X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/922daad7fafd8ce3d4b8f1eef524ab3a9738b161..f71a53ab6e251712c26a11c0b373d41014f775d5:/gameserv/extern.h diff --git a/gameserv/extern.h b/gameserv/extern.h index 8acf5e6..43ae018 100644 --- a/gameserv/extern.h +++ b/gameserv/extern.h @@ -4,13 +4,17 @@ #define E extern #define LEVELS 12 // Levels in the game -#define REALLEVELS 6 // Levels to load from monsters.dat +#define REALLEVELS 12 // Levels to load from monsters.dat #define MONSTERS 12 // Monsters per level +#define WNA 16 // Weapons and armor #include +#include #include "player.h" -#include "list.h" +#include "level.h" #include "config.h" +#include "options.h" +#include "item.h" #if TIME_WITH_SYS_TIME # include @@ -23,56 +27,122 @@ # endif #endif +// Hash.cpp stuff start +#define U_TABLE_SIZE 1999 +E unsigned long sHASH(const unsigned char *name); +E unsigned long iHASH(const unsigned char *name); +// hash.cpp stuff end -// The timestamp from load time to be compared against the current midnight time. -E long timestamp; -E void save_timestamp(); -E void load_timestamp(); -E long int midnight(long int offset = 8); +E long lastrefresh; +E long lastrollover; +E void save_lastrefresh(); +E void load_lastrefresh(); +E void save_lastrollover(); +E void load_lastrollover(); // The socket E int sock; -// Random configuration stuff -E void load_config_file(char *config = "gameserv.conf"); +/* config.cpp start */ +E int load_config_file(char *config = "gameserv.conf"); E void unload_config_file(); E char *s_GameServ; E char *c_Forest; E char *c_ForestTopic; E char *gshost; E char *gsident; +E char *pidfile; +E char *newsdata; +E char *nsname; +E char *nspass; +E Monster dragon; + +#if defined(P10) +E char *gsnum; +#endif + E char *servername; +E char *localhost; E char *remoteserver; -E char *remoteport; +E int remoteport; E char *remotepass; E char *playerdata; -E char *monsterdata; +E char *itemdata; +E char *tavernitemdata; +E char *storeitemdata; +E char *dragondata; +E char *masterdata; +E char *logfile; E char *adminpass; E char *VERSION; E char *PACKAGE; E char *welcomemsg; - +E char *ignoreserverslist; + +E long configflags; +E long refreshperiod; +E long rolloverperiod; +E long numrolloverfights; +E int level1expire; +E int defaultexpire; +E bool shuttingdown; E int welcomedelay; E int updateperiod; - -E List clients; -E List players; +E int forestfights; +E int maxafightdistance; +E int maxbfightdistance; +E int maxidletime; +E int idlecheckperiod; +E int maxitems; +E long maxforestfights; +E unsigned int maxnicklen; + +/* config.cpp end */ + +E list players[U_TABLE_SIZE]; +E list clients[U_TABLE_SIZE]; +E list todaysnews; + +/** tcpclient.cpp **/ +E void check_idles(); +E void clearClients(); +E void clearPlayers(); /** List search functions **/ E aClient *find(char *nick); E aClient *find(const char *nick); E aClient *findbynick(char *nick); E aClient *findbynick(const char *nick); -E aClient *findplayer(const char *name); +E aClient *findbyrealnick(char *realnick); +E Player *findplayer(const char *name); +#ifdef P10 +E aClient *findbyrealnick(char *realnick); +#endif + +/** tcpclient.cpp **/ /** Sock writing functions **/ E void notice(const char *source, const char *dest, const char *fmt, ...); E void raw(const char *fmt, ...); +/** news.cpp **/ +E void addNews(list &news, const char *fmt, ...); +E void do_news(char *u); +E void clearNews(list &news); +E void loadNews(char *filename, list &news); +E void saveNews(char *filename, list &news); +E void showNews(char *nick, list &news); + /** gameserv.cpp **/ +E item *findItemByID(int id); +E int hpbonus[LEVELS - 1]; +E int strbonus[LEVELS - 1]; +E int defbonus[LEVELS - 1]; E void gameserv(char *source, char *buf); -E Monster *monsters[LEVELS][MONSTERS]; +E Level levels[LEVELS]; +E list Items; +E list tavern; /** forest.cpp **/ E void forest(char *source, char *buf); @@ -88,11 +158,12 @@ E bool is_fighting(aClient *user); E bool player_fight(char *u); E bool player_fight(aClient *user); +E bool dragon_fight(aClient *user); + E bool master_fight(char *u); E bool master_fight(aClient *user); -E bool is_alive(char *u); -E bool is_alive(aClient *user); +E bool alphaNumeric(const char *str); #ifndef HAVE_STRTOK E char *strtok(char *str, const char *delim); @@ -101,45 +172,68 @@ E char *strtok(char *str, const char *delim); E char *spaces(int len, char *seperator); E void display_monster(char *u); E void display_players(char *u); +E void display_players(aClient *user); E int stricmp(const char *s1, const char *s2); E int strnicmp(const char *s1, const char *s2, size_t len); E long int chartoint(char ch); E int isstringnum(char *num); E long int pow (int x, int y); E long int stringtoint(char *number); -E void init_masters(); -E void init_monsters(); +E bool load_masters(); E bool load_monsters(); +E bool load_levels(); E void delete_monsters(); E void delete_masters(); E Monster *getNewMonster(Monster *m); E void deleteMonster(Monster *m); E void refresh(Player *p); E void refreshall(); -E void reset(aClient *ni); +E void rolloverall(); +E void rollover(Player *p); +E void updateTS(Player *p); +E bool timedOut(Player *p); +E void timeOutEvent(Player *p); +E void reset(Player *p); +E void resetall(); -E void do_list(char *u); -E void do_refresh(char *u); -E void do_register(char *u); +E void do_attack(char *u); +E void do_bank(char *u); +E void do_check(char *u); +E void do_equip(char *u); +E void do_fight(char *u); +E void do_forest(char *u); +E void do_heal(char *u); E void do_identify(char *u); +E void do_invenory(char *u); +E void do_list(char *u); +E void do_logout(char *u); E void do_play(char *u); E void do_quitg(char *u); +E void do_refresh(char *u); +E void do_register(char *u); E void do_reset(char *u); -E void do_fight(char *u); -E void do_store(char *u); -E void do_heal(char *u); -E void do_bank(char *u); -E void do_attack(char *u); E void do_run(char *u); -E void do_visit(char *u); +E void do_set(char *u); E void do_stats(char *u); -E void do_forest(char *u); +E void do_store(char *u); +E void do_tavern(char *u); +E void do_use(char *u); E void see_mystic(char *u); -E void showstats(const char *u, const char *nick); +E void logout(aClient *user); // log a user off the game +E void showstats(const char *u, const char *nick); +E void showinventory(Player *from, aClient *to); /* Database saving stuff */ E int save_gs_dbase(); E int load_gs_dbase(); +E int load_tavern(); +E int load_items(); +E int load_store(); +E int load_dragon(); +E int save_dragon(); + +// Log File Stuff +E void log(const char *fmt, ...); #endif