X-Git-Url: https://jfr.im/git/irc/gameservirc.git/blobdiff_plain/0510abf2ee10ad0e964e505f9bea63c18ab7ef29..1af35752f2d368fd53598eb57dc837076e862b15:/gameserv/Changes diff --git a/gameserv/Changes b/gameserv/Changes index 5af8060..c8e3181 100644 --- a/gameserv/Changes +++ b/gameserv/Changes @@ -1,4 +1,15 @@ +Version 1.1.3 +* Removed a lot of extra list searches by changing all of the boolean functions to take + aClient as a parameter instead of a nickname string. +* Added an is_alive boolean function. Players must now wait until the next day to play again. +* Saving the player->flags integer to the players.dat file. Old databases will not work. + QUICK FIX: put a 0 to the left of the encrypted passwords for all player entries so the + database can load properly. Look in flags.h for a description of the way flags work. Version 1.1.2 +* Added a /version reply +* Fixed the Makefile to include configscript.cpp +* Added a join message when people connect to the IRCD. The message is set on a delay + so that on the initial nick burst, the services do not send everyone the message. * Changed the admin commands from a simple password interface to a more sophisticated flags approach. Now you have to identify with the administrator password once, and your flags indicate that you are an admin for all commands.