X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/0b6098d5181341bad81f5a23a709110e4678ce2c..f0314ad533cd4d8bebdabea118a365da50a9f1d9:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index ddb16e3..c763c31 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,78 @@ +Version 1.2.3 +* Added even more strength to masters (your defense bonus for each level) + to try to even out the fight - kain +* Added more strength to monsters past level 7 and changed the masters' + stats accordingly - kain +* Changed the fountain forest event to not take a forest fight if your + HP is at max - kain +* Added more experience per monster past level 7 - kain +* Added a new forest event (find a potion) each potion has a 1/5 chance + of being the one you found, and you have a 2% chance of incurring + this forest event - kain +* Added notification that a player used a potion during a fight to the + player they are fighting - kain +* Added potions to the stats command - kain +* Made the code a bit less dependent on 12 levels - kain +* Added a new parameter to the list command that allows listing only + those that are online and playing - kain +* Added a new command "Dragon" which lets you fight the end boss - kain +* Doubled the required experience for fighting masters - kain +* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when + you're dead (thanks Ricky-S) - kain +* Fixed a divide by 0 bug that occurred when you attacked, but had no + weapon (BugID 946043) (thank you NOTevil) - kain +* Fixed a logic error allowing players to bank during a fight - kain +* Added more gold per monster above level 4 - kain + +Version 1.2.2 +* Fixed a logical error causing the ListenOnCF flag to only work in P10 + servers - kain +* Fixed the store command to display syntax on improper sequence of + commands (thanks damaged) - kain +* Added monsters for levels 10, 11, and 12 (created by damaged, edited + by kain) - kain +* Made the masters stats match the next level's monsters' stats a lot + closer - kain +* Fixed a bug that crashed gameserv on /msg gameserv master - kain +* Made welcomemsg an optional config file option. If commented out + or deleted, gameserv will not send the welcome message + (requested by zshack)- kain +* Made the ignoreservers config file option work for Unreal - kain +* Fixed a minor logical problem that was causing players to be mugged + for 0 gold when they were either dead or had no gold on hand and + they timed out (thanks Rehm) - kain +* Fixed the bug not allowing different config files to be used - kain +* Added an optional config file directive BOPER which makes + gameserv become an oper on the network - kain +* Added an optional config file directive USEPRIVMSG which makes + gameserv use /msg instead of /notice - kain +* Made the ignoreservers config file option work for bahamut - kain +* Fixed an error in do_register that was not adding the client to the + players list correctly, causing newly registered players to be + locked out of identifying until the next gameserv restart - kain +* Fixed an error that crashed GameServ if you tried to fight a player + lower than the configured level - kain +* Reduced the effect of potions since the price is down - kain +* Reduced the price of potions significantly - kain +* Added a few timeout events if you're not in a fight - kain + Version 1.2.1 +* Included a crontab script in all new distros now - kain +* Added a new flag that tells wether a person is playing instead of + relying solely on pointers - kain +* Added a mechanism to ignore on a nick to nick basis, and implemented + code to auto-ignore nicks on certain servers - kain +* Changed the HASH command to iHASH (case insensitive) and sHASH (case + sensitive) - kain +* Gameserv no longer opers - kain +* New config file directive: listenonc_forest... see + gameserv.example.conf - kain +* Fixed a bug in identify that was causing players to be shown as not + playing (after the change in functions) - kain +* Fixed up the is_playing boolean function to be more strict - kain +* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1 + was messing things up - kain +* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain * Added a timeout mechanism with two new config file options - kain - If players are fighting, and the one who's turn it is times out, they lose their turn. If they both timeout after that,