X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/2edcd222a4a1aedd142d37b3bb690443eaf2d6f4..1563e73b77b8e15ce2884677241b7ca9e00fa47f:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index a5d0862..2087c33 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -3,6 +3,7 @@ #include "extern.h" #include "flags.h" #include "list.h" +#include "level.h" #include "sockhelp.h" #include @@ -23,10 +24,7 @@ using std::ios; #endif -Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS -Monster boss; // The boss monster - -Monster *masters[LEVELS]; // A master for each level +Level levels[LEVELS]; // The newest way to store monsters // Database functions int save_gs_dbase(); @@ -43,7 +41,7 @@ int strnicmp(const char *s1, const char *s2, size_t len); /********** Password functions **********/ -bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one +bool passcmp(const char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. @@ -54,7 +52,7 @@ bool check_password(char *name, char *plaintext); // Finds a password for the gi bool shuttingdown; bool timedOut(Player *p); -void updateTS(Player *p); +void updateTS(Player *p); void timeOutEvent(Player *p); bool is_playing(char *u); // True if the given nickname in the clients list is playing. @@ -69,6 +67,9 @@ bool player_fight(aClient *user); bool master_fight(char *u); // True if the player is fighting their master. bool master_fight(aClient *user); +bool dragon_fight(char *u); // True if the player is fighting the dragon. +bool dragon_fight(aClient *user); + /********** GameServ Booleans **********/ void display_help(char *u, char *file = NULL); @@ -85,15 +86,15 @@ void refresh(Player *p); void refreshall(); void updateTS(Player *p); void reset(Player *p); -void init_masters(); -void init_monsters(); +bool load_masters(); bool load_monsters(); +bool load_levels(); void delete_monsters(); -void delete_masters(); void do_admin(char *u); void do_attack(char *u); void do_bank(char *u); +void do_check(char *u); void do_fight(char *u); void do_heal(char *u); void do_help(char *u); @@ -109,6 +110,7 @@ void do_play(char *u); void do_quitg(char *u); void do_reset(char *u); void do_run(char *u); +void do_set(char *u); void do_stats(char *u); void do_store(char *u); void do_tavern(char *u); @@ -177,6 +179,8 @@ void gameserv(char *source, char *buf) do_fight(source); } else if (stricmp(cmd, "ATTACK") == 0) { do_attack(source); + } else if (stricmp(cmd, "CHECK") == 0) { + do_check(source); } else if (stricmp(cmd, "RUN") == 0) { do_run(source); } else if (stricmp(cmd, "USE") == 0) { @@ -213,6 +217,8 @@ void gameserv(char *source, char *buf) do_identify(source); } else if (stricmp(cmd, "HELP") == 0) { do_help(source); + } else if (stricmp(cmd, "SET") == 0) { + do_set(source); } else if (stricmp(cmd, "STATS") == 0) { do_stats(source); } else if (stricmp(cmd, "SHUTDOWN") == 0) { @@ -275,7 +281,7 @@ void gameserv(char *source, char *buf) } else if (stricmp(cmd2, "MONSTERS") == 0) { - notice(s_GameServ, source, "Loading monster data from %s", monsterdata); + notice(s_GameServ, source, "Loading monster data"); load_monsters(); } else @@ -299,6 +305,14 @@ void gameserv(char *source, char *buf) char *rest = strtok(NULL, ""); raw("%s", rest); } + } else if (stricmp(cmd, "PRINT") == 0) { + for (int x = 0; x < LEVELS; x++) + levels[x].monsters.print(); + } else if (stricmp(cmd, "RANDOM") == 0) { + char *rstr = strtok(NULL, ""); + range trange; + trange.setRange(rstr); + notice(s_GameServ, source, "Random number in that range: %d", trange.random()); #endif } else { aClient *user; @@ -353,7 +367,7 @@ void showstats(const char *u, const char *nick) } else if (ni->stats) { - notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); + notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name.c_str()); sprintf(buf, "Experience: %ld", ni->stats->exp); space = spaces(strlen(buf), " "); @@ -402,7 +416,7 @@ void showstats(const char *u, const char *nick) } else { - notice(s_GameServ, u, "%s is not playing!", ni->stats->name); + notice(s_GameServ, u, "%s is not playing!", ni->stats->name.c_str()); } delete [] buf; } @@ -571,6 +585,20 @@ char *strtok(char *str, const char *delim) } #endif +void do_check(char *u) +{ + int days, hours, minutes, seconds; + long complete; + complete = (lastrefresh + refreshperiod) - time(NULL); + days = complete / 86400; + hours = (complete % 86400) / 3600; + minutes = (complete % 86400) % 3600 / 60; + seconds = (complete % 86400) % 3600 % 60; + + notice(s_GameServ, u, "Time left to next refresh: %dd %dh %dm %ds", + days, hours, minutes, seconds); +} + void do_list(char *u) { aClient *user; @@ -599,7 +627,7 @@ void do_list(char *u) { while(temp) { - if (!cmd || is_playing(temp->getData())) + if (cmd || is_playing(temp->getData())) { if (!header) { @@ -608,10 +636,10 @@ void do_list(char *u) } #ifdef P10 notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), - temp->getData()->stats->name); + temp->getData()->stats->name.c_str()); #else notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), - temp->getData()->stats->name); + temp->getData()->stats->name.c_str()); #endif } @@ -625,6 +653,128 @@ void do_list(char *u) notice(s_GameServ, u, "End of List"); } +void do_set(char *u) +{ + aClient *user, *target; + char *name = strtok(NULL, " "); + char *cmd = strtok(NULL, " "); + char *cmd2; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ + "Buf: %s LOGOUT", u); + return; + } + else if (isIgnore(user)) + { +#ifdef DEBUGMODE + log("Ignoring %s.", user->getNick()); +#endif + return; + } + else if (!name) + { + notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|WEAPON|ARMOR|HP POTIONS|STRENGTH POTIONS|DEFENSE POTIONS|HEALING POTIONS|ALIVE|SEEN MASTER} {STRING|NUMBER|ON|OFF}"); + return; + } + else if (!(target = findplayer(name))) + { + // Back the pointers up... they didn't send a name probably + cmd2= cmd; + cmd = name; + target = user; + + if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to set things for yourself!"); + return; + } + } + else + { + cmd2 = strtok(NULL, " "); + } + + // Regardless of the previous if/else, if it got here, we know we have the cmd pointer at the right spot. + if (stricmp(cmd, "PASSWORD") == 0) + { + // Person is looking to change their password + // If they're an admin, or it's theirself, allow it + // cmd2 is pointing to the password now + if (isAdmin(user) || user == target) + { + target->stats->setPassword(cmd2); + notice(s_GameServ, u, "Password successfully changed"); + } + else if (user != target && !isAdmin(user)) + { + notice(s_GameServ, u, "You must be a %S admin to set other peoples' passwords."); + return; + } + } + else if (stricmp(cmd, "BANK") == 0 || stricmp(cmd, "BALANCE") == 0) + { + if (!isAdmin(user)) + { + notice(s_GameServ, u, "Admins Only!"); + return; + } + else if (stricmp(cmd, "BANK") == 0) + { + cmd2 = strtok(NULL, " "); // Need an extra parameter for set bank balance + } + else + { + target->stats->bank = stringtoint(cmd2); + notice(s_GameServ, u, "Balance changed!"); + } + } + else if (stricmp(cmd, "PLAYER") == 0) + { + if (!isAdmin(user)) + { + notice(s_GameServ, u, "Admins Only!"); + return; + } + else if (stricmp(cmd2, "FIGHTS") != 0) + { + notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] PLAYER FIGHTS "); + return; + } + else + { + cmd2 = strtok(NULL, " "); + target->stats->player_fights = stringtoint(cmd2); + notice(s_GameServ, u, "Player fights changed!"); + } + } + else if (stricmp(cmd, "FOREST") == 0) + { + if (!isAdmin(user)) + { + notice(s_GameServ, u, "Admins Only!"); + return; + } + else if (stricmp(cmd2, "FIGHTS") != 0) + { + notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] FOREST FIGHTS "); + return; + } + else + { + cmd2 = strtok(NULL, " "); + target->stats->player_fights = stringtoint(cmd2); + notice(s_GameServ, u, "Player fights changed!"); + } + } + else + { + notice(s_GameServ, u, "Unknown command: SET %s", cmd); + notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|WEAPON|ARMOR|HP POTIONS|STRENGTH POTIONS|DEFENSE POTIONS|HEALING POTIONS|ALIVE|SEEN MASTER} {STRING|NUMBER|ON|OFF}"); + return; + } +} void do_logout(char *u) { @@ -659,7 +809,7 @@ void do_logout(char *u) } else { - notice(s_GameServ, u, "Logging out %s", user->stats->name); + notice(s_GameServ, u, "Logging out %s", user->stats->name.c_str()); logout(user); } } @@ -687,7 +837,7 @@ void logout(aClient *user) { ListNode *it; aClient *temp; - unsigned long hv = iHASH((unsigned char *) user->stats->name); + unsigned long hv = iHASH((unsigned char *) user->stats->name.c_str()); it = players[hv].Find(user); if (!it) @@ -741,13 +891,6 @@ void do_register(char *u) name = strtok(NULL, " "); password = strtok(NULL, " "); - static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; - static char salt[3]; - - salt[0] = saltChars[rand() % strlen(saltChars)]; - salt[1] = saltChars[rand() % strlen(saltChars)]; - salt[2] = '\0'; - if (!name) { notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); @@ -780,16 +923,19 @@ void do_register(char *u) user->stats = new Player(user); user->stats->client = user; // Set the backwards pointer user->stats->reset(); // set the user up - strncpy(user->stats->password, crypt(password, salt), 255); - strncpy(user->stats->name, name, 255); + user->stats->setPassword(password); + user->stats->name = name; unsigned long hv = iHASH((unsigned char *) name); updateTS(user->stats); temp = players[hv].insertAtBack_RLN(user); temp->setPtr(user); // This is an extra step, but necessary for now - notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); + // Update the last login time + user->stats->lastlogin = time(NULL); + + notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name.c_str(), password); notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); - log("Nickname %s registered player %s.", u, user->stats->name); + log("Nickname %s registered player %s.", u, user->stats->name.c_str()); setPlaying(user); // set the playing flag } else @@ -837,7 +983,7 @@ void do_identify(char *u) } else { ListNode *temp; - unsigned long hv = iHASH((unsigned char *) p->stats->name); + unsigned long hv = iHASH((unsigned char *) p->stats->name.c_str()); temp = players[hv].Find(p); if (!temp) { @@ -855,13 +1001,17 @@ void do_identify(char *u) #ifdef DEBUGMODE - log("Player %s IRC: %s Identified", user->stats->name, + log("Player %s IRC: %s Identified", user->stats->name.c_str(), user->getNick()); #endif setPlaying(user); // set the playing flag temp->setPtr(user); + + // Update the last login time + user->stats->lastlogin = time(NULL); + notice(s_GameServ, u, "Password Accepted. Identified."); showNews(u, todaysnews); } @@ -896,157 +1046,78 @@ void do_stats(char *u) else { updateTS(user->stats); - showstats(u, user->stats->name); + showstats(u, user->stats->name.c_str()); } } else showstats(u, nick); } -void init_masters() +bool load_masters() { - #ifdef DEBUGMODE - log("Calling delete_masters()"); - #endif + ifstream infile("data/masters.dat"); + char *buf; + int l = 0; + buf = new char[1024]; - delete_masters(); + if (infile.fail()) + { + log("Error opening data/masters.dat"); + return false; + } #ifdef DEBUGMODE - log("Initializing masters"); + log("Loading masters from data/masters.dat"); #endif - for (int x = 0; x < LEVELS; x++) - masters[x] = new Monster; - - strcpy(masters[0]->name, "Old Bones"); - strcpy(masters[0]->weapon, "Dull Sword Cane"); - masters[0]->strength = 32; - masters[0]->gold = 0; - masters[0]->exp = 0; - masters[0]->maxhp = 35; - masters[0]->hp = 35; - strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); - - strcpy(masters[1]->name, "Master Chang"); - strcpy(masters[1]->weapon, "Nanchaku"); - masters[1]->strength = 48; - masters[1]->gold = 0; - masters[1]->exp = 0; - masters[1]->maxhp = 51; - masters[1]->hp = 51; - strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); - - strcpy(masters[2]->name, "Chuck Norris"); - strcpy(masters[2]->weapon, "Ranger Kick"); - masters[2]->strength = 88; - masters[2]->gold = 0; - masters[2]->exp = 0; - masters[2]->maxhp = 100; - masters[2]->hp = 100; - strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); - - - strcpy(masters[3]->name, "Mr. Miagi"); - strcpy(masters[3]->weapon, "Petrified Bonsai"); - masters[3]->strength = 169; - masters[3]->gold = 0; - masters[3]->exp = 0; - masters[3]->maxhp = 165; - masters[3]->hp = 165; - strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); - - strcpy(masters[4]->name, "Jackie Chan"); - strcpy(masters[4]->weapon, "Kung Fu Kick"); - masters[4]->strength = 275; - masters[4]->gold = 0; - masters[4]->exp = 0; - masters[4]->maxhp = 232; - masters[4]->hp = 232; - strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); - - strcpy(masters[5]->name, "Jet Li"); - strcpy(masters[5]->weapon, "Motorcycle"); - masters[5]->strength = 347; - masters[5]->gold = 0; - masters[5]->exp = 0; - masters[5]->maxhp = 504; - masters[5]->hp = 504; - strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); - - - strcpy(masters[6]->name, "Muhammad Ali"); - strcpy(masters[6]->weapon, "Quick Jab"); - masters[6]->strength = 515; - masters[6]->gold = 0; - masters[6]->exp = 0; - masters[6]->maxhp = 1078; - masters[6]->hp = 1078; - strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); - - strcpy(masters[7]->name, "Li Mu Bai"); - strcpy(masters[7]->weapon, "Green Destiny"); - masters[7]->strength = 655; - masters[7]->gold = 0; - masters[7]->exp = 0; - masters[7]->maxhp = 2207; - masters[7]->hp = 2207; - strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); - - - strcpy(masters[8]->name, "Jimmy Wang Yu"); - strcpy(masters[8]->weapon, "Flying Guillotine"); - masters[8]->strength = 819; - masters[8]->gold = 0; - masters[8]->exp = 0; - masters[8]->maxhp = 2780; - masters[8]->hp = 2780; - strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); - - strcpy(masters[9]->name, "Wong Fei Hung"); - strcpy(masters[9]->weapon, "Drunken Boxing"); - masters[9]->strength = 1014; - masters[9]->gold = 0; - masters[9]->exp = 0; - masters[9]->maxhp = 3046; - masters[9]->hp = 3046; - strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); - - strcpy(masters[10]->name, "Bruce Lee"); - strcpy(masters[10]->weapon, "Fists of fury"); - masters[10]->strength = 1286; - masters[10]->gold = 0; - masters[10]->exp = 0; - masters[10]->maxhp = 3988; - masters[10]->hp = 3988; - strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); -} - -void init_monsters() -{ - #ifdef DEBUGMODE - log("Calling delete_monsters"); - #endif + for (l = 0; l < LEVELS; l++) + { + infile.getline(buf, 1024, '\n'); - delete_monsters(); + log("%s", buf); + if (buf[0] == '#' || buf[0] == '\n' || buf[0] == '\r') + { + l--; + continue; + } + else if (buf[0] == '^') + break; - for (int x = 0; x < LEVELS; x++) - for (int y = 0; y < MONSTERS; y++) - monsters[x][y] = new Monster(); -} + Monster *master = &levels[l].master; -void delete_monsters() -{ - for (int x = 0; x < LEVELS; x++) - for (int y = 0; y < MONSTERS; y++) - if (monsters[x][y]) - delete monsters[x][y]; + char *name, *weapon, *strength, *gold, *exp, *maxhp, *death; + + + name = strtok(buf, "~"); + weapon = strtok(NULL, "~"); + strength = strtok(NULL, "~"); + gold = strtok(NULL, "~"); + exp = strtok(NULL, "~"); + maxhp = strtok(NULL, "~"); + death = strtok(NULL, "~"); + + master->name = name; + master->weapon = weapon; + master->strength = stringtoint(strength); + master->gold = stringtoint(gold); + master->exp = stringtoint(exp); + master->maxhp = stringtoint(maxhp); + master->hp = master->maxhp; + master->death = death; + } + + delete []buf; + + if (l < LEVELS) // We didn't load a master for every level - check data/masters.dat + return false; + else + return true; } -void delete_masters() +void delete_monsters() { for (int x = 0; x < LEVELS; x++) - if (masters[x]) - delete masters[x]; + levels[x].monsters.deleteNodes(); } void display_monster(char *u) @@ -1057,7 +1128,7 @@ void display_monster(char *u) Player *ni = user->stats; notice(s_GameServ, u, "Your Hitpoints: %d", ni->hp); - notice(s_GameServ, u, "%s's Hitpoints: %d", ni->fight->name, ni->fight->hp); + notice(s_GameServ, u, "%s's Hitpoints: %d", ni->fight->name.c_str(), ni->fight->hp); notice(s_GameServ, u, "Here are your commands:"); notice(s_GameServ, u, "/msg %S attack"); notice(s_GameServ, u, "/msg %S run"); @@ -1083,7 +1154,7 @@ void display_players(aClient *user) { aClient *battle = user->stats->battle; notice(s_GameServ, u, "Your Hitpoints: %d", user->stats->hp); - notice(s_GameServ, u, "%s's Hitpoints: %d", battle->stats->name, battle->stats->hp); + notice(s_GameServ, u, "%s's Hitpoints: %d", battle->stats->name.c_str(), battle->stats->hp); notice(s_GameServ, u, "Here are your commands:"); notice(s_GameServ, u, "/msg %S attack"); notice(s_GameServ, u, "/msg %S run"); @@ -1176,6 +1247,22 @@ bool master_fight(aClient *user) return user->stats->master != NULL; } +bool dragon_fight(char *u) +{ + aClient *user; + if (!(user = find(u))) + return false; + else + return dragon_fight(user); +} + +bool dragon_fight(aClient *user) +{ + if (!is_playing(user)) + return false; + else + return (user->stats->level == LEVELS && master_fight(user)); +} void do_fight(char *u) { aClient *ni, *battle; @@ -1236,11 +1323,11 @@ void do_fight(char *u) notice(s_GameServ, u, "You decide to fight %s while they're "\ "not in the realm!", - battle->stats->name); + battle->stats->name.c_str()); display_players(u); } */ - else if (stricmp(ni->stats->name, battle->stats->name) == 0) + else if (stricmp(ni->stats->name.c_str(), battle->stats->name.c_str()) == 0) { notice(s_GameServ, u, "Are you trying to commit suicide!?"); } @@ -1250,29 +1337,29 @@ void do_fight(char *u) } else if (player_fight(battle)) { - notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); + notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.c_str(), battle->stats->battle->stats->name.c_str()); } else if (master_fight(battle)) { - notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name); + notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name.c_str()); } else if (is_fighting(battle)) { - notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); + notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name.c_str(), battle->stats->fight->name.c_str()); } else if (ni->stats->level - battle->stats->level > maxbfightdistance) { // You can't fight someone below you by more than X level(s) // level 12 can fight level (12 - X) but not < (12 - X) notice(s_GameServ, u, "You may not fight %s. You're too strong!", - battle->stats->name); + battle->stats->name.c_str()); } else if (battle->stats->level - ni->stats->level > maxafightdistance) { // You can't fight someone above you by more than X level(S) // level 1 can fight level (1 + X), but not > (1 + X) notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ - "weakling!", ni->stats->name); + "weakling!", ni->stats->name.c_str()); } else { @@ -1289,11 +1376,11 @@ void do_fight(char *u) // Initiate Battle sequence! ni->stats->player_fights -= 1; - notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); - notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); + notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name.c_str()); + notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name.c_str()); notice(s_GameServ, battle->getNick(), "%s gets to go first "\ - "because they initiated!", ni->stats->name); - notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); + "because they initiated!", ni->stats->name.c_str()); + notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name.c_str()); display_players(ni); } } @@ -1462,23 +1549,23 @@ void do_run(char *u) notice(s_GameServ, u, "You run in place... try fighting next time."); else if (!player_fight(user) && !master_fight(user)) { - notice(s_GameServ, u, "You run away from %s like a little baby!", p->fight->name); + notice(s_GameServ, u, "You run away from %s like a little baby!", p->fight->name.c_str()); delete p->fight; p->fight = NULL; } else if (player_fight(user) && isYourTurn(p)) { - notice(s_GameServ, u, "You run away from %s like a little baby!", p2->name); - notice(s_GameServ, p->battle->getNick(), "%s ran away from you like a little baby!", p->name); + notice(s_GameServ, u, "You run away from %s like a little baby!", p2->name.c_str()); + notice(s_GameServ, p->battle->getNick(), "%s ran away from you like a little baby!", p->name.c_str()); p2->battle = NULL; } else if (player_fight(user) && !isYourTurn(p)) { - notice(s_GameServ, u, "It is not your turn. Please wait until %s decides what to do.", p2->name); + notice(s_GameServ, u, "It is not your turn. Please wait until %s decides what to do.", p2->name.c_str()); } else if (master_fight(user)) { - notice(s_GameServ, u, "You cannot run from %s! FIGHT!", p->master->name); + notice(s_GameServ, u, "You cannot run from %s! FIGHT!", p->master->name.c_str()); } p->battle = NULL; } @@ -1521,16 +1608,16 @@ void end_turn(aClient *user) if (mhit > 0) { notice(s_GameServ, u, "%s attacks with their %s for %d damage!", - fight->name, fight->weapon, mhit); + fight->name.c_str(), fight->weapon.c_str(), mhit); } else if (mhit <= 0) - notice(s_GameServ, u, "%s completely misses you!", fight->name); + notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str()); if (mhit >= user->stats->hp) { if (!master_fight(user)) { - notice(s_GameServ, u, "You have been killed by %s!", fight->name); + notice(s_GameServ, u, "You have been killed by %s!", fight->name.c_str()); notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ "of your experience!"); user->stats->gold = 0; @@ -1543,7 +1630,7 @@ void end_turn(aClient *user) else { notice(s_GameServ, u, "%s has bested you! You will have to wait "\ - "until tomorrow to try again", user->stats->master->name); + "until tomorrow to try again", user->stats->master->name.c_str()); user->stats->fight = NULL; user->stats->master = NULL; goto endturn; @@ -1636,36 +1723,45 @@ void do_attack(char *u) if (!player_fight(ni)) { if (hit > 0) - notice(s_GameServ, u, "You attack %s for %d points!", fight->name, hit); + notice(s_GameServ, u, "You attack %s for %d points!", fight->name.c_str(), hit); else - notice(s_GameServ, u, "You miss %s completely!", fight->name); + notice(s_GameServ, u, "You miss %s completely!", fight->name.c_str()); if (hit >= fight->hp) { - if (master_fight(ni)) + if (master_fight(ni) && !dragon_fight(ni)) { - notice(s_GameServ, u, "You have bested %s!", fight->name); + notice(s_GameServ, u, "You have bested %s!", fight->name.c_str()); addNews(todaysnews, "%s has bested %s and moved "\ - "to level %d", ni->stats->name, fight->name, + "to level %d", ni->stats->name.c_str(), fight->name.c_str(), (ni->stats->level + 1)); } else - notice(s_GameServ, u, "You have killed %s!", fight->name); + notice(s_GameServ, u, "You have killed %s!", fight->name.c_str()); - notice(s_GameServ, u, "%s", fight->death); + notice(s_GameServ, u, "%s", fight->death.c_str()); notice(s_GameServ, u, "You recieve %d experience and %d gold!", fight->exp, fight->gold); + if (dragon_fight(ni)) + { + addNews(todaysnews, "%s is a true warrior! %s has beaten %s!!", + ni->stats->name.c_str(), ni->stats->name.c_str(), + ni->stats->master->name.c_str()); + ni->stats->master = NULL; // Don't progress in levels + } + // If your new experience (or gold) will be greater than 2 billion, // then set your exp to 2bil. (2 billion max)... otherwise add them. // This could be a problem with overflowing out of the sign bit. // Unsigned long int maybe? Leave it for now. - ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : - ni->stats->exp + fight->exp); - - ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : - ni->stats->gold + fight->gold); + ni->stats->exp += fight->exp; + if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) + ni->stats->exp = 2000000000; + ni->stats->gold += fight->gold; + if (ni->stats->gold < 0 || ni->stats->gold > 2000000000) + ni->stats->gold = 2000000000; if (master_fight(ni)) { @@ -1707,20 +1803,20 @@ void do_attack(char *u) if (mhit > 0) { notice(s_GameServ, u, "%s attacks with their %s for %d damage!", - fight->name, fight->weapon, mhit); + fight->name.c_str(), fight->weapon.c_str(), mhit); } else if (mhit <= 0) - notice(s_GameServ, u, "%s completely misses you!", fight->name); + notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str()); if (mhit >= ni->stats->hp) { if (!master_fight(ni)) { - notice(s_GameServ, u, "You have been killed by %s!", fight->name); + notice(s_GameServ, u, "You have been killed by %s!", fight->name.c_str()); notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ "of your experience!"); addNews(todaysnews, "%s has been killed by %s!", - ni->stats->name, fight->name); + ni->stats->name.c_str(), fight->name.c_str()); ni->stats->gold = 0; ni->stats->exp -= (long int)(ni->stats->exp * .10); ni->stats->hp = 0; @@ -1731,9 +1827,9 @@ void do_attack(char *u) else { notice(s_GameServ, u, "%s has bested you! You will have to wait "\ - "until tomorrow to try again", ni->stats->master->name); + "until tomorrow to try again", ni->stats->master->name.c_str()); addNews(todaysnews, "%s tried to best %s and failed!", - ni->stats->name, fight->name); + ni->stats->name.c_str(), fight->name.c_str()); ni->stats->fight = NULL; ni->stats->master = NULL; return; @@ -1839,43 +1935,38 @@ void do_attack(char *u) if (!isYourTurn(ni->stats)) { notice(s_GameServ, u, "Please wait until %s decides what to do!", - battle->stats->name); + battle->stats->name.c_str()); return; } if (hit > 0) { - notice(s_GameServ, u, "You attack %s for %d points!", battle->stats->name, hit); + notice(s_GameServ, u, "You attack %s for %d points!", battle->stats->name.c_str(), hit); notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ - "%d damage!", ni->stats->name, + "%d damage!", ni->stats->name.c_str(), weapons[ni->stats->weapon], hit); } else { - notice(s_GameServ, u, "You miss %s completely!", battle->stats->name); - notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); + notice(s_GameServ, u, "You miss %s completely!", battle->stats->name.c_str()); + notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name.c_str()); } if (hit >= battle->stats->hp) { - notice(s_GameServ, u, "You have killed %s!", battle->stats->name); + notice(s_GameServ, u, "You have killed %s!", battle->stats->name.c_str()); notice(s_GameServ, u, "You recieve %d experience and %ld gold!", (long int)(battle->stats->exp * .10), battle->stats->gold); notice(s_GameServ, battle->getNick(), "You have been killed by %s!", - ni->stats->name); + ni->stats->name.c_str()); battle->stats->hp = 0; clearAlive(battle->stats); - if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) - { - ni->stats->exp += (long int)(battle->stats->exp * .10); - battle->stats->exp -= (long int)(battle->stats->exp * .10); - } - else - { - battle->stats->exp -= (long int)(battle->stats->exp * .10); + ni->stats->exp += (long int)(battle->stats->exp * .10); + battle->stats->exp -= (long int)(battle->stats->exp * .10); + + if (ni->stats->exp < 0 || ni->stats->exp > 2000000000) ni->stats->exp = 2000000000; - } if (2000000000 - ni->stats->gold > battle->stats->gold) { @@ -1890,13 +1981,14 @@ void do_attack(char *u) notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ - "gold.", ni->stats->name); + "gold.", ni->stats->name.c_str()); notice(s_GameServ, battle->getNick(), "Luckily, you still have %ld gold "\ "left. All is not lost!", battle->stats->gold); ni->stats->gold = 2000000000; } + clearYourTurn(ni->stats); clearYourTurn(battle->stats); battle->stats->battle = NULL; @@ -1911,7 +2003,7 @@ void do_attack(char *u) setYourTurn(battle->stats); display_players(battle); notice(s_GameServ, u, "Please wait while %s decides what to do!", - battle->stats->name); + battle->stats->name.c_str()); return; } } @@ -2083,12 +2175,13 @@ int save_gs_dbase() { it = ptr->getData()->stats; clearYourTurn(it); - outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' + outfile << it->name.c_str() << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' << it->armor << ' ' << it->weapon << ' ' << it->forest_fights << ' ' << it->player_fights << ' ' << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() - << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; + << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() + << ' ' << it->lastlogin << endl; ptr = ptr->Next(); } } @@ -2147,7 +2240,7 @@ int load_gs_dbase() p->setFlags(stringtoint(strtok(NULL, " "))); password = strtok(NULL, " "); - strcpy(p->password, password); + p->password = password; temp->setNick("Not Playing"); #ifdef P10 temp->setRealNick("Not Playing"); @@ -2172,7 +2265,14 @@ int load_gs_dbase() tempname = strtok(NULL, " "); if (tempname) p->inventory.setHP(stringtoint(tempname)); - unsigned long hv = iHASH((unsigned char *) temp->stats->name); + + tempname = strtok(NULL, " "); + if (tempname) + p->lastlogin = stringtoint(tempname); + else + p->lastlogin = time(NULL); + + unsigned long hv = iHASH((unsigned char *) temp->stats->name.c_str()); temp->stats->client = NULL; players[hv].insertAtBack(temp); @@ -2183,7 +2283,7 @@ infile.close(); return 1; } -bool passcmp(char *encrypted, char *plaintext) +bool passcmp(const char *encrypted, char *plaintext) { char salt[3]; char *plaintext2, *plainToencrypt; @@ -2213,7 +2313,7 @@ bool check_password(char *name, char *plaintext) return false; else { - return passcmp(client->stats->password, plaintext); + return passcmp(client->stats->password.c_str(), plaintext); } } @@ -2344,6 +2444,11 @@ void do_store(char *u) p->gold -= prices[wep - 1]; } } + else + { + notice(s_GameServ, u, "SYNTAX: STORE BUY {ARMOR | WEAPON} NUMBER"); + return; + } } else if (stricmp(cmd, "SELL" ) == 0) { @@ -2453,7 +2558,7 @@ void showinventory(aClient *from, aClient *to) if (is_playing(from)) { Pouch *p = &from->stats->inventory; - notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); + notice(s_GameServ, nick, "Inventory for %s:", from->stats->name.c_str()); notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); @@ -2800,7 +2905,7 @@ void do_dragon(char *u) notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); return; } - else if (user->stats->level < REALLEVELS) + else if (user->stats->level < LEVELS) { notice(s_GameServ, u, "You fool! Only those strong enough "\ "to vanquish any foe should DARE fight the dragon!"); @@ -2812,7 +2917,8 @@ void do_dragon(char *u) updateTS(user->stats); Player *p = user->stats; - p->fight = new Monster(boss); + setMaster(p); + see_master(u); notice(s_GameServ, u, "You approach the dragon's lair cautiously."); notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ "deep, red fog rolls in. The air is filled with the "\ @@ -2821,7 +2927,8 @@ void do_dragon(char *u) notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ "your %s, and venture into the hot, dark cave. "\ "You are surprised at the angle of descent as you climb "\ - "lower and lower, deeper into the dragon's den."); + "lower and lower, deeper into the dragon's den.", + armors[p->armor], weapons[p->weapon]); notice(s_GameServ, u, "You come to the end of the cave to find "\ "a tooth. It is a large tooth... bigger than your torso."\ " Suddenly the darkness lifts from the gleam of an eye "\ @@ -2939,15 +3046,18 @@ void do_master(char *u) see_master(u); } else - notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); + notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", + levels[p->level - 1].master.name.c_str(), (need - p->exp)); return; } else if (stricmp(cmd, "QUESTION") == 0) { if (p->exp >= need) - notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); + notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", + levels[p->level - 1].master.name.c_str()); else - notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); + notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", + levels[p->level - 1].master.name.c_str(), p->name.c_str()); return; } @@ -2970,7 +3080,7 @@ void see_master(char *u) if (!is_fighting(user) && is_playing(user)) { Player *p = user->stats; - p->master = new Monster(masters[p->level - 1]); + p->master = new Monster(&levels[p->level - 1].master); p->fight = p->master; display_monster(u); // Since master is the same structure, use this function } @@ -3104,10 +3214,16 @@ void resetall() void reset(Player *p) { + string *myname; + if (!p) return; + myname = new string(p->name); + p->reset(); + p->name = *myname; + delete myname; } void updateTS(Player *p) @@ -3116,11 +3232,11 @@ void updateTS(Player *p) return; #ifdef DEBUGMODE - log("Old timestamp for %s: %ld", p->name, p->lastcommand); + log("Old timestamp for %s: %ld", p->name.c_str(), p->lastcommand); #endif p->lastcommand = time(NULL); #ifdef DEBUGMODE - log("New timestamp for %s: %ld", p->name, p->lastcommand); + log("New timestamp for %s: %ld", p->name.c_str(), p->lastcommand); #endif } @@ -3142,7 +3258,7 @@ bool timedOut(Player *p) void timeOutEvent(Player *p) { - aClient *user = findplayer(p->name); + aClient *user = findplayer(p->name.c_str()); if (!user || !p->client) // then they're not playing return; @@ -3160,7 +3276,7 @@ void timeOutEvent(Player *p) notice(s_GameServ, nick, "You timed out "\ "during a fight. You lose your turn!"); notice(s_GameServ, p->battle->getNick(), - "%s hesitated for too long. Your move.", p->name); + "%s hesitated for too long. Your move.", p->name.c_str()); clearYourTurn(p); setYourTurn(p->battle->stats); @@ -3177,11 +3293,11 @@ void timeOutEvent(Player *p) notice(s_GameServ, p->battle->getNick(), "You and %s timed out at the same time."\ " Don't fight if you're just going to "\ - "sit there!", p->name); + "sit there!", p->name.c_str()); notice(s_GameServ, user->getNick(), "You and %s timed out at the same time."\ " Don't fight if you're just going to "\ - "sit there!", p->battle->stats->name); + "sit there!", p->battle->stats->name.c_str()); logout(p->battle); logout(user); return; @@ -3263,7 +3379,7 @@ void do_reset(char *u) notice(s_GameServ, u, "Resetting everyone's stats!"); resetall(); } - else if ((user = findbyrealnick(nick))) + else if ((user = findplayer(nick))) { if (is_playing(user)) { @@ -3276,11 +3392,8 @@ void do_reset(char *u) } else { - #ifdef P10 - notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); - #else - notice(s_GameServ, u, "%s is not playing.", user->getNick()); - #endif + notice(s_GameServ, u, "Resetting %s", user->stats->name.c_str()); + reset(user->stats); } } else @@ -3393,45 +3506,62 @@ void do_admin(char *u) } } +bool load_levels() +{ + char *filename; + filename = new char[256]; + + for (int x = 1; x <= LEVELS; x++) + { + sprintf(filename, "data/levels/level%d.dat", x); + if (levels[x - 1].loadLevel(filename) == false) + return false; + } + + delete []filename; + return true; +} bool load_monsters() { + char *filename; ifstream infile; - infile.open("monsters.dat"); - char *buf; + buf = new char[2048]; - if (infile.fail()) + for (int level = 1; level <= LEVELS; level++) + { + filename = new char[256]; + sprintf(filename, "data/monsters/level%d.dat", level); + infile.open(filename); + + if (!infile) { - log("Error opening monsters.dat"); + log("Error opening %s", filename); return false; } - init_monsters(); - buf = new char[2048]; #ifdef DEBUGMODE - log("Loading monsters from monsters.dat"); + log("Loading monsters from %s", filename); #endif - for (int l = 0; l < REALLEVELS; l++) - { - for (int m = 0; m < MONSTERS;) + while (infile.getline(buf, 2048)) { - infile.getline(buf, 2048); + if (buf[0] == '^') + break; if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') continue; - else - { - strcpy(monsters[l][m]->name, strtok(buf, "~")); - strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); - monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); - monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); - monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); - monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); - monsters[l][m]->hp = monsters[l][m]->maxhp; - strcpy(monsters[l][m]->death, strtok(NULL, "")); - m++; - } + Monster *temp; + temp = new Monster; + + temp->name = strtok(buf, "~"); + temp->weapon = strtok(NULL, "~"); + temp->death = strtok(NULL, "~"); + + levels[level - 1].monsters.insertAtBack_RLN(temp); + delete temp; } + delete [] filename; + infile.close(); } delete [] buf; return true;