X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/a3017ab1ff5714f9f8b0f10197f1d5677993a037..65444e11102d8e7e22a22f53a1a2d0068679010d:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 2b39460..b1cc96b 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,6 +1,231 @@ +Version 1.3.3 +* Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz) +* Removed the timestamp update from the following commands if the player is fighting: + STATS, Inventory, and equip - Kain +* Added a parameter to the USE command that allows you to specify how many items to + use at once - Kain +* Really cleaned up the client/player list code. Converted it all to STL lists and changed + the players[] list to be a list type instead of list - Kain +* Added PTLink as an officially supported IRCD, although it should have worked with hybrid - Kain +* Fixed a memory leak when a player quits - Kain +* Fixed a bug that would allow a player to quit the network while fighting the dragon, + come back and fight a monster, and would become the new dragon - Kain (thanks Mauritz) +* Restricted character names to alphanumeric characters only - Kain (thanks Mauritz) +* Added a fair fight checker which won't allow people who can kill others with one hit + to even challenge other players - Kain (thanks Mauritz) +* Fixed a bug that would delete a user upon reset or defeating the dragon - Kain +* Fixed a compile bug for some operating systems in c_forest.cpp - Kain (thanks Mauritz) +* Fixed a bug that occured when a player defeated another player and gameserv /noticed the channel + with the wrong name - Kain +* Added a php directory to the source folder which contains a script for parsing the players.dat + file and put all the data into a mySQL database - Kain +Version 1.3.2 +* Fixed a bug which allowed a player to run from the dragon, then fight a monster from the + forest and win the dragon fight - Kain (thanks Kit) +* Fixed a bug causing the player to be given the item with id 3001 (stick by default) every + time they time out - Kain +* Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not + to work - Kain (thanks vroomfondel) +* Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the + admin flag - Kain (thanks vroomfondel) +* Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or + /msg gameserv set nick action - Kain (thanks vroomfondel) +* Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort + instead of returning the last item added - Kain +* Made gameserv automatically equip the Stick and Clothes on register - Kain +* Added a parameter to the TAVERN BUY function that allows you to specify how many + items to buy - Kain (Thanks Kit) +* Fixed the Player class data to be much more encapsulated. Now, in the code, all access to + the data members is through a function - Kain +Version 1.3.1 +* Added most of the monsters submitted as suggestions from the forums - Kain + (Thanks DjSlash and CaliMonk) +* Implemented DrLnet's Player Fight Notification mod - Kain +* Added a config file directive NUMROLLOVERFIGHTS which is the number of forest fights that + roll over every ROLLOVERPERIOD - kain (Thanks thelizno) +* Added a config file directive ROLLOVERFORESTFIGHTS which will allow you to keep the forest + fights from the previous day - kain (Thanks thelizno) +* Added a config file directive ROLLOVERPERIOD which will allow you to specify a period of time + to rollover the forest fights - kain (Thanks thelizno) +* Added a config file directive MAXFORESTFIGHTS which allows you to specify a maximum amount of + forest fights a player can roll over - kain (Thanks thelizno) +* Changed the percentage of potions found to be 1% - Kain +* Fixed the reset function to make sure it adds the proper inventory - Kain +* Fixed a bug causing the gsident config file directive to be ignored on + UnrealIRCD - Kain (Thanks tsukasa) +* Fixed a bug causing players to be shown their own inventory when someone + else requested their stats - Kain (Thanks thelizno) +* Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno) +* Fixed a bug causing a crash on /msg GameServ equip - Kain (Thanks thelizno) +* Fixed a bug causing nothing to happen 2% of the time when you search the forest. This was + supposed to be when you find a potion, but it wasn't added since the new Item system. - Kain + (Thanks Tsukasa) +* Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point + away instead of add 185 - kain (Thanks Tsukasa) +* Fixed a bug causing the amount of gold when you find a sack of gold to be calculated + really low - kain + +Version 1.3.0 +* Added a new config file directive "localhost" to specify an address to bind to - kain +* Added a new config file directive for maximum number of items a player + can carry - kain +* Added www.gameserv.us website to the startup banner +* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain +* Added a new config file directive for the master item data file - kain + +Version 1.2.6 +* Implemented the new dragon/boss system as suggested by Tsukasa: + Whenever someone beats the dragon, their player is placed in the Dragon's spot + guarding the lair. All other attempts to fight the dragon will cause a duel + between your old character and the challenger. You essentially become the new + dragon, but the old character's name gets a DRAGON- next to it. You are also + now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea +* Changed the way the sacks of gold and extra experience point forest + events were calculated. It is now just as if you killed a monster + and didn't have to fight - kain +* Fixed the socket code to allow for hostnames to be put in the + gameserv.conf for remoteserver instead of just IP addresses - kain +* Added capability for GameServ to identify with NickServ on connection - thank you + Tsukasa and watever +* Added a /msg GameServ SET command with various options - kain + +Version 1.2.5 +* All level master data is now being stored in data/masters.dat - kain +* Added a new config file directive that allows you to specify whether or + not you want gameserv to send notices to the channel every time it + writes the player database - kain +* Some under the scenes changes have been made with the way players' and + monsters' names, weapons, and death phrases are being stored which + should make for less memory leakage and minimized overall memory + usage - kain +* Fixed a minor bug where gameserv was not notifying of a syntax error in + /msg gameserv store buy x x - kain (thank you wolfgar) + +Version 1.2.4 +* Monsters are completely generated except for the names, weapons, and + death cries. A range is set for each level's strength, gold, exp, and + hp, and a new monster is generated at random during every forest + search. This makes for a more unique gaming experience at the expense + of some cpu time on random number generations - kain & wolfgar +* The structure for holding monsters is now different. Monsters are all + stored in the monsters subdirectory in levelx.dat files where x is + the level 1 through 12. This will allow for an arbitrary amount of + monsters per level - kain & wolfgar +* Every time a new news item is added, GameServ announces it in the forest + channel - kain +* Added a notice to the forest channel that the player data was + saved - kain +* Fixed some things with the upper limts of money and experience - kain +* Changed the command LIST so it only lists people who are playing. + To get a full list, use LIST ALL - kain +* Added two new config file options which allow you to specify how + long to wait before deleting level 1 and other levels' accounts + separately - kain +* Added a new command CHECK which will display the amount of time until + the next refresh - kain +* Added a new config option to specify a refresh period in seconds. + Now you can specify how often you want the players to be given + new forest fights, etc... - kain +* Fixed bug causing negative funds to be deposited into an account + (bugID 966653) (thank you Jono H - xjono) +* Fixed a bug causing players to be duplicated on /msg gameserv + load - kain +* Added Ultimate2.8.x support - kain +* Healing potions can only add up to 100 over your max HP now - kain +* Changed the logic for the wishing well forest event. It now adds back + a forest fight if you were broke - kain +* Fixed a bug causing the wrong bonuses to be added when a level was + gained, and none to be added on the last level - kain +* Added daily news with automatic additions when you gain a level, + unsuccessfully best your master, kill someone, or are killed - kain + +Version 1.2.3 +* Took experience out of calculating the cost of potions - kain +* Added even more strength to masters (your defense bonus for each level) + to try to even out the fight - kain +* Added more strength to monsters past level 7 and changed the masters' + stats accordingly - kain +* Changed the fountain forest event to not take a forest fight if your + HP is at max - kain +* Added more experience per monster past level 7 - kain +* Added a new forest event (find a potion) each potion has a 1/5 chance + of being the one you found, and you have a 2% chance of incurring + this forest event - kain +* Added notification that a player used a potion during a fight to the + player they are fighting - kain +* Added potions to the stats command - kain +* Made the code a bit less dependent on 12 levels - kain +* Added a new parameter to the list command that allows listing only + those that are online and playing - kain +* Added a new command "Dragon" which lets you fight the end boss - kain +* Doubled the required experience for fighting masters - kain +* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when + you're dead (thanks Ricky-S) - kain +* Fixed a divide by 0 bug that occurred when you attacked, but had no + weapon (BugID 946043) (thank you NOTevil) - kain +* Fixed a logic error allowing players to bank during a fight - kain +* Added more gold per monster above level 4 - kain + +Version 1.2.2 +* Fixed a logical error causing the ListenOnCF flag to only work in P10 + servers - kain +* Fixed the store command to display syntax on improper sequence of + commands (thanks damaged) - kain +* Added monsters for levels 10, 11, and 12 (created by damaged, edited + by kain) - kain +* Made the masters stats match the next level's monsters' stats a lot + closer - kain +* Fixed a bug that crashed gameserv on /msg gameserv master - kain +* Made welcomemsg an optional config file option. If commented out + or deleted, gameserv will not send the welcome message + (requested by zshack)- kain +* Made the ignoreservers config file option work for Unreal - kain +* Fixed a minor logical problem that was causing players to be mugged + for 0 gold when they were either dead or had no gold on hand and + they timed out (thanks Rehm) - kain +* Fixed the bug not allowing different config files to be used - kain +* Added an optional config file directive BOPER which makes + gameserv become an oper on the network - kain +* Added an optional config file directive USEPRIVMSG which makes + gameserv use /msg instead of /notice - kain +* Made the ignoreservers config file option work for bahamut - kain +* Fixed an error in do_register that was not adding the client to the + players list correctly, causing newly registered players to be + locked out of identifying until the next gameserv restart - kain +* Fixed an error that crashed GameServ if you tried to fight a player + lower than the configured level - kain +* Reduced the effect of potions since the price is down - kain +* Reduced the price of potions significantly - kain +* Added a few timeout events if you're not in a fight - kain + Version 1.2.1 -* Took +devel out of the version reply in gameserv.cpp - kain +* Included a crontab script in all new distros now - kain +* Added a new flag that tells wether a person is playing instead of + relying solely on pointers - kain +* Added a mechanism to ignore on a nick to nick basis, and implemented + code to auto-ignore nicks on certain servers - kain +* Changed the HASH command to iHASH (case insensitive) and sHASH (case + sensitive) - kain +* Gameserv no longer opers - kain +* New config file directive: listenonc_forest... see + gameserv.example.conf - kain +* Fixed a bug in identify that was causing players to be shown as not + playing (after the change in functions) - kain +* Fixed up the is_playing boolean function to be more strict - kain +* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1 + was messing things up - kain +* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain +* Added a timeout mechanism with two new config file options - kain + - If players are fighting, and the one who's turn it is times out, + they lose their turn. If they both timeout after that, + they are logged out. + - If players are not fighting (player fights), they are simply + logged out. +* Fixed a major bug causing a crash when players fought - kain +* The gameserv server now attempts 3 reconnects if disconnected - kain + Version 1.2.0 +* Took +devel out of the version reply in gameserv.cpp - kain * Implemented a hashing algorithm for extremely fast searches through the players and clients linked lists - kain & wcampbel * Fixed some of the fight code - kain @@ -21,6 +246,7 @@ Version 1.2.0 Before it was held in limbo - kain * Fixed a bug in the fight command requiring you to use an irc nickname to fight (BugID 927789) - kain + Version 1.1.9 * Added 2 new config file directives (maxafightdistance and maxbfightdistance) These allow you to set limits on the distance (in levels) two players @@ -35,6 +261,7 @@ Version 1.1.9 by wassup). - wcampbel * Fixed a core in RUN if a client wasn't playing. - wcampbel * Added an option to specify the PID file in the config file. - kain + Version 1.1.8 * Missing directives now are identified for config files upon startup - kain * Added a --help option to the gameserv binary - kain @@ -53,6 +280,7 @@ Version 1.1.8 * Fixed a bug that caused the identify function to segfault. - kain * Fixed some P10 Functionality - kain * Merged in the Hybrid patch - wcampbel + Version 1.1.7 * Added P10 Functionality (ircu-2.10.11.x) * Created Monsters for level 8