-* = Not finished
+* = Not Started
- = Started
-X = Finsihed
+X = Finished
-- Make an end monster for whatever the last level in the game is...
- that way the game has a point no matter how many monsters
- are done!
+* Take monsters.dat out of the config file (OBSOLETED)
+
+* !news in the channel
+
+* A russian roullette type game with tankards of ale ... one of which is
+ poisoned. Each time you take a drink and don't die, the stakes are
+ higher - WOLFGAR & kain
+
+* Beating the dragon should post a new news item. - WOLFGAR
-* Add a function to check how long until gameserv refreshes
+* Put some limits on what players can gain per level - Steve
-- Gangs of people that can get together and fight other gangs in large
+* Make sure gameserv doesn't send the welcome message during a link
+
+* Add functionality to allow people to enter their last dying words to
+ GameServ
+
+* Gangs of people that can get together and fight other gangs in large
group battles
- gang names
- gangs.dat file with numbers assigned to gangs
* Change your name for a price :)
-* Daily news (murders, kidnappings, level gains, red dragon slayings)
-
* Add a drop command for all(their own nick)/admin(any nick)
* Rejoin the bot if kicked/killed
-* Notice on database updates
-
* Put the masters in a masters.dat file.
-* Group all data in a data directory
-
* Make install
* Make database and config file version numbers
X Add admin version of the logout command which allows them to logout
anyone
+X Make an end monster for whatever the last level in the game is...
+ that way the game has a point no matter how many monsters
+ are done!
+
+X Daily news (murders, kidnappings, level gains, red dragon slayings)
+
+X Add a config file option to allow people to decide how often to
+ refresh players
+
+X Add a function to check how long until gameserv refreshes
+
+X Notice on database updates
+
+X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
+ strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
+ restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
+ chain of pearls type structure.
+X Group all data in a data directory