mStrength = 0;\r
mDefense = 0;\r
mExperience = 0;\r
+ mAlive = true;\r
}\r
\r
MonsterGO::~MonsterGO()\r
return mDeathCry;\r
}\r
\r
+void MonsterGO::Alive(const bool &value)\r
+{\r
+ mAlive = value;\r
+}\r
+\r
+bool MonsterGO::Alive(void) const\r
+{\r
+ return mAlive;\r
+}\r
+\r
bool MonsterGO::operator==(const MonsterGO &right) const\r
{\r
return mId == right.mId && mfkLevelId == right.mfkLevelId && mHealth == right.mHealth &&\r