X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/37ed80a99c033d815fcef9a7d1c8b48ef334220d..7f56a68bd8f45c357fc0a5e85d9b5585be3a4b5e:/gameserv/item.cpp diff --git a/gameserv/item.cpp b/gameserv/item.cpp index d236201..5532ba3 100644 --- a/gameserv/item.cpp +++ b/gameserv/item.cpp @@ -1,5 +1,6 @@ #include "item.h" #include "player.h" +#include "extern.h" item::item() { @@ -10,7 +11,7 @@ item::item() mymodifiers[x] = 0; } -item::item(const char *name, long int p, int uses, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8) +item::item(const char *name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8) { myname = name; // string = char* myprice = p; @@ -23,9 +24,10 @@ item::item(const char *name, long int p, int uses, int m1, int m2, int m3, int m mymodifiers[5] = m6; mymodifiers[6] = m7; mymodifiers[7] = m8; + id = identifier; } -item::item(string name, long int p, int uses, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8) +item::item(string name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8) { myname = name; // string = char* myprice = p; @@ -38,10 +40,24 @@ item::item(string name, long int p, int uses, int m1, int m2, int m3, int m4, in mymodifiers[5] = m6; mymodifiers[6] = m7; mymodifiers[7] = m8; + id = identifier; } item::~item() { + for (int x = 0; x < 8; x++) + { + mymodifiers[x] = 0; + } + + myuses = 0; + myname = ""; + myprice = 0; +} + +void item::setType(type t) +{ + mytype = t; } bool item::operator<(const item &right) const @@ -64,6 +80,71 @@ bool item::operator!=(const item &right) const return myname != right.myname; } +item &item::operator=(const item &right) +{ + myname = right.myname; + myprice = right.myprice; + myuses = right.myuses; + id = right.id; + mytype = right.mytype; + + for (int x = 0; x < 8; x++) + { + mymodifiers[x] = right.mymodifiers[x]; + } + return *this; // enables cascading x=y=z; +} +weapon::~weapon() +{ +} + +bool weapon::setData(char *datastr) +{ + try + { + char *temp; + // Get the weapon type, but default to WEAPON since this is a weapon + temp = strtok(datastr, "~"); + + mytype = WEAPON; + // Grab the item's id + temp = strtok(NULL, "~"); + + id = stringtoint(temp); + + // Grab the item's name + temp = strtok(NULL, "~"); + + myname = temp; + + // Grab the item's price + temp = strtok(NULL, "~"); + + myprice = stringtoint(temp); + + // Grab the item's uses + temp = strtok(NULL, "~"); + + myuses = stringtoint(temp); + + // Grab the item's modifiers + for (int x = 0; x < 4; x++) + { + temp = strtok(NULL, "~"); + + mymodifiers[x] = stringtoint(temp); + } + + // If we got here, we were successful + return true; + } + catch (char *str) + { + log("Exception: %s", str); + return false; + } +} + bool weapon::use(Player *p) { // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) @@ -90,6 +171,10 @@ void weapon::undo(Player *p) p->maxhp -= mymodifiers[2]; } +armor::~armor() +{ +} + void armor::undo(Player *p) { p->strength -= mymodifiers[0]; @@ -97,6 +182,53 @@ void armor::undo(Player *p) p->maxhp -= mymodifiers[2]; } +bool armor::setData(char *datastr) +{ + char *temp; + + // Get the weapon type, but default to WEAPON since this is a weapon + temp = strtok("~", datastr); + if (!temp) + return false; + mytype = ARMOR; + + // Grab the item's id + temp = strtok("~", NULL); + if (!temp) + return false; + id = stringtoint(temp); + + // Grab the item's name + temp = strtok("~", NULL); + if (!temp) + return false; + myname = temp; + + // Grab the item's price + temp = strtok("~", NULL); + if (!temp) + return false; + myprice = stringtoint(temp); + + // Grab the item's uses + temp = strtok("~", NULL); + if (!temp) + return false; + myuses = stringtoint(temp); + + // Grab the item's modifiers + for (int x = 0; x < 5; x++) + { + temp = strtok("~", NULL); + if (!temp) + return false; + mymodifiers[x] = stringtoint(temp); + } + + // If we got here, we were successful + return true; +} + bool armor::use(Player *p) { // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0) @@ -145,3 +277,129 @@ void potion::undo(Player *p) { return; } + +bool potion::setData(char *datastr) +{ + char *temp; + + // Get the weapon type, but default to WEAPON since this is a weapon + temp = strtok("~", datastr); + if (!temp) + return false; + mytype = ARMOR; + + // Grab the item's id + temp = strtok("~", NULL); + if (!temp) + return false; + id = stringtoint(temp); + + // Grab the item's name + temp = strtok("~", NULL); + if (!temp) + return false; + myname = temp; + + // Grab the item's price + temp = strtok("~", NULL); + if (!temp) + return false; + myprice = stringtoint(temp); + + // Grab the item's uses + temp = strtok("~", NULL); + if (!temp) + return false; + myuses = stringtoint(temp); + + // Grab the item's modifiers + for (int x = 0; x < 5; x++) + { + temp = strtok("~", NULL); + if (!temp) + return false; + mymodifiers[x] = stringtoint(temp); + } + + // If we got here, we were successful + return true; +} + + +itemContainer::itemContainer() +{ + myuses = 0; + myitem = NULL; +} + +itemContainer::itemContainer(item *i) +{ + myuses = i->uses(); + myitem = i; +} +itemContainer::itemContainer(const itemContainer &right) +{ + myuses = right.myuses; + myitem = right.myitem; +} +itemContainer::~itemContainer() +{ + myuses = 0; + myitem = NULL; +} + +itemContainer &itemContainer::operator--() +{ + --myuses; + return *this; +} + +itemContainer itemContainer::operator--(int) +{ + itemContainer oldValue = *this; + + operator--(); + + return oldValue; +} + +itemContainer &itemContainer::operator++() +{ + ++myuses; + + return *this; +} + +itemContainer itemContainer::operator++(int) +{ + itemContainer oldValue = *this; + + operator++(); + + return oldValue; +} + +void itemContainer::setItem(item *i) +{ + myitem = i; +} + +bool itemContainer::operator<(const itemContainer &right) const +{ + return (*myitem < *right.myitem); +} + +bool itemContainer::operator>(const itemContainer &right) const +{ + return (*myitem > *right.myitem); +} + +bool itemContainer::operator==(const itemContainer &right) const +{ + return (*myitem == *right.myitem); +} + +bool itemContainer::operator!=(const itemContainer &right) const +{ + return (*myitem == *right.myitem); +}