\r
//! Creates the PlayerGO found at iterator position\r
shared_ptr<PlayerGO> CreatePlayerFromLine(const string &line) const;\r
+ void LoadInventoryFromLine(shared_ptr<PlayerGO> spPlayer, const string &line) const;\r
string CreateLineFromPlayer(shared_ptr<PlayerGO> spPlayer) const;\r
\r
//! Get the Player database file path\r