X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/7df8f13679b674515640f895ea3acc50e9193164..42106907f7ad612248bbcb1bf7515effe29e04c5:/gameserv/c_forest.cpp diff --git a/gameserv/c_forest.cpp b/gameserv/c_forest.cpp index cc937eb..7ab179f 100644 --- a/gameserv/c_forest.cpp +++ b/gameserv/c_forest.cpp @@ -36,9 +36,6 @@ void do_forest(char *u) { aClient *source; - int num = rand() % 12; - - if (!(source = find(u))) { notice(s_GameServ, u, "Fatal Error in do_forest. Contact a %S admin for help."); @@ -75,7 +72,7 @@ void do_forest(char *u) // 88% of forest searching turns up a monster if (eventnum >= 12) { - p->fight = new Monster(monsters[p->level - 1][num]); + p->fight = new Monster(levels[p->level - 1].monsters.random()); notice(s_GameServ, u, "You have found %s!", p->fight->name); if (p->fight->hp < p->fight->maxhp) p->fight->hp = p->fight->maxhp; @@ -84,7 +81,36 @@ void do_forest(char *u) p->master = NULL; // Just to make sure display_monster(u); } - else if (eventnum < 12 && eventnum >= 5) // 7% for the fountain + else if (eventnum < 12 && eventnum >= 10) // 2% for finding potions + { + notice(s_GameServ, u, "Fortune smiles upon thee!"); + + eventnum = 1 + rand() % 4; + switch(eventnum) + { + case 1: + notice(s_GameServ, u, + "You have found an HP Potion!"); + p->inventory.incHP(); + break; + case 2: + notice(s_GameServ, u, + "You have found a Strength Potion!"); + p->inventory.incStrength(); + break; + case 3: + notice(s_GameServ, u, + "You have found a Defense Potion!"); + p->inventory.incDefense(); + break; + case 4: + notice(s_GameServ, u, + "You have found a Healing Potion!"); + p->inventory.incHealing(); + break; + } + } + else if (eventnum < 10 && eventnum >= 5) // 5% for the fountain { if (p->hp < p->maxhp) { @@ -105,6 +131,7 @@ void do_forest(char *u) if (p->gold == 0) { notice(s_GameServ, u, "Too bad you're broke. Guess you won't be having any wishes answered today."); + p->forest_fights++; return; } long newstats;