastlogin = time(NULL); + + notice(s_GameServ, u, "Password Accepted. Identified."); + showNews(u, todaysnews); } } @@ -915,7 +948,7 @@ void init_masters() strcpy(masters[0]->name, "Old Bones"); strcpy(masters[0]->weapon, "Dull Sword Cane"); - masters[0]->strength = 30; + masters[0]->strength = 32; masters[0]->gold = 0; masters[0]->exp = 0; masters[0]->maxhp = 35; @@ -924,7 +957,7 @@ void init_masters() strcpy(masters[1]->name, "Master Chang"); strcpy(masters[1]->weapon, "Nanchaku"); - masters[1]->strength = 45; + masters[1]->strength = 48; masters[1]->gold = 0; masters[1]->exp = 0; masters[1]->maxhp = 51; @@ -933,7 +966,7 @@ void init_masters() strcpy(masters[2]->name, "Chuck Norris"); strcpy(masters[2]->weapon, "Ranger Kick"); - masters[2]->strength = 83; + masters[2]->strength = 88; masters[2]->gold = 0; masters[2]->exp = 0; masters[2]->maxhp = 100; @@ -943,7 +976,7 @@ void init_masters() strcpy(masters[3]->name, "Mr. Miagi"); strcpy(masters[3]->weapon, "Petrified Bonsai"); - masters[3]->strength = 159; + masters[3]->strength = 169; masters[3]->gold = 0; masters[3]->exp = 0; masters[3]->maxhp = 165; @@ -952,7 +985,7 @@ void init_masters() strcpy(masters[4]->name, "Jackie Chan"); strcpy(masters[4]->weapon, "Kung Fu Kick"); - masters[4]->strength = 260; + masters[4]->strength = 275; masters[4]->gold = 0; masters[4]->exp = 0; masters[4]->maxhp = 232; @@ -961,7 +994,7 @@ void init_masters() strcpy(masters[5]->name, "Jet Li"); strcpy(masters[5]->weapon, "Motorcycle"); - masters[5]->strength = 325; + masters[5]->strength = 347; masters[5]->gold = 0; masters[5]->exp = 0; masters[5]->maxhp = 504; @@ -971,7 +1004,7 @@ void init_masters() strcpy(masters[6]->name, "Muhammad Ali"); strcpy(masters[6]->weapon, "Quick Jab"); - masters[6]->strength = 380; + masters[6]->strength = 515; masters[6]->gold = 0; masters[6]->exp = 0; masters[6]->maxhp = 1078; @@ -980,7 +1013,7 @@ void init_masters() strcpy(masters[7]->name, "Li Mu Bai"); strcpy(masters[7]->weapon, "Green Destiny"); - masters[7]->strength = 462; + masters[7]->strength = 655; masters[7]->gold = 0; masters[7]->exp = 0; masters[7]->maxhp = 2207; @@ -990,7 +1023,7 @@ void init_masters() strcpy(masters[8]->name, "Jimmy Wang Yu"); strcpy(masters[8]->weapon, "Flying Guillotine"); - masters[8]->strength = 511; + masters[8]->strength = 819; masters[8]->gold = 0; masters[8]->exp = 0; masters[8]->maxhp = 2780; @@ -999,7 +1032,7 @@ void init_masters() strcpy(masters[9]->name, "Wong Fei Hung"); strcpy(masters[9]->weapon, "Drunken Boxing"); - masters[9]->strength = 618; + masters[9]->strength = 1014; masters[9]->gold = 0; masters[9]->exp = 0; masters[9]->maxhp = 3046; @@ -1008,7 +1041,7 @@ void init_masters() strcpy(masters[10]->name, "Bruce Lee"); strcpy(masters[10]->weapon, "Fists of fury"); - masters[10]->strength = 725; + masters[10]->strength = 1286; masters[10]->gold = 0; masters[10]->exp = 0; masters[10]->maxhp = 3988; @@ -1016,25 +1049,10 @@ void init_masters() strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); } -void init_monsters() -{ - #ifdef DEBUGMODE - log("Calling delete_monsters"); - #endif - - delete_monsters(); - - for (int x = 0; x < LEVELS; x++) - for (int y = 0; y < MONSTERS; y++) - monsters[x][y] = new Monster(); -} - void delete_monsters() { for (int x = 0; x < LEVELS; x++) - for (int y = 0; y < MONSTERS; y++) - if (monsters[x][y]) - delete monsters[x][y]; + monsters[x].deleteNodes(); } void delete_masters() @@ -1220,19 +1238,21 @@ void do_fight(char *u) { notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); } -/* - * Offline fighting not implemented yet. - * else if (!(fight = finduser(nick))) - * { - * ni->stats->battle = battle; - * battle->battle = ni; - * ni->yourturn = 1; - * battle->yourturn = 0; - * notice(s_GameServ, u, "You decide to fight %s while they're not online!", - * battle->stats->name); - * display_players(u); - * } - */ + +/* offline fighting not available yet + else if (!(fight = finduser(nick))) + { + ni->stats->battle = battle; + battle->battle = ni; + setYourTurn(ni->stats); + clearYourTurn(battle->stats); + + notice(s_GameServ, u, "You decide to fight %s while they're "\ + "not in the realm!", + battle->stats->name); + display_players(u); + } +*/ else if (stricmp(ni->stats->name, battle->stats->name) == 0) { notice(s_GameServ, u, "Are you trying to commit suicide!?"); @@ -1326,19 +1346,35 @@ void do_use(char *u) p = &user->stats->inventory; - if (stricmp(item, "HEALTH") == 0) + if (stricmp(item, "HEALING") == 0) { if (p->Healing() <= 0) { - notice(s_GameServ, u, "You are out of Health Potions!"); + notice(s_GameServ, u, "You are out of Healing Potions!"); return; } - int oldhealth = user->stats->hp; + int oldhealing = user->stats->hp; + user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; + if (user->stats->hp - user->stats->maxhp >= 100) + { + user->stats->hp = user->stats->maxhp + 100; + + if (oldhealing >= (user->stats->maxhp + 100)) + { + notice(s_GameServ, u, "You cannot hold anymore HP!"); + return; + } + } + notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); notice(s_GameServ, u, "Rejuvination spreads throughout your body."); - user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; - notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth); + notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing); p->decHealing(); + if (player_fight(user)) + { + notice(s_GameServ, user->stats->battle->getNick(), + "%s has used a healing potion!"); + } } else if (stricmp(item, "STRENGTH") == 0) { @@ -1353,6 +1389,11 @@ void do_use(char *u) user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); p->decStrength(); + if (player_fight(user)) + { + notice(s_GameServ, user->stats->battle->getNick(), + "%s has used a strength potion!"); + } } else if (stricmp(item, "DEFENSE") == 0) { @@ -1367,6 +1408,11 @@ void do_use(char *u) user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); p->decDefense(); + if (player_fight(user)) + { + notice(s_GameServ, user->stats->battle->getNick(), + "%s has used a defense potion!"); + } } else if (stricmp(item, "HP") == 0) { @@ -1382,10 +1428,15 @@ void do_use(char *u) notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); p->decHP(); + if (player_fight(user)) + { + notice(s_GameServ, user->stats->battle->getNick(), + "%s has used a HP potion!"); + } } else { - notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}"); + notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}"); return; } @@ -1497,6 +1548,7 @@ void end_turn(aClient *user) "of your experience!"); user->stats->gold = 0; user->stats->exp -= (long int)(user->stats->exp * .10); + user->stats->hp = 0; user->stats->fight = NULL; clearAlive(user->stats); goto endturn; @@ -1604,7 +1656,12 @@ void do_attack(char *u) if (hit >= fight->hp) { if (master_fight(ni)) + { notice(s_GameServ, u, "You have bested %s!", fight->name); + addNews(todaysnews, "%s has bested %s and moved "\ + "to level %d", ni->stats->name, fight->name, + (ni->stats->level + 1)); + } else notice(s_GameServ, u, "You have killed %s!", fight->name); @@ -1616,12 +1673,13 @@ void do_attack(char *u) // then set your exp to 2bil. (2 billion max)... otherwise add them. // This could be a problem with overflowing out of the sign bit. // Unsigned long int maybe? Leave it for now. - ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : - ni->stats->exp + fight->exp); - - ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : - ni->stats->gold + fight->gold); + ni->stats->exp += fight->exp; + if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) + ni->stats->exp = 2000000000; + ni->stats->gold += fight->gold; + if (ni->stats->gold < 0 || ni->stats->gold > 2000000000) + ni->stats->gold = 2000000000; if (master_fight(ni)) { @@ -1630,7 +1688,6 @@ void do_attack(char *u) strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); // Increase your level - ni->stats->level++; // Increase your maximum hit points ni->stats->maxhp += hpbonus[ni->stats->level - 1]; @@ -1644,6 +1701,8 @@ void do_attack(char *u) // Add to your defensive power ni->stats->defense += defbonus[ni->stats->level - 1]; + ni->stats->level++; + // Clear the pointer for your master ni->stats->master = NULL; } @@ -1674,8 +1733,11 @@ void do_attack(char *u) notice(s_GameServ, u, "You have been killed by %s!", fight->name); notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ "of your experience!"); + addNews(todaysnews, "%s has been killed by %s!", + ni->stats->name, fight->name); ni->stats->gold = 0; ni->stats->exp -= (long int)(ni->stats->exp * .10); + ni->stats->hp = 0; ni->stats->fight = NULL; clearAlive(ni->stats); return; @@ -1684,6 +1746,8 @@ void do_attack(char *u) { notice(s_GameServ, u, "%s has bested you! You will have to wait "\ "until tomorrow to try again", ni->stats->master->name); + addNews(todaysnews, "%s tried to best %s and failed!", + ni->stats->name, fight->name); ni->stats->fight = NULL; ni->stats->master = NULL; return; @@ -1799,18 +1863,13 @@ void do_attack(char *u) notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ "%d damage!", ni->stats->name, weapons[ni->stats->weapon], hit); - clearYourTurn(ni->stats); - setYourTurn(battle->stats); - display_players(battle); } else { notice(s_GameServ, u, "You miss %s completely!", battle->stats->name); notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); - clearYourTurn(ni->stats); - setYourTurn(battle->stats); - display_players(battle); } + if (hit >= battle->stats->hp) { notice(s_GameServ, u, "You have killed %s!", battle->stats->name); @@ -1821,16 +1880,11 @@ void do_attack(char *u) battle->stats->hp = 0; clearAlive(battle->stats); - if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) - { - ni->stats->exp += (long int)(battle->stats->exp * .10); - battle->stats->exp -= (long int)(battle->stats->exp * .10); - } - else - { - battle->stats->exp -= (long int)(battle->stats->exp * .10); + ni->stats->exp += (long int)(battle->stats->exp * .10); + battle->stats->exp -= (long int)(battle->stats->exp * .10); + + if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) ni->stats->exp = 2000000000; - } if (2000000000 - ni->stats->gold > battle->stats->gold) { @@ -1852,6 +1906,9 @@ void do_attack(char *u) ni->stats->gold = 2000000000; } + + clearYourTurn(ni->stats); + clearYourTurn(battle->stats); battle->stats->battle = NULL; ni->stats->battle = NULL; return; @@ -1862,9 +1919,9 @@ void do_attack(char *u) battle->stats->hp -= hit; clearYourTurn(ni->stats); setYourTurn(battle->stats); + display_players(battle); notice(s_GameServ, u, "Please wait while %s decides what to do!", battle->stats->name); - return; } } @@ -2041,7 +2098,8 @@ int save_gs_dbase() << it->armor << ' ' << it->weapon << ' ' << it->forest_fights << ' ' << it->player_fights << ' ' << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() - << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; + << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() + << ' ' << it->lastlogin << endl; ptr = ptr->Next(); } } @@ -2065,6 +2123,19 @@ int load_gs_dbase() return 0; } + for (int x = 0; x < U_TABLE_SIZE; x++) + { + ListNode *tempNode; + tempNode = players[x].First(); + while (tempNode) + { + if (tempNode->getData()->stats->client) + logout(tempNode->getData()->stats->client); + tempNode = tempNode->Next(); + } + players[x].deleteNodes(); + } + while (infile.getline(buf, 1024, '\n')) { temp = new aClient; @@ -2112,6 +2183,13 @@ int load_gs_dbase() tempname = strtok(NULL, " "); if (tempname) p->inventory.setHP(stringtoint(tempname)); + + tempname = strtok(NULL, " "); + if (tempname) + p->lastlogin = stringtoint(tempname); + else + p->lastlogin = time(NULL); + unsigned long hv = iHASH((unsigned char *) temp->stats->name); temp->stats->client = NULL; @@ -2407,6 +2485,7 @@ void do_tavern(char *u) aClient *user; Player *p; + if (!(user = find(u))) { notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); @@ -2442,19 +2521,21 @@ void do_tavern(char *u) } else if (stricmp(cmd, "LIST") == 0) { - notice(s_GameServ, u, "Here is a list of what we have to offer:"); - notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); - notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); - notice(s_GameServ, u, "By something will ya!"); + notice(s_GameServ, u, "Here is a list of what we have to offer:"); + notice(s_GameServ, u, "1. Healing Potions for %ld Gold", + 1000 * p->level * 4); + notice(s_GameServ, u, "2. Strength Potions for %ld Gold", + 2500 * p->level * 4); + notice(s_GameServ, u, "3. Defense Potions for %ld Gold", + 3000 * p->level * 4); + notice(s_GameServ, u, "4. HP Potions for %ld Gold", + 2000 * p->level * 4); + notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); + notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); } else if (stricmp(cmd, "BUY") == 0) { char *chnum = strtok(NULL, " "); - int num = stringtoint(chnum); if (!chnum) { @@ -2462,14 +2543,20 @@ void do_tavern(char *u) notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); return; } + int num = stringtoint(chnum); + if (num < 1 || num > 4) { notice(s_GameServ, u, "Invalid Choice!"); notice(s_GameServ, u, "Here is a list of what we have to offer:"); - notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "1. Healing Potions for %ld Gold", + 1000 * p->level * 4); + notice(s_GameServ, u, "2. Strength Potions for %ld Gold", + 2500 * p->level * 4); + notice(s_GameServ, u, "3. Defense Potions for %ld Gold", + 3000 * p->level * 4); + notice(s_GameServ, u, "4. HP Potions for %ld Gold", + 2000 * p->level * 4); notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); return; @@ -2477,7 +2564,7 @@ void do_tavern(char *u) switch(num) { case 1: - price = (100 * p->level) + (p->exp / 10); + price = (1000 * p->level * 4); if (p->gold >= price) { notice(s_GameServ, u, "One healing potion coming right up!"); @@ -2488,7 +2575,7 @@ void do_tavern(char *u) notice(s_GameServ, u, "You don't have enough gold!"); break; case 2: - price = (205 * p->level) + (p->exp / 10); + price = 2500 * p->level * 4; if (p->gold >= price) { notice(s_GameServ, u, "One strength boost coming right up!"); @@ -2499,7 +2586,7 @@ void do_tavern(char *u) notice(s_GameServ, u, "You don't have enough gold!"); break; case 3: - price = (200 * p->level) + (p->exp / 10); + price = 3000 * p->level * 4; if (p->gold >= price) { notice(s_GameServ, u, "One defense boost coming right up!"); @@ -2510,7 +2597,7 @@ void do_tavern(char *u) notice(s_GameServ, u, "You don't have enough gold!"); break; case 4: - price = (230 * p->level) + (p->exp / 10); + price = 3000 * p->level * 4; if (p->gold >= price) { notice(s_GameServ, u, "One HP Potion coming right up!"); @@ -2587,7 +2674,12 @@ void do_bank(char *u) notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); return; } - + if (stringtoint(amount) < 0) + { + notice(s_GameServ, u, "Sorry. This bank is not licensed "\ + "to handle such sums of cash, noble Lord."); + return; + } p = user->stats; if (stricmp(cmd, "DEPOSIT") == 0) @@ -2695,6 +2787,69 @@ void do_bank(char *u) } +void do_dragon(char *u) +{ + aClient *user; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); + return; + } + else if (isIgnore(user)) + { + #ifdef DEBUGMODE + log("Ignoring %s.", user->getNick()); + #endif + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to fight the dragon!"); + return; + } + else if (is_fighting(user)) + { + notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); + return; + } + else if (!isAlive(user->stats)) + { + notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); + return; + } + else if (user->stats->level < REALLEVELS) + { + notice(s_GameServ, u, "You fool! Only those strong enough "\ + "to vanquish any foe should DARE fight the dragon!"); + notice(s_GameServ, u, "To put it in terms you can understand: "\ + "You are too weak. You must be Level %d!", REALLEVELS); + return; + } + + updateTS(user->stats); + + Player *p = user->stats; + p->fight = new Monster(&boss); + notice(s_GameServ, u, "You approach the dragon's lair cautiously."); + notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ + "deep, red fog rolls in. The air is filled with the "\ + "heated mist of deadly fire from beyond the cave "\ + "entrance."); + notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ + "your %s, and venture into the hot, dark cave. "\ + "You are surprised at the angle of descent as you climb "\ + "lower and lower, deeper into the dragon's den."); + notice(s_GameServ, u, "You come to the end of the cave to find "\ + "a tooth. It is a large tooth... bigger than your torso."\ + " Suddenly the darkness lifts from the gleam of an eye "\ + " staring into your soul! The eye is large... HUGE!"); + notice(s_GameServ, u, "Just then you notice the eye begin to "\ + "glare orange! The tooth is moving... but it is still too "\ + "dark for you to make out.... THE DRAGON! You see it!"); + display_monster(u); +} + void do_master(char *u) { aClient *user; @@ -2745,41 +2900,43 @@ void do_master(char *u) switch(p->level) { case 1: - need = 100; + need = 200; break; case 2: - need = 400; + need = 800; break; case 3: - need = 1000; + need = 2000; break; case 4: - need = 4000; + need = 8000; break; case 5: - need = 10000; + need = 20000; break; case 6: - need = 40000; + need = 80000; break; case 7: - need = 100000; + need = 200000; break; case 8: - need = 400000; + need = 800000; break; case 9: - need = 1000000; + need = 2000000; break; case 10: - need = 4000000; + need = 8000000; break; case 11: - need = 10000000; + need = 20000000; break; - case 12: + + case REALLEVELS: need = p->exp + 1; - notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!"); + notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); + return; break; default: need = p->exp + 1; // Unknown level... don't let them fight a fake master! @@ -2965,10 +3122,15 @@ void resetall() void reset(Player *p) { + char *myname; + myname = new char[strlen(p->name)]; + strcpy(myname, p->name); if (!p) return; p->reset(); + strcpy(p->name, myname); + delete [] myname; } void updateTS(Player *p) @@ -3124,7 +3286,7 @@ void do_reset(char *u) notice(s_GameServ, u, "Resetting everyone's stats!"); resetall(); } - else if ((user = findbyrealnick(nick))) + else if ((user = findplayer(nick))) { if (is_playing(user)) { @@ -3137,11 +3299,8 @@ void do_reset(char *u) } else { - #ifdef P10 - notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); - #else - notice(s_GameServ, u, "%s is not playing.", user->getNick()); - #endif + notice(s_GameServ, u, "Resetting %s", user->stats->name); + reset(user->stats); } } else @@ -3256,76 +3415,51 @@ void do_admin(char *u) bool load_monsters() { + char *filename; ifstream infile; - infile.open("monsters.dat"); - char *buf; + buf = new char[2048]; - if (infile.fail()) + for (int level = 1; level <= LEVELS; level++) + { + filename = new char[256]; + sprintf(filename, "monsters/level%d.dat", level); + infile.open(filename); + + if (!infile) { - log("Error opening monsters.dat"); + log("Error opening %s", filename); return false; } - init_monsters(); - buf = new char[2048]; #ifdef DEBUGMODE - log("Loading monsters from monsters.dat"); + log("Loading monsters from %s", filename); #endif - for (int l = 0; l < REALLEVELS; l++) - { - for (int m = 0; m < MONSTERS;) + while (infile.getline(buf, 2048)) { - infile.getline(buf, 2048); + if (buf[0] == '^') + break; if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') continue; - else - { - strcpy(monsters[l][m]->name, strtok(buf, "~")); - strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); - monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); - monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); - monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); - monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); - monsters[l][m]->hp = monsters[l][m]->maxhp; - strcpy(monsters[l][m]->death, strtok(NULL, "")); - m++; - } + Monster *temp; + temp = new Monster; + + strcpy(temp->name, strtok(buf, "~")); + strcpy(temp->weapon, strtok(NULL, "~")); + temp->strength = stringtoint(strtok(NULL, "~")); + temp->gold = stringtoint(strtok(NULL, "~")); + temp->exp = stringtoint(strtok(NULL, "~")); + temp->maxhp = stringtoint(strtok(NULL, "~")); + temp->hp = temp->maxhp; + strcpy(temp->death, strtok(NULL, "~")); + + monsters[level - 1].insertAtBack_RLN(temp); + delete temp; } + delete [] filename; + infile.close(); } delete [] buf; return true; } - -// this will be hash.cpp start -// thank you wcampbel -unsigned long sHASH(const unsigned char *name) -{ - unsigned long h = 0, g; - - while (*name) - { - h = (h << 4) + (*name++); // Case sensitive for numerics - if ((g = (h & 0xF0000000))) - h ^= g >> 24; - h &= ~g; - } - return h % U_TABLE_SIZE; -} - -unsigned long iHASH(const unsigned char *name) -{ - unsigned long h = 0, g; - - while (*name) - { - h = (h << 4) + tolower(*name++); - if ((g = (h & 0xF0000000))) - h ^= g >> 24; - h &= ~g; - } - return h % U_TABLE_SIZE; -} - -// this will be hash.cpp end