X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/4bcfa8639332e9d6ce7fe34c70385575a5bd90a3..285f72cf4f14b712d92d0fa6a64b649213d954c4:/gameserv/config.cpp diff --git a/gameserv/config.cpp b/gameserv/config.cpp index 7672c76..4df3484 100644 --- a/gameserv/config.cpp +++ b/gameserv/config.cpp @@ -23,6 +23,9 @@ char *c_ForestTopic; // Forest Channel Topic char *adminpass; // Administrator password char *welcomemsg; // Welcome Message char *ignoreserverslist; // Servernames to ignore +char *nsname; // NickServ's name +char *nspass; // GameServ's NickServ Password + int welcomedelay; // Welcome Message Delay int updateperiod; // Seconds until another player database update int forestfights; // Forest fights per day @@ -30,17 +33,25 @@ int maxafightdistance; // Max levels above a player they can fight player->play int maxbfightdistance; // Max levels below a player they can fight player->player int maxidletime; // Max time (in seconds) a player can be idle for int idlecheckperiod; // Period for checking every player's idle time +int level1expire; // Days for level 1 players to expire +int defaultexpire; // Days for other levels to expire +int maxitems; // Maximum amount of items a player can carry long refreshperiod; // Period for refreshing players long configflags; // Holds the bit representation of some boolean values // Remote server stuff. This is used for the outgoing connection gameserv needs to make // to a real ircd. char *remoteserver; // Server to connect to -char *remoteport; // Port to connect to on remoteserver +char *localhost; // Hostname of the local address to bind to +int remoteport; // Port to connect to on remoteserver char *remotepass; // Password for the server link +char *storeitemdata; // File to store the items available in the store +char *tavernitemdata; // File to store the items available in the tavern +char *itemdata; // File to store the items in char *playerdata; // File to store player data in -char *monsterdata; // File to load monster data from +char *dragondata; // File to store current dragon data in +char *masterdata; // File to store the master data in char *newsdata; // File to store news data in char *pidfile; // Process ID file @@ -50,47 +61,59 @@ char *pidfile; // Process ID file void unload_config_file() { - if (s_GameServ) - delete [] s_GameServ; - if (gshost) - delete [] gshost; - if (gsident) - delete [] gsident; - if (servername) - delete [] servername; - if (c_Forest) - delete [] c_Forest; - if (c_ForestTopic) - delete [] c_ForestTopic; - if (remoteserver) - delete [] remoteserver; - if (remoteport) - delete [] remoteport; - if (remotepass) - delete [] remotepass; - if (playerdata) - delete [] playerdata; - if (monsterdata) - delete [] monsterdata; - if (adminpass) - delete [] adminpass; - if (welcomemsg) - delete [] welcomemsg; - if (pidfile) - delete [] pidfile; - if (ignoreserverslist) - delete [] ignoreserverslist; - if (newsdata) - delete [] newsdata; + if (s_GameServ) + delete [] s_GameServ; + if (gshost) + delete [] gshost; + if (gsident) + delete [] gsident; + if (servername) + delete [] servername; + if (c_Forest) + delete [] c_Forest; + if (c_ForestTopic) + delete [] c_ForestTopic; + if (remoteserver) + delete [] remoteserver; + if (localhost) + delete [] localhost; + if (remotepass) + delete [] remotepass; + if (playerdata) + delete [] playerdata; + if (storeitemdata) + delete [] storeitemdata; + if (tavernitemdata) + delete [] tavernitemdata; + if (itemdata) + delete [] itemdata; + if (dragondata) + delete [] dragondata; + if (masterdata) + delete [] masterdata; + if (adminpass) + delete [] adminpass; + if (welcomemsg) + delete [] welcomemsg; + if (pidfile) + delete [] pidfile; + if (ignoreserverslist) + delete [] ignoreserverslist; + if (newsdata) + delete [] newsdata; + if (nsname) + delete [] nsname; + if (nspass) + delete [] nspass; - configflags = 0; + configflags = 0; } int load_config_file(char *config) { char *buf, *directive, *value; - #define numdirectives 23 + #define numdirectives 35 unload_config_file(); @@ -111,7 +134,8 @@ int load_config_file(char *config) directives[7].desc = "REMOTEPORT - Port on the remote server to connect to"; directives[8].desc = "REMOTEPASS - Password on the remote server"; directives[9].desc = "PLAYERDATA - File to store the player saves in"; - directives[10].desc = "MONSTERDATA - File to load the monsters from"; + directives[10].desc = "SAVEDNOTICE - True/False as to wether or not to tell the forest "\ + "channel that the player database has been saved"; directives[11].desc = "ADMINPASS - Password to identify as an admin with"; directives[12].desc = "WELCOMEDELAY - Delay (in seconds) to wait before welcoming new users to the network"; directives[13].desc = "FORESTFIGHTS - Number of forest fights players get every day"; @@ -132,6 +156,24 @@ int load_config_file(char *config) directives[21].desc = "NEWSDATA - File to store daily news in"; directives[22].desc = "REFRESHPERIOD - Period (in seconds) to "\ "refresh players"; + directives[23].desc = "LEVEL1EXPIRE - Amount of days until a "\ + "level 1 player's account is deleted due to "\ + "inactivity."; + directives[24].desc = "DEFAULTEXPIRE - Amount of days until a "\ + "level 2 and above player's account is "\ + "deleted due to inactivity"; + directives[25].desc = "USENICKSERV - True/False as to wether or not "\ + "GameServ should identify with NickServ"; + directives[26].desc = "NSNAME - Your network's NickServ nickname"; + directives[27].desc = "NSPASS - GameServ's NickServ Password"; + directives[28].desc = "DRAGONDATA - File to store the current "\ + "dragon's stats in"; + directives[29].desc = "MASTERDATA - File to store the level master stats in"; + directives[30].desc = "ITEMDATA - File to store the items in"; + directives[31].desc = "TAVERNITEMDATA - File in which to store the items that are available in the tavern"; + directives[32].desc = "MAXITEMS - Maximum number of items a player can carry"; + directives[33].desc = "STOREITEMDATA - File in which to store the items that are available in the store"; + directives[34].desc = "LOCALHOST - Local hostname or IP to bind to when connecting to the remote server"; configflags = 0; @@ -223,8 +265,7 @@ int load_config_file(char *config) else if (stricmp(directive, "REMOTEPORT") == 0) { value = strtok(NULL, " "); - remoteport = new char[strlen(value) + 1]; - strcpy(remoteport, value); + remoteport = stringtoint(value); directives[7].done = true; } else if (stricmp(directive, "REMOTEPASS") == 0) @@ -241,11 +282,11 @@ int load_config_file(char *config) strcpy(playerdata, value); directives[9].done = true; } - else if (stricmp(directive, "MONSTERDATA") == 0) + else if (stricmp(directive, "SAVEDNOTICE") == 0) { value = strtok(NULL, ""); - monsterdata = new char[strlen(value) + 1]; - strcpy(monsterdata, value); + if (stricmp(value, "TRUE") == 0) + setSavedNotice(); directives[10].done = true; } else if (stricmp(directive, "ADMINPASS") == 0) @@ -325,6 +366,90 @@ int load_config_file(char *config) refreshperiod = stringtoint(value); directives[22].done = true; } + else if (stricmp(directive, "LEVEL1EXPIRE") == 0) + { + value = strtok(NULL, " "); + level1expire = stringtoint(value); + directives[23].done = true; + } + else if (stricmp(directive, "DEFAULTEXPIRE") == 0) + { + value = strtok(NULL, " "); + defaultexpire = stringtoint(value); + directives[24].done = true; + } + else if (stricmp(directive, "USENICKSERV") == 0) + { + value = strtok(NULL, " "); + if (stricmp(value, "TRUE") == 0) + { + setUseNickServ(); + } + + directives[25].done = true; + } + else if (stricmp(directive, "NSNAME") == 0) + { + value = strtok(NULL, ""); + nsname = new char[strlen(value) + 1]; + strcpy(nsname, value); + directives[26].done = true; + } + else if (stricmp(directive, "NSPASS") == 0) + { + value = strtok(NULL, ""); + nspass = new char[strlen(value) + 1]; + strcpy(nspass, value); + directives[27].done = true; + } + else if (stricmp(directive, "DRAGONDATA") == 0) + { + value = strtok(NULL, ""); + dragondata = new char[strlen(value) + 1]; + strcpy(dragondata, value); + directives[28].done = true; + } + else if (stricmp(directive, "MASTERDATA") == 0) + { + value = strtok(NULL, ""); + masterdata = new char[strlen(value) + 1]; + strcpy(masterdata, value); + directives[29].done = true; + } + else if (stricmp(directive, "ITEMDATA") == 0) + { + value = strtok(NULL, ""); + itemdata = new char[strlen(value) + 1]; + strcpy(itemdata, value); + directives[30].done = true; + } + else if (stricmp(directive, "TAVERNITEMDATA") == 0) + { + value = strtok(NULL, ""); + tavernitemdata = new char[strlen(value) + 1]; + strcpy(tavernitemdata, value); + directives[31].done = true; + } + else if (stricmp(directive, "MAXITEMS") == 0) + { + value = strtok(NULL, ""); + maxitems = stringtoint(value); + directives[32].done = true; + } + else if (stricmp(directive, "STOREITEMDATA") == 0) + { + value = strtok(NULL, ""); + storeitemdata = new char[strlen(value) + 1]; + strcpy(storeitemdata, value); + directives[33].done = true; + } + else if (stricmp(directive, "LOCALHOST") == 0) + { + value = strtok(NULL, ""); + localhost = new char[strlen(value) + 1]; + strcpy(localhost, value); + directives[34].done = true; + } else if (stricmp(directive, "WELCOMEMSG") == 0) { // This directive is optional