X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/1af35752f2d368fd53598eb57dc837076e862b15..5c449fdefc6456ed1f53fb4488755826ac1d5198:/gameserv/flags.h diff --git a/gameserv/flags.h b/gameserv/flags.h index 2b6067f..fa70792 100644 --- a/gameserv/flags.h +++ b/gameserv/flags.h @@ -1,6 +1,8 @@ #ifndef FLAGS_H #define FLAGS_H +#include "extern.h" + /* This file contains all the flags used in the aClient and Player classes. * More flags can be added simply by going up in multiples of 2. * ie. 0001 0002 0004 0008 0010 0020 0040 0080 0100 0200 0400 0800 1000 2000 4000 @@ -14,17 +16,55 @@ * can hold 8 spaces for flags. 8 spaces at 4 flags per space makes for * 32 possible flags for each long int. That means there are 32 flags available * for the aClient class, and 32 for the player class. + * + * Basically if you are having problems visualizing how flags work, think of them in + * binary terms: + * Hex Binary + * 0x0001 0001 + * 0x0002 0010 + * 0x0004 0100 + * 0x0008 1000 + * Basically, each flag represents a 1. When you add the different flags, you are just + * adding a 1 in the given position. So 1001 would be 0x0009 or flags 0001 and 0008. */ // aClient FLAGS ONLY -#define FLAG_ADMIN 0x0001 - +#define FLAG_ADMIN 0x00000001 +#define FLAG_IGNORE 0x00000002 +#define FLAG_PLAYING 0x00000004 // PLAYER FLAGS ONLY -#define FLAG_MASTER 0x0001 +#define FLAG_MASTER 0x00000001 +#define FLAG_ALIVE 0x00000002 +#define FLAG_YOURTURN 0x00000004 +#define FLAG_WONGAME 0x00000008 + +// Config File flags +#define CFLAG_LISTENONCF 0x00000001 +#define CFLAG_USEPRIVMSG 0x00000002 +#define CFLAG_BOPER 0x00000004 +#define CFLAG_WELCOME 0x00000008 +#define CFLAG_SAVEDNOTICE 0x00000010 + +#define setSavedNotice() (configflags |= CFLAG_SAVEDNOTICE) +#define clearSavedNotice() (configflags &= ~CFLAG_SAVEDNOTICE) +#define isSavedNotice() (configflags & CFLAG_SAVEDNOTICE) +#define setWelcome() (configflags |= CFLAG_WELCOME) +#define clearWelcome() (configflags &= ~CFLAG_WELCOME) +#define isWelcome() (configflags & CFLAG_WELCOME) +#define setListenOnCF() (configflags |= CFLAG_LISTENONCF) +#define clearListenOnCF() (configflags &= ~CFLAG_LISTENONCF) +#define isListenOnCF() (configflags & CFLAG_LISTENONCF) +#define setUsePrivmsg() (configflags |= CFLAG_USEPRIVMSG) +#define clearUsePrivmsg() (configflags &= ~CFLAG_USEPRIVMSG) +#define isUsePrivmsg() (configflags & CFLAG_USEPRIVMSG) + +#define setBOper() (configflags |= CFLAG_BOPER) +#define clearBOPer() (configflags &= ~CFLAG_BOPER) +#define isBOper() (configflags & CFLAG_BOPER) // aClient flags // #define ADMIN_FLAGS(FLAG_ONE | FLAG_TWO | FLAG_ETC) @@ -36,11 +76,29 @@ #define clearAdminFlags(x) ((x)->remFlag(ADMIN_FLAGS)) +#define setIgnore(x) ((x)->addFlag(FLAG_IGNORE)) +#define clearIgnore(x) ((x)->remFlag(FLAG_IGNORE)) +#define isIgnore(x) ((x)->getFlags() & FLAG_IGNORE) && !isAdmin(x) + +#define setPlaying(x) ((x)->addFlag(FLAG_PLAYING)) +#define clearPlaying(x) ((x)->remFlag(FLAG_IGNORE)) +#define FL_is_playing(x) ((x)->getFlags() & FLAG_PLAYING) // Player Flags -#define seenMaster(x) ((x)->getFlags() & FLAG_MASTER) -#define setMaster(x) ((x)->addFlag(FLAG_MASTER)) -#define clearMaster(x) ((x)->remFlag(FLAG_MASTER)) +#define seenMaster(x) ((x)->getFlags() & FLAG_MASTER) +#define setMaster(x) ((x)->addFlag(FLAG_MASTER)) +#define clearMaster(x) ((x)->remFlag(FLAG_MASTER)) + +#define isAlive(x) ((x)->getFlags() & FLAG_ALIVE) +#define setAlive(x) ((x)->addFlag(FLAG_ALIVE)) +#define clearAlive(x) ((x)->remFlag(FLAG_ALIVE)) + +#define isYourTurn(x) ((x)->getFlags() & FLAG_YOURTURN) +#define setYourTurn(x) ((x)->addFlag(FLAG_YOURTURN)) +#define clearYourTurn(x) ((x)->remFlag(FLAG_YOURTURN)) +#define hasWonGame(x) ((x)->getFlags() & FLAG_WONGAME) +#define setWonGame(x) ((x)->addFlag(FLAG_WONGAME)) +#define clearWonGame(x) ((x)->remFlag(FLAG_WONGAME)) #endif