]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv/config.cpp
Added capability for gameserv to identify with nickserv
[irc/gameservirc.git] / gameserv / config.cpp
index 9e8e321e9e47c65b3c6687983e13390d09c3975d..ec3605e033bec55fe2d0f0815826883171964d5c 100644 (file)
@@ -3,10 +3,13 @@
 #include <stdlib.h>
 #include <stdio.h>
 #include "extern.h"
+#include "flags.h"
 
 using std::ifstream;
+using std::cerr;
+using std::endl;
 
-void load_config_file(char *config);
+int load_config_file(char *config);
 void unload_config_file();
 
 /* Random Configuration Stuff Goes Here until I code it to load from a .conf file :)*/
@@ -19,9 +22,21 @@ char *c_Forest;                      // Forest channel
 char *c_ForestTopic;           // Forest Channel Topic
 char *adminpass;               // Administrator password
 char *welcomemsg;              // Welcome Message
+char *ignoreserverslist;       // Servernames to ignore
+char *nsname;                  // NickServ's name
+char *nspass;                  // GameServ's NickServ Password
+
 int welcomedelay;              // Welcome Message Delay
 int updateperiod;              // Seconds until another player database update
 int forestfights;              // Forest fights per day
+int maxafightdistance;         // Max levels above a player they can fight player->player
+int maxbfightdistance;         // Max levels below a player they can fight player->player
+int maxidletime;               // Max time (in seconds) a player can be idle for
+int idlecheckperiod;           // Period for checking every player's idle time
+int level1expire;              // Days for level 1 players to expire
+int defaultexpire;             // Days for other levels to expire
+long refreshperiod;            // Period for refreshing players
+long configflags;              // Holds the bit representation of some boolean values
 
 // Remote server stuff. This is used for the outgoing connection gameserv needs to make
 // to a real ircd.
@@ -30,7 +45,12 @@ char *remoteport;            // Port to connect to on remoteserver
 char *remotepass;              // Password for the server link
 
 char *playerdata;              // File to store player data in
-char *monsterdata;             // File to load monster data from
+char *newsdata;                        // File to store news data in
+char *pidfile;                 // Process ID file
+
+#if defined(P10)
+       char *gsnum = "[]AAA";          // GameServ Numeric
+#endif
 
 void unload_config_file()
 {
@@ -54,33 +74,104 @@ void unload_config_file()
        delete [] remotepass;
     if (playerdata)
        delete [] playerdata;
-    if (monsterdata)
-       delete [] monsterdata;
     if (adminpass)
        delete [] adminpass;
     if (welcomemsg)
        delete [] welcomemsg;
+    if (pidfile)
+       delete [] pidfile;
+    if (ignoreserverslist)
+       delete [] ignoreserverslist;
+    if (newsdata)
+       delete [] newsdata;
+    if (nsname)
+       delete [] nsname;
+    if (nspass)
+       delete [] nspass;
+
+    configflags = 0;
 }
 
-void load_config_file(char *config)
+int load_config_file(char *config)
 {
     char *buf, *directive, *value;
-    buf = new char[1024];
+
+    #define numdirectives 28
 
     unload_config_file();
 
+    struct DIRECTIVE {
+       bool done;
+       char *desc;
+    };
+
+    DIRECTIVE directives[numdirectives];
+
+     directives[0].desc = "s_GameServ - GameServ Nickname";
+     directives[1].desc = "GSHOST - GameServ Hostname";
+     directives[2].desc = "GSIDENT - GameServ Ident";
+     directives[3].desc = "SERVERNAME - Pseudo Server's Name";
+     directives[4].desc = "C_FOREST - Forest Channel";
+     directives[5].desc = "C_FORESTTOPIC - Topic for the Forest Channel";
+     directives[6].desc = "REMOTESERVER - Server for gameserv to connect to (ip or hostname)";
+     directives[7].desc = "REMOTEPORT - Port on the remote server to connect to";
+     directives[8].desc = "REMOTEPASS - Password on the remote server";
+     directives[9].desc = "PLAYERDATA - File to store the player saves in";
+    directives[10].desc = "SAVEDNOTICE - True/False as to wether or not to tell the forest "\
+                               "channel that the player database has been saved";
+    directives[11].desc = "ADMINPASS - Password to identify as an admin with";
+    directives[12].desc = "WELCOMEDELAY - Delay (in seconds) to wait before welcoming new users to the network";
+    directives[13].desc = "FORESTFIGHTS - Number of forest fights players get every day";
+    directives[14].desc = "UPDATEPERIOD - Number of seconds between every player data save";
+    directives[15].desc = "PIDFILE - Filename to store the gameserv process ID in";
+    directives[16].desc = "MAXAFIGHTDISTANCE - The maximum number of levels above you "\
+                               "that you can fight player->player";
+    directives[17].desc = "MAXBFIGHTDISTANCE - The maximum number of levels below you "\
+                               "that you can fight player->player";
+    directives[18].desc = "MAXIDLETIME - The maximum amount of time (in seconds) "\
+                               "that a player can be idle before something happens";
+    directives[19].desc = "IDLECHECKPERIOD - The period (in seconds) in which the entire "\
+                               "players list will be checked for idlers. See also: "\
+                               "MAXIDLETIME";
+    directives[20].desc = "LISTENONC_FOREST - True/False as to "\
+                               "whether or not to listen for forest "\
+                               "commands on the forest channel";
+    directives[21].desc = "NEWSDATA - File to store daily news in";
+    directives[22].desc = "REFRESHPERIOD - Period (in seconds) to "\
+                               "refresh players";
+    directives[23].desc = "LEVEL1EXPIRE - Amount of days until a "\
+                       "level 1 player's account is deleted due to "\
+                       "inactivity.";
+    directives[24].desc = "DEFAULTEXPIRE - Amount of days until a "\
+                       "level 2 and above player's account is "\
+                       "deleted due to inactivity";
+    directives[25].desc = "USENICKSERV - True/False as to wether or not "\
+                       "GameServ should identify with NickServ";
+    directives[26].desc = "NSNAME - Your network's NickServ nickname";
+    directives[27].desc = "NSPASS - GameServ's NickServ Password";
+
+    configflags = 0;
+
+    for (int count = 0; count < numdirectives; count++)
+    {
+       directives[count].done = false;
+    }
+
     ifstream infile;
     infile.open(config);
     if (infile.fail())
     {
        log("Error opening %s", config);
-       return;
+       cerr << "Error opening " << config << endl;
+       return 0;
     }
 
+    buf = new char[1024];
+
     while (infile.getline(buf, 1024, '\n'))
     {
        #ifdef DEBUGMODE
-           log("Buf: %s", buf);
+           log("Config file entry buf: %s", buf);
        #endif
 
        if (buf[0] == '#' || buf[0] == ' ' || buf[0] == '\0' || buf[0] == '\n' || buf[0] == '\r')
@@ -92,6 +183,9 @@ void load_config_file(char *config)
        {
            value = strtok(NULL, "");
            log("You should read the entire %s file!", config);
+           cerr << "You should read the entire " << config << " file!" 
+                << endl;
+           delete []buf;
            exit(0);
        }
        if (stricmp(directive, "S_GAMESERV") == 0)
@@ -99,102 +193,238 @@ void load_config_file(char *config)
            value = strtok(NULL, " ");
            s_GameServ = new char[strlen(value) + 1];
            strcpy(s_GameServ, value);
+           directives[0].done = true;
        }
        else if (stricmp(directive, "GSHOST") == 0)
        {
            value = strtok(NULL, " ");
            gshost = new char[strlen(value) + 1];
            strcpy(gshost, value);
+           directives[1].done = true;
        }
        else if (stricmp(directive, "GSIDENT") == 0)
        {
            value = strtok(NULL, " ");
            gsident = new char[strlen(value) + 1];
            strcpy(gsident, value);
+           directives[2].done = true;
        }
        else if (stricmp(directive, "SERVERNAME") == 0)
        {
            value = strtok(NULL, " ");
            servername = new char[strlen(value) + 1];
            strcpy(servername, value);
+           directives[3].done = true;
        }
        else if (stricmp(directive, "C_FOREST") == 0)
        {
            value = strtok(NULL, " ");
            c_Forest = new char[strlen(value) + 1];
            strcpy(c_Forest, value);
+           directives[4].done = true;
        }
        else if (stricmp(directive, "C_FORESTTOPIC") == 0)
        {
            value = strtok(NULL, "");
            c_ForestTopic = new char[strlen(value) + 1];
            strcpy(c_ForestTopic, value);
+           directives[5].done = true;
        }
        else if (stricmp(directive, "REMOTESERVER") == 0)
        {
            value = strtok(NULL, " ");
            remoteserver = new char[strlen(value) + 1];
            strcpy(remoteserver, value);
+           directives[6].done = true;
        }
        else if (stricmp(directive, "REMOTEPORT") == 0)
        {
            value = strtok(NULL, " ");
            remoteport = new char[strlen(value) + 1];
            strcpy(remoteport, value);
+           directives[7].done = true;
        }
        else if (stricmp(directive, "REMOTEPASS") == 0)
        {
            value = strtok(NULL, "");
            remotepass = new char[strlen(value) + 1];
            strcpy(remotepass, value);
+           directives[8].done = true;
        }
        else if (stricmp(directive, "PLAYERDATA") == 0)
        {
            value = strtok(NULL, "");
            playerdata = new char[strlen(value) + 1];
            strcpy(playerdata, value);
+           directives[9].done = true;
        }
-       else if (stricmp(directive, "MONSTERDATA") == 0)
+       else if (stricmp(directive, "SAVEDNOTICE") == 0)
        {
            value = strtok(NULL, "");
-           monsterdata = new char[strlen(value) + 1];
-           strcpy(monsterdata, value);
+           if (stricmp(value, "TRUE") == 0)
+               setSavedNotice();
+           directives[10].done = true;
        }
        else if (stricmp(directive, "ADMINPASS") == 0)
        {
            value = strtok(NULL, "");
            adminpass = new char[strlen(value) + 1];
            strcpy(adminpass, value);
+           directives[11].done = true;
        }
        else if (stricmp(directive, "WELCOMEDELAY") == 0)
        {
            value = strtok(NULL, " ");
            welcomedelay = stringtoint(value);
+           directives[12].done = true;
        }
        else if (stricmp(directive, "FORESTFIGHTS") == 0)
        {
            value = strtok(NULL, " ");
            forestfights = stringtoint(value);
+           directives[13].done = true;
        }
        else if (stricmp(directive, "UPDATEPERIOD") == 0)
        {
            value = strtok(NULL, " ");
            updateperiod = stringtoint(value);
+           directives[14].done = true;
+       }
+       else if (stricmp(directive, "PIDFILE") == 0)
+       {
+           value = strtok(NULL, " ");
+           pidfile = new char[strlen(value) + 1];
+           strcpy(pidfile, value);
+           directives[15].done = true;
+       }
+       else if (stricmp(directive, "MAXAFIGHTDISTANCE") == 0)
+       {
+           value = strtok(NULL, " ");
+           maxafightdistance = stringtoint(value);
+           directives[16].done = true;;
+       }
+       else if (stricmp(directive, "MAXBFIGHTDISTANCE") == 0)
+       {
+           value = strtok(NULL, " ");
+           maxbfightdistance = stringtoint(value);
+           directives[17].done = true;
+       }
+       else if (stricmp(directive, "MAXIDLETIME") == 0)
+       {
+           value = strtok(NULL, " ");
+           maxidletime = stringtoint(value);
+           directives[18].done = true;
+       }
+       else if (stricmp(directive, "IDLECHECKPERIOD") == 0)
+       {
+           value = strtok(NULL, " ");
+           idlecheckperiod = stringtoint(value);
+           directives[19].done = true;
+       }
+       else if (stricmp(directive, "LISTENONC_FOREST") == 0)
+       {
+           value = strtok(NULL, " ");
+           if (stricmp(value, "TRUE") == 0)
+               setListenOnCF();
+
+           directives[20].done = true;
+       }
+       else if (stricmp(directive, "NEWSDATA") == 0)
+       {
+           value = strtok(NULL, " ");
+           newsdata = new char [strlen(value) + 1];
+           strcpy(newsdata, value);
+           directives[21].done = true;
+       }
+       else if (stricmp(directive, "REFRESHPERIOD") == 0)
+       {
+           value = strtok(NULL, " ");
+           refreshperiod = stringtoint(value);
+           directives[22].done = true;
+       }
+       else if (stricmp(directive, "LEVEL1EXPIRE") == 0)
+       {
+           value = strtok(NULL, " ");
+           level1expire = stringtoint(value);
+           directives[23].done = true;
+       }
+       else if (stricmp(directive, "DEFAULTEXPIRE") == 0)
+       {
+           value = strtok(NULL, " ");
+           defaultexpire = stringtoint(value);
+           directives[24].done = true;
+       }
+       else if (stricmp(directive, "USENICKSERV") == 0)
+       {
+           value = strtok(NULL, " ");
+           if (stricmp(value, "TRUE") == 0)
+           {
+               setUseNickServ();
+           }
+
+           directives[25].done = true;
+       }
+       else if (stricmp(directive, "NSNAME") == 0)
+       {
+           value = strtok(NULL, "");
+           nsname = new char[strlen(value) + 1];
+           strcpy(nsname, value);
+           directives[26].done = true;
+       }
+       else if (stricmp(directive, "NSPASS") == 0)
+       {
+           value = strtok(NULL, "");
+           nspass = new char[strlen(value) + 1];
+           strcpy(nspass, value);
+           directives[27].done = true;
        }
        else if (stricmp(directive, "WELCOMEMSG") == 0)
        {
+           // This directive is optional
            value = strtok(NULL, "");
            welcomemsg = new char[strlen(value) + 1];
            strcpy(welcomemsg, value);
+           setWelcome();
+       }
+       else if (stricmp(directive, "USEPRIVMSG") == 0)
+       {
+           // This directive is optional
+           setUsePrivmsg();
+       }
+       else if (stricmp(directive, "BOPER") == 0)
+       {
+           // This directive is optional
+           setBOper();
+       }
+       else if (stricmp(directive, "IGNORESERVERS") == 0)
+       {
+           // This directive is optional
+           value = strtok(NULL, "");
+           ignoreserverslist = new char[strlen(value) + 1];
+           strcpy(ignoreserverslist, value);
        }
        else
        {
            #ifdef DEBUGMODE
                log("Unknown Directive. Buffer: %s", buf);
+               cerr << "Unknown " << config << " directive. Buffer: " 
+                    << buf << endl;
            #endif
            continue;
        }
     }
 delete [] buf;
 infile.close();
+
+    int nonemissing = 1;
+    for (int count2 = 0; count2 < numdirectives; count2++)
+    {
+       if (!directives[count2].done)
+       {
+           cerr << "Missing config directive: " << directives[count2].desc << endl;
+           nonemissing = 0;
+       }
+    }
+
+    return nonemissing;
 }