X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/448a15316a271cf3a74aa2418b553725e914b087..169c286a23bcef717a3034d0ab5693b92b6e68c9:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index ddd6066..000dc84 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,125 @@ +Version 1.2.6 +* Changed the way the sacks of gold and extra experience point forest + events were calculated. It is now just as if you killed a monster + and didn't have to fight - kain +* Fixed the socket code to allow for hostnames to be put in the + gameserv.conf for remoteserver instead of just IP addresses - kain +* Added capability for GameServ to identify with NickServ on connection - thank you + Tsukasa and watever +* Added a /msg GameServ SET command with various options - kain +Version 1.2.5 +* All level master data is now being stored in data/masters.dat - kain +* Added a new config file directive that allows you to specify whether or + not you want gameserv to send notices to the channel every time it + writes the player database - kain +* Some under the scenes changes have been made with the way players' and + monsters' names, weapons, and death phrases are being stored which + should make for less memory leakage and minimized overall memory + usage - kain +* Fixed a minor bug where gameserv was not notifying of a syntax error in + /msg gameserv store buy x x - kain (thank you wolfgar) + +Version 1.2.4 +* Monsters are completely generated except for the names, weapons, and + death cries. A range is set for each level's strength, gold, exp, and + hp, and a new monster is generated at random during every forest + search. This makes for a more unique gaming experience at the expense + of some cpu time on random number generations - kain & wolfgar +* The structure for holding monsters is now different. Monsters are all + stored in the monsters subdirectory in levelx.dat files where x is + the level 1 through 12. This will allow for an arbitrary amount of + monsters per level - kain & wolfgar +* Every time a new news item is added, GameServ announces it in the forest + channel - kain +* Added a notice to the forest channel that the player data was + saved - kain +* Fixed some things with the upper limts of money and experience - kain +* Changed the command LIST so it only lists people who are playing. + To get a full list, use LIST ALL - kain +* Added two new config file options which allow you to specify how + long to wait before deleting level 1 and other levels' accounts + separately - kain +* Added a new command CHECK which will display the amount of time until + the next refresh - kain +* Added a new config option to specify a refresh period in seconds. + Now you can specify how often you want the players to be given + new forest fights, etc... - kain +* Fixed bug causing negative funds to be deposited into an account + (bugID 966653) (thank you Jono H - xjono) +* Fixed a bug causing players to be duplicated on /msg gameserv + load - kain +* Added Ultimate2.8.x support - kain +* Healing potions can only add up to 100 over your max HP now - kain +* Changed the logic for the wishing well forest event. It now adds back + a forest fight if you were broke - kain +* Fixed a bug causing the wrong bonuses to be added when a level was + gained, and none to be added on the last level - kain +* Added daily news with automatic additions when you gain a level, + unsuccessfully best your master, kill someone, or are killed - kain + +Version 1.2.3 +* Took experience out of calculating the cost of potions - kain +* Added even more strength to masters (your defense bonus for each level) + to try to even out the fight - kain +* Added more strength to monsters past level 7 and changed the masters' + stats accordingly - kain +* Changed the fountain forest event to not take a forest fight if your + HP is at max - kain +* Added more experience per monster past level 7 - kain +* Added a new forest event (find a potion) each potion has a 1/5 chance + of being the one you found, and you have a 2% chance of incurring + this forest event - kain +* Added notification that a player used a potion during a fight to the + player they are fighting - kain +* Added potions to the stats command - kain +* Made the code a bit less dependent on 12 levels - kain +* Added a new parameter to the list command that allows listing only + those that are online and playing - kain +* Added a new command "Dragon" which lets you fight the end boss - kain +* Doubled the required experience for fighting masters - kain +* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when + you're dead (thanks Ricky-S) - kain +* Fixed a divide by 0 bug that occurred when you attacked, but had no + weapon (BugID 946043) (thank you NOTevil) - kain +* Fixed a logic error allowing players to bank during a fight - kain +* Added more gold per monster above level 4 - kain + +Version 1.2.2 +* Fixed a logical error causing the ListenOnCF flag to only work in P10 + servers - kain +* Fixed the store command to display syntax on improper sequence of + commands (thanks damaged) - kain +* Added monsters for levels 10, 11, and 12 (created by damaged, edited + by kain) - kain +* Made the masters stats match the next level's monsters' stats a lot + closer - kain +* Fixed a bug that crashed gameserv on /msg gameserv master - kain +* Made welcomemsg an optional config file option. If commented out + or deleted, gameserv will not send the welcome message + (requested by zshack)- kain +* Made the ignoreservers config file option work for Unreal - kain +* Fixed a minor logical problem that was causing players to be mugged + for 0 gold when they were either dead or had no gold on hand and + they timed out (thanks Rehm) - kain +* Fixed the bug not allowing different config files to be used - kain +* Added an optional config file directive BOPER which makes + gameserv become an oper on the network - kain +* Added an optional config file directive USEPRIVMSG which makes + gameserv use /msg instead of /notice - kain +* Made the ignoreservers config file option work for bahamut - kain +* Fixed an error in do_register that was not adding the client to the + players list correctly, causing newly registered players to be + locked out of identifying until the next gameserv restart - kain +* Fixed an error that crashed GameServ if you tried to fight a player + lower than the configured level - kain +* Reduced the effect of potions since the price is down - kain +* Reduced the price of potions significantly - kain +* Added a few timeout events if you're not in a fight - kain + Version 1.2.1 +* Included a crontab script in all new distros now - kain +* Added a new flag that tells wether a person is playing instead of + relying solely on pointers - kain * Added a mechanism to ignore on a nick to nick basis, and implemented code to auto-ignore nicks on certain servers - kain * Changed the HASH command to iHASH (case insensitive) and sHASH (case