X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/9d057db5601ca755277ff5869cc49301f8e9707e..c7340cbda3026cff96c6250c7d35e51a194658f5:/gameserv/extern.h diff --git a/gameserv/extern.h b/gameserv/extern.h index ff9d21b..666c5c5 100644 --- a/gameserv/extern.h +++ b/gameserv/extern.h @@ -3,9 +3,31 @@ #define E extern +#define LEVELS 12 // Levels in the game +#define MONSTERS 12 // Monsters per level + #include #include "player.h" #include "list.h" +#include "config.h" + +#if TIME_WITH_SYS_TIME +# include +# include +#else +# if HAVE_SYS_TIME_H +# include +# else +# include +# endif +#endif + + +// The timestamp from load time to be compared against the current midnight time. +E long timestamp; +E void save_timestamp(); +E void load_timestamp(); +E long int midnight(long int offset = 8); // The socket E int sock; @@ -24,6 +46,7 @@ E char *remoteserver; E char *remoteport; E char *remotepass; E char *playerdata; +E char *adminpass; E List clients; E List players; @@ -41,7 +64,7 @@ E void raw(const char *fmt, ...); /** gameserv.cpp **/ E void gameserv(char *source, char *buf); -E Monster monsters[5][12]; +E Monster *monsters[LEVELS][MONSTERS]; /** forest.cpp **/ E void forest(char *source, char *buf); @@ -56,9 +79,12 @@ E bool is_fighting(char *u); E bool isnt_fighting(char *u); E bool player_fight(char *u); E bool master_fight(char *u); + +#ifndef HAVE_STRTOK E char *strtok(char *str, const char *delim); +#endif + E char *spaces(int len, char *seperator); -E void init_monsters(); E void display_monster(char *u); E void display_players(char *u); E int stricmp(const char *s1, const char *s2); @@ -69,11 +95,16 @@ E long int pow (int x, int y); E long int stringtoint(char *number); E void init_masters(); E void init_monsters(); -E void refresh(aClient *ni); +E void delete_monsters(); +E void delete_masters(); +E Monster *getNewMonster(Monster *m); +E void deleteMonster(Monster *m); +E void refresh(Player *p); E void refreshall(); E void reset(aClient *ni); E void do_list(char *u); +E void do_refresh(char *u); E void do_register(char *u); E void do_identify(char *u); E void do_play(char *u);