X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/73c71976e8e6b6b03666ae6d5c43935396c0689d..1e1b5312aab8cad09bacc048d457b2e79805023c:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 047fc66..99c72c7 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,59 @@ +Version 1.1.8 +* Missing directives now are identified for config files upon startup - kain +* Added a --help option to the gameserv binary - kain +* Added an optional command line parameter to load a config file - kain +* Added a nifty startup intro with the version number. - Kain +* Fixed BANK BALANCE (BugID 895157) - wcampbel +* Completely removed the midnight() function code, and replaced it with + some struct tm functionality with the localtime() function. - kain +* Major changes to the Makefile, cleaned up a number of rules and added + dependencies (via make depend). - wcampbel +* Corrected the VERSION reply, it broke ircII. - wcampbel +* Fixed some P10/other protocol issues - wcampbel +* Removed the old hard coded monsters entries. - wcampbel +* Made gameserv load as a true daemon. gameserv.pid now contains the pid + for the gameserv process. No more run script. - kain +* Fixed a bug that caused the identify function to segfault. - kain +* Fixed some P10 Functionality - kain +* Merged in the Hybrid patch - wcampbel +Version 1.1.7 +* Added P10 Functionality (ircu-2.10.11.x) +* Created Monsters for level 8 +* Increased the size of the monster struct to account for longer names, + weapons, and death phrases. +* Created Monsters for level 7 +* Fixed a bug causing the bank balance command not to work correctly. + (Thank you wcampbel) +* Added HP potions to increase maximum HP. +* Made strength and defense potions add either 1 or 2 points rather than + 0, 1, or 2. +* Made the monsters a bit harder. I found that as the game progressed, + it got easier and easier instead of harder. +* Fixed the forest events from happening too often. Also, the fountain + forest event specifically was adding too many forest fights, making + the day never end. + Version 1.1.6 +* Added a Reset command to GameServ that functions the same was as the + refresh command, except it completely resets a player to the beginning + of the game. +* Fixed a bug that would cause monsters to have extremely high HP after + loading the monster database. +* Tweaked the forest events percentages. They happened too frequently. +* New player database format: + - Alive/Dead is no longer saved as a word in the database. It is + saved as a flag. + - 3 new integer values were added to the end of every player string + representing their inventory (healing, strength, and defense + potions). +* Changed the Player structure to use 2 new flags which eliminated 2 + boolean values (alive & yourturn) to save a little memory. +* Fixed a bug that allowed a player already in a fight to be challenged + by another player. The other player was then locked into the fight + with no way out. +* Added a use command that allows a player to use items in their inventory. + Currently the only items are health, strength, and defense potions. + Command may be used in battle, but it costs you your turn. * Changed the stats command so that it takes the player name as the stats request. You type /msg GameServ stats nick still, but nick no longer has to be on IRC. You use the player name instead of