X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/10e38380e2eebefe74a51a2655db96d6e3b9eeb8..169c286a23bcef717a3034d0ab5693b92b6e68c9:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index d1735a1..000dc84 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,36 @@ +Version 1.2.6 +* Changed the way the sacks of gold and extra experience point forest + events were calculated. It is now just as if you killed a monster + and didn't have to fight - kain +* Fixed the socket code to allow for hostnames to be put in the + gameserv.conf for remoteserver instead of just IP addresses - kain +* Added capability for GameServ to identify with NickServ on connection - thank you + Tsukasa and watever +* Added a /msg GameServ SET command with various options - kain +Version 1.2.5 +* All level master data is now being stored in data/masters.dat - kain +* Added a new config file directive that allows you to specify whether or + not you want gameserv to send notices to the channel every time it + writes the player database - kain +* Some under the scenes changes have been made with the way players' and + monsters' names, weapons, and death phrases are being stored which + should make for less memory leakage and minimized overall memory + usage - kain +* Fixed a minor bug where gameserv was not notifying of a syntax error in + /msg gameserv store buy x x - kain (thank you wolfgar) + Version 1.2.4 +* Monsters are completely generated except for the names, weapons, and + death cries. A range is set for each level's strength, gold, exp, and + hp, and a new monster is generated at random during every forest + search. This makes for a more unique gaming experience at the expense + of some cpu time on random number generations - kain & wolfgar +* The structure for holding monsters is now different. Monsters are all + stored in the monsters subdirectory in levelx.dat files where x is + the level 1 through 12. This will allow for an arbitrary amount of + monsters per level - kain & wolfgar +* Every time a new news item is added, GameServ announces it in the forest + channel - kain * Added a notice to the forest channel that the player data was saved - kain * Fixed some things with the upper limts of money and experience - kain