X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/100c5e339d0dea7920337a7b0a29a3b1bd8285a3..f4f0d89de4c48f4b4fcd0a266c9d5796fc61ed42:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 5474a84..a4a9480 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,154 @@ +Version 1.3.6 +* Changed all the special forest events to refund your forest fight always, so they're + more of a bonus than wasting your forest fight - Kain (thanks Anky) +* Changed the percentage for the wishing well. You now have a 2% chance to get more + forest fights, 1% for experience, and 1% for gold - Kain +Version 1.3.5 +* Fixed a bunch of compilation warnings about deprecated const char * + conversions - Kain +* Fixed a bug in the admin help file that would crash on /msg GameServ + help admin - Kain (thanks for pointing it out, tsukasa) +* Fixed a bunch of compilation bugs, which should have come up before - Kain +* Fixed a bug on some redhat systems that would cause the masteritems.dat file + not to load at all - Kain +* Fixed a compile bug on newer compilers complaining about class-keys - Kain +* Cleaned up a ton of source code, and segmented all the do_functions into their own + files - Kain +* Added bahamut 1.8.x as a supported ircd - Kain (thanks sheik) +* Fixed a bug that would allow a player to run from a player vs. player fight, but still + attack - Kain (thanks bernardocr) +Version 1.3.4 +* Fixed a compile bug for some compilers complaining about cerr not being declared - Kain +* Offered a temporary fix for the player vs. player hanging bug. If both players end up + locked, priority goes to the first person to attack again - Kain +* Added VLife as a new supported ircd - Kain (thanks bernardocr) +* Fixed a new bug that crashed gameserv when someone attempted to register a nickname - Kain +* SET [playername] HP # now also sets the Max HP for a player if it's lower than what you're + setting the hp to. If you type /msg gameserv set player hp 1000, but their maxhp was + only 10, their maxhp will now be 1000 also - Kain +* Added a new config file directive maxnicklen which lets you enforce a maximum length for + registering a new player - Kain (thanks Mauritz) +* Fixed a bunch of memory leaks including one when a monster is found in the forest, when + the dragon is fought, and when a master is fought - Kain +* Fixed a bug that would leave a player logged in after they quit - Kain (thanks Mauritz) +Version 1.3.3 +* Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz) +* Removed the timestamp update from the following commands if the player is fighting: + STATS, Inventory, and equip - Kain +* Added a parameter to the USE command that allows you to specify how many items to + use at once - Kain +* Really cleaned up the client/player list code. Converted it all to STL lists and changed + the players[] list to be a list type instead of list - Kain +* Added PTLink as an officially supported IRCD, although it should have worked with hybrid - Kain +* Fixed a memory leak when a player quits - Kain +* Fixed a bug that would allow a player to quit the network while fighting the dragon, + come back and fight a monster, and would become the new dragon - Kain (thanks Mauritz) +* Restricted character names to alphanumeric characters only - Kain (thanks Mauritz) +* Added a fair fight checker which won't allow people who can kill others with one hit + to even challenge other players - Kain (thanks Mauritz) +* Fixed a bug that would delete a user upon reset or defeating the dragon - Kain +* Fixed a compile bug for some operating systems in c_forest.cpp - Kain (thanks Mauritz) +* Fixed a bug that occured when a player defeated another player and gameserv /noticed the channel + with the wrong name - Kain +* Added a php directory to the source folder which contains a script for parsing the players.dat + file and put all the data into a mySQL database - Kain +Version 1.3.2 +* Fixed a bug which allowed a player to run from the dragon, then fight a monster from the + forest and win the dragon fight - Kain (thanks Kit) +* Fixed a bug causing the player to be given the item with id 3001 (stick by default) every + time they time out - Kain +* Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not + to work - Kain (thanks vroomfondel) +* Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the + admin flag - Kain (thanks vroomfondel) +* Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or + /msg gameserv set nick action - Kain (thanks vroomfondel) +* Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort + instead of returning the last item added - Kain +* Made gameserv automatically equip the Stick and Clothes on register - Kain +* Added a parameter to the TAVERN BUY function that allows you to specify how many + items to buy - Kain (Thanks Kit) +* Fixed the Player class data to be much more encapsulated. Now, in the code, all access to + the data members is through a function - Kain +Version 1.3.1 +* Added most of the monsters submitted as suggestions from the forums - Kain + (Thanks DjSlash and CaliMonk) +* Implemented DrLnet's Player Fight Notification mod - Kain +* Added a config file directive NUMROLLOVERFIGHTS which is the number of forest fights that + roll over every ROLLOVERPERIOD - kain (Thanks thelizno) +* Added a config file directive ROLLOVERFORESTFIGHTS which will allow you to keep the forest + fights from the previous day - kain (Thanks thelizno) +* Added a config file directive ROLLOVERPERIOD which will allow you to specify a period of time + to rollover the forest fights - kain (Thanks thelizno) +* Added a config file directive MAXFORESTFIGHTS which allows you to specify a maximum amount of + forest fights a player can roll over - kain (Thanks thelizno) +* Changed the percentage of potions found to be 1% - Kain +* Fixed the reset function to make sure it adds the proper inventory - Kain +* Fixed a bug causing the gsident config file directive to be ignored on + UnrealIRCD - Kain (Thanks tsukasa) +* Fixed a bug causing players to be shown their own inventory when someone + else requested their stats - Kain (Thanks thelizno) +* Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno) +* Fixed a bug causing a crash on /msg GameServ equip - Kain (Thanks thelizno) +* Fixed a bug causing nothing to happen 2% of the time when you search the forest. This was + supposed to be when you find a potion, but it wasn't added since the new Item system. - Kain + (Thanks Tsukasa) +* Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point + away instead of add 185 - kain (Thanks Tsukasa) +* Fixed a bug causing the amount of gold when you find a sack of gold to be calculated + really low - kain + +Version 1.3.0 +* Added a new config file directive "localhost" to specify an address to bind to - kain +* Added a new config file directive for maximum number of items a player + can carry - kain +* Added www.gameserv.us website to the startup banner +* Completed new item system: http://www.gameserv.us/viewtopic.php?t=21 - kain +* Added a new config file directive for the master item data file - kain + +Version 1.2.6 +* Implemented the new dragon/boss system as suggested by Tsukasa: + Whenever someone beats the dragon, their player is placed in the Dragon's spot + guarding the lair. All other attempts to fight the dragon will cause a duel + between your old character and the challenger. You essentially become the new + dragon, but the old character's name gets a DRAGON- next to it. You are also + now reset back to level 1 - kain w/ thanks to Tsukasa at watnet.org for the idea +* Changed the way the sacks of gold and extra experience point forest + events were calculated. It is now just as if you killed a monster + and didn't have to fight - kain +* Fixed the socket code to allow for hostnames to be put in the + gameserv.conf for remoteserver instead of just IP addresses - kain +* Added capability for GameServ to identify with NickServ on connection - thank you + Tsukasa and watever +* Added a /msg GameServ SET command with various options - kain + +Version 1.2.5 +* All level master data is now being stored in data/masters.dat - kain +* Added a new config file directive that allows you to specify whether or + not you want gameserv to send notices to the channel every time it + writes the player database - kain +* Some under the scenes changes have been made with the way players' and + monsters' names, weapons, and death phrases are being stored which + should make for less memory leakage and minimized overall memory + usage - kain +* Fixed a minor bug where gameserv was not notifying of a syntax error in + /msg gameserv store buy x x - kain (thank you wolfgar) + Version 1.2.4 +* Monsters are completely generated except for the names, weapons, and + death cries. A range is set for each level's strength, gold, exp, and + hp, and a new monster is generated at random during every forest + search. This makes for a more unique gaming experience at the expense + of some cpu time on random number generations - kain & wolfgar +* The structure for holding monsters is now different. Monsters are all + stored in the monsters subdirectory in levelx.dat files where x is + the level 1 through 12. This will allow for an arbitrary amount of + monsters per level - kain & wolfgar +* Every time a new news item is added, GameServ announces it in the forest + channel - kain +* Added a notice to the forest channel that the player data was + saved - kain +* Fixed some things with the upper limts of money and experience - kain * Changed the command LIST so it only lists people who are playing. To get a full list, use LIST ALL - kain * Added two new config file options which allow you to specify how @@ -21,6 +171,7 @@ Version 1.2.4 gained, and none to be added on the last level - kain * Added daily news with automatic additions when you gain a level, unsuccessfully best your master, kill someone, or are killed - kain + Version 1.2.3 * Took experience out of calculating the cost of potions - kain * Added even more strength to masters (your defense bonus for each level)