X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/9cb6f22700031209256d219577cce75ac1e0e7c2..f0314ad533cd4d8bebdabea118a365da50a9f1d9:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index c50d9d2..75cb328 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -404,6 +404,20 @@ void showstats(const char *u, const char *nick) space = spaces(strlen(buf), " "); notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); delete [] space; + Pouch *inv = &ni->stats->inventory; + + notice(s_GameServ, u, "Potions"); + sprintf(buf, "Healing: %d", inv->Healing()); + space = spaces(strlen(buf), " "); + notice(s_GameServ, sender->getNick(), "%s%sHP: %d", buf, + space, inv->HP()); + delete [] space; + + sprintf(buf, "Strength: %d", inv->Strength()); + space = spaces(strlen(buf), " "); + notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", buf, + space, inv->Defense()); + delete [] space; } else { @@ -924,7 +938,7 @@ void init_masters() strcpy(masters[0]->name, "Old Bones"); strcpy(masters[0]->weapon, "Dull Sword Cane"); - masters[0]->strength = 30; + masters[0]->strength = 32; masters[0]->gold = 0; masters[0]->exp = 0; masters[0]->maxhp = 35; @@ -933,7 +947,7 @@ void init_masters() strcpy(masters[1]->name, "Master Chang"); strcpy(masters[1]->weapon, "Nanchaku"); - masters[1]->strength = 45; + masters[1]->strength = 48; masters[1]->gold = 0; masters[1]->exp = 0; masters[1]->maxhp = 51; @@ -942,7 +956,7 @@ void init_masters() strcpy(masters[2]->name, "Chuck Norris"); strcpy(masters[2]->weapon, "Ranger Kick"); - masters[2]->strength = 83; + masters[2]->strength = 88; masters[2]->gold = 0; masters[2]->exp = 0; masters[2]->maxhp = 100; @@ -952,7 +966,7 @@ void init_masters() strcpy(masters[3]->name, "Mr. Miagi"); strcpy(masters[3]->weapon, "Petrified Bonsai"); - masters[3]->strength = 159; + masters[3]->strength = 169; masters[3]->gold = 0; masters[3]->exp = 0; masters[3]->maxhp = 165; @@ -961,7 +975,7 @@ void init_masters() strcpy(masters[4]->name, "Jackie Chan"); strcpy(masters[4]->weapon, "Kung Fu Kick"); - masters[4]->strength = 260; + masters[4]->strength = 275; masters[4]->gold = 0; masters[4]->exp = 0; masters[4]->maxhp = 232; @@ -970,7 +984,7 @@ void init_masters() strcpy(masters[5]->name, "Jet Li"); strcpy(masters[5]->weapon, "Motorcycle"); - masters[5]->strength = 325; + masters[5]->strength = 347; masters[5]->gold = 0; masters[5]->exp = 0; masters[5]->maxhp = 504; @@ -980,7 +994,7 @@ void init_masters() strcpy(masters[6]->name, "Muhammad Ali"); strcpy(masters[6]->weapon, "Quick Jab"); - masters[6]->strength = 380; + masters[6]->strength = 515; masters[6]->gold = 0; masters[6]->exp = 0; masters[6]->maxhp = 1078; @@ -989,7 +1003,7 @@ void init_masters() strcpy(masters[7]->name, "Li Mu Bai"); strcpy(masters[7]->weapon, "Green Destiny"); - masters[7]->strength = 462; + masters[7]->strength = 655; masters[7]->gold = 0; masters[7]->exp = 0; masters[7]->maxhp = 2207; @@ -999,7 +1013,7 @@ void init_masters() strcpy(masters[8]->name, "Jimmy Wang Yu"); strcpy(masters[8]->weapon, "Flying Guillotine"); - masters[8]->strength = 511; + masters[8]->strength = 819; masters[8]->gold = 0; masters[8]->exp = 0; masters[8]->maxhp = 2780; @@ -1008,7 +1022,7 @@ void init_masters() strcpy(masters[9]->name, "Wong Fei Hung"); strcpy(masters[9]->weapon, "Drunken Boxing"); - masters[9]->strength = 618; + masters[9]->strength = 1014; masters[9]->gold = 0; masters[9]->exp = 0; masters[9]->maxhp = 3046; @@ -1017,7 +1031,7 @@ void init_masters() strcpy(masters[10]->name, "Bruce Lee"); strcpy(masters[10]->weapon, "Fists of fury"); - masters[10]->strength = 725; + masters[10]->strength = 1286; masters[10]->gold = 0; masters[10]->exp = 0; masters[10]->maxhp = 3988; @@ -1337,19 +1351,24 @@ void do_use(char *u) p = &user->stats->inventory; - if (stricmp(item, "HEALTH") == 0) + if (stricmp(item, "HEALING") == 0) { if (p->Healing() <= 0) { - notice(s_GameServ, u, "You are out of Health Potions!"); + notice(s_GameServ, u, "You are out of Healing Potions!"); return; } - int oldhealth = user->stats->hp; + int oldhealing = user->stats->hp; notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); notice(s_GameServ, u, "Rejuvination spreads throughout your body."); user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; - notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth); + notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealing); p->decHealing(); + if (player_fight(user)) + { + notice(s_GameServ, user->stats->battle->getNick(), + "%s has used a healing potion!"); + } } else if (stricmp(item, "STRENGTH") == 0) { @@ -1364,6 +1383,11 @@ void do_use(char *u) user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); p->decStrength(); + if (player_fight(user)) + { + notice(s_GameServ, user->stats->battle->getNick(), + "%s has used a strength potion!"); + } } else if (stricmp(item, "DEFENSE") == 0) { @@ -1378,6 +1402,11 @@ void do_use(char *u) user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); p->decDefense(); + if (player_fight(user)) + { + notice(s_GameServ, user->stats->battle->getNick(), + "%s has used a defense potion!"); + } } else if (stricmp(item, "HP") == 0) { @@ -1393,10 +1422,15 @@ void do_use(char *u) notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); p->decHP(); + if (player_fight(user)) + { + notice(s_GameServ, user->stats->battle->getNick(), + "%s has used a HP potion!"); + } } else { - notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}"); + notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALING | STRENGTH | DEFENSE | HP}"); return; } @@ -2739,12 +2773,13 @@ void do_dragon(char *u) notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); return; } - else if (user->stats->level < 12) + else if (user->stats->level < REALLEVELS) { notice(s_GameServ, u, "You fool! Only those strong enough "\ "to vanquish any foe should DARE fight the dragon!"); notice(s_GameServ, u, "To put it in terms you can understand: "\ - "You are too weak. You must be Level 12!"); + "You are too weak. You must be Level %d!", REALLEVELS); + return; } updateTS(user->stats); @@ -2852,9 +2887,10 @@ void do_master(char *u) case 11: need = 20000000; break; - case 12: + + case REALLEVELS: need = p->exp + 1; - notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!"); + notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); return; break; default: