X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/9f8c2accae45b8dcb8c4e26009230c5e87ed53b5..c7bceafda9c7c1045b398d8454a0a2ed0fbd9170:/gameserv/player.cpp diff --git a/gameserv/player.cpp b/gameserv/player.cpp index 763755b..76cc134 100644 --- a/gameserv/player.cpp +++ b/gameserv/player.cpp @@ -1,182 +1,209 @@ +#include "item.h" #include "player.h" #include "pouch.h" #include "extern.h" #include "flags.h" -#include + +#include #include +#if defined(HAVE_CRYPT_H) + +#include + +#elif defined(HAVE_UNISTD_H) + +#include + +#endif + +using namespace std; + void Player::reset() { - memset(name, 0, 255); - memset(password, 0, 255); - - exp = 1; - gold = 0; - bank = 500; - hp = 10; - maxhp = 10; - strength = 0; - defense = 0; - armor = 1; - weapon = 1; - level = 1; - forest_fights = forestfights; - player_fights = 3; - fight = NULL; - master = NULL; - battle = NULL; - flags = 0; - setAlive(this); - inventory.reset(); + exp = 1; + gold = 0; + bank = 500; + hp = 10; + maxhp = 10; + strength = 0; + defense = 0; + arm = 1; + wea = 1; + level = 1; + forest_fights = forestfights; + player_fights = 3; + fight = NULL; + master = NULL; + battle = NULL; + flags = 0; + lastcommand = 0; + lastlogin = 0; + setAlive(this); + inventory->clear(); } -Player::Player(aClient *user) +Player::Player() { - - name = new char[256]; - password = new char[256]; - - if (user) - { - setData(user->stats); - strcpy(name, user->getNick()); - } - else - setData(NULL); - - #ifdef DEBUGMODE - log("New Player: %s", name); - #endif + inventory = new pouch(); + setData(NULL); + +#ifdef DEBUGMODE + log("New Player: %s", name.c_str()); +#endif } Player::Player(char *n) { - name = new char[256]; - password = new char[256]; - - reset(); // Set defaults - - strcpy(name, n); + inventory = new pouch(); + reset(); // Set defaults + + name = n; + +#ifdef DEBUGMODE + log("New Player: %s", name.c_str()); +#endif +} - log("New Player: %s", name); +Player::Player(string n) +{ + inventory = new pouch(); + reset(); + name = n; +#ifdef DEBUGMODE + log("New Player: %s", name.c_str()); +#endif } Player::~Player() { - #ifdef DEBUGMODE - char *output; - output = new char[strlen(name) + strlen(password) + 2]; - strcpy(output, "Deleting Player"); - #endif - - if (name) - { - #ifdef DEBUGMODE - sprintf(output, "%s: %s", output, name); - #endif - - delete [] name; - } - if (password) - { - #ifdef DEBUGMODE - sprintf(output, "%s Password: %s", output, password); - #endif - delete [] password; - } - #ifdef DEBUGMODE - log ("%s", output); - #endif + delete inventory; + +#ifdef DEBUGMODE + string *output; + output = new string("Deleting Player"); +#endif + +#ifdef DEBUGMODE + *output += ": " + name; +#endif + +#ifdef DEBUGMODE + *output += " Password: " + password; + log ("%s", output->c_str()); + delete output; +#endif +} +void Player::setPassword(const char *p) +{ + static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUV\ +WXYZ0123456789./"; + static char salt[3]; + + salt[0] = saltChars[rand() % strlen(saltChars)]; + salt[1] = saltChars[rand() % strlen(saltChars)]; + salt[2] = '\0'; + + password = crypt(p, salt); } void Player::setData(Player *right) { - if (right) + if (right) { - strcpy(name, right->name); - strcpy(password, right->password); - exp = right->exp; - gold = right->gold; - bank = right->bank; - hp = right->hp; - maxhp = right->maxhp; - strength = right->strength; - defense = right->defense; - armor = right->armor; - weapon = right->weapon; - level = right->level; - forest_fights = right->forest_fights; - player_fights = right->player_fights; - flags = right->flags; - inventory.setInventory(&right->inventory); + name = right->name; + password = right->password; + exp = right->exp; + gold = right->gold; + bank = right->bank; + hp = right->hp; + maxhp = right->maxhp; + strength = right->strength; + defense = right->defense; + arm = right->arm; + wea = right->wea; + level = right->level; + forest_fights = right->forest_fights; + player_fights = right->player_fights; + flags = right->flags; + *inventory = *right->inventory; + client = right->client; + lastcommand = right->lastcommand; + lastlogin = right->lastlogin; } - else + else { - reset(); - - int num = rand() % 32767; - sprintf(name, "Player%d", num); + char *temp; + reset(); + temp = new char[16]; + client = NULL; + int num = rand() % 32767; + snprintf(temp, 16, "Player: %d", num); + name = temp; + delete []temp; } - - log("Setting Player data for %s", name); + +#ifdef DEBUGMODE + log("Setting Player data for %s", name.c_str()); +#endif } monster_::~monster_() { - delete name; - delete weapon; - delete death; } monster_::monster_() { - name = new char[64]; - weapon = new char[64]; - death = new char[512]; - - memset(name, 0, 64); - memset(weapon, 0, 64); - memset(death, 0, 512); + name.erase(); + weapon.erase(); + death.erase(); + strength = 0; + defense = 0; + exp = 0; + gold = 0; + maxhp = hp = 0; } monster_::monster_(monster_ *m) { - name = new char[strlen(m->name) + 1]; - weapon = new char[strlen(m->weapon) + 1]; - death = new char[strlen(m->death) + 1]; - - strcpy(name, m->name); - strcpy(weapon, m->weapon); - strcpy(death, m->death); - - strength = m->strength; - maxhp = m->maxhp; - hp = m->hp; - gold = m->gold; - exp = m->exp; + name = m->name; + weapon = m->weapon; + death = m->death; + strength = m->strength; + defense = m->defense; + maxhp = m->maxhp; + hp = m->hp; + gold = m->gold; + exp = m->exp; } -long int Player::setFlags(long int newflags) +monster_::monster_(monster_ &m) { - flags = newflags; - return getFlags(); + name = m.name; + weapon = m.weapon; + death = m.death; + strength = m.strength; + defense = m.defense; + maxhp = m.maxhp; + hp = m.hp; + gold = m.gold; + exp = m.exp; } -long int Player::addFlag(long int flag) +long int Player::setFlags(long int newflags) { - flags |= flag; - return getFlags(); + flags = newflags; + return getFlags(); } -long int Player::remFlag(long int flag) +long int Player::addFlag(long int flag) { - flags &= ~flag; - return getFlags(); + flags |= flag; + return getFlags(); } -Pouch::Pouch(int h, int s, int d) +long int Player::remFlag(long int flag) { - setHealing(h); - setStrength(s); - setDefense(d); + flags &= ~flag; + return getFlags(); }