X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/3eba370f8d197b4dc1f3dca5b0713b572d5f9661..f71a53ab6e251712c26a11c0b373d41014f775d5:/gameserv/Changes?ds=inline diff --git a/gameserv/Changes b/gameserv/Changes index 3e48c6a..a3b604d 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,21 @@ +Version 1.3.4 +* SET [playername] HP # now also sets the Max HP for a player if it's lower than what you're + setting the hp to. If you type /msg gameserv set player hp 1000, but their maxhp was + only 10, their maxhp will now be 1000 also - Kain +* Added a new config file directive maxnicklen which lets you enforce a maximum length for + registering a new player - Kain (thanks Mauritz) +* Fixed a bunch of memory leaks including one when a monster is found in the forest, when + the dragon is fought, and when a master is fought - Kain +* Fixed a bug that would leave a player logged in after they quit - Kain (thanks Mauritz) Version 1.3.3 +* Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz) +* Removed the timestamp update from the following commands if the player is fighting: + STATS, Inventory, and equip - Kain +* Added a parameter to the USE command that allows you to specify how many items to + use at once - Kain +* Really cleaned up the client/player list code. Converted it all to STL lists and changed + the players[] list to be a list type instead of list - Kain +* Added PTLink as an officially supported IRCD, although it should have worked with hybrid - Kain * Fixed a memory leak when a player quits - Kain * Fixed a bug that would allow a player to quit the network while fighting the dragon, come back and fight a monster, and would become the new dragon - Kain (thanks Mauritz)