]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/c_forest.cpp
updated the Change log w/ new additions
[irc/gameservirc.git] / gameserv / c_forest.cpp
index 8fa7068a9f6e6424daf0708313dfb35c10c5d191..c20cfb43fa2aa33372b1ae82cde147457e3cf5dd 100644 (file)
@@ -3,7 +3,6 @@
 #include "extern.h"
 #include "flags.h"
 #include "item.h"
-#include "list.h"
 #include "pouch.h"
 #include "sockhelp.h"
 
@@ -74,7 +73,8 @@ void do_forest(char *u)
                  // 90% of forest searching turns up a monster
                  if (eventnum >= 10)
                        {
-                         p->setMonster(Monster(levels[p->getLevel() - 1].randomMonster()));
+                         p->setMonster(levels[p->getLevel() - 1].randomMonster());
+
                          notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->getMonster()->name.c_str());
                          if (p->getMonster()->hp < p->getMonster()->maxhp)
                                p->getMonster()->hp = p->getMonster()->maxhp;