#define E extern
#define LEVELS 12 // Levels in the game
-#define REALLEVELS 9 // Levels to load from monsters.dat
+#define REALLEVELS 12 // Levels to load from monsters.dat
#define MONSTERS 12 // Monsters per level
#include <stdarg.h>
// Hash.cpp stuff start
#define U_TABLE_SIZE 1999
-E unsigned long HASH(const unsigned char *name, int size_of_table);
+E unsigned long sHASH(const unsigned char *name);
+E unsigned long iHASH(const unsigned char *name);
// hash.cpp stuff end
E char *VERSION;
E char *PACKAGE;
E char *welcomemsg;
+E char *ignoreserverslist;
-E bool listenonc_forest;
+E long configflags;
E bool shuttingdown;
E int welcomedelay;
E int updateperiod;