X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/20d5d7219d871c31dd7b20e2001df9f52fe117cd..e248e6be53d9854f85725234e10bfdb00a9487f3:/gameserv/player.cpp diff --git a/gameserv/player.cpp b/gameserv/player.cpp index ccaf1ab..0f1c800 100644 --- a/gameserv/player.cpp +++ b/gameserv/player.cpp @@ -1,160 +1,531 @@ +#include "item.h" #include "player.h" +#include "pouch.h" #include "extern.h" -#include +#include "flags.h" + +#include #include +#if defined(HAVE_CRYPT_H) + +#include + +#elif defined(HAVE_UNISTD_H) + +#include + +#endif + +using namespace std; + void Player::reset() { - memset(name, 0, 255); - memset(password, 0, 255); + exp = 1; + gold = 0; + bank = 500; + hp = 10; + maxhp = 10; + strength = 2; + defense = 1; + level = 1; + forest_fights = forestfights; + player_fights = 3; + fight = NULL; + master = NULL; + battle = NULL; + flags = 0; + lastcommand = 0; + lastlogin = time(NULL); + setAlive(this); + clearMaster(this); + w = NULL; + a = NULL; + inventory->clear(); +} - exp = 1; - gold = 0; - bank = 500; - hp = 10; - maxhp = 10; - strength = 0; - defense = 0; - armor = 1; - weapon = 1; - level = 1; - alive = 1; - forest_fights = forestfights; - player_fights = 3; - fight = NULL; - master = NULL; - battle = NULL; - flags = 0; +Player::Player() +{ + inventory = new pouch(); + setData(NULL); + +#ifdef DEBUGMODE + log("New Player: %s", name.c_str()); +#endif } -Player::Player(aClient *user) +Player::Player(char *n) { + inventory = new pouch(); + reset(); // Set defaults + + name = n; + +#ifdef DEBUGMODE + log("New Player: %s", name.c_str()); +#endif +} - name = new char[256]; - password = new char[256]; +Player::Player(string n) +{ + inventory = new pouch(); + reset(); + name = n; +#ifdef DEBUGMODE + log("New Player: %s", name.c_str()); +#endif +} + +Player::~Player() +{ + if (inventory != NULL) + delete inventory; + + delMonster(); + delMaster(); + delBattle(); +#ifdef DEBUGMODE + string *output; + output = new string("Deleting Player"); + *output += ": " + name; + *output += " Password: " + password; + log ("%s", output->c_str()); + delete output; +#endif +} - if (user) +void Player::setPassword(const char *p) +{ + static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUV\ +WXYZ0123456789./"; + static char salt[3]; + + salt[0] = saltChars[rand() % strlen(saltChars)]; + salt[1] = saltChars[rand() % strlen(saltChars)]; + salt[2] = '\0'; + + password = crypt(p, salt); +} + +void Player::setRawPassword(const char *p) +{ + password = p; +} + +void Player::setData(Player *right) +{ + if (right) + { + name = right->name; + password = right->password; + exp = right->exp; + gold = right->gold; + bank = right->bank; + hp = right->hp; + maxhp = right->maxhp; + strength = right->strength; + defense = right->defense; + level = right->level; + forest_fights = right->forest_fights; + player_fights = right->player_fights; + flags = right->flags; + *inventory = *right->inventory; + client = right->client; + lastcommand = right->lastcommand; + lastlogin = right->lastlogin; + w = right->w; + a = right->a; + } + else { - setData(user->stats); - strcpy(name, user->getNick()); + char *temp; + reset(); + temp = new char[16]; + client = NULL; + int num = rand() % 32767; + snprintf(temp, 16, "Player: %d", num); + name = temp; + delete []temp; } - else - setData(NULL); + +#ifdef DEBUGMODE + log("Setting Player data for %s", name.c_str()); +#endif +} - cout << "New Player: " << name << endl << flush; +Monster::~Monster() +{ } -Player::Player(char *n) +Monster::Monster() { - name = new char[256]; - password = new char[256]; + name.erase(); + weapon.erase(); + death.erase(); + strength = 0; + defense = 0; + exp = 0; + gold = 0; + maxhp = hp = 0; +} - reset(); // Set defaults +Monster::Monster(Monster *m) +{ + name = m->name; + weapon = m->weapon; + death = m->death; + strength = m->strength; + defense = m->defense; + maxhp = m->maxhp; + hp = m->hp; + gold = m->gold; + exp = m->exp; +} - strcpy(name, n); +Monster::Monster(Monster &m) +{ + name = m.name; + weapon = m.weapon; + death = m.death; + strength = m.strength; + defense = m.defense; + maxhp = m.maxhp; + hp = m.hp; + gold = m.gold; + exp = m.exp; +} - cout << "New Player: " << name << endl << flush; +Monster::Monster(const Monster &m) +{ + name = m.name; + weapon = m.weapon; + death = m.death; + strength = m.strength; + defense = m.defense; + maxhp = m.maxhp; + hp = m.hp; + gold = m.gold; + exp = m.exp; } -Player::~Player() -{ - cout << "Deleting player"; +long int Player::setFlags(long int newflags) +{ + flags = newflags; + return getFlags(); +} - if (name) - { - cout << ": " << name; - delete [] name; - } - if (password) - { - cout << " Password: " << password; - delete [] password; - } - cout << endl << "Player Deleted"; +long int Player::addFlag(long int flag) +{ + flags |= flag; + return getFlags(); } -void Player::setData(Player *right) +long int Player::remFlag(long int flag) { - if (right) - { - strcpy(name, right->name); - strcpy(password, right->password); - exp = right->exp; - gold = right->gold; - bank = right->bank; - hp = right->hp; - maxhp = right->maxhp; - strength = right->strength; - defense = right->defense; - armor = right->armor; - weapon = right->weapon; - level = right->level; - alive = right->alive; - forest_fights = right->forest_fights; - player_fights = right->player_fights; - flags = right->flags; - } - else - { - reset(); + flags &= ~flag; + return getFlags(); +} - int num = rand() % 32767; - sprintf(name, "Player%d", num); - } +void Player::setWeapon(item &weap) +{ + w = &weap; +} +void Player::setArmor(item &arm) +{ + a = &arm; +} - cout << "Setting Player data for " << name << endl; +void Player::setName(string &n) +{ + name = n; } -monster_::~monster_() +void Player::setName(const char *n) { - delete name; - delete weapon; - delete death; + name = n; } -monster_::monster_() +void Player::setLevel(int l) { - name = new char[32]; - weapon = new char[32]; - death = new char[256]; + if (l > 0 && l <= REALLEVELS) + { + level = l; + } +} - memset(name, 0, 32); - memset(weapon, 0, 32); - memset(death, 0, 256); +void Player::setExp(long int e) +{ + if (e <= 2000000000 && e > 0) + { + exp = e; + } } -monster_::monster_(monster_ *m) +void Player::setGold(long int g) { - name = new char[strlen(m->name) + 1]; - weapon = new char[strlen(m->weapon) + 1]; - death = new char[strlen(m->death) + 1]; + if (g <= 2000000000 && g >= 0) + { + gold = g; + } + else if (g > 2000000000) + { + gold = 2000000000; + } +} - strcpy(name, m->name); - strcpy(weapon, m->weapon); - strcpy(death, m->death); +void Player::setBank(long int b) +{ + if (b <= 2000000000 && b >= 0) + { + bank = b; + } + else if (b > 2000000000) + { + bank = 2000000000; + } +} + +void Player::setHP(int h) +{ + hp = h; - strength = m->strength; - maxhp = m->maxhp; - hp = m->hp; - gold = m->gold; - exp = m->exp; + if (hp < 0) + { + hp = 0; + } + else if (hp > maxhp) + { + hp = maxhp; // You can't go higher than your maxhp + } } -long int Player::setFlags(long int newflags) +void Player::setMaxHP(int m) { - flags = newflags; - return getFlags(); + maxhp = m; + + if (maxhp < 0) + { + maxhp = 10; + } + else if (maxhp > 32000) + { + maxhp = 32000; + } } -long int Player::addFlag(long int flag) +void Player::setStrength(int s) { - flags |= flag; - return getFlags(); + strength = s; + if (strength < 0) + { + strength = 1; + } + else if (strength > 32000) + { + strength = 32000; + } } -long int Player::remFlag(long int flag) +void Player::setDefense(int d) +{ + defense = d; + + if (defense < 0) + { + defense = 1; + } + else if (defense > 32000) + { + defense = 32000; + } +} + +void Player::setForestFights(int ff) +{ + forest_fights = ff; + + if (forest_fights < 0) + { + forest_fights = 0; + } + else if (forest_fights > 32000) + { + forest_fights = 32000; + } +} + +void Player::setPlayerFights(int pf) { - flags &= ~flag; - return getFlags(); + player_fights = pf; + + if (player_fights < 0) + { + player_fights = 0; + } + else if (player_fights > 32000) + { + player_fights = 32000; + } } +void Player::setClient(aClient *c) +{ + client = c; +} + +void Player::setMonster(Monster *m) +{ + fight = new Monster(m); +} + +void Player::setMyMaster(Monster *m) +{ + master = new Monster(m); +} + +void Player::setBattle(aClient *b) +{ + battle = b; +} + +void Player::addExp(int e) +{ + setExp(getExp() + e); +} + +void Player::addGold(int g) +{ + setGold(getGold() + g); +} + +void Player::addBank(int b) +{ + setBank(getBank() + b); +} + +void Player::addHP(int h) +{ + setHP(getHP() + h); +} + +void Player::addMaxHP(int m) +{ + setMaxHP(getMaxHP() + m); +} + +void Player::addStrength(int s) +{ + setStrength(getStrength() + s); +} + +void Player::addDefense(int d) +{ + setDefense(getDefense() + d); +} + +void Player::addForestFights(int ff) +{ + setForestFights(getForestFights() + ff); +} + +void Player::addPlayerFights(int pf) +{ + setPlayerFights(getPlayerFights() + pf); +} + +void Player::addLevel(int l) +{ + setLevel(getLevel() + l); +} + +void Player::subtractLevel(int l) +{ + setLevel(getLevel() - l); +} + +void Player::subtractExp(long int e) +{ + setExp(getExp() - e); +} + +void Player::subtractGold(long int g) +{ + setGold(getGold() - g); +} + +void Player::subtractBank(long int b) +{ + setBank(getBank() - b); +} + +void Player::subtractHP(int h) +{ + setHP(getHP() - h); +} + +void Player::subtractMaxHP(int m) +{ + setMaxHP(getMaxHP() - m); +} + +void Player::subtractStrength(int s) +{ + setStrength(getStrength() - s); +} + +void Player::subtractDefense(int d) +{ + setDefense(getDefense() - d); +} + +void Player::subtractForestFights(int ff) +{ + setForestFights(getForestFights() - ff); +} + +void Player::subtractPlayerFights(int pf) +{ + setPlayerFights(getPlayerFights() - pf); +} + +void Player::delMonster() +{ + if (fight) + delete fight; + + fight = NULL; +} + +void Player::delMaster() +{ + if (master) + delete master; + + master = NULL; +} + +void Player::delBattle() +{ + // Don't delete the other player's aClient + battle = NULL; +} + +bool Player::operator <(Player &right) +{ + if (getLevel() < right.getLevel()) + { + return true; + } + else if (getExp() < right.getExp()) + { + return true; + } + else if (getStrength() < right.getStrength() && getDefense() < right.getDefense()) + { + return true; + } + else + { + return false; + } +}