X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/20d5d7219d871c31dd7b20e2001df9f52fe117cd..f2072f1a322a388903ce463f9cb736d6576cce4f:/gameserv/TODO?ds=sidebyside diff --git a/gameserv/TODO b/gameserv/TODO index dd931a2..06329f6 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -2,21 +2,33 @@ - = Started X = Finsihed -* Make GameServ a true daemon instead of using nohup - * No output unless it's a loading error +* Fix bug that doesn't decrease player fights -* Take out most of the output except if in debug mode. +* Deal with cheaters who create additional characters, fight with them a bit, + then kill them to get their gold. Maybe add level restrictions to fighting + other players? -* Town square shouts. Array of 10 strings that gets rotated - * Choose how many strings to rotate in the config file +- Finish the monsters for all levels. + +- Make all applicable commands take the player name instead of the irc + nickname as their parameter. This way players can have different names + and stay anonymous on IRC while enjoying full game functionality. + +- Make an end monster for whatever the last level in the game is... + that way the game has a point no matter how many monsters + are done! + +* Put the masters in a masters.dat file. + +* Group all data in a data directory -* Tavern where you can buy potions and powerups +* Make install -- Forest events - - Wishing well - - Fountain of youth - rejuvination & forest fights - * Horse - extra forest fights and strength - * Horse dies a short life +* Make database and config file version numbers + - Not necessary for config files anymore + +* Town square shouts. Array of 10 strings that gets rotated + * Choose how many strings to rotate in the config file * Offline player fighting * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) @@ -24,28 +36,53 @@ X = Finsihed * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) * Possible choice in gameserv.conf +* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup + versions of GameServ to be running on the same network using the same data. + * Classes of players with special abilities like spells and such. * Hash tables for speedy search/insert into player lists. -* Notice on missing directive from gameserv.conf file. - * Error handling -* Option for including a config file as a runtime parameter for running - Multiple instances of GameServ on different networks. - * DCC Chat With GameServ for added capabilities * Timeouts on player fights w/ option in config file for timeout rate * Other player will win on timeout? option in config file +* Implement some sort of IP identification scheme so you can only have one + player per user@host. + +* Make a logout command + +X make it so you can't register two of the same player names + +X Option for including a config file as a runtime parameter for running + Multiple instances of GameServ on different networks. + X Fix bug where people can identify while they are two different nicknames X Add option to config file for forest fights per day, etc. -* Finish the monsters for all levels. - X Load monsters from a monsters.dat file so they can be changed easily. +X Load monsters from a monsters.dat file so they can be changed easily. X Periodic updates of the gameserv databases to avoid lost data +X Tavern where you can buy potions and powerups +X Add functionality for potions +X Forest events + X Wishing well + X Fountain of youth: rejuvination & forest fights + +X Make GameServ a true daemon instead of using nohup + X No output unless it's a loading error + +X Take out most of the output except if in debug mode. + X put in the logfile in debug mode + +X Add P10: Undernet protocol + +X Notice on missing directive from gameserv.conf file. +X Make it so you can only fight a person at max, so many levels below + you +