X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/85ce9d3ecb3e6888dae590b3a8e347e0a2131bd9..70065ca111b1d60feee9cdd416c50fb936b23f7e:/gameserv/player.cpp diff --git a/gameserv/player.cpp b/gameserv/player.cpp index 5dbf6d5..75ab302 100644 --- a/gameserv/player.cpp +++ b/gameserv/player.cpp @@ -1,10 +1,14 @@ #include "player.h" +#include "pouch.h" +#include "extern.h" +#include "flags.h" #include #include -Player::Player(aClient *user) +void Player::reset() { - name = new char [64]; + memset(name, 0, 256); + memset(password, 0, 256); exp = 1; gold = 0; @@ -16,57 +20,96 @@ Player::Player(aClient *user) armor = 1; weapon = 1; level = 1; - alive = 1; - started = 1; // Possibly deprecated - forest_fights = 100; + forest_fights = forestfights; player_fights = 3; fight = NULL; master = NULL; battle = NULL; + flags = 0; + lastcommand = 0; + setAlive(this); + inventory.reset(); +} + +Player::Player() +{ + name = new char[256]; + password = new char[256]; + setData(NULL); + + #ifdef DEBUGMODE + log("New Player: %s", name); + #endif +} + +Player::Player(aClient *user) +{ + + name = new char[256]; + password = new char[256]; if (user) - strcpy(name, user->getNick()); - else { - int num = rand() % 32767; - sprintf(name, "Player%d", num); + setData(user->stats); + strcpy(name, user->getNick()); } - cout << "New Player: " << name << endl << flush; + else + setData(NULL); + } + Player::Player(char *n) { - name = new char [64]; + name = new char[256]; + password = new char[256]; + + reset(); // Set defaults - exp = 1; - gold = 0; - bank = 500; - hp = 10; - maxhp = 10; - strength = 0; - defense = 0; - armor = 1; - weapon = 1; - level = 1; - alive = 1; - started = 1; // Possibly deprecated - forest_fights = 100; - player_fights = 3; - fight = NULL; - master = NULL; - battle = NULL; strcpy(name, n); - cout << "New Player: " << name << endl << flush; + #ifdef DEBUGMODE + log("New Player: %s", name); + #endif } Player::~Player() -{ delete name; } +{ + #ifdef DEBUGMODE + char *output; + output = new char[strlen(name) + strlen(password) + 48]; + strcpy(output, "Deleting Player"); + #endif + + if (name != NULL) + { + #ifdef DEBUGMODE + sprintf(output, "%s: %s", output, name); + #endif + + delete [] name; + } + + if (password != NULL) + { + #ifdef DEBUGMODE + sprintf(output, "%s Password: %s", output, password); + #endif + + delete [] password; + } + + #ifdef DEBUGMODE + log ("%s", output); + delete [] output; + #endif +} void Player::setData(Player *right) { if (right) { strcpy(name, right->name); + strcpy(password, right->password); exp = right->exp; gold = right->gold; bank = right->bank; @@ -77,33 +120,82 @@ void Player::setData(Player *right) armor = right->armor; weapon = right->weapon; level = right->level; - alive = right->alive; - started = right->started; // Possibly obsoleted forest_fights = right->forest_fights; player_fights = right->player_fights; - cout << "Setting Player data for " << right->name << endl; + flags = right->flags; + inventory.setInventory(&right->inventory); + client = right->client; + lastcommand = right->lastcommand; } + else + { + reset(); + client = NULL; + int num = rand() % 32767; + sprintf(name, "Player%d", num); + } + + #ifdef DEBUGMODE + log("Setting Player data for %s", name); + #endif } -const Player &Player::operator=( const Player &right ) +monster_::~monster_() { - if (&right != this) - { - strcpy(name, right.name); - exp = right.exp; - gold = right.gold; - bank = right.bank; - hp = right.hp; - maxhp = right.maxhp; - strength = right.strength; - defense = right.defense; - armor = right.armor; - weapon = right.weapon; - level = right.level; - alive = right.alive; - started = right.started; // Possibly obsoleted - forest_fights = right.forest_fights; - player_fights = right.player_fights; - } - return *this; // Enables Cascading ( x = y = z;) + delete name; + delete weapon; + delete death; +} + +monster_::monster_() +{ + name = new char[64]; + weapon = new char[64]; + death = new char[512]; + + memset(name, 0, 64); + memset(weapon, 0, 64); + memset(death, 0, 512); +} + +monster_::monster_(monster_ *m) +{ + name = new char[strlen(m->name) + 1]; + weapon = new char[strlen(m->weapon) + 1]; + death = new char[strlen(m->death) + 1]; + + strcpy(name, m->name); + strcpy(weapon, m->weapon); + strcpy(death, m->death); + + strength = m->strength; + maxhp = m->maxhp; + hp = m->hp; + gold = m->gold; + exp = m->exp; +} + +long int Player::setFlags(long int newflags) +{ + flags = newflags; + return getFlags(); +} + +long int Player::addFlag(long int flag) +{ + flags |= flag; + return getFlags(); +} + +long int Player::remFlag(long int flag) +{ + flags &= ~flag; + return getFlags(); +} + +Pouch::Pouch(int h, int s, int d) +{ + setHealing(h); + setStrength(s); + setDefense(d); }