X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/448a15316a271cf3a74aa2418b553725e914b087..6d053d90c2a3552a3d3f6f67626c7efc4f9a8e3d:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index 540979b..d2e37a4 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -463,6 +463,22 @@ void notice(const char *source, const char *dest, const char *fmt, ...) if (fmt[0] == '\0') return; + char *commanduse; + commanduse = new char[16]; + + #ifdef P10 + if (isUsePrivmsg()) + strcpy(commanduse, "P"); + else + strcpy(commanduse, "N"); + #else + + if (isUsePrivmsg()) + strcpy(commanduse, "PRIVMSG"); + else + strcpy(commanduse, "NOTICE"); + #endif + va_list args; char *input; const char *t = fmt; @@ -473,9 +489,9 @@ void notice(const char *source, const char *dest, const char *fmt, ...) dest++; #if !defined(P10) - sprintf(input, ":%s NOTICE %s :", source, dest); + sprintf(input, ":%s %s %s :", source, commanduse, dest); #else - sprintf(input, "%s O %s :", gsnum, dest); + sprintf(input, "%s %s %s :", gsnum, commanduse, dest); #endif dest--; @@ -483,9 +499,9 @@ void notice(const char *source, const char *dest, const char *fmt, ...) else { #if !defined(P10) - sprintf(input, ":%s NOTICE %s :", source, dest); + sprintf(input, ":%s %s %s :", source, commanduse, dest); #else - sprintf(input, "%s O %s :", gsnum, dest); + sprintf(input, "%s %s %s :", gsnum, commanduse, dest); #endif } @@ -513,6 +529,7 @@ void notice(const char *source, const char *dest, const char *fmt, ...) #endif sprintf(input, "%s%s", input, "\r\n"); sock_puts(sock, input); + delete [] commanduse; delete [] input; va_end(args); } @@ -608,12 +625,15 @@ void do_list(char *u) void do_logout(char *u) { aClient *user; + char *name = strtok(NULL, " "); + if (!(user = find(u))) { notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ "Buf: %s LOGOUT", u); log("Could not find aClient Buf: %s LOGOUT", u); + return; } else if (isIgnore(user)) { @@ -622,20 +642,41 @@ void do_logout(char *u) #endif return; } - else if (!is_playing(user)) - { - notice(s_GameServ, u, "You're not logged in!"); - } - else if (is_fighting(user)) + + if (name) { - notice(s_GameServ, u, "You can't logout while fighting!"); + if (!isAdmin(user)) + { + notice(s_GameServ, u, "You must be a %S admin to use this command!"); + } + else if (!(user = findplayer(name))) + { + notice(s_GameServ, u, "Couldn't find a player named %s", name); + } + else + { + notice(s_GameServ, u, "Logging out %s", user->stats->name); + logout(user); + } } - else + else if (!name) { - notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); - logout(user); + if (!is_playing(user)) + { + notice(s_GameServ, u, "You're not logged in!"); + } + else if (is_fighting(user)) + { + notice(s_GameServ, u, "You can't logout while fighting!"); + } + else + { + notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); + logout(user); + } } } + void logout(aClient *user) { if (is_playing(user)) @@ -686,7 +727,9 @@ void logout(aClient *user) ); #endif } + clearPlaying(user); } + void do_register(char *u) { char *password, *name; @@ -727,18 +770,23 @@ void do_register(char *u) } else { - if (!user->stats) + if (!is_playing(user)) { + ListNode *temp; user->stats = new Player(user); user->stats->client = user; // Set the backwards pointer - strcpy(user->stats->password, crypt(password, salt)); - strcpy(user->stats->name, name); + user->stats->reset(); // set the user up + strncpy(user->stats->password, crypt(password, salt), 255); + strncpy(user->stats->name, name, 255); unsigned long hv = iHASH((unsigned char *) name); updateTS(user->stats); - players[hv].insertAtBack(user); + temp = players[hv].insertAtBack_RLN(user); + temp->setPtr(user); // This is an extra step, but necessary for now + notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); log("Nickname %s registered player %s.", u, user->stats->name); + setPlaying(user); // set the playing flag } else { @@ -807,6 +855,8 @@ void do_identify(char *u) user->getNick()); #endif + setPlaying(user); // set the playing flag + temp->setPtr(user); notice(s_GameServ, u, "Password Accepted. Identified."); } @@ -865,104 +915,104 @@ void init_masters() strcpy(masters[0]->name, "Old Bones"); strcpy(masters[0]->weapon, "Dull Sword Cane"); - masters[0]->strength = 25; + masters[0]->strength = 30; masters[0]->gold = 0; masters[0]->exp = 0; - masters[0]->maxhp = 30; - masters[0]->hp = 30; + masters[0]->maxhp = 35; + masters[0]->hp = 35; strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); strcpy(masters[1]->name, "Master Chang"); strcpy(masters[1]->weapon, "Nanchaku"); - masters[1]->strength = 35; + masters[1]->strength = 45; masters[1]->gold = 0; masters[1]->exp = 0; - masters[1]->maxhp = 40; - masters[1]->hp = 40; + masters[1]->maxhp = 51; + masters[1]->hp = 51; strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); strcpy(masters[2]->name, "Chuck Norris"); strcpy(masters[2]->weapon, "Ranger Kick"); - masters[2]->strength = 95; + masters[2]->strength = 83; masters[2]->gold = 0; masters[2]->exp = 0; - masters[2]->maxhp = 70; - masters[2]->hp = 70; + masters[2]->maxhp = 100; + masters[2]->hp = 100; strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); strcpy(masters[3]->name, "Mr. Miagi"); strcpy(masters[3]->weapon, "Petrified Bonsai"); - masters[3]->strength = 130; + masters[3]->strength = 159; masters[3]->gold = 0; masters[3]->exp = 0; - masters[3]->maxhp = 120; - masters[3]->hp = 120; + masters[3]->maxhp = 165; + masters[3]->hp = 165; strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); strcpy(masters[4]->name, "Jackie Chan"); strcpy(masters[4]->weapon, "Kung Fu Kick"); - masters[4]->strength = 145; + masters[4]->strength = 260; masters[4]->gold = 0; masters[4]->exp = 0; - masters[4]->maxhp = 200; - masters[4]->hp = 200; + masters[4]->maxhp = 232; + masters[4]->hp = 232; strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); strcpy(masters[5]->name, "Jet Li"); strcpy(masters[5]->weapon, "Motorcycle"); - masters[5]->strength = 170; + masters[5]->strength = 325; masters[5]->gold = 0; masters[5]->exp = 0; - masters[5]->maxhp = 400; - masters[5]->hp = 400; + masters[5]->maxhp = 504; + masters[5]->hp = 504; strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); strcpy(masters[6]->name, "Muhammad Ali"); strcpy(masters[6]->weapon, "Quick Jab"); - masters[6]->strength = 195; + masters[6]->strength = 380; masters[6]->gold = 0; masters[6]->exp = 0; - masters[6]->maxhp = 600; - masters[6]->hp = 600; + masters[6]->maxhp = 1078; + masters[6]->hp = 1078; strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); strcpy(masters[7]->name, "Li Mu Bai"); strcpy(masters[7]->weapon, "Green Destiny"); - masters[7]->strength = 220; + masters[7]->strength = 462; masters[7]->gold = 0; masters[7]->exp = 0; - masters[7]->maxhp = 800; - masters[7]->hp = 800; + masters[7]->maxhp = 2207; + masters[7]->hp = 2207; strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); strcpy(masters[8]->name, "Jimmy Wang Yu"); strcpy(masters[8]->weapon, "Flying Guillotine"); - masters[8]->strength = 285; + masters[8]->strength = 511; masters[8]->gold = 0; masters[8]->exp = 0; - masters[8]->maxhp = 1200; - masters[8]->hp = 1200; + masters[8]->maxhp = 2780; + masters[8]->hp = 2780; strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); strcpy(masters[9]->name, "Wong Fei Hung"); strcpy(masters[9]->weapon, "Drunken Boxing"); - masters[9]->strength = 375; + masters[9]->strength = 618; masters[9]->gold = 0; masters[9]->exp = 0; - masters[9]->maxhp = 1800; - masters[9]->hp = 1800; + masters[9]->maxhp = 3046; + masters[9]->hp = 3046; strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); strcpy(masters[10]->name, "Bruce Lee"); strcpy(masters[10]->weapon, "Fists of fury"); - masters[10]->strength = 590; + masters[10]->strength = 725; masters[10]->gold = 0; masters[10]->exp = 0; - masters[10]->maxhp = 2500; - masters[10]->hp = 2500; + masters[10]->maxhp = 3988; + masters[10]->hp = 3988; strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); } @@ -1056,6 +1106,10 @@ bool is_playing(aClient *user) { return false; } + else if (!FL_is_playing(user)) + { + return false; + } else return true; } @@ -1201,7 +1255,7 @@ void do_fight(char *u) // You can't fight someone below you by more than X level(s) // level 12 can fight level (12 - X) but not < (12 - X) notice(s_GameServ, u, "You may not fight %s. You're too strong!", - battle->stats->level); + battle->stats->name); } else if (battle->stats->level - ni->stats->level > maxafightdistance) { @@ -1293,7 +1347,7 @@ void do_use(char *u) int oldstrength = user->stats->strength; notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); - user->stats->strength += 3 + rand() % 8; // 3-10 Strength Added + user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); p->decStrength(); } @@ -1307,7 +1361,7 @@ void do_use(char *u) int olddefense = user->stats->defense; notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); - user->stats->defense += 3 + rand() % 8; // 3 - 10 Defense Added + user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); p->decDefense(); } @@ -1320,7 +1374,9 @@ void do_use(char *u) } int oldHP = user->stats->maxhp; notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); - user->stats->maxhp += 5 + rand() % 6; // 5-10 Maxhp + user->stats->maxhp += 2 + + (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); + notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); p->decHP(); } @@ -1976,6 +2032,7 @@ int save_gs_dbase() while(ptr) { it = ptr->getData()->stats; + clearYourTurn(it); outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' << it->armor << ' ' << it->weapon << ' ' @@ -2292,6 +2349,13 @@ void do_store(char *u) notice(s_GameServ, u, " STORE BUY {ARMOR | WEAPON} NUMBER"); } } + else + { + notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); + notice(s_GameServ, u, " STORE SELL {ARMOR | WEAPON}"); + notice(s_GameServ, u, " STORE BUY {ARMOR | WEAPON} NUMBER"); + return; + } } void do_inventory(char *u) { @@ -2376,10 +2440,10 @@ void do_tavern(char *u) else if (stricmp(cmd, "LIST") == 0) { notice(s_GameServ, u, "Here is a list of what we have to offer:"); - notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); notice(s_GameServ, u, "By something will ya!"); @@ -2399,10 +2463,10 @@ void do_tavern(char *u) { notice(s_GameServ, u, "Invalid Choice!"); notice(s_GameServ, u, "Here is a list of what we have to offer:"); - notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); return; @@ -2410,7 +2474,7 @@ void do_tavern(char *u) switch(num) { case 1: - price = (1000 * p->level) + (p->exp / 10); + price = (100 * p->level) + (p->exp / 10); if (p->gold >= price) { notice(s_GameServ, u, "One healing potion coming right up!"); @@ -2421,7 +2485,7 @@ void do_tavern(char *u) notice(s_GameServ, u, "You don't have enough gold!"); break; case 2: - price = (2050 * p->level) + (p->exp / 10); + price = (205 * p->level) + (p->exp / 10); if (p->gold >= price) { notice(s_GameServ, u, "One strength boost coming right up!"); @@ -2432,7 +2496,7 @@ void do_tavern(char *u) notice(s_GameServ, u, "You don't have enough gold!"); break; case 3: - price = (2000 * p->level) + (p->exp / 10); + price = (200 * p->level) + (p->exp / 10); if (p->gold >= price) { notice(s_GameServ, u, "One defense boost coming right up!"); @@ -2443,7 +2507,7 @@ void do_tavern(char *u) notice(s_GameServ, u, "You don't have enough gold!"); break; case 4: - price = (2300 * p->level) + (p->exp / 10); + price = (230 * p->level) + (p->exp / 10); if (p->gold >= price) { notice(s_GameServ, u, "One HP Potion coming right up!"); @@ -2641,6 +2705,11 @@ void do_master(char *u) #endif return; } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to see your master!"); + return; + } else if (is_fighting(user)) { notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); @@ -2651,13 +2720,9 @@ void do_master(char *u) notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); return; } - else if (!is_playing(user)) - { - notice(s_GameServ, u, "You must be playing to see your master!"); - return; - } updateTS(user->stats); + char *cmd = strtok(NULL, " "); Player *p = user->stats; long int need = 0; @@ -2845,7 +2910,7 @@ void do_refresh(char *u) notice(s_GameServ, u, "Refreshing everyone's stats!"); refreshall(); } - else if ((user = findbyrealnick(nick))) + else if ((user = findplayer(nick))) { if (is_playing(user)) { @@ -2933,7 +2998,7 @@ void timeOutEvent(Player *p) { aClient *user = findplayer(p->name); - if (!user) // then they're not playing + if (!user || !p->client) // then they're not playing return; char *nick = user->getNick(); @@ -2978,15 +3043,18 @@ void timeOutEvent(Player *p) } else if (!player_fight(user)) { + if (isAlive(user->stats) && user->stats->gold > 0) + { // Place fun stuff here :) int randnum = 1 + rand() % 100; // 1-100 + #define GSN(s) notice(s_GameServ, nick, s) + #define GSN2(s, f) notice(s_GameServ, nick, s, f) if (randnum < 50) { - #define GSN(s) notice(s_GameServ, nick, s) - #define GSN2(s, f) notice(s_GameServ, nick, s, f) - int stolen = ((35 + rand() % 66)/100) * user->stats->gold; - + // 35-100% of your gold goes pffft - kain + int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; + GSN("You stop for a moment to rest on the "\ "street corner. All of a sudden, you "\ "are ambushed from all sides by a hoarde "\ @@ -2995,7 +3063,27 @@ void timeOutEvent(Player *p) "and steal %d gold from you!", stolen); user->stats->gold -= stolen; } - + else if (randnum >= 50 && randnum < 75) + { + // 25-65% of your gold goes pffft - kain + int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; + GSN("While dilly dallying around, you lose "\ + "your sense of time. Little did you know, "\ + "but thieves lifted your gold while you "\ + "weren't watching."); + GSN2("Better luck next time... you lose %d gold", stolen); + user->stats->gold -= stolen; + } + else if (randnum >= 75) + { + // 25-75% of your gold goes pffft - kain + int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; + GSN("Good grief! A gaggle of gooey green ghostlike "\ + "goblins grabbed your gold!"); + GSN2("They stole %d gold from you!", stolen); + user->stats->gold -= stolen; + } + } // Always log out the user logout(user);