]> jfr.im git - irc/gameservirc.git/blobdiff - gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FilePlayerDAO.h
I implemented a mock forest driver and found a problem in using the singleton design...
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / include / GameServ / DataLayer / File / FilePlayerDAO.h
index f7dba6eabc9adece4b7bf9580b9fe5727dbf3acc..f81729d045e89cc7ba59b038102b8cd4e5325d66 100644 (file)
@@ -57,6 +57,7 @@ namespace GameServ {  namespace DataLayer { namespace File
 \r
                //! Creates the PlayerGO found at iterator position\r
                shared_ptr<PlayerGO> CreatePlayerFromLine(const string &line) const;\r
+               void LoadInventoryFromLine(shared_ptr<PlayerGO> spPlayer, const string &line) const;\r
                string CreateLineFromPlayer(shared_ptr<PlayerGO> spPlayer) const;\r
 \r
                //! Get the Player database file path\r