X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/1af35752f2d368fd53598eb57dc837076e862b15..fc9d2643d68c266370c183d78bd1be20ae3b3b40:/gameserv/gameserv.cpp diff --git a/gameserv/gameserv.cpp b/gameserv/gameserv.cpp index 6de2a5a..b711e28 100644 --- a/gameserv/gameserv.cpp +++ b/gameserv/gameserv.cpp @@ -6,7 +6,10 @@ #include "sockhelp.h" #include -#include +#include + +using std::ifstream; +using std::ofstream; #if defined(HAVE_CRYPT_H) @@ -19,6 +22,7 @@ #endif List players; + Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS Monster *masters[LEVELS]; // A master for each level @@ -54,9 +58,6 @@ bool is_playing(aClient *user); bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. bool is_fighting(aClient *user); -bool is_alive(char *u); // True if the given nick is playing and is alive -bool is_alive(aClient *user); - bool player_fight(char *u); // True if the player is fighting another player. bool player_fight(aClient *user); @@ -68,6 +69,7 @@ bool master_fight(aClient *user); void display_help(char *u, char *file = NULL); void display_monster(char *u); void display_players(char *u); +void display_players(aClient *user); long int chartoint(char ch); int isstringnum(char *num); long int pow (int x, int y); @@ -76,9 +78,10 @@ long int stringtoint(char *number); char *spaces(int len, char *seperator); void refresh(Player *p); void refreshall(); -void reset(aClient *ni); +void reset(Player *p); void init_masters(); void init_monsters(); +bool load_monsters(); void delete_monsters(); void delete_masters(); @@ -89,6 +92,7 @@ void do_fight(char *u); void do_heal(char *u); void do_help(char *u); void do_identify(char *u); +void do_inventory(char *u); void do_refresh(char *u); void do_register(char *u); void do_list(char *u); @@ -99,10 +103,14 @@ void do_reset(char *u); void do_run(char *u); void do_stats(char *u); void do_store(char *u); +void do_tavern(char *u); +void do_use(char *u); void see_master(char *u); void showstats(const char *u, const char *nick); +void showinventory(aClient *from, aClient *to); void showBankBalance(const char *u); +void end_turn(aClient *user); #define WNA 16 char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", @@ -113,7 +121,7 @@ char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Swor char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", - "Hades' Cloak", "Dragon Scales", "Mystical Armor"}; + "Hades' Cloak", "Dragon Scales", "Adamantium"}; int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; @@ -129,10 +137,17 @@ void gameserv(char *source, char *buf) char *cmd; cmd = strtok(buf, " "); - source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text - cmd++; // Get rid of that : at the beginning of the :text (command) + #ifndef P10 + source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text + #endif + + if (cmd[0] == ':') + cmd++; // Get rid of that : at the beginning of the :text (command) + + #ifdef DEBUGMODE + log("Source: %s Command: %s", source, cmd); + #endif - cout << "Source: " << source << "\ncmd: " << cmd << endl; long int mn = midnight() - 12 * 3600; // 12 noon ;) if (mn > timestamp) @@ -163,8 +178,12 @@ void gameserv(char *source, char *buf) do_attack(source); } else if (stricmp(cmd, "RUN") == 0) { do_run(source); + } else if (stricmp(cmd, "USE") == 0) { + do_use(source); } else if (stricmp(cmd, "HEAL") == 0) { do_heal(source); + } else if (stricmp(cmd, "INVENTORY") == 0) { + do_inventory(source); } else if (stricmp(cmd, "MASTER") == 0) { do_master(source); } else if (stricmp(cmd, "STORE") == 0) { @@ -175,13 +194,19 @@ void gameserv(char *source, char *buf) do_admin(source); } else if (stricmp(cmd, "REFRESH") == 0) { do_refresh(source); + } else if (stricmp(cmd, "RESET") == 0) { + do_reset(source); + } else if (stricmp(cmd, "TAVERN") == 0) { + do_tavern(source); + } else if (stricmp(cmd, "LIST") == 0) { + do_list(source); + #ifdef DEBUGMODE } else if (stricmp(cmd, "PRINT") == 0) { - cout << "Printing Clients List: " << endl; + cout << "Printing the clients list:" << endl; clients.print(); - cout << "\nPrinting Player List: " << endl; + cout << "\nPrinting the players list:" << endl; players.print(); - } else if (stricmp(cmd, "LIST") == 0) { - do_list(source); + #endif } else if (stricmp(cmd, "REGISTER") == 0) { do_register(source); } else if (stricmp(cmd, "IDENTIFY") == 0) { @@ -196,7 +221,7 @@ void gameserv(char *source, char *buf) if (!(user = find(source))) { notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); - cout << "Error: aClient not found: " << source << endl; + log("Error: aClient not found: %s", source); } else if (!isAdmin(user)) { @@ -213,7 +238,7 @@ void gameserv(char *source, char *buf) if (!(user = find(source))) { notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); - cout << "Error: aClient not found: " << source << endl; + log("Error: aClient not found: %s", source); } else if (!isAdmin(user)) { @@ -229,7 +254,7 @@ void gameserv(char *source, char *buf) if (!(user = find(source))) { notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); - cout << "Error: aClient not found: " << source << endl; + log("Error: aClient not found: %s", source); } else if (!isAdmin(user)) { @@ -237,7 +262,19 @@ void gameserv(char *source, char *buf) } else { - load_gs_dbase(); + char *cmd2 = strtok(NULL, " "); + if (!cmd2) + { + notice(s_GameServ, source, "Loading player data from %s", playerdata); + load_gs_dbase(); + } + else if (stricmp(cmd2, "MONSTERS") == 0) + { + notice(s_GameServ, source, "Loading monster data from %s", monsterdata); + load_monsters(); + } + else + display_help(source, cmd); } } else if (stricmp(cmd, "RAW") == 0) { aClient *user; @@ -245,7 +282,7 @@ void gameserv(char *source, char *buf) if (!(user = find(source))) { notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); - cout << "Error: aClient not found: " << source << endl; + log("Error: aClient not found: %s", source); } else if (!isAdmin(user)) { @@ -287,14 +324,12 @@ void showstats(const char *u, const char *nick) char *space; - cout << "\n\nu: " << u << "\nnick: " << nick << endl; - if (!(ni = findbynick(nick))) + if (!(ni = findplayer(nick))) { notice(s_GameServ, u, "%s not found", nick); } else if (ni->stats) { - notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); sprintf(buf, "Experience: %ld", ni->stats->exp); @@ -328,8 +363,11 @@ void showstats(const char *u, const char *nick) notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); delete [] space; } + else + { + notice(s_GameServ, u, "%s is not playing!", ni->stats->name); + } delete [] buf; - } char *spaces(int len, char *seperator) @@ -370,8 +408,11 @@ void raw(const char *fmt, ...) } } + #ifdef DEBUGMODE + log("Input: %s", input); + #endif + sprintf(input, "%s%s", input, "\r\n"); - cout << "input: " << input << flush; sock_puts(sock, input); delete [] input; va_end(args); @@ -391,11 +432,23 @@ void notice(const char *source, const char *dest, const char *fmt, ...) if (dest[0] == ':') { dest++; + + #if !defined(P10) sprintf(input, ":%s NOTICE %s :", source, dest); + #else + sprintf(input, "%s O %s :", gsnum, dest); + #endif + dest--; } else + { + #if !defined(P10) sprintf(input, ":%s NOTICE %s :", source, dest); + #else + sprintf(input, "%s O %s :", gsnum, dest); + #endif + } for (; *t; t++) { @@ -416,8 +469,10 @@ void notice(const char *source, const char *dest, const char *fmt, ...) } } + #ifdef DEBUGMODE + log("Input: %s", input); + #endif sprintf(input, "%s%s", input, "\r\n"); - cout << "input: " << input << flush; sock_puts(sock, input); delete [] input; va_end(args); @@ -482,8 +537,9 @@ void do_list(char *u) void do_register(char *u) { - char *password; - aClient *user; + char *password, *name; + aClient *user, *p; + name = strtok(NULL, " "); password = strtok(NULL, " "); static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; @@ -491,22 +547,29 @@ void do_register(char *u) salt[0] = saltChars[rand() % strlen(saltChars)]; salt[1] = saltChars[rand() % strlen(saltChars)]; - salt[3] = '\0'; + salt[2] = '\0'; - if (!password) + if (!name) + { + notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); + } + else if (!password) { - notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD"); + notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); } else if ((user = find(u))) { - if (!user->stats) + p = findplayer(u); + if (!user->stats && !p) { user->stats = new Player(user); user->stats->user = user; // Set the backwards pointer strcpy(user->stats->password, crypt(password, salt)); + strcpy(user->stats->name, name); players.insertAtBack(user); notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); + log("Nickname %s registered player %s.", u, user->stats->name); } else { @@ -521,19 +584,29 @@ void do_identify(char *u) aClient *user, *p; name = strtok(NULL, " "); password = strtok(NULL, " "); - + user = find(u); if (!password || !name) { notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); } + else if (!user) + { + notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); + log("Error: aClient not found: %s", u); + } else if (!(p = findplayer(name)) || !p->stats) notice(s_GameServ, u, "Player %s not found", name); - else if (!check_password(name, password)) + else if (!check_password(name, password) && !isAdmin(user)) { notice(s_GameServ, u, "Password incorrect"); } - else if ((user = find(u))) + else { + if (p->stats->user && !isAdmin(user)) + { + notice(s_GameServ, u, "That player has already identified."); + return; + } if (!user->stats) { ListNode *temp; @@ -545,9 +618,14 @@ void do_identify(char *u) return; } user->stats = new Player(p->stats->name); - cout << "Setting data for identified" << endl; + #ifdef DEBUGMODE + log("Setting data for identified"); + #endif user->stats->setData(p->stats); - cout << "Player Identified" << endl << flush; + + #ifdef DEBUGMODE + log("Player Identified"); + #endif temp->setPtr(user); @@ -564,20 +642,41 @@ void do_identify(char *u) void do_stats(char *u) { char *nick; - aClient *source; + aClient *user; nick = strtok(NULL, " "); - source = find(u); if (!nick) - showstats(u, source->getNick()); + { + if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal Error in do_stats(). Contact a %S admin for help!"); + log("Error: aClient not found: %s", u); + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You're not playing, so you have no stats!"); + return; + } + else + showstats(u, user->stats->name); + } else showstats(u, nick); } void init_masters() { + #ifdef DEBUGMODE + log("Calling delete_masters()"); + #endif + delete_masters(); + #ifdef DEBUGMODE + log("Initializing masters"); + #endif + for (int x = 0; x < LEVELS; x++) masters[x] = new Monster; @@ -611,7 +710,7 @@ void init_masters() strcpy(masters[3]->name, "Mr. Miagi"); strcpy(masters[3]->weapon, "Petrified Bonsai"); - masters[3]->strength = 100; + masters[3]->strength = 120; masters[3]->gold = 0; masters[3]->exp = 0; masters[3]->maxhp = 120; @@ -620,7 +719,7 @@ void init_masters() strcpy(masters[4]->name, "Jackie Chan"); strcpy(masters[4]->weapon, "Kung Fu Kick"); - masters[4]->strength = 125; + masters[4]->strength = 135; masters[4]->gold = 0; masters[4]->exp = 0; masters[4]->maxhp = 200; @@ -629,7 +728,7 @@ void init_masters() strcpy(masters[5]->name, "Jet Li"); strcpy(masters[5]->weapon, "Motorcycle"); - masters[5]->strength = 150; + masters[5]->strength = 160; masters[5]->gold = 0; masters[5]->exp = 0; masters[5]->maxhp = 400; @@ -639,7 +738,7 @@ void init_masters() strcpy(masters[6]->name, "Muhammad Ali"); strcpy(masters[6]->weapon, "Quick Jab"); - masters[6]->strength = 175; + masters[6]->strength = 185; masters[6]->gold = 0; masters[6]->exp = 0; masters[6]->maxhp = 600; @@ -648,7 +747,7 @@ void init_masters() strcpy(masters[7]->name, "Li Mu Bai"); strcpy(masters[7]->weapon, "Green Destiny"); - masters[7]->strength = 200; + masters[7]->strength = 210; masters[7]->gold = 0; masters[7]->exp = 0; masters[7]->maxhp = 800; @@ -667,7 +766,7 @@ void init_masters() strcpy(masters[9]->name, "Wong Fei Hung"); strcpy(masters[9]->weapon, "Drunken Boxing"); - masters[9]->strength = 350; + masters[9]->strength = 360; masters[9]->gold = 0; masters[9]->exp = 0; masters[9]->maxhp = 1800; @@ -686,12 +785,18 @@ void init_masters() void init_monsters() { + #ifdef DEBUGMODE + log("Calling delete_monsters"); + #endif + delete_monsters(); + for (int x = 0; x < LEVELS; x++) for (int y = 0; y < MONSTERS; y++) monsters[x][y] = new Monster(); // Hard coded for now - Kain +/* strcpy(monsters[0][0]->name, "Slime"); strcpy(monsters[0][0]->weapon, "Acid Goo"); @@ -1845,6 +1950,8 @@ void init_monsters() monsters[11][11]->exp = 1; monsters[11][11]->maxhp = 1; strcpy( monsters[11][11]->death, ""); + +*/ } void delete_monsters() @@ -1891,8 +1998,22 @@ void display_players(char *u) battle->stats->hp); notice(s_GameServ, u, "Here are your commands:"); - notice(s_GameServ, u, "/msg %s attack", s_GameServ); - notice(s_GameServ, u, "/msg %s run", s_GameServ); + notice(s_GameServ, u, "/msg %S attack"); + notice(s_GameServ, u, "/msg %S run"); + notice(s_GameServ, u, "What will you do?"); + } +} +void display_players(aClient *user) +{ + char *u = user->getNick(); + if (is_playing(user) && player_fight(user)) + { + aClient *battle = user->stats->battle; + notice(s_GameServ, u, "Your Hitpoints: %d", user->stats->hp); + notice(s_GameServ, u, "%s's Hitpoints: %d", battle->getNick(), battle->stats->hp); + notice(s_GameServ, u, "Here are your commands:"); + notice(s_GameServ, u, "/msg %S attack"); + notice(s_GameServ, u, "/msg %S run"); notice(s_GameServ, u, "What will you do?"); } } @@ -1913,28 +2034,9 @@ bool is_playing(char *u) bool is_playing(aClient *user) { - return user->stats != NULL; -} - -bool is_alive(char *u) -{ - aClient *user; - if (!(user = find(u))) - return false; - else if (user->stats == NULL) - return false; - else - return user->stats->alive; + return user->stats != NULL && (stricmp(user->getNick(), "!NULL!") != 0); } -bool is_alive(aClient *user) -{ - if (user->stats == NULL) - return false; - else - return user->stats->alive; -} - bool is_fighting(char *u) { aClient *user; @@ -2015,10 +2117,12 @@ void do_fight(char *u) else if (!(battle = find(nick))) { notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); + return; } else if (!is_playing(ni)) { notice(s_GameServ, u, "You are not playing!"); + return; } /* * Offline fighting not implemented yet. @@ -2033,11 +2137,21 @@ void do_fight(char *u) * display_players(u); * } */ - else if (!is_alive(ni)) + else if (!isAlive(ni->stats)) { notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); return; } + else if (player_fight(battle)) + { + notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); + return; + } + else if (is_fighting(battle)) + { + notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); + return; + } else if (is_playing(ni) && is_playing(battle) && stricmp(ni->stats->name, battle->stats->name) != 0) { // Set your battle pointer to the other player @@ -2047,8 +2161,8 @@ void do_fight(char *u) battle->stats->battle = ni; // The initiator gets the first move (perhaps this should be 50/50) - ni->stats->yourturn = 1; - battle->stats->yourturn = 0; + setYourTurn(ni->stats); + clearYourTurn(battle->stats); // Initiate Battle sequence! notice(s_GameServ, u, "You challenge %s to an online duel!", battle->getNick()); @@ -2058,6 +2172,95 @@ void do_fight(char *u) display_players(u); } } +void do_use(char *u) +{ + aClient *user; + Pouch *p; + + char *item = strtok(NULL, " "); + + if (!item) + { + notice(s_GameServ, u, "SYNTAX: USE ITEM"); + notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); + return; + } + else if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to use items!"); + return; + } + + p = &user->stats->inventory; + + if (stricmp(item, "HEALTH") == 0) + { + if (p->Healing() <= 0) + { + notice(s_GameServ, u, "You are out of Health Potions!"); + return; + } + int oldhealth = user->stats->hp; + notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); + notice(s_GameServ, u, "Rejuvination spreads throughout your body."); + user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; + notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth); + p->decHealing(); + } + else if (stricmp(item, "STRENGTH") == 0) + { + if (p->Strength() <= 0) + { + notice(s_GameServ, u, "You are out of Strength Potions!"); + return; + } + int oldstrength = user->stats->strength; + notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); + notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); + user->stats->strength += 1 + rand() % 2; // 1 - 2 Strength Added + notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); + p->decStrength(); + } + else if (stricmp(item, "DEFENSE") == 0) + { + if (p->Defense() <= 0) + { + notice(s_GameServ, u, "You are out of Defense Potions!"); + return; + } + int olddefense = user->stats->defense; + notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); + notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); + user->stats->defense += 1 + rand() % 2; // 1 - 2 Defense Added + notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); + p->decDefense(); + } + else if (stricmp(item, "HP") == 0) + { + if (p->HP() <= 0) + { + notice(s_GameServ, u, "You are out of HP Potions!"); + return; + } + int oldHP = user->stats->maxhp; + notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); + user->stats->maxhp += 1 + rand() % 5; // 1 - 5 Maxhp + notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); + p->decHP(); + } + else + { + notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}"); + return; + } + + end_turn(user); // If they're fighting, end their turn +} void do_run(char *u) { aClient *user; @@ -2082,13 +2285,13 @@ void do_run(char *u) delete p->fight; p->fight = NULL; } - else if (player_fight(user) && p->yourturn) + else if (player_fight(user) && isYourTurn(p)) { notice(s_GameServ, u, "You run away from %s like a little baby!", p2->name); notice(s_GameServ, p->battle->getNick(), "%s ran away from you like a little baby!", p->name); p2->battle = NULL; } - else if (player_fight(user) && !p->yourturn) + else if (player_fight(user) && !isYourTurn(p)) { notice(s_GameServ, u, "It is not your turn. Please wait until %s decides what to do.", p2->name); } @@ -2098,6 +2301,90 @@ void do_run(char *u) } p->battle = NULL; } + +void end_turn(aClient *user) +{ + char *nick, *u = user->getNick(); + Monster *fight; + aClient *battle; + int mhit; + + nick = new char[strlen(user->getNick()) + 1]; + + if (!user || !is_playing(user) || !is_fighting(user)) + goto endturn; + + if (!player_fight(user) && !master_fight(user)) + fight = user->stats->fight; + else + fight = user->stats->master; + battle = user->stats->battle; + + if (!player_fight(user)) + { + // Opponent's Hit + mhit = (fight->strength / 2) + + (rand() % (fight->strength / 2) - (user->stats->defense + + arbonus[user->stats->armor])); + } + else + { + // Opponent's Hit + mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + + (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - + (user->stats->defense + arbonus[user->stats->armor])); + } + if (!player_fight(user)) + { + + if (mhit > 0) + { + notice(s_GameServ, u, "%s attacks with their %s for %d damage!", + fight->name, fight->weapon, mhit); + } + else if (mhit <= 0) + notice(s_GameServ, u, "%s completely misses you!", fight->name); + + if (mhit >= user->stats->hp) + { + if (!master_fight(user)) + { + notice(s_GameServ, u, "You have been killed by %s!", fight->name); + notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ + "of your experience!"); + user->stats->gold = 0; + user->stats->exp -= (long int)(user->stats->exp * .10); + user->stats->fight = NULL; + clearAlive(user->stats); + goto endturn; + } + else + { + notice(s_GameServ, u, "%s has bested you! You will have to wait "\ + "until tomorrow to try again", user->stats->master->name); + user->stats->fight = NULL; + user->stats->master = NULL; + goto endturn; + } + } + else + { + if (mhit > 0) + user->stats->hp -= mhit; + display_monster(u); + goto endturn; + } + } + else + { + clearYourTurn(user->stats); + setYourTurn(battle->stats); + display_players(battle); + } +endturn: + delete nick; +} + void do_attack(char *u) { int hit, mhit; @@ -2105,11 +2392,16 @@ void do_attack(char *u) Monster *fight; // The monster they may be fighting if (!(ni = find(u))) + { + notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); + return; + } + else if (!is_playing(ni)) { notice(s_GameServ, u, "You're not playing!"); return; } - else if (!ni->stats->fight && !ni->stats->battle && !ni->stats->master) + else if (!is_fighting(ni)) { notice(s_GameServ, u, "You're not in battle!"); return; @@ -2175,6 +2467,7 @@ void do_attack(char *u) // Unsigned long int maybe? Leave it for now. ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : ni->stats->exp + fight->exp); + ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : ni->stats->gold + fight->gold); @@ -2233,7 +2526,7 @@ void do_attack(char *u) ni->stats->gold = 0; ni->stats->exp -= (long int)(ni->stats->exp * .10); ni->stats->fight = NULL; - ni->stats->alive = false; + clearAlive(ni->stats); return; } else @@ -2342,7 +2635,7 @@ void do_attack(char *u) if (is_playing(battle->getNick())) { - if (ni->stats->yourturn == 0) + if (!isYourTurn(ni->stats)) { notice(s_GameServ, u, "Please wait until %s decides what to do!", battle->getNick()); @@ -2355,16 +2648,16 @@ void do_attack(char *u) notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ "%d damage!", u, weapons[ni->stats->weapon], hit); - ni->stats->yourturn = 0; - battle->stats->yourturn = 1; + clearYourTurn(ni->stats); + setYourTurn(battle->stats); display_players(battle->getNick()); } else { notice(s_GameServ, u, "You miss %s completely!", battle->getNick()); notice(s_GameServ, battle->getNick(), "%s misses you completely!", u); - ni->stats->yourturn = 0; - battle->stats->yourturn = 1; + clearYourTurn(ni->stats); + setYourTurn(battle->stats); display_players(battle->getNick()); } if (hit >= battle->stats->hp) @@ -2374,7 +2667,7 @@ void do_attack(char *u) (long int)(battle->stats->exp * .10), battle->stats->gold); notice(s_GameServ, battle->getNick(), "You have been killed by %s!", u); battle->stats->hp = 0; - battle->stats->alive = false; + clearAlive(battle->stats); if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) { @@ -2415,9 +2708,8 @@ void do_attack(char *u) { if (hit > 0) battle->stats->hp -= hit; - //display_players(battle->getNick()); - ni->stats->yourturn = 0; - battle->stats->yourturn = 1; + clearYourTurn(ni->stats); + setYourTurn(battle->stats); notice(s_GameServ, u, "Please wait while %s decides what to do!", battle->getNick()); @@ -2446,7 +2738,7 @@ void do_heal(char *u) notice(s_GameServ, u, "You aren't playing!"); return; } - else if (!is_alive(ni)) + else if (!isAlive(ni->stats)) { notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); return; @@ -2568,7 +2860,7 @@ int save_gs_dbase() if (!outfile) { - cout << "Error opening " << playerdata << endl; + log("Error opening %s", playerdata); return 0; } @@ -2577,9 +2869,10 @@ int save_gs_dbase() it = ptr->getData()->stats; outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' - << it->armor << ' ' << it->weapon << ' ' << (it->alive ? "alive" : "dead") << ' ' + << it->armor << ' ' << it->weapon << ' ' << it->forest_fights << ' ' << it->player_fights << ' ' - << it->getFlags() << ' ' << it->password << endl; + << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() + << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; ptr = ptr->Next(); } outfile.close(); @@ -2591,14 +2884,14 @@ int load_gs_dbase() ifstream infile; aClient *temp; Player *p; - char *alive, *tempname, *buf, *password; + char *tempname, *buf, *password; buf = new char[1023]; infile.open(playerdata); if (infile.fail()) { - cout << "Error opening " << playerdata << endl; + log("Error opening %s", playerdata); return 0; } @@ -2619,18 +2912,33 @@ int load_gs_dbase() p->defense = stringtoint(strtok(NULL, " ")); p->armor = stringtoint(strtok(NULL, " ")); p->weapon = stringtoint(strtok(NULL, " ")); - alive = strtok(NULL, " "); - p->alive = (stricmp(alive, "ALIVE") == 0 ? true : false); p->forest_fights = stringtoint(strtok(NULL, " ")); p->player_fights = stringtoint(strtok(NULL, " ")); p->setFlags(stringtoint(strtok(NULL, " "))); + password = strtok(NULL, " "); strcpy(p->password, password); - temp->setNick("NULL"); + temp->setNick("!NULL!"); + + p->inventory.reset(); // Set inventory to all 0s + // Old player databases didn't have these three extra values + // If they come up null, leave them to 0 as the default. + // On the next gameserv database save, it will save the values. + tempname = strtok(NULL, " "); + if (tempname) + p->inventory.setHealing(stringtoint(tempname)); + + tempname = strtok(NULL, " "); + if (tempname) + p->inventory.setStrength(stringtoint(tempname)); + + tempname = strtok(NULL, " "); + if (tempname) + p->inventory.setDefense(stringtoint(tempname)); - printf("%s %d %ld %ld %ld %d %d %d %d %d %d %s %d %d %s\n", p->name, p->level, - p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon, - alive, p->forest_fights, p->player_fights, p->password); + tempname = strtok(NULL, " "); + if (tempname) + p->inventory.setHP(stringtoint(tempname)); players.insertAtBack(temp); delete temp; @@ -2692,7 +3000,7 @@ void do_store(char *u) } else if (!(user = find(u)) || !is_playing(user)) notice(s_GameServ, u, "You must be playing to use the store!"); - else if (!is_alive(user)) + else if (!isAlive(user->stats)) { notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); return; @@ -2852,6 +3160,159 @@ void do_store(char *u) } } } +void do_inventory(char *u) +{ + aClient *user; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to check your inventory!"); + return; + } + showinventory(user, user); +} +void showinventory(aClient *from, aClient *to) +{ + char *nick = to->getNick(); + + if (!to) + to = from; + if (is_playing(from)) + { + Pouch *p = &from->stats->inventory; + notice(s_GameServ, nick, "Inventory for %s:", from->getNick()); + notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); + notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); + notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); + notice(s_GameServ, nick, " HP Potions: %d", p->HP()); + } +} +void do_tavern(char *u) +{ + char *cmd = strtok(NULL, " "); + long int price; + + aClient *user; + Player *p; + if (!(user = find(u))) + { + notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); + return; + } + else if (!is_playing(user)) + { + notice(s_GameServ, u, "You must be playing to go to the Tavern"); + return; + } + else if (is_fighting(user)) + { + notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); + return; + } + p = user->stats; + if (!cmd) + { + notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); + notice(s_GameServ, u, "Your commands:"); + notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); + notice(s_GameServ, u, "What'll it be?"); + } + else if (stricmp(cmd, "LIST") == 0) + { + notice(s_GameServ, u, "Here is a list of what we have to offer:"); + notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); + notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); + notice(s_GameServ, u, "By something will ya!"); + } + else if (stricmp(cmd, "BUY") == 0) + { + char *chnum = strtok(NULL, " "); + int num = stringtoint(chnum); + + if (!chnum) + { + notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); + notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); + return; + } + if (num < 1 || num > 4) + { + notice(s_GameServ, u, "Invalid Choice!"); + notice(s_GameServ, u, "Here is a list of what we have to offer:"); + notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); + notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); + notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); + return; + } + switch(num) + { + case 1: + price = (1000 * p->level) + (p->exp / 10); + if (p->gold >= price) + { + notice(s_GameServ, u, "One healing potion coming right up!"); + p->inventory.incHealing(); + p->gold -= price; + } + else + notice(s_GameServ, u, "You don't have enough gold!"); + break; + case 2: + price = (2050 * p->level) + (p->exp / 10); + if (p->gold >= price) + { + notice(s_GameServ, u, "One strength boost coming right up!"); + p->inventory.incStrength(); + p->gold -= price; + } + else + notice(s_GameServ, u, "You don't have enough gold!"); + break; + case 3: + price = (2000 * p->level) + (p->exp / 10); + if (p->gold >= price) + { + notice(s_GameServ, u, "One defense boost coming right up!"); + p->inventory.incDefense(); + p->gold -= price; + } + else + notice(s_GameServ, u, "You don't have enough gold!"); + break; + case 4: + price = (2300 * p->level) + (p->exp / 10); + if (p->gold >= price) + { + notice(s_GameServ, u, "One HP Potion coming right up!"); + p->inventory.incHP(); + p->gold -= price; + } + else + notice(s_GameServ, u, "You don't have enough gold!"); + break; + default: + notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); + break; + } + } + else + { + notice(s_GameServ, u, "Improper Syntax."); + notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); + } +} void do_bank(char *u) { @@ -2862,7 +3323,7 @@ void do_bank(char *u) aClient *user; Player *p; - if (!cmd || !amount || (stricmp(cmd, "TRANSFER") == 0 && !nick)) + if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) { notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); notice (s_GameServ, u, "BANK BALANCE"); @@ -2875,7 +3336,7 @@ void do_bank(char *u) notice(s_GameServ, u, "You must be playing to use the bank!"); return; } - else if (!is_alive(user)) + else if (!isAlive(user->stats)) { notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); return; @@ -3012,7 +3473,7 @@ void do_master(char *u) notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); return; } - else if (!is_alive(user)) + else if (!isAlive(user->stats)) { notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); return; @@ -3167,10 +3628,11 @@ void refresh(Player *p) if (!p) return; - p->hp = p->maxhp; - p->forest_fights = 100; + if (p->hp < p->maxhp) + p->hp = p->maxhp; + p->forest_fights = forestfights; p->player_fights = 3; - p->alive = true; + setAlive(p); clearMaster(p); } @@ -3182,7 +3644,7 @@ void do_refresh(char *u) if (!(user = find(u))) { notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); - cout << "Error: aClient not found: " << u << endl; + log("Error: aClient not found: %s", u); return; } else if (!isAdmin(user)) @@ -3219,13 +3681,79 @@ void do_refresh(char *u) } } + +void resetall() +{ + ListNode *it; + Player *p; + + it = players.First(); + + while (it) + { + p = it->getData()->stats; + reset(p); + it = it->Next(); + } +} + +void reset(Player *p) +{ + if (!p) + return; + + p->reset(); +} + +void do_reset(char *u) +{ + char *nick = strtok(NULL, " "); + aClient *user; + + if (!(user = find(u))) + { + notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); + log("Error: aClient not found: %s", u); + return; + } + else if (!isAdmin(user)) + { + notice(s_GameServ, u, "You must be a %S admin to use this command!"); + return; + } + if (!nick) + { + notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); + return; + } + else if (stricmp(nick, "ALL") == 0) + { + notice(s_GameServ, u, "Resetting everyone's stats!"); + resetall(); + } + else if ((user = find(nick))) + { + if (is_playing(user)) + { + notice(s_GameServ, u, "Resetting %s.", user->getNick()); + reset(user->stats); + } + else + { + notice(s_GameServ, u, "%s is not playing.", user->getNick()); + } + } + else + { + notice(s_GameServ, u, "Nick %s not found.", nick); + return; + } +} + void do_help(char *u) { char *cmd = strtok(NULL, " "); - if (cmd) - for (unsigned int x = 0; x < strlen(cmd); x++) - cmd[x] = tolower(cmd[x]); display_help(u, cmd); } @@ -3239,7 +3767,7 @@ void display_help(char *u, char *file) infile.open("helpfiles/help"); if (infile.fail()) { - cout << "Error opening helpfiles/help" << endl; + log("Error opening helpfiles/help"); notice(s_GameServ, u, "Error opening helpfiles/help"); return; } @@ -3259,8 +3787,13 @@ void display_help(char *u, char *file) else { char *filename; - filename = new char[strlen(file) + 12]; - sprintf(filename, "helpfiles/%s", file); + filename = new char[strlen(file) + 11]; + strcpy(filename, "helpfiles/"); + strcat(filename, file); + + for (unsigned int x = 10; x < strlen(filename); x++) + filename[x] = tolower(filename[x]); + infile.open(filename); delete [] filename; if (infile.fail()) @@ -3287,7 +3820,7 @@ void do_admin(char *u) if (!(user = find(u))) { - cout << "Error: aClient not found: " << u << endl; + log("Error: aClient not found: %s", u); notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); return; } @@ -3306,6 +3839,7 @@ void do_admin(char *u) { notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); setAdmin(user); + log("%s became an administrator.", user->getNick()); } else { @@ -3314,3 +3848,46 @@ void do_admin(char *u) } } +bool load_monsters() +{ + ifstream infile; + infile.open("monsters.dat"); + + char *buf; + + if (infile.fail()) + { + log("Error opening monsters.dat"); + return false; + } + init_monsters(); + buf = new char[2048]; + + #ifdef DEBUGMODE + log("Loading monsters from monsters.dat"); + #endif + + for (int l = 0; l < REALLEVELS; l++) + { + for (int m = 0; m < MONSTERS;) + { + infile.getline(buf, 2048); + if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') + continue; + else + { + strcpy(monsters[l][m]->name, strtok(buf, "~")); + strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); + monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); + monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); + monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); + monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); + monsters[l][m]->hp = monsters[l][m]->maxhp; + strcpy(monsters[l][m]->death, strtok(NULL, "")); + m++; + } + } + } + delete [] buf; +return true; +}