X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/05c527e6933d9fcf1d8b6ddba59b9b81baa6afa9..e3ede4a7b12fd781e2ea8f7a97adb7806629d59f:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index f6ef660..4d85fb5 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,5 +1,45 @@ +Version 1.2.2 +* Fixed the bug not allowing different config files to be used - kain +* Added an optional config file directive BOPER which makes + gameserv become an oper on the network - kain +* Added an optional config file directive USEPRIVMSG which makes + gameserv use /msg instead of /notice - kain +* Made the ignoreservers config file option work for bahamut - kain +* Fixed an error in do_register that was not adding the client to the + players list correctly, causing newly registered players to be + locked out of identifying until the next gameserv restart - kain +* Fixed an error that crashed GameServ if you tried to fight a player + lower than the configured level - kain +* Reduced the effect of potions since the price is down - kain +* Reduced the price of potions significantly - kain +* Added a few timeout events if you're not in a fight - kain + Version 1.2.1 +* Included a crontab script in all new distros now - kain +* Added a new flag that tells wether a person is playing instead of + relying solely on pointers - kain +* Added a mechanism to ignore on a nick to nick basis, and implemented + code to auto-ignore nicks on certain servers - kain +* Changed the HASH command to iHASH (case insensitive) and sHASH (case + sensitive) - kain +* Gameserv no longer opers - kain +* New config file directive: listenonc_forest... see + gameserv.example.conf - kain +* Fixed a bug in identify that was causing players to be shown as not + playing (after the change in functions) - kain +* Fixed up the is_playing boolean function to be more strict - kain +* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1 + was messing things up - kain +* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain +* Added a timeout mechanism with two new config file options - kain + - If players are fighting, and the one who's turn it is times out, + they lose their turn. If they both timeout after that, + they are logged out. + - If players are not fighting (player fights), they are simply + logged out. +* Fixed a major bug causing a crash when players fought - kain * The gameserv server now attempts 3 reconnects if disconnected - kain + Version 1.2.0 * Took +devel out of the version reply in gameserv.cpp - kain * Implemented a hashing algorithm for extremely fast searches through @@ -22,6 +62,7 @@ Version 1.2.0 Before it was held in limbo - kain * Fixed a bug in the fight command requiring you to use an irc nickname to fight (BugID 927789) - kain + Version 1.1.9 * Added 2 new config file directives (maxafightdistance and maxbfightdistance) These allow you to set limits on the distance (in levels) two players @@ -36,6 +77,7 @@ Version 1.1.9 by wassup). - wcampbel * Fixed a core in RUN if a client wasn't playing. - wcampbel * Added an option to specify the PID file in the config file. - kain + Version 1.1.8 * Missing directives now are identified for config files upon startup - kain * Added a --help option to the gameserv binary - kain @@ -54,6 +96,7 @@ Version 1.1.8 * Fixed a bug that caused the identify function to segfault. - kain * Fixed some P10 Functionality - kain * Merged in the Hybrid patch - wcampbel + Version 1.1.7 * Added P10 Functionality (ircu-2.10.11.x) * Created Monsters for level 8