# The password for linking to the real ircd
remotepass linkpass
+# The hostname of the local machine you wish to bind to when connecting
+localhost 0.0.0.0
+
+# This is a true/false type config directive.
+# True: GameServ will attempt to identify with nickserv
+# False: It will not (DEFAULT)
+usenickserv false
+
+# Your NickServ's nickname on your network. GameServ will use this to identify
+# CAUTION: This will intentionally cause GameServ to send a PRIVMSG to your services
+# *** This could cause an infinite loop if you use the USEPRIVMSG directive ***
+# Either comment out USEPRIVMSG or add your services server to the ignore list
+nsname NickServ
+
+# The password GameServ will use to identify with your NickServ
+nspass nickpassword
+
# Seconds to wait on load before displaying "Hello Nick" to new users
# joining your network
welcomedelay 10
# Message that is displayed to new clients that join the IRC Network
-# Welcomemsg is a formatted string. To use it in a function that uses formatting like notice(), you must include a string
-# as an argument. i.e. notice(s_GameServ, u, welcomemsg, nick);
-# This is only true if you include anything like %s etc... if you include more than one %s or %d or anything, you must
-# include the proper type as an argument also.
+# Welcomemsg is a formatted string. You MUST include one %s and only
+# one %s. Do not put any %d %ld or other %s into this string! You will
+# break something, because there will be a leftover argument when it is
+# called in tcpclient.cpp, because that expects one %s and nothing else.
+# *****Comment this out to disable sending a welcome message*****
welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help.
+# This is an optional config file entry that allows you to specify
+# up to 32 servers that gameserv should completly ignore.
+# The list must be on one line, and there must be a space inbetween
+# each servername. Comment out or delete this line if you don't want
+# gameserv to ignore any servers.
+# ***** Does not work on P10 servers yet *****
+ignoreservers services.yourdomain.com stats.yourdomain.com
+
+# This is an optional config file entry that allows you to make
+# gameserv use privmsg instead of notice (/msg instead of /notice).
+# Uncomment it to enable using /msg, comment it or delete it to use /notice
+#USEPRIVMSG
+
+# This is an optional config file entry that allows you to specify
+# whether or not gameserv should be an oper or not.
+# Uncomment to make gameserv oper, comment it or delete it to leave gameserv
+# as a regular user
+#BOPER
+
+# This is a true/false type config directive.
+# True: GameServ will send a message to the forest channel every time the
+# player database is updated
+# False: It will not (DEFAULT)
+SAVEDNOTICE false
+
########## END IRC STUFF ##########
# Filename to store player data in.
playerdata players.dat
-# Filename to load monsters from
-monsterdata monsters.dat
+# Filename to store the items in
+itemdata data/items/masteritems.dat
+
+# Filename to store the items that are abailable in the store
+storeitemdata data/items/store.dat
+
+# Filename to store the items that are available in the tavern
+tavernitemdata data/items/tavern.dat
+
+# Filename to store the master stats in
+masterdata data/masters.dat
+
+# Filename to store current dragon stats in.
+dragondata data/currentdragon.dat
+
+# Filename to store news data in
+newsdata news.dat
# Password to control SHUTDOWN, LOAD, and SAVE
adminpass apass
# shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes.
updateperiod 180
-# How many forest fights per day should everyone get
+# How often (in seconds) to refresh all players.
+# 86400 Seconds in a day
+# 43200 Seconds in 12 hours
+# 3600 Seconds in an hour
+refreshperiod 86400
+
+# How many days until unused accounts at level 1 are deleted
+level1expire 14
+
+# How many days until unused accounts at all other levels are deleted
+defaultexpire 30
+
+# Maximum number of items a player can carry
+maxitems 100
+
+# How many forest fights per day should everyone get
+# (this is the number of fights that will roll over if you say true below)
forestfights 100
+# True or False - Should GameServ roll over the forestfights
+rolloverforestfights false
+
+# How often (in seconds) ro rollover forest fights
+# 86400 Seconds in a day
+# 43200 Seconds in 12 hours
+# 3600 Seconds in an hour
+rolloverperiod 864
+
+# Maximum number of forest fights to roll over total. Forest fights per player will never
+# Roll over to be above this number
+maxforestfights 100
+
+# Number of forest fights to roll over every rolloverperiod.
+numrolloverfights 1
+
# This is the filename for the gameserv process ID
# This should be different between .conf files so you have different pid
# files saved for each process (if you want)