X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/5c449fdefc6456ed1f53fb4488755826ac1d5198..2b297f6ae7e9e150a08db01f8317705bb121cd8a:/gameserv/gameserv.example.conf diff --git a/gameserv/gameserv.example.conf b/gameserv/gameserv.example.conf index ffb09ab..9918762 100644 --- a/gameserv/gameserv.example.conf +++ b/gameserv/gameserv.example.conf @@ -39,6 +39,23 @@ remoteport 6667 # The password for linking to the real ircd remotepass linkpass +# The hostname of the local machine you wish to bind to when connecting +localhost 0.0.0.0 + +# This is a true/false type config directive. +# True: GameServ will attempt to identify with nickserv +# False: It will not (DEFAULT) +usenickserv false + +# Your NickServ's nickname on your network. GameServ will use this to identify +# CAUTION: This will intentionally cause GameServ to send a PRIVMSG to your services +# *** This could cause an infinite loop if you use the USEPRIVMSG directive *** +# Either comment out USEPRIVMSG or add your services server to the ignore list +nsname NickServ + +# The password GameServ will use to identify with your NickServ +nspass nickpassword + # Seconds to wait on load before displaying "Hello Nick" to new users # joining your network welcomedelay 10 @@ -70,15 +87,44 @@ ignoreservers services.yourdomain.com stats.yourdomain.com # as a regular user #BOPER +# This is a true/false type config directive. +# True: GameServ will send a message to the forest channel every time the +# player database is updated +# False: It will not (DEFAULT) +SAVEDNOTICE false + ########## END IRC STUFF ########## # Filename to store player data in. -playerdata players.dat +playerdata data/players.dat + +# Filename to store the items in +itemdata data/items/masteritems.dat + +# Filename to store the items that are abailable in the store +storeitemdata data/items/store.dat + +# Filename to store the items that are available in the tavern +tavernitemdata data/items/tavern.dat + +# Filename to store the master stats in +masterdata data/masters.dat + +# Filename to store current dragon stats in. +dragondata data/currentdragon.dat + +# This is the filename for the gameserv process ID +# This should be different between .conf files so you have different pid +# files saved for each process (if you want) +# If left the same for all processes, the pid file will hold the process +# Id for the last run process +pidfile gameserv.pid # Filename to store news data in newsdata news.dat + # Password to control SHUTDOWN, LOAD, and SAVE adminpass apass @@ -98,15 +144,28 @@ level1expire 14 # How many days until unused accounts at all other levels are deleted defaultexpire 30 -# How many forest fights per day should everyone get +# Maximum number of items a player can carry +maxitems 100 + +# How many forest fights per day should everyone get +# (this is the number of fights that will roll over if you say true below) forestfights 100 -# This is the filename for the gameserv process ID -# This should be different between .conf files so you have different pid -# files saved for each process (if you want) -# If left the same for all processes, the pid file will hold the process -# Id for the last run process -pidfile gameserv.pid +# True or False - Should GameServ roll over the forestfights +rolloverforestfights false + +# How often (in seconds) ro rollover forest fights +# 86400 Seconds in a day +# 43200 Seconds in 12 hours +# 3600 Seconds in an hour +rolloverperiod 864 + +# Maximum number of forest fights to roll over total. Forest fights per player will never +# Roll over to be above this number +maxforestfights 100 + +# Number of forest fights to roll over every rolloverperiod. +numrolloverfights 1 # This is the maximum number of levels above you a player # can be to be able to fight them.