X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/18b84d1132e34a601da7f44542b40c27fdd8c7dd..37ed80a99c033d815fcef9a7d1c8b48ef334220d:/gameserv/config.cpp diff --git a/gameserv/config.cpp b/gameserv/config.cpp index 7adfa56..c9f7230 100644 --- a/gameserv/config.cpp +++ b/gameserv/config.cpp @@ -23,6 +23,9 @@ char *c_ForestTopic; // Forest Channel Topic char *adminpass; // Administrator password char *welcomemsg; // Welcome Message char *ignoreserverslist; // Servernames to ignore +char *nsname; // NickServ's name +char *nspass; // GameServ's NickServ Password + int welcomedelay; // Welcome Message Delay int updateperiod; // Seconds until another player database update int forestfights; // Forest fights per day @@ -30,6 +33,9 @@ int maxafightdistance; // Max levels above a player they can fight player->play int maxbfightdistance; // Max levels below a player they can fight player->player int maxidletime; // Max time (in seconds) a player can be idle for int idlecheckperiod; // Period for checking every player's idle time +int level1expire; // Days for level 1 players to expire +int defaultexpire; // Days for other levels to expire +long refreshperiod; // Period for refreshing players long configflags; // Holds the bit representation of some boolean values // Remote server stuff. This is used for the outgoing connection gameserv needs to make @@ -39,7 +45,9 @@ char *remoteport; // Port to connect to on remoteserver char *remotepass; // Password for the server link char *playerdata; // File to store player data in -char *monsterdata; // File to load monster data from +char *dragondata; // File to store current dragon data in +char *masterdata; // File to store the master data in +char *newsdata; // File to store news data in char *pidfile; // Process ID file #if defined(P10) @@ -68,8 +76,10 @@ void unload_config_file() delete [] remotepass; if (playerdata) delete [] playerdata; - if (monsterdata) - delete [] monsterdata; + if (dragondata) + delete [] dragondata; + if (masterdata) + delete [] masterdata; if (adminpass) delete [] adminpass; if (welcomemsg) @@ -78,6 +88,12 @@ void unload_config_file() delete [] pidfile; if (ignoreserverslist) delete [] ignoreserverslist; + if (newsdata) + delete [] newsdata; + if (nsname) + delete [] nsname; + if (nspass) + delete [] nspass; configflags = 0; } @@ -86,7 +102,7 @@ int load_config_file(char *config) { char *buf, *directive, *value; - #define numdirectives 21 + #define numdirectives 30 unload_config_file(); @@ -107,7 +123,8 @@ int load_config_file(char *config) directives[7].desc = "REMOTEPORT - Port on the remote server to connect to"; directives[8].desc = "REMOTEPASS - Password on the remote server"; directives[9].desc = "PLAYERDATA - File to store the player saves in"; - directives[10].desc = "MONSTERDATA - File to load the monsters from"; + directives[10].desc = "SAVEDNOTICE - True/False as to wether or not to tell the forest "\ + "channel that the player database has been saved"; directives[11].desc = "ADMINPASS - Password to identify as an admin with"; directives[12].desc = "WELCOMEDELAY - Delay (in seconds) to wait before welcoming new users to the network"; directives[13].desc = "FORESTFIGHTS - Number of forest fights players get every day"; @@ -125,6 +142,22 @@ int load_config_file(char *config) directives[20].desc = "LISTENONC_FOREST - True/False as to "\ "whether or not to listen for forest "\ "commands on the forest channel"; + directives[21].desc = "NEWSDATA - File to store daily news in"; + directives[22].desc = "REFRESHPERIOD - Period (in seconds) to "\ + "refresh players"; + directives[23].desc = "LEVEL1EXPIRE - Amount of days until a "\ + "level 1 player's account is deleted due to "\ + "inactivity."; + directives[24].desc = "DEFAULTEXPIRE - Amount of days until a "\ + "level 2 and above player's account is "\ + "deleted due to inactivity"; + directives[25].desc = "USENICKSERV - True/False as to wether or not "\ + "GameServ should identify with NickServ"; + directives[26].desc = "NSNAME - Your network's NickServ nickname"; + directives[27].desc = "NSPASS - GameServ's NickServ Password"; + directives[28].desc = "DRAGONDATA - File to store the current "\ + "dragon's stats in"; + directives[29].desc = "MASTERDATA - File to store the level master stats in"; configflags = 0; @@ -234,11 +267,11 @@ int load_config_file(char *config) strcpy(playerdata, value); directives[9].done = true; } - else if (stricmp(directive, "MONSTERDATA") == 0) + else if (stricmp(directive, "SAVEDNOTICE") == 0) { value = strtok(NULL, ""); - monsterdata = new char[strlen(value) + 1]; - strcpy(monsterdata, value); + if (stricmp(value, "TRUE") == 0) + setSavedNotice(); directives[10].done = true; } else if (stricmp(directive, "ADMINPASS") == 0) @@ -305,6 +338,69 @@ int load_config_file(char *config) directives[20].done = true; } + else if (stricmp(directive, "NEWSDATA") == 0) + { + value = strtok(NULL, " "); + newsdata = new char [strlen(value) + 1]; + strcpy(newsdata, value); + directives[21].done = true; + } + else if (stricmp(directive, "REFRESHPERIOD") == 0) + { + value = strtok(NULL, " "); + refreshperiod = stringtoint(value); + directives[22].done = true; + } + else if (stricmp(directive, "LEVEL1EXPIRE") == 0) + { + value = strtok(NULL, " "); + level1expire = stringtoint(value); + directives[23].done = true; + } + else if (stricmp(directive, "DEFAULTEXPIRE") == 0) + { + value = strtok(NULL, " "); + defaultexpire = stringtoint(value); + directives[24].done = true; + } + else if (stricmp(directive, "USENICKSERV") == 0) + { + value = strtok(NULL, " "); + if (stricmp(value, "TRUE") == 0) + { + setUseNickServ(); + } + + directives[25].done = true; + } + else if (stricmp(directive, "NSNAME") == 0) + { + value = strtok(NULL, ""); + nsname = new char[strlen(value) + 1]; + strcpy(nsname, value); + directives[26].done = true; + } + else if (stricmp(directive, "NSPASS") == 0) + { + value = strtok(NULL, ""); + nspass = new char[strlen(value) + 1]; + strcpy(nspass, value); + directives[27].done = true; + } + else if (stricmp(directive, "DRAGONDATA") == 0) + { + value = strtok(NULL, ""); + dragondata = new char[strlen(value) + 1]; + strcpy(dragondata, value); + directives[28].done = true; + } + else if (stricmp(directive, "MASTERDATA") == 0) + { + value = strtok(NULL, ""); + masterdata = new char[strlen(value) + 1]; + strcpy(masterdata, value); + directives[29].done = true; + } else if (stricmp(directive, "WELCOMEMSG") == 0) { // This directive is optional