X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/70065ca111b1d60feee9cdd416c50fb936b23f7e..169c286a23bcef717a3034d0ab5693b92b6e68c9:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 4085bfd..000dc84 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,44 @@ +Version 1.2.6 +* Changed the way the sacks of gold and extra experience point forest + events were calculated. It is now just as if you killed a monster + and didn't have to fight - kain +* Fixed the socket code to allow for hostnames to be put in the + gameserv.conf for remoteserver instead of just IP addresses - kain +* Added capability for GameServ to identify with NickServ on connection - thank you + Tsukasa and watever +* Added a /msg GameServ SET command with various options - kain +Version 1.2.5 +* All level master data is now being stored in data/masters.dat - kain +* Added a new config file directive that allows you to specify whether or + not you want gameserv to send notices to the channel every time it + writes the player database - kain +* Some under the scenes changes have been made with the way players' and + monsters' names, weapons, and death phrases are being stored which + should make for less memory leakage and minimized overall memory + usage - kain +* Fixed a minor bug where gameserv was not notifying of a syntax error in + /msg gameserv store buy x x - kain (thank you wolfgar) + Version 1.2.4 +* Monsters are completely generated except for the names, weapons, and + death cries. A range is set for each level's strength, gold, exp, and + hp, and a new monster is generated at random during every forest + search. This makes for a more unique gaming experience at the expense + of some cpu time on random number generations - kain & wolfgar +* The structure for holding monsters is now different. Monsters are all + stored in the monsters subdirectory in levelx.dat files where x is + the level 1 through 12. This will allow for an arbitrary amount of + monsters per level - kain & wolfgar +* Every time a new news item is added, GameServ announces it in the forest + channel - kain +* Added a notice to the forest channel that the player data was + saved - kain +* Fixed some things with the upper limts of money and experience - kain +* Changed the command LIST so it only lists people who are playing. + To get a full list, use LIST ALL - kain +* Added two new config file options which allow you to specify how + long to wait before deleting level 1 and other levels' accounts + separately - kain * Added a new command CHECK which will display the amount of time until the next refresh - kain * Added a new config option to specify a refresh period in seconds. @@ -16,6 +56,7 @@ Version 1.2.4 gained, and none to be added on the last level - kain * Added daily news with automatic additions when you gain a level, unsuccessfully best your master, kill someone, or are killed - kain + Version 1.2.3 * Took experience out of calculating the cost of potions - kain * Added even more strength to masters (your defense bonus for each level)