X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/1e639e3a689c3e6798553acc636ecd6a7b1a0964..e3ede4a7b12fd781e2ea8f7a97adb7806629d59f:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 61e8f4e..4d85fb5 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,7 +1,119 @@ +Version 1.2.2 +* Fixed the bug not allowing different config files to be used - kain +* Added an optional config file directive BOPER which makes + gameserv become an oper on the network - kain +* Added an optional config file directive USEPRIVMSG which makes + gameserv use /msg instead of /notice - kain +* Made the ignoreservers config file option work for bahamut - kain +* Fixed an error in do_register that was not adding the client to the + players list correctly, causing newly registered players to be + locked out of identifying until the next gameserv restart - kain +* Fixed an error that crashed GameServ if you tried to fight a player + lower than the configured level - kain +* Reduced the effect of potions since the price is down - kain +* Reduced the price of potions significantly - kain +* Added a few timeout events if you're not in a fight - kain + +Version 1.2.1 +* Included a crontab script in all new distros now - kain +* Added a new flag that tells wether a person is playing instead of + relying solely on pointers - kain +* Added a mechanism to ignore on a nick to nick basis, and implemented + code to auto-ignore nicks on certain servers - kain +* Changed the HASH command to iHASH (case insensitive) and sHASH (case + sensitive) - kain +* Gameserv no longer opers - kain +* New config file directive: listenonc_forest... see + gameserv.example.conf - kain +* Fixed a bug in identify that was causing players to be shown as not + playing (after the change in functions) - kain +* Fixed up the is_playing boolean function to be more strict - kain +* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1 + was messing things up - kain +* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain +* Added a timeout mechanism with two new config file options - kain + - If players are fighting, and the one who's turn it is times out, + they lose their turn. If they both timeout after that, + they are logged out. + - If players are not fighting (player fights), they are simply + logged out. +* Fixed a major bug causing a crash when players fought - kain +* The gameserv server now attempts 3 reconnects if disconnected - kain + +Version 1.2.0 +* Took +devel out of the version reply in gameserv.cpp - kain +* Implemented a hashing algorithm for extremely fast searches through + the players and clients linked lists - kain & wcampbel +* Fixed some of the fight code - kain +* Added a logout command so you don't have to quit the IRC Network to + stop playing - kain +* Fixed a bug that was causing players not to be voiced on the forest + channel on P10 servers - kain +* Added a missing code segment to decrement the player fights per + day when you fight another player (reported by MaCbLiNd) - kain +* Fixed a bug that allowed the same player name to be registered any + number of times - kain +* Fixed a problem in when players quit on a P10 server, the /msg + gameserv list shows the irc nick as not NULL because it was only + setting the regular nick and not the realnick - kain +* Fixed a logic error in the identify command that caused players to be + falsely shown as identified - kain +* When a player logs off during a player fight, the fight now ends. + Before it was held in limbo - kain +* Fixed a bug in the fight command requiring you to use an irc nickname + to fight (BugID 927789) - kain + +Version 1.1.9 +* Added 2 new config file directives (maxafightdistance and maxbfightdistance) + These allow you to set limits on the distance (in levels) two players + are allowed to fight with. See gameserv.example.conf for more info. - kain +* Fixed a bug in the identify command that falsly showed a player as + already being identified. - kain +* Created Monsters for level 9 - kain +* Added the beginnings of an end monster - kain +* Slightly adjust the weapon and armor bonuses to prevent a divide by zero + exception (reported by wassup). - wcampbel +* Prevent players from issuing a FIGHT against a dead player (reported + by wassup). - wcampbel +* Fixed a core in RUN if a client wasn't playing. - wcampbel +* Added an option to specify the PID file in the config file. - kain + +Version 1.1.8 +* Missing directives now are identified for config files upon startup - kain +* Added a --help option to the gameserv binary - kain +* Added an optional command line parameter to load a config file - kain +* Added a nifty startup intro with the version number. - Kain +* Fixed BANK BALANCE (BugID 895157) - wcampbel +* Completely removed the midnight() function code, and replaced it with + some struct tm functionality with the localtime() function. - kain +* Major changes to the Makefile, cleaned up a number of rules and added + dependencies (via make depend). - wcampbel +* Corrected the VERSION reply, it broke ircII. - wcampbel +* Fixed some P10/other protocol issues - wcampbel +* Removed the old hard coded monsters entries. - wcampbel +* Made gameserv load as a true daemon. gameserv.pid now contains the pid + for the gameserv process. No more run script. - kain +* Fixed a bug that caused the identify function to segfault. - kain +* Fixed some P10 Functionality - kain +* Merged in the Hybrid patch - wcampbel + Version 1.1.7 +* Added P10 Functionality (ircu-2.10.11.x) +* Created Monsters for level 8 +* Increased the size of the monster struct to account for longer names, + weapons, and death phrases. +* Created Monsters for level 7 +* Fixed a bug causing the bank balance command not to work correctly. + (Thank you wcampbel) +* Added HP potions to increase maximum HP. +* Made strength and defense potions add either 1 or 2 points rather than + 0, 1, or 2. +* Made the monsters a bit harder. I found that as the game progressed, + it got easier and easier instead of harder. * Fixed the forest events from happening too often. Also, the fountain forest event specifically was adding too many forest fights, making the day never end. + Version 1.1.6 * Added a Reset command to GameServ that functions the same was as the refresh command, except it completely resets a player to the beginning