X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/9c531957465bbe6c9f6cd49f00f306eee07be4cf..db6cc9634692c2fe4dd9b565c9b95e3ea740f892:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 000dc84..6eb1e46 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,15 @@ +Version 1.2.7 +* Added www.gameserv.us website to the startup banner +* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain +* Added a new config file directive for the master item data file - kain + Version 1.2.6 +* Implemented the new dragon/boss system as suggested by Tsukasa: + Whenever someone beats the dragon, their player is placed in the Dragon's spot + guarding the lair. All other attempts to fight the dragon will cause a duel + between your old character and the challenger. You essentially become the new + dragon, but the old character's name gets a DRAGON- next to it. You are also + now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea * Changed the way the sacks of gold and extra experience point forest events were calculated. It is now just as if you killed a monster and didn't have to fight - kain @@ -7,6 +18,7 @@ Version 1.2.6 * Added capability for GameServ to identify with NickServ on connection - thank you Tsukasa and watever * Added a /msg GameServ SET command with various options - kain + Version 1.2.5 * All level master data is now being stored in data/masters.dat - kain * Added a new config file directive that allows you to specify whether or