X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/451df086ac3cadf256173808e1ee8861bdf7611f..8e8005496ea89dc8d8c7ffb12c76836a4de701a4:/gameserv/player.h diff --git a/gameserv/player.h b/gameserv/player.h index 0425406..48fb67e 100644 --- a/gameserv/player.h +++ b/gameserv/player.h @@ -61,14 +61,15 @@ struct monster_ { monster_(monster_ *); monster_(monster_ &); ~monster_(); - string name; // The monster's name - string weapon; // A name for their weapon. Doesn't have to be in weapons[] - int strength; // Their strength - int gold; // The gold you get when you kill them - int exp; // The experience you get when you kill them - int hp; // Their remaining hitpoints - int maxhp; // Their max hitpoints - string death; // What is said when they die + string name; // The monster's name + string weapon; // A name for their weapon. Doesn't have to be in weapons[] + int strength; // Their strength + int gold; // The gold you get when you kill them + int exp; // The experience you get when you kill them + int hp; // Their remaining hitpoints + int maxhp; // Their max hitpoints + int defense; // Only used seldomly + string death; // What is said when they die }; #endif