X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/05c527e6933d9fcf1d8b6ddba59b9b81baa6afa9..a51121e0324375475cd6d98a6a2b6088263a3b56:/gameserv/TODO diff --git a/gameserv/TODO b/gameserv/TODO index 41fdeb1..c174301 100644 --- a/gameserv/TODO +++ b/gameserv/TODO @@ -2,18 +2,29 @@ - = Started X = Finsihed -- Finish the monsters for all levels. - -- Make all applicable commands take the player name instead of the irc - nickname as their parameter. This way players can have different names - and stay anonymous on IRC while enjoying full game functionality. - - Make an end monster for whatever the last level in the game is... that way the game has a point no matter how many monsters are done! -- Some reconnect scheme that will reconnect the server on squit and - rejoin the bot if disconnected +* Gangs of people that can get together and fight other gangs in large + group battles + - gang names + - gangs.dat file with numbers assigned to gangs + - a new array of linked lists with each element pointing to an + aClient structure based on their gang number + - group battles would go on order of gang numbers + +* Make config file accept hostnames not just ips + +* Random forest quotes when you search the forest + +* Change your name for a price :) + +* Daily news (murders, kidnappings, level gains, red dragon slayings) + +* Add a drop command for all(their own nick)/admin(any nick) + +* Rejoin the bot if kicked/killed * Notice on database updates @@ -39,14 +50,12 @@ X = Finsihed versions of GameServ to be running on the same network using the same data. * Classes of players with special abilities like spells and such. + - Thieves can rob the bank if they're strong enough :) * Error handling * DCC Chat With GameServ for added capabilities -* Timeouts on player fights w/ option in config file for timeout rate - * Other player will win on timeout? option in config file - * Implement some sort of IP identification scheme so you can only have one player per user@host. @@ -57,6 +66,8 @@ X make it so you can't register two of the same player names X Option for including a config file as a runtime parameter for running Multiple instances of GameServ on different networks. +X Timeouts on player fights w/ option in config file for timeout rate + X Fix bug where people can identify while they are two different nicknames @@ -93,3 +104,25 @@ X Hash tables for speedy search/insert into player lists. X Fix the hashing algorithm for nickname changes! +X Some reconnect scheme that will reconnect the server on squit + +X Idle time events - mobbed by the goblin gang + X (timestamp on each player, periodic checks (config file entry), + X if (time(NULL) - player->idlesince >= maxidletime) then (event()) + +X Make an option to switch between privmsg/notice + +X option for gameserv oper in config file + +X Finish the monsters for all levels. + +X Make all applicable commands take the player name instead of the irc + nickname as their parameter. This way players can have different names + and stay anonymous on IRC while enjoying full game functionality. + +X make auto message on connect optional + +X Add admin version of the logout command which allows them to logout + anyone + +