X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/1f8a5387bcfe3f34d29a1a58c8f5132bbd165ec7..14dbd4457980448077d6be795aa83850939b2ba9:/gameserv/TODO diff --git a/gameserv/TODO b/gameserv/TODO index a5579a7..b1e0bde 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -2,6 +2,18 @@ - = Started X = Finished +* Take monsters.dat out of the config file (OBSOLETED) + +* !news in the channel + +* A russian roullette type game with tankards of ale ... one of which is + poisoned. Each time you take a drink and don't die, the stakes are + higher - WOLFGAR & kain + +* Beating the dragon should post a new news item. - WOLFGAR + +* Put some limits on what players can gain per level - Steve + * Make sure gameserv doesn't send the welcome message during a link * Add functionality to allow people to enter their last dying words to @@ -28,12 +40,8 @@ X = Finished * Rejoin the bot if kicked/killed -* Notice on database updates - * Put the masters in a masters.dat file. -* Group all data in a data directory - * Make install * Make database and config file version numbers @@ -138,3 +146,11 @@ X Add a config file option to allow people to decide how often to X Add a function to check how long until gameserv refreshes +X Notice on database updates + +X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than + strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a + restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a + chain of pearls type structure. + +X Group all data in a data directory