X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/8450c018d5b2732b01a4740e792dc8061227fb33..69fb5a933479d9fd985370e7fb381465bfefa99c:/gameserv/TODO diff --git a/gameserv/TODO b/gameserv/TODO index 5560e3d..42d7d11 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -2,10 +2,6 @@ - = Started X = Finsihed -* Deal with cheaters who create additional characters, fight with them a bit, - then kill them to get their gold. Maybe add level restrictions to fighting - other players? - - Finish the monsters for all levels. - Make all applicable commands take the player name instead of the irc @@ -16,6 +12,29 @@ X = Finsihed that way the game has a point no matter how many monsters are done! +* Make an option to switch between privmsg/notice + +* Make config file accept hostnames not just ips + +* option for gameserv oper in config file + +* make auto message on connect optional + +* Random forest quotes when you search the forest + +* Change your name for a price :) + +* Daily news (murders, kidnappings, level gains, red dragon slayings) + +* Add a drop command for all(their own nick)/admin(any nick) + +* Add admin version of the logout command which allows them to logout + anyone + +* Rejoin the bot if kicked/killed + +* Notice on database updates + * Put the masters in a masters.dat file. * Group all data in a data directory @@ -38,24 +57,24 @@ X = Finsihed versions of GameServ to be running on the same network using the same data. * Classes of players with special abilities like spells and such. - -* Hash tables for speedy search/insert into player lists. + - Thieves can rob the bank if they're strong enough :) * Error handling * DCC Chat With GameServ for added capabilities -* Timeouts on player fights w/ option in config file for timeout rate - * Other player will win on timeout? option in config file - -* Make it so you can only fight a person at max, so many levels below you - * Implement some sort of IP identification scheme so you can only have one player per user@host. +X Make a logout command + +X make it so you can't register two of the same player names + X Option for including a config file as a runtime parameter for running Multiple instances of GameServ on different networks. +X Timeouts on player fights w/ option in config file for timeout rate + X Fix bug where people can identify while they are two different nicknames @@ -79,3 +98,22 @@ X Take out most of the output except if in debug mode. X Add P10: Undernet protocol X Notice on missing directive from gameserv.conf file. +X Make it so you can only fight a person at max, so many levels below + you + +X Fix bug that doesn't decrease player fights + +X Deal with cheaters who create additional characters, fight with them a + bit, then kill them to get their gold. Maybe add level restrictions + to fighting other players? + +X Hash tables for speedy search/insert into player lists. + +X Fix the hashing algorithm for nickname changes! + +X Some reconnect scheme that will reconnect the server on squit + +X Idle time events - mobbed by the goblin gang + X (timestamp on each player, periodic checks (config file entry), + X if (time(NULL) - player->idlesince >= maxidletime) then (event()) +