X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/84a5afb93d61d60003020d5621fd27aafb9a3040..7f17db9999a6762814f170ed2db0a55a86158338:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 5b9bc78..fb58cdb 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,51 @@ +Version 1.2.0 +* When a player logs off during a player fight, the fight now ends. + Before it was held in limbo - kain +* Fixed a bug in the fight command requiring you to use an irc nickname + to fight (BugID 927789) - kain +Version 1.1.9 +* Added 2 new config file directives (maxafightdistance and maxbfightdistance) + These allow you to set limits on the distance (in levels) two players + are allowed to fight with. See gameserv.example.conf for more info. - kain +* Fixed a bug in the identify command that falsly showed a player as + already being identified. - kain +* Created Monsters for level 9 - kain +* Added the beginnings of an end monster - kain +* Slightly adjust the weapon and armor bonuses to prevent a divide by zero + exception (reported by wassup). - wcampbel +* Prevent players from issuing a FIGHT against a dead player (reported + by wassup). - wcampbel +* Fixed a core in RUN if a client wasn't playing. - wcampbel +* Added an option to specify the PID file in the config file. - kain +Version 1.1.8 +* Missing directives now are identified for config files upon startup - kain +* Added a --help option to the gameserv binary - kain +* Added an optional command line parameter to load a config file - kain +* Added a nifty startup intro with the version number. - Kain +* Fixed BANK BALANCE (BugID 895157) - wcampbel +* Completely removed the midnight() function code, and replaced it with + some struct tm functionality with the localtime() function. - kain +* Major changes to the Makefile, cleaned up a number of rules and added + dependencies (via make depend). - wcampbel +* Corrected the VERSION reply, it broke ircII. - wcampbel +* Fixed some P10/other protocol issues - wcampbel +* Removed the old hard coded monsters entries. - wcampbel +* Made gameserv load as a true daemon. gameserv.pid now contains the pid + for the gameserv process. No more run script. - kain +* Fixed a bug that caused the identify function to segfault. - kain +* Fixed some P10 Functionality - kain +* Merged in the Hybrid patch - wcampbel Version 1.1.7 +* Added P10 Functionality (ircu-2.10.11.x) +* Created Monsters for level 8 +* Increased the size of the monster struct to account for longer names, + weapons, and death phrases. +* Created Monsters for level 7 +* Fixed a bug causing the bank balance command not to work correctly. + (Thank you wcampbel) +* Added HP potions to increase maximum HP. +* Made strength and defense potions add either 1 or 2 points rather than + 0, 1, or 2. * Made the monsters a bit harder. I found that as the game progressed, it got easier and easier instead of harder. * Fixed the forest events from happening too often. Also, the fountain