X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/3f243b0be519a8112e77adb77930bcb5f8a8a898..7a9afc848c82b853c9a560c5e5d888007b25cb46:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index dedff63..6a68086 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -732,13 +732,17 @@ void do_register(char *u) { if (!is_playing(user)) { + ListNode *temp; user->stats = new Player(user); user->stats->client = user; // Set the backwards pointer - strcpy(user->stats->password, crypt(password, salt)); - strcpy(user->stats->name, name); + user->stats->reset(); // set the user up + strncpy(user->stats->password, crypt(password, salt), 255); + strncpy(user->stats->name, name, 255); unsigned long hv = iHASH((unsigned char *) name); updateTS(user->stats); - players[hv].insertAtBack(user); + temp = players[hv].insertAtBack_RLN(user); + temp->setPtr(user); // This is an extra step, but necessary for now + notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); log("Nickname %s registered player %s.", u, user->stats->name); @@ -1211,7 +1215,7 @@ void do_fight(char *u) // You can't fight someone below you by more than X level(s) // level 12 can fight level (12 - X) but not < (12 - X) notice(s_GameServ, u, "You may not fight %s. You're too strong!", - battle->stats->level); + battle->stats->name); } else if (battle->stats->level - ni->stats->level > maxafightdistance) { @@ -1303,7 +1307,7 @@ void do_use(char *u) int oldstrength = user->stats->strength; notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); - user->stats->strength += 3 + rand() % 8; // 3-10 Strength Added + user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); p->decStrength(); } @@ -1317,7 +1321,7 @@ void do_use(char *u) int olddefense = user->stats->defense; notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); - user->stats->defense += 3 + rand() % 8; // 3 - 10 Defense Added + user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); p->decDefense(); } @@ -1330,7 +1334,9 @@ void do_use(char *u) } int oldHP = user->stats->maxhp; notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); - user->stats->maxhp += 5 + rand() % 6; // 5-10 Maxhp + user->stats->maxhp += 4 + + (rand() % 100 > 50 ? (rand() % 6) : (rand() % 2) ); + notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); p->decHP(); } @@ -1986,6 +1992,7 @@ int save_gs_dbase() while(ptr) { it = ptr->getData()->stats; + clearYourTurn(it); outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' << it->armor << ' ' << it->weapon << ' ' @@ -2386,10 +2393,10 @@ void do_tavern(char *u) else if (stricmp(cmd, "LIST") == 0) { notice(s_GameServ, u, "Here is a list of what we have to offer:"); - notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); notice(s_GameServ, u, "By something will ya!"); @@ -2409,10 +2416,10 @@ void do_tavern(char *u) { notice(s_GameServ, u, "Invalid Choice!"); notice(s_GameServ, u, "Here is a list of what we have to offer:"); - notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); - notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); return; @@ -2420,7 +2427,7 @@ void do_tavern(char *u) switch(num) { case 1: - price = (1000 * p->level) + (p->exp / 10); + price = (100 * p->level) + (p->exp / 10); if (p->gold >= price) { notice(s_GameServ, u, "One healing potion coming right up!"); @@ -2431,7 +2438,7 @@ void do_tavern(char *u) notice(s_GameServ, u, "You don't have enough gold!"); break; case 2: - price = (2050 * p->level) + (p->exp / 10); + price = (205 * p->level) + (p->exp / 10); if (p->gold >= price) { notice(s_GameServ, u, "One strength boost coming right up!"); @@ -2442,7 +2449,7 @@ void do_tavern(char *u) notice(s_GameServ, u, "You don't have enough gold!"); break; case 3: - price = (2000 * p->level) + (p->exp / 10); + price = (200 * p->level) + (p->exp / 10); if (p->gold >= price) { notice(s_GameServ, u, "One defense boost coming right up!"); @@ -2453,7 +2460,7 @@ void do_tavern(char *u) notice(s_GameServ, u, "You don't have enough gold!"); break; case 4: - price = (2300 * p->level) + (p->exp / 10); + price = (230 * p->level) + (p->exp / 10); if (p->gold >= price) { notice(s_GameServ, u, "One HP Potion coming right up!"); @@ -2855,7 +2862,7 @@ void do_refresh(char *u) notice(s_GameServ, u, "Refreshing everyone's stats!"); refreshall(); } - else if ((user = findbyrealnick(nick))) + else if ((user = findplayer(nick))) { if (is_playing(user)) { @@ -2943,7 +2950,7 @@ void timeOutEvent(Player *p) { aClient *user = findplayer(p->name); - if (!user) // then they're not playing + if (!user || !p->client) // then they're not playing return; char *nick = user->getNick(); @@ -2990,13 +2997,14 @@ void timeOutEvent(Player *p) { // Place fun stuff here :) int randnum = 1 + rand() % 100; // 1-100 + #define GSN(s) notice(s_GameServ, nick, s) + #define GSN2(s, f) notice(s_GameServ, nick, s, f) if (randnum < 50) { - #define GSN(s) notice(s_GameServ, nick, s) - #define GSN2(s, f) notice(s_GameServ, nick, s, f) - int stolen = ((35 + rand() % 66)/100) * user->stats->gold; - + // 35-100% of your gold goes pffft - kain + int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; + GSN("You stop for a moment to rest on the "\ "street corner. All of a sudden, you "\ "are ambushed from all sides by a hoarde "\ @@ -3005,6 +3013,26 @@ void timeOutEvent(Player *p) "and steal %d gold from you!", stolen); user->stats->gold -= stolen; } + else if (randnum >= 50 && randnum < 75) + { + // 25-65% of your gold goes pffft - kain + int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; + GSN("While dilly dallying around, you lose "\ + "your sense of time. Little did you know, "\ + "but thieves lifted your gold while you "\ + "weren't watching."); + GSN2("Better luck next time... you lose %d gold", stolen); + user->stats->gold -= stolen; + } + else if (randnum >= 75) + { + // 25-75% of your gold goes pffft - kain + int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; + GSN("Good grief! A gaggle of gooey green ghostlike "\ + "goblins grabbed your gold!"); + GSN2("They stole %d gold from you!", stolen); + user->stats->gold -= stolen; + } // Always log out the user