X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/4025195255323de684e16d0845717a4eee057366..26b1738621ecdeb4fdf857d76a6f9b882a296da6:/gameserv/player.cpp diff --git a/gameserv/player.cpp b/gameserv/player.cpp index 75ab302..3d3887b 100644 --- a/gameserv/player.cpp +++ b/gameserv/player.cpp @@ -1,15 +1,15 @@ +#include "item.h" #include "player.h" #include "pouch.h" #include "extern.h" #include "flags.h" -#include +#include #include +using namespace std; + void Player::reset() { - memset(name, 0, 256); - memset(password, 0, 256); - exp = 1; gold = 0; bank = 500; @@ -17,8 +17,8 @@ void Player::reset() maxhp = 10; strength = 0; defense = 0; - armor = 1; - weapon = 1; + arm = 1; + wea = 1; level = 1; forest_fights = forestfights; player_fights = 3; @@ -27,89 +27,76 @@ void Player::reset() battle = NULL; flags = 0; lastcommand = 0; + lastlogin = 0; setAlive(this); inventory.reset(); } Player::Player() { - name = new char[256]; - password = new char[256]; setData(NULL); #ifdef DEBUGMODE - log("New Player: %s", name); + log("New Player: %s", name.c_str()); #endif } -Player::Player(aClient *user) +Player::Player(char *n) { + reset(); // Set defaults - name = new char[256]; - password = new char[256]; - - if (user) - { - setData(user->stats); - strcpy(name, user->getNick()); - } - else - setData(NULL); + name = n; + #ifdef DEBUGMODE + log("New Player: %s", name.c_str()); + #endif } -Player::Player(char *n) +Player::Player(string n) { - name = new char[256]; - password = new char[256]; - - reset(); // Set defaults - - strcpy(name, n); - + reset(); + name = n; #ifdef DEBUGMODE - log("New Player: %s", name); + log("New Player: %s", name.c_str()); #endif } Player::~Player() { #ifdef DEBUGMODE - char *output; - output = new char[strlen(name) + strlen(password) + 48]; - strcpy(output, "Deleting Player"); + string *output; + output = new string("Deleting Player"); #endif - if (name != NULL) - { - #ifdef DEBUGMODE - sprintf(output, "%s: %s", output, name); - #endif - - delete [] name; - } - - if (password != NULL) - { - #ifdef DEBUGMODE - sprintf(output, "%s Password: %s", output, password); - #endif - - delete [] password; - } + #ifdef DEBUGMODE + *output += ": " + name; + #endif #ifdef DEBUGMODE - log ("%s", output); - delete [] output; + *output += " Password: " + password; + log ("%s", output->c_str()); + delete output; #endif } +void Player::setPassword(const char *p) +{ + static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUV\ +WXYZ0123456789./"; + static char salt[3]; + + salt[0] = saltChars[rand() % strlen(saltChars)]; + salt[1] = saltChars[rand() % strlen(saltChars)]; + salt[2] = '\0'; + + password = crypt(p, salt); +} void Player::setData(Player *right) { if (right) { - strcpy(name, right->name); - strcpy(password, right->password); + name = right->name; + password = right->password; exp = right->exp; gold = right->gold; bank = right->bank; @@ -117,8 +104,8 @@ void Player::setData(Player *right) maxhp = right->maxhp; strength = right->strength; defense = right->defense; - armor = right->armor; - weapon = right->weapon; + arm = right->arm; + wea = right->wea; level = right->level; forest_fights = right->forest_fights; player_fights = right->player_fights; @@ -126,55 +113,67 @@ void Player::setData(Player *right) inventory.setInventory(&right->inventory); client = right->client; lastcommand = right->lastcommand; + lastlogin = right->lastlogin; } else { + char *temp; reset(); + temp = new char[16]; client = NULL; int num = rand() % 32767; - sprintf(name, "Player%d", num); + snprintf(temp, 16, "Player: %d", num); + name = temp; + delete []temp; } #ifdef DEBUGMODE - log("Setting Player data for %s", name); + log("Setting Player data for %s", name.c_str()); #endif } monster_::~monster_() { - delete name; - delete weapon; - delete death; } monster_::monster_() { - name = new char[64]; - weapon = new char[64]; - death = new char[512]; - - memset(name, 0, 64); - memset(weapon, 0, 64); - memset(death, 0, 512); + name.erase(); + weapon.erase(); + death.erase(); + strength = 0; + defense = 0; + exp = 0; + gold = 0; + maxhp = hp = 0; } monster_::monster_(monster_ *m) { - name = new char[strlen(m->name) + 1]; - weapon = new char[strlen(m->weapon) + 1]; - death = new char[strlen(m->death) + 1]; - - strcpy(name, m->name); - strcpy(weapon, m->weapon); - strcpy(death, m->death); - + name = m->name; + weapon = m->weapon; + death = m->death; strength = m->strength; + defense = m->defense; maxhp = m->maxhp; hp = m->hp; gold = m->gold; exp = m->exp; } +monster_::monster_(monster_ &m) +{ + name = m.name; + weapon = m.weapon; + death = m.death; + strength = m.strength; + defense = m.defense; + maxhp = m.maxhp; + hp = m.hp; + gold = m.gold; + exp = m.exp; +} + long int Player::setFlags(long int newflags) { flags = newflags;