X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/551b6a1d67390c1f3a00d080c6e3de1c88b08c47..8e6e952d414758bf35813c1fd2ce9ccdba5bcd35:/gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/WeaponGO.h diff --git a/gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/WeaponGO.h b/gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/WeaponGO.h index d196f4a..fdd7bca 100644 --- a/gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/WeaponGO.h +++ b/gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/WeaponGO.h @@ -1,14 +1,22 @@ #ifndef __GS__WEAPON_H__ #define __GS__WEAPON_H__ +#include +using std::string; + +#include +using GameServ::GameLayer::GameObjects::GameObject; +#include +using GameServ::GameLayer::GameObjects::ItemGO; + namespace GameServ { namespace GameLayer { namespace GameObjects { class WeaponGO : public ItemGO { public: WeaponGO(); - WeaponGO(const string &name, const int &price, const int &uses, const int &strength, const int &defense, const int &maxhp); - ~WeaponGO(); + WeaponGO(const string &name, const int &price, const int &uses, const int &strength, const int &defense, const int &maxhealth); + virtual ~WeaponGO(); private: };