X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/69ae096c936e795af9bba37c8e67ad54c6e21982..821ea0a0d0af9a664faaa7ea119dd490d8c2e78e:/gameserv/gameserv.example.conf diff --git a/gameserv/gameserv.example.conf b/gameserv/gameserv.example.conf index a7fbea9..58e008d 100644 --- a/gameserv/gameserv.example.conf +++ b/gameserv/gameserv.example.conf @@ -24,6 +24,9 @@ servername gameserv.yourdomain.com # GameServ Forest channel c_Forest #forest +# True or false - whether or not to listen for commands on c_Forest +listenonc_forest true + # GameServ Forest Channel Topic c_ForestTopic The forest is dark and gloomy. @@ -36,32 +39,67 @@ remoteport 6667 # The password for linking to the real ircd remotepass linkpass +# Seconds to wait on load before displaying "Hello Nick" to new users +# joining your network +welcomedelay 10 + +# Message that is displayed to new clients that join the IRC Network +# Welcomemsg is a formatted string. You MUST include one %s and only +# one %s. Do not put any %d %ld or other %s into this string! You will +# break something, because there will be a leftover argument when it is +# called in tcpclient.cpp, because that expects one %s and nothing else. +# *****Comment this out to disable sending a welcome message***** +welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help. + +# This is an optional config file entry that allows you to specify +# up to 32 servers that gameserv should completly ignore. +# The list must be on one line, and there must be a space inbetween +# each servername. Comment out or delete this line if you don't want +# gameserv to ignore any servers. +# ***** Does not work on P10 servers yet ***** +ignoreservers services.yourdomain.com stats.yourdomain.com + +# This is an optional config file entry that allows you to make +# gameserv use privmsg instead of notice (/msg instead of /notice). +# Uncomment it to enable using /msg, comment it or delete it to use /notice +#USEPRIVMSG + +# This is an optional config file entry that allows you to specify +# whether or not gameserv should be an oper or not. +# Uncomment to make gameserv oper, comment it or delete it to leave gameserv +# as a regular user +#BOPER + ########## END IRC STUFF ########## # Filename to store player data in. playerdata players.dat +# Filename to store news data in +newsdata news.dat + # Filename to load monsters from monsterdata monsters.dat # Password to control SHUTDOWN, LOAD, and SAVE adminpass apass -# Seconds to wait on load before displaying "Hello Nick" to new users -# joining your network -welcomedelay 10 +# How often (in seconds) to save the player database. In case of accidental +# shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes. +updateperiod 180 -# Message that is displayed to new clients that join the IRC Network -# Welcomemsg is a formatted string. To use it in a function that uses formatting like notice(), you must include a string -# as an argument. i.e. notice(s_GameServ, u, welcomemsg, nick); -# This is only true if you include anything like %s etc... if you include more than one %s or %d or anything, you must -# include the proper type as an argument also. -welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help. +# How often (in seconds) to refresh all players. +# 86400 Seconds in a day +# 43200 Seconds in 12 hours +# 3600 Seconds in an hour +refreshperiod 86400 -# How often (in seconds) to save the player database. In case of accidental shutdown or crash, this should be set fairly -# low. 300 seconds = 5 minutes. -updateperiod 300 +# How many days until unused accounts at level 1 are deleted +level1expire 14 + +# How many days until unused accounts at all other levels are deleted +defaultexpire 30 # How many forest fights per day should everyone get forestfights 100 @@ -73,5 +111,34 @@ forestfights 100 # Id for the last run process pidfile gameserv.pid +# This is the maximum number of levels above you a player +# can be to be able to fight them. +# ie. If this is set to 2, you can fight players two levels above you +# eg. a level 1 player can fight a level 2 or 3 player, but not 4+ +# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level +# player fights only + +maxafightdistance 2 + +# This is the maximum number of levels below you a player +# can be to be able to fight them. +# ie. If this is set to 1, you can fight players 1 level below you +# eg. a level 12 player can fight a level 11 player, but not 10 or below +# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level +# player fights only +maxbfightdistance 1 + +# This is the maximum time (in seconds) that a player may remain idle +# before something naughty happens to them :) +maxidletime 300 + +# This is the period (in seconds) that gameserv will wait between +# checking the entire players list for idlers. +# Warning: bigger networks should not set this too low! +# Minor Warning: This should be fairly close to the maxidletime, but +# it doesn't have to be. The farther the two are apart, the more +# random it gets. +idlecheckperiod 300 + # Delete or comment this line so that GameServ will Load die You must read the entire config file!